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  • posted a message on Return to Innistrad in 2021?
    I'm down for that.
    Posted in: The Rumor Mill
  • posted a message on The very first commander legends teaser
    Quote from xaltair »
    Magus of the library. /sylvan library.

    That's my guess.


    This cycle is based on Sorceries. Magus of the Vineyard was the enchantment magus.
    Posted in: The Rumor Mill
  • posted a message on a cycle of XXC hydras
    I think you should keep them consistent as 1/1s across the cycle, it looks disconcerting if 4 are and one isn't. Similarly, they should all check for either X or their power, but some other those do one and some the other, so I'd stick with X across the board.

    Your first version of the Blue one was the best. Look at Voracious Greatshark for comparison. At 5 mana, your Hydra can counter more types of spells, but not with consistancy, and you're only getting a 3/3. Conversely, the counter-based-on-CMC version will rarely matter in the lategame when you need a way to interact with the big spells that actually impact the board. In either event, Paying UXX for an X+1/X+1 isn't a great value without the counterspell, so you need to make sure the it can be a relevant interaction.

    You also did CMC-or-less on the black one, so switching it up here is nice variety.
    Posted in: Custom Card Creation
  • posted a message on Spacetime Rewind
    I'd suggest changing it to "If it is an opponent's turn...". Active/Non-active player terminology it a little more in the weeds-- I didn't even pay attention to it until I certified as a judge.

    Otherwise, neat twist on Time Stop

    Posted in: Custom Card Creation
  • posted a message on Double Masters 2XM New reprint product
    If the MTGO price is an indication, this SHOULD be a $170 booster box product. Its the same mtgo booster price as Modern Horizons, but a 24 pack box instead of 36.

    Also, at 332 it has 78 cards more than a normal set, so there are likely twice as many rares and mythics in the set as normal (68) so the odds of opening any individual rare or mythic is the same as a normal product.
    Posted in: The Rumor Mill
  • posted a message on Tome of Creation
    Definitely feels like an old-school card. You could probably reduce the casting cost to 3 and it still be okay.. Maybe 2, but that's iffy.

    If you want it really flavored like an old-school set, the token ability could be more complicated (but not actually better). Something like, "An opponent chooses a color and creature type. Create a 1/1 artifact creature token of the chosen color and type."
    Posted in: Custom Card Creation
  • posted a message on Snow Hosers
    I added a couple of examples to first post.
    Posted in: Custom Card Creation
  • posted a message on Spellslinger Mechanics Help
    The issue with that is a player always has priority first on their own turn, so it forces a player to cast a charge instant at the beginning of their own upkeep to keep the opponent from doing so, because as soon as the opponent puts an instant on the stack, it negates whatever Charge you were going to play that turn.

    Its really going to need testing to see how to balance that play pattern
    Posted in: Custom Card Creation
  • posted a message on Spellslinger Mechanics Help
    This is an interesting solution to the "Creatureless set" dilemma. I need to dive deeper into the cards, but it almost feels like creating a different game in some respects rather than an extension of Magic. Not in a bad way, mind you, just different.

    The previous poster is right that you casting a spell shouldn't prevent an opponent from charging, or else charging should only happen at sorcery speed. Just make charge "If YOU have cast no other spellss this turn..."
    Posted in: Custom Card Creation
  • posted a message on The Next Deus Ex Machina Keyword & Leyline of Creation/Karn's Vision
    Quote from DJK3654 »
    Let me just quickly add that I don't like the concept of making Intuition modal.

    Why on earth not? Your mechanic as-is has limited design space and even more limited space in terms of what you can fit in one set without causing problems.
    I would at least do one or the other of making the number a variable or removing the trigger and making this a keyword action.


    Making Intuition modal isn't necessary first of all.

    There are things that want to work in theory, but they don't work in practice.

    The range is already very meaty—enabling a seven card Index. Then, you can only put two cards on the top. This means that Intuition 1 and Intuition 2 cannot exist. It's really awkward that point values would be subject such a void, especially when there are (or are to be) interactions which manipulate the point values of keywords. Personally, I am very fond of this interaction (with keyword point values), so I would never think to do something like this, since it would lock me out of all that development potential.


    You lose nothing by including the modality. Consider Scry: When it was first printed in Fifth Dawn, every card was printed as Scry 2 rather than Scry (Look at the top 2 cards of your library. Put them back on the top or bottom of your library in any order.). Even though they didn't vary the number that time, it gave them flexibility down the road, and dozens of cards with Scry 1 or Scry 3 wouldn't exist if they had locked themselves in to that value.

    Also, I think you'll fin in playtest that seven cards is a lot of decision load for a player to process, so giving yourself the flexibility to adjust is worthwhile.
    Posted in: Custom Card Creation
  • posted a message on The Next Deus Ex Machina Keyword & Leyline of Creation/Karn's Vision
    I also don't know of any keywords that don't directly mirror their previous card (or its effects).


    Plenty of precedent for you

    Enrage
    Absorb
    Battle Cry

    And that's just the first few letter of the alphabet
    Posted in: Custom Card Creation
  • posted a message on Minor variation on Jump-Start mechanic
    I'll say your first spell is way under costed. Early random discard is a good way to potentailly knock lands out of opening hands and take disrupt people off their curve. That's why Hymn to Tourach was such a back breaker back in the day.

