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  • posted a message on SOI, Gatewatch and the MTG Movie
    Quote from Permanence »
    Magic began as high fantasy.

    I feel this is a bit of a selective view. The first actual story in Magic was Antiquities, which was anything but high fantasy. Ice Age might look like Tolkien on the surface but it has the Phyrexian and Brothers' War artifacts lurking below the surface. The roots of that storyline were in Alpha as well, where does Sunglasses of Urza fit into this supposedly high fantasy game? Right from the very beginning, Magic was forging its own path. Your disconnect is not because it's moved away from high fantasy roots, it's because it's forging that path in a different direction to the one you anticipated.
    Posted in: Speculation
  • posted a message on Ambition's cost and Ancient Craving....What?
    They didn't "make them" different rarities, they already are different rarities. When cards are reprinted in nonrandom sets like Commander, they use the rarity of their most recent printing (for the most part, there have been occasional errors and inconsistency as to whether for example Modern Masters counts). For this reason, rarity markers on reprints are essentially meaningless for this set, so I'm not sure what the issue is.

    As to why they reprinted both, we can only speculate. It might have been specifically to enable decks in singleton formats (for example, Commander) that might want to use both. It might have been just that the designers of Daxos chose Ancient Craving and the designers of Meren chose Ambition's Cost (we know that the decks were divided amongst the design team, it could just have been a variation in personal preference). Whatever the reason, I think it works better to have both rather than two copies of one. It's not like they see play outside of Commander.
    Posted in: New Card Discussion
  • posted a message on Next block after Oath
    Quote from krishnath »
    It does not count as a new setting as it has been used extensively.

    I'm not as confident as you about this but as I said, this is a much better argument against Tears being Shandalar.

    Quote from krishnath »
    Also it is not a question of how much "I, personally," dislike the new slivers. The mechanics are fine, even necessary as it opens up design space. The majority of people who have had the chance to play with the old slivers, and have played the game for several years when the neoslivers got revealed, pretty much universally agreed that their new appearance (as in art) was atrocious and that they did not look like slivers. The difference is quite jarring, it's like painting an image of a goat and calling it a cyclops. The original art-direction for the slivers gave them a very distinct and iconic look that made them easily recognizable. The neoslivers on the other hand, look, as I mentioned like humanoid aberrations and beasts, not slivers.

    Why do you think you need to impress upon me how much you dislike the new appearance of Slivers? (and why do you think I don't believe you when you say you have no objection to the mechanics? Why do you think the mechanics are at all relevant here?) The question is whether these opinions are likely to prevent WotC from returning to Shandalar. You have not presented any reason to believe that the majority of Magic players share your views, even now you qualify this claim as "the majority of people who have had the chance to play with the old slivers" as though I'd somehow assume that everyone who plays this game has been playing since Time Spiral at the latest. In fact, we are the minority, so if your opinion extends only to this subset of the playerbase then it is by definition a minority view. Nor have you presented any reason to believe WotC considers the existence of this opinion to preclude further use of the new sliver design. They did precisely that in M15 and your only response to my mention of this is to loudly proclaim how much you hate those slivers as well. Well, point proven then! It doesn't matter how much you (or the majority of the minority) hate this design, they are demonstrably willing to use it anyway. Finally, you have not answered my question of why we should assume that Shandalar is indelibly linked to this sliver design or for that matter to slivers at all. You don't seem to understand that I don't disagree with you about the sliver design, I'm talking about the likelihood of visiting Shandalar as a block setting. But you ignore the latter to rant about the former, as though your primary goal here is to convince me to hate the same art that you do.
    Posted in: Speculation
  • posted a message on Next block after Oath
    Quote from krishnath »
    The art for the Neoslivers was atrocious. None of the ones from M14 even looked like slivers, which made a lot of people hate the change to the "sliver share" ability (personally, I think the ability change was good, but the art, as I mentioned, was horrendous). Of the slivers in M15, only two of the ones in the set, actually look like slivers (the Hivelord and Constricting Slivers), the rest look like either humanoid horrors or beasts. And that is a major flavor fail.

    A few things on this:
    1. Yes, you have a strong opinion. This doesn't matter! I say that there were a range of opinions on the new slivers, you respond with 'No, you don't understand! I have a strong opinion!' The strength of your opinion does not override the opinions of others. I ask you about popularity and you give a totally irrelevant rant about how you personally feel.
    2. My point about M15 is that they saw the backlash and this was their response. If your (undeniably strong!) opinion is that this response was inadequate, well get ready to be disappointed by the next appearance of Slivers because clearly they believe this is appropriate. That you personally believe this is a major flavour fail means nothing; this is what they have demonstrably done! To say they couldn't possibly do it again in the future because you don't like it is nothing short of wishful thinking.
    3. Saying that people opposed the mechanical change because of the art is drawing a very long bow, but this has nothing to do with the topic so I'll not dwell on it any further.

