Feeding needs to be reworded if you ant it to work the way I think you want it to. As written, the same two creatures keep fighting over and over, but because state based effects don't check mid spell, neither creature will die until all the fights are done, meaning you can have your Llanowar Elf fight an Emrakul, The Promised End 13 times and kill it.
Frenzied Feeding GGGGG
Sorcery (M)
When you cast CARDNAME, you may copy it any number of times and may choose new targets for the copies.
Target creature you control fights target creature you don't control.
Sage seems fine, except the "Draw a card" is undercosted if it can be activated more than once per turn.
Depending your goals for Strange Temptations, you could reword it(but you might have been going for the list soup for funsies):
Strange Temptations 2B
Sorcery (R)
Choose an artifact, enchantment, instant and sorcery, or non-basic land type.
Search your library for a card of the chosen type, put it into your hand, then shuffle.
It'd be a lot easier to make the enchantment the base mode and have the one shot spell effect be a separate activated ability.
Kindling 3RR
Enchantment
You may cast CARDNAME as though it had flash for R. If you do, sacrifice it when it enters the battlefield.
When CARDNAME enters the battlefield or at the beginning of your upkeep, CARDNAME deals 2 damage to any target.
I feel that can be done even less wordy as a Channel card?
That is an option as well. I was just approaching the function differently, like it was evoke for enchantments
Actually, in companion style decks like Obosh, the Preypiercer it buffs against a lot of low cost removal for favorable things like Vexing Devil and Adamaro, First to Desire. Although interesting the splash that has to be made for this. And that's of course very dynamic. One doesn't have to be limited by Obosh or Companion to build a deck around the same schematics either, or even run more creative things in those decks where this buff makes that more possible.
That statement is nonsensical, in no small part because Obosh is barely used, Vexing Devil and Adamaro see 0 play pretty much anywhere.
You should play the game with people so you can make references that are actually relevant.
sanctum is fine, positive interaction with vigilant flyers often printed in white might necessitate a cost increase to 2W, but probably not.
Equilibrium can just say “permanent or spell” instead of source. It will retain 99.7% of the functionality while being 100% less confusing. Even then, the effect is needlessly fiddly and not worth putting on a card.
It'd be a lot easier to make the enchantment the base mode and have the one shot spell effect be a separate activated ability.
Kindling 3RR
Enchantment
You may cast CARDNAME as though it had flash for R. If you do, sacrifice it when it enters the battlefield.
When CARDNAME enters the battlefield or at the beginning of your upkeep, CARDNAME deals 2 damage to any target.
The psuedo-flashback is way undercosted, and I could easily see decks seeking to discard copies just to use that ability. It sould also be "activate as a sorcery" for power level as well.
The main body should probably cost 5 for the amount of power its putting on the board, and it'll be bonkers with Ephemerate effects.
The Elf feels more like a red card since it’s one shot of mana rather than a repeatable ability.
The other one is just Blackmail +1 card like user mentioned.
These cards are interesting individually, but I don’t think peek has the legs to be worth making a full keyword action, because high values reveal too much information and low values will be too inconsistent and swingy.
Why do you insist on doing things in needlessly complicated ways? This text doesn't work. Any time you write "treat this as though that" you should immediately delete what you just typed. Those words appear on zero cards, so its a good indication that you shouldn't try to handwave rules that way.
Here, this does exactly the same thing.
Survival Scroll 2
Legendary Artifact
Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
X, Sacrifice survival scroll: Create a copy of any permanent card imprinted on it with converted mana cost X or less. Shuffle all cards that were imprinted on Survival Scroll into your library.
User is right that the Virus should say "Enchant creature you control". As written, if you have, say, two 4/4 creatures, I can cast this enchantment on one of them and then use the activated ability to have those creatures fight each other. The infect is a further boost here because if there is a size difference, I simply enchant the smaller creature so that it dies during the fight and then permanently weakens the larger creature.
Additionally, fight is not a black ability. This would work (target limited and costed appropriately) as a red/green. Infect is a bend in red, but that's the least useful part of the card and would be better served by dropping it.
Carnal Virus 1(R/G)
Enchantment — Aura
Enchant creature you control
1(R/G) : Enchanted creature fights another target creature.
For Photo mastery, you don't need the name changing text, because copy abilities automatically recognize a card's name in an effect referring to the permanent or spell it is being copied onto, but you do need to specify a name for the token. Additionally, the other portion can be more simply fixed by adding a triggered ability that sacs the token after activating it.
Photomastery U/R
Instant
Create a tapped Photo artifact token with all activated abilities of target creature and "When you activate an ability of Photo, sacrifice it.".
Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
That is incredibly dense that you think in product development a redundancy like that wouldn't be adjusted to explain that tap costs do not stack, but receed to one another. Hence, rulings would state that a tap cost is only added if it doesn't already exist in the activation cost.
Reap, you've been warned multiple times that "we'll just change the rules to fix my card text" isn't productive nor within the spirit of the forum's goals. Further, insulting another poster for pointing out specific design issues with your card is specifically counter to the intended purpose of this forum.
You realize you are basically confessing that the color pie changes and adapts over time, but then are denying the application of doing so.
New levels achieved daily.
