Tribal is unfortunate in that it is a type that only works as a descriptor, so it looks like a supertype when it isn't. If there were purely Tribal cards, it would be easier to grok, like how we know the Artifact in Artifact Creature isn't a supertype, but just two types slapped together.
I do feel like the rules could have been better changed by just letting non-creatures have subtypes, like they did with instant and sorceries with Arcane, but that likely would have resulted in more pushback on "Why aren't all spells given an associated subtype."
The issue wasn’t that non-creatures couldn’t have subtypes, but rather that each subtype is specific to one card type (or to instants and sorceries as though they were a type). For whatever reason, the rules manager at the time decided that a tribal had to be type that uses the creature type list, likely because effects that change other types would interact weirdly if it were a super type.
The second one doesn’t work great, because you’ll gain control of the creature and then sacrifice it that turn, so it’s really just “destroy target small thing”. The gain control is good and in color, but the timing of the sacrifice should be delayed longer. Also doesn’t really fit the usual trigger patter of “do a black thing and do a blue thing”
The first one is a lot better, though I think giving the next creature you cast +1/+1 counters would be better than the flash.
Also, the names should use more recognizable couples a la hearth and home, war and peace, feast and famine, etc, though finding fitting pairs is admittedly a difficult task.
EDIT: We’ll, since they went with “Forge and Frontier” that my analysis about finding recognizable couplets is out the window.
Lukka going full copper coat was the first one we officially saw, but story-wise, Nahiri gets infected first. he's Boros Equipment aggro support, as usual.
There actually a line in the story from October that hinted at Nissa getting infected before they leave Dominaria for New Phyrexia.
Nissa walked toward the center of the room to join them, stopping momentarily when she noticed something small skittering around amid the debris. Kneeling down, she brushed away the ash and scrap to uncover a tiny artifact bird, for sure one of Saheeli's creations. It had her meticulous craftsmanship sprinkled with a bit of playfulness. The bird hopped onto her finger, and Nissa lifted it up to take a closer look. It craned its neck, looked Nissa right in the eye, and let out a tiny metallic tone like the tinkling of morning dew dripping into a still pond.
oh at least something from my presumption was right. ^^' I am wondering that he is mythic rare. The other thread said that the 10 planeswalker would be rare. A mistake from the thread author?
WotC said the 5 compleated walkers are mythics and the 5 non-compleated - like Koth - are rare.
If there is I'm betting it'll have to do something with poison or oil counters. Maybe like:
Mox Sphere 0
Artifact
Remove an oil counter from a permanent you control: Add one mana of any colour.
- or -
Remove a poison counter from target opponent (Or from yourself): Add one mana of any colour.
That would probably fit into the set's design parametres the best.
More likely would be something like
Mox Sphere 0
Artifact
Corrupted - T: Add one mana of any color. Activate only if an opponent has 3 or more poison counters.
The big question is what sort of synergies do multiple spheres have with other cards on board (what are the "Sphere tribal" payoffs?) On their own they seen mostly fine, though it is weird that the blue one scales based on the opponent poison counters and none of the others do.
I noticed I forgot something else. It was only supposed to be 3 or less, because it was levied that going into the 4 range becomes toxic.
You made the card worse. A 2 mana value card that copies another 2 mana card and adds ward is too strong. Increasing that to 3 mana value pushes over the top.
The identifier of "its" should actually cover that by standards of language. Whose ward ability? Its own ward ability. What is its specific Ward ability? It's ward 2. If it pointed to another creature's ability, such as "target creature's bushido ability" I don't think it would be ambiguous as to what that means inherently. You will look to what's printed on the card. But could question if points have been added to its base ability—does it reference the new or current form. Current copy rules, relative to this, say those additional values aren't copied unless explicitly specified. So that would likely just carry over, would it not?
There is a correct way to template clone effects that carry over, replace or add to the copiable values of the card being copied. This isn't something that depends on feelings or aesthetic. There is a right way to do it and you have done it the wrong way. In fact, the word "retains" does not appear in any rules text in all of Magic (it appears twice in reminder text)
If you created a green elf clone, I don't think that would be out of the box. It would likely just get raves because tribal designations provide excellent tracing securities for color blending. Do they not?