    Quote from krishnath »
    And Shandalar is not a new setting, as was mentioned, it was introduced in the Microprose M:TG game during the Ice Age/Mirage era, and has been used sporadically in core sets since the plane was reintroduced in Planechase.

    Thank you, I am aware of this. When I asked if it "counted" as a new setting I meant in the sense of "returning blocks". It seems unlikely they would follow Battle for Zendikar with another return block, but on the other hand they have never had a block set on Shandalar before. So it might count (because of the prior appearances that apparently I need to specifically state in order to prove I'm aware of) but it might not, and that's what I'm asking. If that question could be resolved, it would be much better evidence than 'Don't you understand how much I, personally, dislike the new appearance of Slivers?'
    Posted in: Speculation
  • posted a message on Next block after Oath
    Quote from krishnath »
    Quote from Downdala »
    My bet is Shandalar.
    Liliana is almost a sure thing and her story seem to lean towards the Onakke.

    Shandalar also got a lot of references in core sets since it was introduced in that mtg video game.

    It is also a good plane for some renewed tribal interactions that were hint at in the Dragons of Tarkir-Magic Origins pseudo-block.


    Considering just how unpopular the Shandalar Style slivers appearance was, I doubt we will return there soon. Also, regarding the references to the plane in core sets, we didn't actually get any until M12, and that was a heck of a long time after the sets introduction around the time of Ice Age, where the game in question was released (still the best computer game based on M:TG though).

    Just how unpopular were they? They got a lot of ridicule from established players but we can't forget that there's a great number of players whose views are not represented on forums like this. When they brought back Slivers in M15, they used both the old and new designs suggesting that the latter is not just the pure poison you make it out to be.

    Besides which, Shandalar is not and has never been all Slivers all the time. The idea that they would toss the plane away because one tiny subset of it was unpopular, even if it was universally unpopular, doesn't make a lot of sense to me. The recent appearances of Shandalar (and yes, they have been recent, especially with respect to the game's history. I'm not sure what you think that proves, though) have been grooming it as a generic fantasy setting in the way that Dominaria used to be (Dominaria itself has become more of a post-apocalyptic plane), so I can certainly see them setting a future block there and there wouldn't even necessarily be any need to include Slivers.

    That said, there's an important question of whether Shandalar counts as a new setting or not. If it doesn't, it's unlikely to follow Battle for Zendikar. If they do decide to visit a previously depicted plane, there may be copyright or other issues as there were with both Arkhos/Theros and Mongseng/Khanar/Tarkir. Shandalar would presumably sidestep some of these issues because they would already have tested the copyright for the computer game (not sure of the precise law, but I imagine there's a benefit there). Otherwise, it seems likely they will pick up Liliana's storyline soonish and she has two more demonic creditors on (as far as I know) unknown planes, so they could visit both of those without having to worry about reconning Planechase or whatever again.
    Posted in: Speculation
  • posted a message on Who Plays Mental Misstep in their Non-Blue Deck?
    Quote from llMaGiCll »
    Another example of my irritation is coming up...I'm replacing Lightning Bolt with Mental Misstep in my Dragons' deck. There is no gun to my head. But I'd rather counter Spell Pierce than have my Lightning Bolt countered.

    Do you perhaps see any contradiction in removing all copies of Lightning Bolt to ensure that you can resolve a Lightning Bolt? Countermagic is part of this game and especially this format, you need to accept that sometimes your spells are going to get countered and it's not worthwhile going through some deckbuilding gift of the magi to preserve the pleasure of watching your spell resolve at the expense of making your deck that much weaker.

    Quote from llMaGiCll »
    Just bugs me that's all...There's a few cards that could spend some time on the restricted list.

    You know what bugs me? When people ask a fair question, wait for an answer, then pretend they got a completely different answer which they had already decided they were going to get before asking the question. The answers in this thread make it perfectly clear that your irritation is caused by nothing but yourself. If you'd take a rational approach you wouldn't feel compelled to put four copies of Misstep in literally every deck you build. The fact that you personally feel thus compelled is not cause for restricting anything. But if you think it should be restricted, why not try it? Set yourself the challenge of building a deck with no more than one copy. I don't think you even want that single copy, but apparently you're not able to help yourself so go ahead. Build the deck, try it out. Why should it need to come from official channels if it's only your own deckbuilding that irritates you?
    Posted in: Vintage (Type 1)
  • posted a message on Who Plays Mental Misstep in their Non-Blue Deck?
    Quote from llMaGiCll »
    Yeah I guess, I was sort of thinking of countering Ancestral Recall or Spell Pierce or some random artifact or cantrip for value though. Excuse me if I seem abrupt, I've had a hard time adapting to the new breed of Delver decks in Vintage. I did end up putting them in to the Elves Deck. Still want them restricted so I can replace them with Sylvan Messenger or another actual elf. And I am sorry for complaining, but you'll hear me complain every time I make a new non-blue deck and throw in a playset of Mental Misstep.

