"Reward" needs some clarity. Aftermath clearly states that you can cast the bottom half from your graveyard.
If the intent is to be able to Yawgmoth's Will the top half, I think you need to clarify that.
Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.
The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
The difference is that Adventure is a card type, and Aftermath is an ability, so the templating isn't transferrable and cards "with an Aftermath" would be akin to saying "card with a flying"
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
According to this week's WeeklyMTG, Thunder Junction was originally going to have an aftermath set following it, but after seeing feedback and sales from MOM Aftermath, the extra release was scrapped and the cards were (mostly) rolled into the main set, hinted that they are taking up a lot of the slots that would normally be the List reprints.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Setting aside that R&D has repeatedly stated that the inability to remove poison counters is a key differentiation between it and damage/life gain, and that Leeches exists if uou really need it, this thread is neither news nor rumors and should be in a different subforum.
Manifest Destiny needs a way for your opponent to cast things face down, otherwise it’s “2 mana your opponent can’t cast creatures” against 90% of decks.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability
though I’m a little confused on the wording shouldn't it be “until the end of your next turn”? Because cases are solved on endstep and I’m assuming you can't chose when to sacrifice it.
No, I'm pretty sure it just gains that ability once solved. It's not a trigger. So you can activate it at will.
My question is when you activate it, do creature cards that enter your graveyard after activation gain the recast ability? Because if so then it's really abuseable. Any repeatable sac outlet that can generate mana and you're off to the races.
Once you activate it, only creatures in your graveyard at the time the ability resolves gain the ability, so you can’t reloop creatures multiple times.
If it said “Sacrifice THIS: Until the end of turn you may cast creature cards from the graveyard.” then they could be cast repeatedly
I'm confused. Why the need of the drawback to discard your hand at upkeep if you must have no cards in hands anyway to solve it, until end of turn? I mean sure, you could draw cards in opponent turns with permanents on the field that makes you draw, but it's pretty narrow...
Just because you are hellbent when you solve the case doesn't mean you will continue to have no cards in your hand. Next turn you draw two in the upkeep and then another in the draw step and you'll have three cards. If you cannot play them all, you discard the extras on the next upkeep and start over.
Sorry, I misread scooch when I was glancing through cards and mixed it up with Magical Hacker.
Going back to the actual point, the “Starts with…” is exactly the issue that makes it acorn, because there will both be cards that are written to work specifically as spells where the wording does not work on a triggered ability. Any spell ability that references a state “as THIS was cast”, references a state of an additional cost paid to cast it, has X in its cost, etc, either turns into nonsense text or doesn’t have the necessary information to work.
Also, it’s important to note that evoke exists because R&D wanted to do spells that could also be cast as creatures, and the rules team said it wouldn’t work and creatures with spell effects were made instead.
The simple fact that a card like Scooch doesn't work in black border should be enough demonstration that just because something makes sense doesn't mean its completely doable under the hood of the game, but here's the Drive To Work Reference (2:30ish) - he explains bot Exchange of Words and Far Out right at the beginning, so the distinctions are pretty clear. Its a good cast in general since it covers a lot of the reasons why cards were or weren't doable.
This sets aside that the "Its spell abilities gain and start with the text "Whenever this creature deals combat damage to an opponent," are already a bootstrap that doesn't work in the rules as Maro has said that text can be copied between cards but things that change the text don't work (outside of replacement of specific game terms a la Magical Hack).
Could you clarify this as the rules as written don't support this idea. Otherwise the mechanic cleave wouldn't be able to be a text changing ability. I know Maro isn't the most rules savvy person but he usually doesn't spread false information and corrects himself when he does.
Cleave is a little different because the ability is built into the specific card being “edited” so that the individual cards work both with and without the text being removed. Same as how all Overload cards are written specifically so that the target/each replacement works, but granting Overload to a card like lightning bolt would result in “Lightning Bolt deals 3 damage to any each.”