Yeah, its not really a color problem. The limitiations on what it can copy and how are enough to fit the very limited space that green has done cloning in the past. The only issue is that the Elf decks that want this effect are Mono-green or Green/Black commanders and this being green/blue prevents it from being used in those decks due to color identity.
We can't discuss the Special Action designation for hybrid abilities like this, but there is certainly a trick to it.
There's no special action on the card you actually put up, so this is a non-issue.
For reference, it could also say, once per turn; as I believe I've generally composed such things as this in the past.
Since the copy won't have the original card text, this is not an issue.
for the monument……WERE GETTING MORE LOCUS LANDS! CLOUDPOST MIGHT GET A MINOR HYPE SPIKE!
I'd love to see another Locus so the Nearby Planet in my Pauper Cube can have more relevance, but Tazri, Beacon of Unity shows they are willing to reference subtypes (Ally) without including them in the set for backwards compatibility, so cautious optimism is warranted.
First, yes, you forgot P/T, but this should pretty much only be a 1/1 or 0/1 when it hasn't cloned anything
Its undercosted mostly because it has ward once it clones, but only probably by 1, and making it U/G means it can't go in most tribal Elf commander decks. The trigger means you have to find a way to get your other creature out first, so there's not too much issue balance wise there and it does some amusing things with Evoke
Text wise, the only thing is "retain its ward ability" isn't proper wording because it doesn't properly define the ability, and implies that it could also add ward abilities granted by equipment, static abilities and the like. However, the text fix is very minor.
Titaniablood Successor 1 G/U mana
Creature — Elf Elemental
Ward 2
Whenever another Elf or Elemental creature you control dies or is exiled, you may have Titaniablood Successor becomes a copy of that creature, except its name is Titaniablood Successor, it is an Elf Elemental, and it has Ward 2
Are you suggesting exclusivity in the fact that they cannot (or could never) include additional designations (such as [You] or [May])?
First, [You], [May], and [You may] already appear on huge numbers of cards, so your question as written is kind of nonsensical, but I'll answer the questions you seem like you were trying to ask instead of what you actually wrote.
Can a card be written in a way that allows a player to do something at one of two different points in the game? Yes, I demonstrated how to do so above.
Can a working card be written using the verbiage you used? No, it cannot.
Could it be written that way in the future? Only if there were a severe quantity of text added to the comp rules defining the timing, priority, and interactions of abilities that allowed such a choice. Since the benefits of such additions are negligible and the effects can already be approximated without changing the underlying rules structure, it is unlikely such a change would be considered worth the effort.
I think you're suggestive exclusivity in what defines the trigger, but we should be able to be more open source with this into the future, I would like to say.
Thus, per the golden rule, when a card says to do something, it is done.
Adding the context of selection scenarios with "You may" or "Any player may" providing a time-lapsed option, is a simple addition to the database. And given the design space that it opens up for the entire team, and interactivity it provides for the game, it should be well-received.
I am not "suggesting" exclusivity in what defines a trigger. The rules specifically defines a trigger.
603. Handling Triggered Abilities
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
Just because you write something on a card, that doesn't mean it works in the game rules. You have posted a card here for criticism and feedback, and part of that feedback is how to make the card actually work within the game rules.
Wouldn't this be in the vain of a delayed trigger in the event that a player chooses fateseal after?
Litigate > player chooses before > Litigate resolves
[or]
Litigate > player chooses after > delayed trigger is created > Litigate resolves
The rules would simply state that the player has to choose before or after when they cast the spell, and then it creates a delayed trigger for the effect when they choose after.
Thus, this systematic method would go on to provide an answer for other effects that provide the ability to choose timing sequence. And this whole thing opens up interactive design space for the whole team.
Except your card does not create a delayed trigger. It COULD, if you worded it correctly, but thats not what the thing you wrote does.
Here's I'll fix it for you.
