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  • posted a message on [PIP] Please Stand By — Universes Beyond: Fallout debut previews
    Quote from KickinChicken »
    Do they finally made the enemy filter lands. Wonder why it took so long for this? Simple design.
    I think it was probably a question of where to put them. They haven't put new dual lands in a commander product before, but I don't see these designs being good for a standard set.
    Posted in: The Rumor Mill
  • posted a message on [PIP] Please Stand By — Universes Beyond: Fallout debut previews
    New lands in the image gallery






    Not sure where the GB one is?


    Posted in: The Rumor Mill
  • posted a message on Antlion's Sandpit - Trading Mage - Unintelligible Events
    “When Chaos ensues” is the new template for rolling chaos on the Planar die, staring with the new plane cards in March of the Machine commander and Doctor Who.
    Posted in: Custom Card Creation
  • posted a message on Prizes (to) Reward
    Quote from 5ColorsEDH »
    Quote from Pokerkingdave »
    "Reward" needs some clarity. Aftermath clearly states that you can cast the bottom half from your graveyard.
    If the intent is to be able to Yawgmoth's Will the top half, I think you need to clarify that.


    Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.

    The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
    The difference is that Adventure is a card type, and Aftermath is an ability, so the templating isn't transferrable and cards "with an Aftermath" would be akin to saying "card with a flying"

    Here's a more accurate template

    Prizes 1B
    Sorcery
    Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
    ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
    Reward 3R
    Sorcery
    Aftermath (Cast this spell only from your graveyard. Then exile it.)
    Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
    Posted in: Custom Card Creation
  • posted a message on Planned Thunder Junction Epilogue cancelled, rolled into main set
    According to this week's WeeklyMTG, Thunder Junction was originally going to have an aftermath set following it, but after seeing feedback and sales from MOM Aftermath, the extra release was scrapped and the cards were (mostly) rolled into the main set, hinted that they are taking up a lot of the slots that would normally be the List reprints.

    Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
    Posted in: The Rumor Mill
  • posted a message on Why don't we have a card called antidote?
    Setting aside that R&D has repeatedly stated that the inability to remove poison counters is a key differentiation between it and damage/life gain, and that Leeches exists if uou really need it, this thread is neither news nor rumors and should be in a different subforum.
    Posted in: The Rumor Mill
  • posted a message on Brick
    Thread discussion is completely unrelated to card design. Locked.
    Posted in: Custom Card Creation
  • posted a message on 5 face-down cards go
    Manifest Destiny needs a way for your opponent to cast things face down, otherwise it’s “2 mana your opponent can’t cast creatures” against 90% of decks.

    Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.

    Chisel: Tin Street Gossip has new and tighter wording for your mana ability


    Posted in: Custom Card Creation
  • posted a message on [MKC] Gavins hints for Murders at Karlov manor Commander decks
    Im guessing the Azra and the Radiance card are the lies, making clue #14 a 3/8.
    Posted in: The Rumor Mill
  • posted a message on [MKM] "Case of the Neglected Feast" — Bandit preview
    Quote from Ryperior74 »

    though I’m a little confused on the wording shouldn't it be “until the end of your next turn”? Because cases are solved on endstep and I’m assuming you can't chose when to sacrifice it.


    No, I'm pretty sure it just gains that ability once solved. It's not a trigger. So you can activate it at will.

    My question is when you activate it, do creature cards that enter your graveyard after activation gain the recast ability? Because if so then it's really abuseable. Any repeatable sac outlet that can generate mana and you're off to the races.
    Once you activate it, only creatures in your graveyard at the time the ability resolves gain the ability, so you can’t reloop creatures multiple times.

    If it said “Sacrifice THIS: Until the end of turn you may cast creature cards from the graveyard.” then they could be cast repeatedly
    Posted in: The Rumor Mill
  • posted a message on [MKM] Case of the Crimson Pulse — ComedIan MTG Preview
    I'm confused. Why the need of the drawback to discard your hand at upkeep if you must have no cards in hands anyway to solve it, until end of turn? I mean sure, you could draw cards in opponent turns with permanents on the field that makes you draw, but it's pretty narrow...
    Just because you are hellbent when you solve the case doesn't mean you will continue to have no cards in your hand. Next turn you draw two in the upkeep and then another in the draw step and you'll have three cards. If you cannot play them all, you discard the extras on the next upkeep and start over.
    Posted in: The Rumor Mill
  • posted a message on [MKM] Three Disguise Commons — Card Kingdom previews
    These will do really good work to smooth drafting since they can each be turned face up in something like 7 out of 10 two-color pair decks.
    Posted in: The Rumor Mill
  • posted a message on [MKM] "Steamcore Scholar" — iyingdi preview
    I liked scryfalls nickname of Columbonimbus better
    Posted in: The Rumor Mill
  • posted a message on Aetherwell Animator
    Sorry, I misread scooch when I was glancing through cards and mixed it up with Magical Hacker.

    Going back to the actual point, the “Starts with…” is exactly the issue that makes it acorn, because there will both be cards that are written to work specifically as spells where the wording does not work on a triggered ability. Any spell ability that references a state “as THIS was cast”, references a state of an additional cost paid to cast it, has X in its cost, etc, either turns into nonsense text or doesn’t have the necessary information to work.

    Also, it’s important to note that evoke exists because R&D wanted to do spells that could also be cast as creatures, and the rules team said it wouldn’t work and creatures with spell effects were made instead.


    Posted in: Custom Card Creation
  • posted a message on Aetherwell Animator
    The simple fact that a card like Scooch doesn't work in black border should be enough demonstration that just because something makes sense doesn't mean its completely doable under the hood of the game, but here's the Drive To Work Reference (2:30ish) - he explains bot Exchange of Words and Far Out right at the beginning, so the distinctions are pretty clear. Its a good cast in general since it covers a lot of the reasons why cards were or weren't doable.

    Posted in: Custom Card Creation
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