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  • posted a message on [Official Thread] Mono-Green Beats
    Fecundity is definately the best card for match-ups against MBC which will defiantely appear at Regionals. Fecundity will negate their removal and personally feel its the best replacement for Compost we've got. One more thing Spreading Algae is not a good sideboard card, period.
    Posted in: Standard Archives
  • posted a message on Where are you going for Regionals?
    South Texas (Houston) hopefully. It figures that when they finally hold a regionals in houston in addition to the one in dallas/arlington, I just might not be able to make it because of work.
    Posted in: Standard Archives
  • posted a message on Jedi Mind Tricks
    My favorite is playing MGA with a mountain in the maindeck. If a MUC players see it they expect Boil and side in Spectral Shift to counteract Boil. Thing is, I don 't have any red cards in the maindeck or 'board.
    Posted in: Magic General
  • posted a message on [Official Thread] Mono-Green Beats
    Sideboard Suggestions:
    3-4 Cranial Extraction
    3-4 Fecundity
    2-3 Arashi the Sky Asunder
    4 Defense Grid
    3-4 Naturalize/Wear Away
    3-4 Jukai Messenger/Rushwood Dryad
    2-3 Engineered Explosives

    Choices definately depend on the maindeck, as well as the decks you anticipate to play against.

    I myself only run 2 Wear Away in the board as I have 3 Zealots and 3 Shaman maindeck. I think that there are too many targets to not run 6 maindeck ways of destroying them. Needle will be used at Regionals, as well as regular trouble in Shackles, Sword, Jitte, etc.
    Posted in: Standard Archives
  • posted a message on what cards are you expecting to need at Regionals?
    Zo-zu's, Adamaro, Thoughts of Ruin, and Pithing Needles. That's what I'd be looking for...
    Posted in: Standard Archives
  • posted a message on What to expect at your friendly MWS server
    Unfortunately these people exist. It happens quite offten but I don't even care, let alone let it bother me. I understand that most haven't reached a level of maturity in life yet thatallows them to think beofre they act so rashly. Another thing you could get contact information of players that are friendly and message them if to see if they are available to play.
    Posted in: Magic General
  • posted a message on Creating the Ultimate 10th Edition
    Pillage-uncommon
    Arc Lightning-uncommon
    Grim Lavamancer-rare
    Ball Lightning-rare
    Incinerate-common
    Jackal Pup-uncommon

    Just my wishes, even though this is very unlikely.
    Posted in: Magic General
  • posted a message on [Official Thread] Mono-Green Beats
    Quote from acvar »

    4 Birds Of Paradise
    4 Elvish Pioneer

    4 Sakura-tribe Elder
    4 Predator's Strike
    4 Rushwood Dryad/Slith Predator (still hotly debated)
    4 Viridian Zealot

    4 Troll Ascetic
    4 Blanchwood Armor

    2 Fangren Firstborn

    4 Molder Slug

    22 Forest

    Hotly debated, huh? I hotly debate how any "rough" version of a deck could run elvish pioneer over wood elves? beacon belongs in any rough draft as well, as its an easy include providing at least 3 1/1 insect tokens.
    Posted in: Standard Archives
  • posted a message on [U/B] Tainted Waters
    Kira will also prevent him from bouncing his creatures for reuse as well. The deck is pretty interesting, and I would look into upping the Mastermind's to 4 and possibly adding in the Hatchling's.
    Posted in: Standard Archives
  • posted a message on Can some1 tell me wat i should do with this deck?
    Quote from swords258 »

    x9 Forest
    x13 Swamp
    x4 Sakura-tribe elder
    x2 Blood speaker
    x2 Painwracker Oni
    x2 Gutwrencher Oni
    x4 Ogre Marauder
    x3 Abyssal Specter
    x2 Royal Assassin
    x3 Yukora, the Prisoner
    x2 Nezumi Shortfang--Srabwhisker the Odious
    x4 Troll Ascetic
    x2 Megrim
    x4 Naturalize
    x4 Waking nightmare


    I would suggest removing the four waking nightmares, the two megrims and one yukora. I would try to include some Birds of paradise if you can. As well, Swords of Fire and Ice and Umezawa's Jitte would be really nice. Have you tried Nezumi Cutthroat? With equipment he becomes a wrecking ball.
    Posted in: Standard Archives
  • posted a message on Universal Fetchland?
    Rather play Terminal Moraine than a fetchland that costs more land 1 life.
    Posted in: Speculation
  • posted a message on Saviors Set Review: Barreling Down Sokenzan
    Nice job with the article, but I do question some of the ratings. The three that bother me the most as in relation to Standard:

    Barrel Down Sokenzan is a bad Spitting Earth
    Homura, Human Ascendant is too expensive for consideration.
    Path of Angers Flame is just Trumpet Blast with arcane.

