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  • 1

    posted a message on [OTJ] Aven Interrupter and Servant of the Stinger — Il Delmo previews
    Quote from Lectrys »
    Quote from rowanalpha »
    Well Aven Interrupter just stomps on Rhinos and Living End in Modern.

    You have to sneak the Aven in before they cast their Cascaded-into spell, or they just cast their no-mana-cost spell again one turn later.
    No, because cascaded spells are cast from exile, so just having this on board means they have to pay an extra two mana to resolve the Rhino/Living End
    Posted in: The Rumor Mill
  • 2

    posted a message on [MH3] The First Look at Modern Horizons 3: The Preview Panel at MagicCon Chicago
    Quote from Flisch »
    So, is there any particular reason why Emrakul's madness cost is spelt out "Pay six Colorless Mana " instead of "Madness Colorless Mana Colorless Mana Colorless Mana Colorless Mana Colorless Mana Colorless Mana ?
    Theyve said that costs with large numbers of the same symbols (mana, energy, etc) are going to be written like this as the string of more than 4-5 symbols can be hard to parse and players tend to have to keep recounting them.
    Posted in: The Rumor Mill
  • 2

    posted a message on Why don't we have a card called antidote?
    Setting aside that R&D has repeatedly stated that the inability to remove poison counters is a key differentiation between it and damage/life gain, and that Leeches exists if uou really need it, this thread is neither news nor rumors and should be in a different subforum.
    Posted in: The Rumor Mill
  • 2

    posted a message on [MKM] "Steamcore Scholar" — iyingdi preview
    I liked scryfalls nickname of Columbonimbus better
    Posted in: The Rumor Mill
  • 1

    posted a message on Aetherwell Animator
    So, even with more focused templating like user suggested, this effect at its core doesn't work in regular Magic due to the multitude of corner cases it creates. It works just fine in the big picture for silver-bordered/acorn Magic but falls apart when applied is some specific situations, just like how Far Out is perfectly understandable until someone tries to play Outlaws' Merriment with it.

    For example:
    Call For Blood can't see the creature that was sacrificed when its time for the ability to eventually trigger.
    If I have a spell on the battlefield and Ephemerate it, it never comes back.
    Nonsensical text like animating Spark Spray which would gain "When this creature attacks, Cycling R"

    TLDR: Works fine in an unset, but has to be reworked majorly to be doable in the core Magic rules.
    Posted in: Custom Card Creation
  • 1

    posted a message on Aetherwell Animator
    There’s a much easier way to do this.

    Aetherwell Animator 3
    Legendary Artifact
    Instant and sorcery spells you control have “Create an elemental creature token with this spell’s colors and base power and toughness equal to its mana value.”

    Putting non-permanent cards onto the battlefield creates rules weirdness and trying to change a spell on the stack into an ETB effect is also too complex to actually write out. This way, the spell (even if it was a copy or wasn’t cast somehow) just resolves normally and you then get an appropriately sized token.

    Legendary so that it’s harder to stack multiples.
    Posted in: Custom Card Creation
  • 1

    posted a message on Terranova: Technosupremacy
    Unfortunately, UX03 doesn't work the way you want it to for "Commander Damage". From a rules standpoint, there is no such thing as "commander damage", but rather a rule that "a player who has been dealt 21 damage by any commander loses the game". While the intention of your card is understandable, the templating for it to work doesn't exist outside of it being a silver/acorn type design.

    On a larger scale, if your intention is designing for a commander draft, you should be fine basing your plans on the 20 draft pack model. There's not a new commander draft set in the expected future, so no indication how the draft/set/play booster model would effect those types of products.

    My only concern for you is that fortifications (even with a reconfigure type riff) are incredibly narrow for usable and game relevant design space. I think you will likely have a difficult time finding enough depth to make a full theme for your set around them.
    Posted in: Custom Set Creation and Discussion
  • 3

    posted a message on Kindling (Grant Permanence Mechanic)
    It'd be a lot easier to make the enchantment the base mode and have the one shot spell effect be a separate activated ability.

    Kindling 3RR
    Enchantment
    You may cast CARDNAME as though it had flash for R. If you do, sacrifice it when it enters the battlefield.
    When CARDNAME enters the battlefield or at the beginning of your upkeep, CARDNAME deals 2 damage to any target.
    Posted in: Custom Card Creation
  • 1

    posted a message on [RVR] Shuffle Up & Play: Ravnica Remastered Challenge — Tolarian Community College previews
    Quote from Flisch »
    We're getting anime cards again? What does Ravnica have to do with anime?



    I know I’m going to get roasted for this but my question is what does old border have to do with ravnica?
    Absolutely nothing, but the cards are pretty
    Posted in: The Rumor Mill
  • 1

    posted a message on F Around // Find Out
    You realize you are basically confessing that the color pie changes and adapts over time, but then are denying the application of doing so.

    New levels achieved daily.

    Magus of the Will suggests the domain still exists today by the way.

    I don't think there's anything to be added from here. I'll let you both get back to Arena to F Around and catch up.
    No, I’m pointing out that the color pie was ill defined in the games early years and, while there are things that change over time, but Black/White casting instants or sorceries from the graveyard and red untapping lands are not those changes.
    Posted in: Custom Card Creation
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