The specific bit I was referencing though was maro talking either in his article or podcast about why Exchange of Words was able to be black bordered when he thought it wouldn’t. The rules manager told him that because the whole text box was being copied and pasted to the other creature, it was fine.
So, even with more focused templating like user suggested, this effect at its core doesn't work in regular Magic due to the multitude of corner cases it creates. It works just fine in the big picture for silver-bordered/acorn Magic but falls apart when applied is some specific situations, just like how Far Out is perfectly understandable until someone tries to play Outlaws' Merriment with it.
For example: Call For Blood can't see the creature that was sacrificed when its time for the ability to eventually trigger.
If I have a spell on the battlefield and Ephemerate it, it never comes back.
Nonsensical text like animating Spark Spray which would gain "When this creature attacks, Cycling R"
TLDR: Works fine in an unset, but has to be reworked majorly to be doable in the core Magic rules.
Looking over these effects I don't see anything that doesn't work. For Call for blood and similar effects I don't see why the game can't remember the sacrificed creature. While for spark Spray there is no problem as Cycling isn't a spell ability.
I've looked at various spells and can't find any that don't work with the rules text I posted. Yes, blinking will cause the creature to exile and never return but its hardly the first time that's happened. In fact you can achieve this exact result right now with manifest.
Edit: "don't work" is a poor choice of words. Obviously many spells work work such as any spell that targets a spell. The correct words I should use are "catastrophically fail".
Unfortunately, outside of silver-bordered land, something has to work 100% of the time, not just not "catastrophically fail". This sets aside that the "Its spell abilities gain and start with the text "Whenever this creature deals combat damage to an opponent," are already a bootstrap that doesn't work in the rules as Maro has said that text can be copied between cards but things that change the text don't work (outside of replacement of specific game terms a la Magical Hack).
This goes back to the core question to the OP of, do they want a silver bordered card or a card that could actually see print in a regular set.
So, even with more focused templating like user suggested, this effect at its core doesn't work in regular Magic due to the multitude of corner cases it creates. It works just fine in the big picture for silver-bordered/acorn Magic but falls apart when applied is some specific situations, just like how Far Out is perfectly understandable until someone tries to play Outlaws' Merriment with it.
For example: Call For Blood can't see the creature that was sacrificed when its time for the ability to eventually trigger.
If I have a spell on the battlefield and Ephemerate it, it never comes back.
Nonsensical text like animating Spark Spray which would gain "When this creature attacks, Cycling R"
TLDR: Works fine in an unset, but has to be reworked majorly to be doable in the core Magic rules.
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability
If it said “Sacrifice THIS: Until the end of turn you may cast creature cards from the graveyard.” then they could be cast repeatedly
Going back to the actual point, the “Starts with…” is exactly the issue that makes it acorn, because there will both be cards that are written to work specifically as spells where the wording does not work on a triggered ability. Any spell ability that references a state “as THIS was cast”, references a state of an additional cost paid to cast it, has X in its cost, etc, either turns into nonsense text or doesn’t have the necessary information to work.
Also, it’s important to note that evoke exists because R&D wanted to do spells that could also be cast as creatures, and the rules team said it wouldn’t work and creatures with spell effects were made instead.
The specific bit I was referencing though was maro talking either in his article or podcast about why Exchange of Words was able to be black bordered when he thought it wouldn’t. The rules manager told him that because the whole text box was being copied and pasted to the other creature, it was fine.
This goes back to the core question to the OP of, do they want a silver bordered card or a card that could actually see print in a regular set.
For example:
Call For Blood can't see the creature that was sacrificed when its time for the ability to eventually trigger.
If I have a spell on the battlefield and Ephemerate it, it never comes back.
Nonsensical text like animating Spark Spray which would gain "When this creature attacks, Cycling R"
TLDR: Works fine in an unset, but has to be reworked majorly to be doable in the core Magic rules.