    I feel that those three in particular were rated rather highly than they actually should've been. In theory they may seem like sound choices but I doubt their ability to actually have any impact in Standard.
    Posted in: Articles
  • posted a message on Red and Black Aggro
    Quote from Jedit »
    You may want to consider the Skull Collector/Chittering Rats engine. It's pretty evil, especially with Vials.


    That is indeed, very nasty. I've only really thought of abusing the new Stampeding Wildebeest from SoK in different decks, and never really thought of the other creatures withthe the bouncing upkeep. With that idea this could become a whole new monster. Probably leaning more towards black instead of red. Nice find.
    Posted in: Standard Archives
  • posted a message on Red and Black Aggro
    The problem I see is that you do not understand the deck. The deck does not ever swarm. More accurately, what it does is perform surgery. The deck is not WW, and does not drop down its creatures turn after turn and swing away like a mindless killing machine. There are only eight creatures total in the deck that keep swinging, the Cutthroats and the Sliths.

    Against MUC, if I get an early Shortfang and they drop Shackles early to circumvent the discard, that could be game over. There are 2 Shatters and 4 Hearth Kami maindeck that can be played without being countered and then remove the unprotected Shackles. The point is if MUC can not deal with the Shortfang they will lose. The deck must be played correctly, just dumping everything you draw into play is not how it wins games. I'd love to playtest against you on MWS to demonstrate on how the deck works exactly.

    Anyhow, so far Saviors seems to be lacking to me in terms of quality cards for Type 2. For this deck particularly Pithing Needle (imagine that), and possibly Adamaro seem like they could make nice contributions to the deck.
    Posted in: Standard Archives
  • posted a message on Red and Black Aggro
    Quote from ThoseBlueDudes »
    Also, vs T&N, sorcerer + fracture loyalty doesn't work as well as you think.

    Once kiki jiki + titan comes down on the board, your land is raped anyways. And for game 2, they'll simply use mephidross + trisk

    Quote from Incinerated »
    The Fractured Loyalties in the board come in against T&N. As Sorcerers stay to handle the chump blockers they play and if T&N gets a big creature in play the Loyalty is usually a Control Magic. I've found that they aren't necessary though as an this deck can race T&N or if it gets off an Extraction, should have enough time to race for the win.


    Have that covered, thanks. I have a problem with quite a few of your suggestions. They seem to be based off just reading the deck Title and the archetype it fits under. The deck is built to deal with a specific metagame, a metagame that contains alot of MUC, T&N, and Green based decks. This is pretty much what Type 2 consists of at the moment within the Tier 1 level. Apparently you fail to understand the usefulness of Vulshok Socerer, which is able to deal with the many chump blockers that come out of Green based decks, i.e. Elders, Witness, Insect tokens, etc.

    Removing Shortfang is not something I'd be interested in either. In the MUC match-up a Slith or Shortfang on turn 1 or turn 2 can be game over. I've won many games of off a early Shortfang. Once you play one of those creatures early, especially the Shortfang, you don't need to play anything else until they can deal with it. MUC can not let Shortfang stay on the table and wreck their hand, EVER. Wink

    Sword of Fire and Ice needs to be axed as well? You do realize that this wins games. If I were to remove the Swords then the Cutthroats would go as well. The Cutthroat provide a nigh-unblockable two drop that can cause major havoc with a Sword. If anything I'd drop the Jittes before Swords but that is unlikely to happen.



    I did test the deck with 4 Stone Rains instead of the 2 Hammers and 2 Arenas it had previously. I did see much difference, escept for games when I drew a Stone Rain and the opponent had already more than enough land or the LD did little to affect their development.

    I haven't look into Savior too much. I have casually browsed the Spoiler, but nothing jumps out at me to give a try and include in this deck. The Frostlings aren't too important in the deck and can easily be replaced. Any ideas?
    Posted in: Standard Archives
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