Litigate 1U
Instant
You may Fateseal X target spell's controller, where X is that spell's mana value. If you do not, when that spell resolves Fateseal X that spell's controller.
Because it is actually written correctly, it will actually create a delayed trigger that can resolve after the target's resolution (assuming it resolves) if you want it too, but with no ambiguity of then the "before or after it happens" happens, or when the choosing happens, or what happens if the spell is countered after your spell resolves and you didn't already fateseal.
The issue wasn’t that non-creatures couldn’t have subtypes, but rather that each subtype is specific to one card type (or to instants and sorceries as though they were a type). For whatever reason, the rules manager at the time decided that a tribal had to be type that uses the creature type list, likely because effects that change other types would interact weirdly if it were a super type.
The first one is a lot better, though I think giving the next creature you cast +1/+1 counters would be better than the flash.
Also, the names should use more recognizable couples a la hearth and home, war and peace, feast and famine, etc, though finding fitting pairs is admittedly a difficult task.
EDIT: We’ll, since they went with “Forge and Frontier” that my analysis about finding recognizable couplets is out the window.
There actually a line in the story from October that hinted at Nissa getting infected before they leave Dominaria for New Phyrexia.
WotC said the 5 compleated walkers are mythics and the 5 non-compleated - like Koth - are rare.
More likely would be something like
Mox Sphere 0
Artifact
Corrupted - T: Add one mana of any color. Activate only if an opponent has 3 or more poison counters.
There is a correct way to template clone effects that carry over, replace or add to the copiable values of the card being copied. This isn't something that depends on feelings or aesthetic. There is a right way to do it and you have done it the wrong way. In fact, the word "retains" does not appear in any rules text in all of Magic (it appears twice in reminder text)
Yeah, its not really a color problem. The limitiations on what it can copy and how are enough to fit the very limited space that green has done cloning in the past. The only issue is that the Elf decks that want this effect are Mono-green or Green/Black commanders and this being green/blue prevents it from being used in those decks due to color identity.
There's no special action on the card you actually put up, so this is a non-issue.
Since the copy won't have the original card text, this is not an issue.
Its undercosted mostly because it has ward once it clones, but only probably by 1, and making it U/G means it can't go in most tribal Elf commander decks. The trigger means you have to find a way to get your other creature out first, so there's not too much issue balance wise there and it does some amusing things with Evoke
Text wise, the only thing is "retain its ward ability" isn't proper wording because it doesn't properly define the ability, and implies that it could also add ward abilities granted by equipment, static abilities and the like. However, the text fix is very minor.
Titaniablood Successor 1 G/U mana
Creature — Elf Elemental
Ward 2
Whenever another Elf or Elemental creature you control dies or is exiled, you may have Titaniablood Successor becomes a copy of that creature, except its name is Titaniablood Successor, it is an Elf Elemental, and it has Ward 2
Edit: further corrected wording
Can a card be written in a way that allows a player to do something at one of two different points in the game? Yes, I demonstrated how to do so above.
Can a working card be written using the verbiage you used? No, it cannot.
Could it be written that way in the future? Only if there were a severe quantity of text added to the comp rules defining the timing, priority, and interactions of abilities that allowed such a choice. Since the benefits of such additions are negligible and the effects can already be approximated without changing the underlying rules structure, it is unlikely such a change would be considered worth the effort.
Just because you write something on a card, that doesn't mean it works in the game rules. You have posted a card here for criticism and feedback, and part of that feedback is how to make the card actually work within the game rules.
Except your card does not create a delayed trigger. It COULD, if you worded it correctly, but thats not what the thing you wrote does.
Here's I'll fix it for you.
Litigate 1U
Instant
You may Fateseal X target spell's controller, where X is that spell's mana value. If you do not, when that spell resolves Fateseal X that spell's controller.
Because it is actually written correctly, it will actually create a delayed trigger that can resolve after the target's resolution (assuming it resolves) if you want it too, but with no ambiguity of then the "before or after it happens" happens, or when the choosing happens, or what happens if the spell is countered after your spell resolves and you didn't already fateseal.