Magus of the Will suggests the domain still exists today by the way.
I don't think there's anything to be added from here. I'll let you both get back to Arena to F Around and catch up.
No, I’m pointing out that the color pie was ill defined in the games early years and, while there are things that change over time, but Black/White casting instants or sorceries from the graveyard and red untapping lands are not those changes.
Black legendarily has Yawgmoth's Will and white legendarily has CMC range limited access across the board (including the graveyard); Serra Paragon // Sun Titan. This effect would completely fall into those colors.
A single card from 25 years ago isn’t a precedent for an ability to be in a color, and on all your white examples you’ll notice that they all specify returning either creatures or permanents. If you are going cite a precedent, it needs to interact with instants and sorceries.
Reminder that it would cost you 3 mana to untap 2 lands. That's not intuitive to ramp in any of the Detonate colors, with the exception of ]Urza's set (non-colored) and Serra's Sanctum. In blue, there's just Tolarian Academy; which isn't really doing anything Twiddle or Deserted Temple doesn't already do until you include Urza's set with it; but that would take into the mid-game scene to realize. To preserve the balance, it has to retain this open source effect, so that an opponent may untap these lands if they have them, and get this effect. Also because basic lands are too narrow abroad, and limited it to that would limit the application of the design terribly; restricting play options in a very undesirable way.
Untapping lands is a blue and green ability, so based on the different modes available it could reasonably have a “detonate” cost that is B/U or R/U. However, you try to be to cute with the multiple different hybrids and end up with it being able to be used in color combinations that it doesn’t fit.
If you discard a card with converted mana cost 3 or less from the first effect, can you not then cast it with the second effect?
That's synergy.
Except the discard is random, so you can't plan on discarding the card you want to cast with the other half.
Additionally, F Around would open up ground to run Crack the Earth in a split with it.
Except that Crack the Earth is a terrible card, so no one would want to run 1 of them, let alone multiples of it.
... and the intuitive hybrid color combinations ...
Your hybrid version makes no sense. Hybrid cards should work as an card if printed with any of the individual possible casting costs, and 1BW to cast an instant or sorcery from a graveyard isn't anywhere close to in color for that combination.
Detonate might be re-workable as: (You may cast both faces of this card for its Detonate cost. If you do, stack the front face overtop the back face.)
Basically, you've mad an overly complicated Fuse card. There's no reason for this to be a DFC when both halves are instant/sorcery cards; MDFCs are only needed when at least one side is a permanent.
I think another adaption moving forward for this will be to switch up the colors for the Detonate cost. I originally wanted red at the center, and I think it really needs that; despite the current meaning was supposed to symbolize that it's good for someone no matter what the outcome.
Again, it doesn't make sense unless all casting costs/modes are in color and 1RR with the untap 2 lands isn't in color for red.
Frenzied Feeding GGGGG
Sorcery (M)
When you cast CARDNAME, you may copy it any number of times and may choose new targets for the copies.
Target creature you control fights target creature you don't control.
Sage seems fine, except the "Draw a card" is undercosted if it can be activated more than once per turn.
Depending your goals for Strange Temptations, you could reword it(but you might have been going for the list soup for funsies):
Strange Temptations 2B
Sorcery (R)
Choose an artifact, enchantment, instant and sorcery, or non-basic land type.
Search your library for a card of the chosen type, put it into your hand, then shuffle.
You should play the game with people so you can make references that are actually relevant.
Equilibrium can just say “permanent or spell” instead of source. It will retain 99.7% of the functionality while being 100% less confusing. Even then, the effect is needlessly fiddly and not worth putting on a card.
Kindling 3RR
Enchantment
You may cast CARDNAME as though it had flash for R. If you do, sacrifice it when it enters the battlefield.
When CARDNAME enters the battlefield or at the beginning of your upkeep, CARDNAME deals 2 damage to any target.
The main body should probably cost 5 for the amount of power its putting on the board, and it'll be bonkers with Ephemerate effects.
The other one is just Blackmail +1 card like user mentioned.
These cards are interesting individually, but I don’t think peek has the legs to be worth making a full keyword action, because high values reveal too much information and low values will be too inconsistent and swingy.
Here, this does exactly the same thing.
Survival Scroll 2
Legendary Artifact
Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
X, Sacrifice survival scroll: Create a copy of any permanent card imprinted on it with converted mana cost X or less. Shuffle all cards that were imprinted on Survival Scroll into your library.
Additionally, fight is not a black ability. This would work (target limited and costed appropriately) as a red/green. Infect is a bend in red, but that's the least useful part of the card and would be better served by dropping it.
Carnal Virus 1(R/G)
Enchantment — Aura
Enchant creature you control
1(R/G) : Enchanted creature fights another target creature.
For Photo mastery, you don't need the name changing text, because copy abilities automatically recognize a card's name in an effect referring to the permanent or spell it is being copied onto, but you do need to specify a name for the token. Additionally, the other portion can be more simply fixed by adding a triggered ability that sacs the token after activating it.
Photomastery U/R
Instant
Create a tapped Photo artifact token with all activated abilities of target creature and "When you activate an ability of Photo, sacrifice it.".
Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
That expression has been around since long before that guy posted that video.