    That aside, Jump start is a mechanic that becomes more or less powerful depending what's around it, like Surveil in its set or if it were printed alongside Madness. Otherwise, its just paying for the second casting differently than Flashback: You either pay more mana or you pay by discarding an extra card. That means that most of the cards above are below rate for the second cast, since you're increasing both manacost AND card disadvantage. I'd make sure the discard is relevant in the environment you're putting these in by airing it with other mechanics like Madness, Delve, Threshold, etc.
    Posted in: Custom Card Creation
  • posted a message on The Next Deus Ex Machina Keyword & Leyline of Creation/Karn's Vision
    Templating is what makes card work the way they are supposed to work. If its too trivial for you to care about wording, your cards will continue to not work the way you actually want them to.

    As far as your keyword goes, Intuition would be a good name of the ability. I'd suggest adding a variable to denote how many cards to look at as:

    Intuition 7 (Look at the top seven cards of your library. Put two of them on top in any order, and the rest on the bottom in a random order)

    If you are dedicated to using this as a widespread mechanic, it also makes sense to separate the trigger from the effect, in the same way scry or surveil does, so that you can vary by the card how it happens. It can be printed straight into the resolution of a spell, or triggered in a variety of ways.

    "When this creature deals combat damage to a player, Intuition 7."
    "Sacrifice a creature: Intuition 5"
    "+1 Loyalty: Intuition 4, then draw a card."

    A good point you made about the leyline was there is uncertainty about how starting in play interacts with ETB effects. You can sidestep that in two ways - Once Upon A Time, or the Chancellors from New Phyrexia.

    Leyline of Creation WUBRG (Once Upon a Time Wording)
    Legendary Enchantment
    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
    As Leyline of Creation enters the battlefield, name up to three nonbasic land cards and choose a basic land type.
    The named lands and all cards in other zones with those names are the chosen land type in addition to their other types.

    Leyline of Creation WUBRG (Chancellor wording)
    Legendary Enchantment
    You may reveal this card from your opening hand. If you do, put it onto the battlefield at the beginning of your first upkeep.
    As Leyline of Creation enters the battlefield, name up to three nonbasic land cards and choose a basic land type.
    The named lands and all cards in other zones with those names are the chosen land type in addition to their other types.

    user_938036 made a really good point, that the reason for posting on a board like this is to get feedback. If you argue with all the feedback because "sophisticated" than everyone else, why bother posting? The minute you decide you know more that everyone else is the minute you stop improving.

    You should also playtest these cards with other people, to see if (a) they are as fun to play as you think, (b) see if someone else playing the cards thinks they are fun to play with/against, and (c) if they are easy for someone to understand. I think you'll find by doing so that things like your Leyline being a dead card in hand because of its casting cost really are downsides to design.
    Posted in: Custom Card Creation
  • posted a message on some disruptive creatures
    Most of these are very high or above the curve for their effect and power/toughness, especailly the blue one. The green one, alternately, is probably over costed when you look at cards like Questing Beast for what Green can do at 4 CMC.

    White is the closest to right, as its removal is the most situational and its body is pretty typical for a 4 CMC white creature.

    The high toughness on the blue one in combo with flash means it can counter OR surprise block ans survive, which Frilled Mystic and Mystic Snake typically cannot.

    Red and Black are both close but neither color - and red especailly - don't normally get fliers this efficiently costed. Since you aren't putting flying on the Green one, I'd suggest dropping it from both of these and filling another Keyword in on each so the cycle doesn't look like four-fliers-and-one-not
    Posted in: Custom Card Creation
  • posted a message on The Next Deus Ex Machina Keyword & Leyline of Creation/Karn's Vision
    You were on a roll with some good designs, but this is back to the pattern of being overthought and overcomplicated for no actual benefit.

    With just the keywords, first the names make no sense as keywords because (a) they aren't actual words and (b) they don't serve to evoke what the ability is doing.

    As before, the "as you cast or removed from the stack" trigger still doesn't work the way you want it to. There is no reason for it to trigger a second time when the spell leaves the stack, especially here where you're filtering through cards you just filtered, and even if you did word it so that it could have the one-or-the-other functionality you intend, there's no situation where it adds anything to the gameplay for the choice for it to trigger on resolution/countering instead of cast.

    Next, the ability is very nearly just Scry 7. Filtering that much of your deck is not something you'd want as regularly in as set as, say, scry or surveil, because looking through seven to choose 2 is a very complex decision tree and having it happen on a regular basis will slow the game down. This is an effect for a couple of cards or maybe a vertical cycle (probably in Blue), but not a set wide keyword.

    The previous posters did a good job explaining the templating to make your leyline work the way you want. It is an interesting effect, but DKJ is right that (a) there's not a good reason for it to have WUBRG casting cost and (b) the effect is very strong fixing. It is way to strong to go on a 2 2/2 creature though, choosing one non-basic would be appropriate at that level and making it non-Legendary.
    Posted in: Custom Card Creation
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