    Once again, my advice is don't. If you don't like putting them in your Elf deck, then don't. I honestly believe your deck will be stronger if those slots are replaced by more elves. Nearly two years ago, you asked this question apparently in earnest and got this same answer. And yet you're still putting them in your deck and complaining as though someone put a gun to your head and made you do it. If you feel that strongly that you need to have countermagic, perhaps you shouldn't be playing an aggro deck. Again, I really believe your deck does not in fact want Missteps and I'm surprised that you're so resistant to removing them given they apparently cause you so much distress.
    Posted in: Vintage (Type 1)
  • posted a message on Who Plays Mental Misstep in their Non-Blue Deck?
    Quote from llMaGiCll »
    Ok, this officially bugs me...I'm constructing my first elf deck and I want to put 4 Mental Misstep in off the top. My green elf deck should not contain a playset of counterspells, technically it shouldn't contain 1, but I suppose a single misstep would work. Restrict this "4 of" for every deck. It's too bad too because it adds a dimmension to deck construction...just not the dimension I want.

    I'm confused. You ask a question, get a diverse range of answers, then nearly two years later you complain that the state of affairs is far more clear cut than the diversity of answers you got suggests. I don't think you should run four missteps in your Elf deck. What are they there for? Protecting your Glimpse from other Missteps? Countering Ancestral for value? You're not a control deck, my instinct would be that those slots would be better served supporting your aggro strategy. And the answers you got in January last year support this conclusion!
    Posted in: Vintage (Type 1)
  • posted a message on Turbo Channel?

    Kaervek's Torch dodges Misdirection. Also, by the time you hit the payload if your opponent has a Force they'll most likely have used it on Channel or Lich's Mirror or something, so the danger really is something like Misdirection that can hit Fireball but not Channel.

    Quote from urweak »
    What about new cards like Dig Through Time or Treasure Cruise? Also, Thirst for Knowledge was recently unrestricted. Wheel of Fortune also seems interesting.

    I had Dig and Cruise in an earlier draft of the deck, but I felt they were a little clunky for what the deck's doing. I didn't include Thirst for much the same reason. Wheel is interesting although it might want a bit more red in the mana base.

    Quote from urweak »
    I would absolutely cut out some Ring of Three Wishes, I do see the interaction with all the colorless mana from Channel, but feel that it's not critical to winning. You would probably benefit more from just adding a few more red X damage spells.

    The trouble with red X spells is you have very few red sources in the deck. Only 10 total, and 7 of them are lands (so if you have to hit your land drop before going off, you're looking at three specific cards to turn on your Torch. Rings allow you to get Lich's Mirror for another reset, floating more mana for the next time around. If you're going to replace them with payloads, they should be Emrakul. I'm not sure if that would make the deck more consistent though.
    Posted in: Miscellaneous Decks
  • posted a message on Turbo Channel?
    So, um:



    I was having a conversation about the interaction between Channel and Lich's Mirror (which, for those not familiar, is that the Channel effect sticks around after the Mirror's "reset" so you can pay all your life, reset back up to 20, and keep playing with a new hand of seven) so I came home and built this deck. Mostly it's based on discussions I found on Google dating back to Shards of Alara previews, I've tried to update those ideas with more recent developments so if anyone notices something I missed let me know. I've been having a lot of fun playing it in the MTGO 2-man queues.
    Posted in: Miscellaneous Decks
  • posted a message on Hallowed Fountain
    Quote from jaytothen »
    I still don't get the appeal of these. That frame his hideous.

    I think the appeal of these is that they're highly sought after lands getting reprinted.
    Posted in: The Rumor Mill
  • posted a message on Speculated New Dual Lands & Gideon
    That "basic" rider has interesting implications for Modern manabases. How many existing decks could reliably replace shocklands with these lands, and how much work would it take to modify manabases to accommodate them? I hesitate to dismiss their application in Modern this early, but a Modern manabase with these lands looks quite different to one with shocklands only and it's not clear to me if it's better from a strategic perspective.
    Posted in: The Rumor Mill
  • posted a message on MTGO V.4 Reception
    Quote from Rift_Knight »
    the merging of the collection and deckbuilding screens has been and still is horrid.

    As someone who started playing with V4, can you please explain the benefit of this to me? It just seems logical to have the cards you own right there when you're building a deck. I knew V3 separated them but I've never understood why that is, much less why it would be preferable.
    Posted in: Other Formats
  • posted a message on Eldrazi "exile matters" theme?
    My guess is that, in lieu of Annihilator, the destruction of the Eldrazi will be mechanically represented by exiling things. I don't anticipate returning things from exile to be a widespread mechanic but it makes sense as a Mythic capstone to an exiling subtheme.
    Posted in: Speculation
  • posted a message on Prize changes - Can MTGO Constructed survive them?
    Quote from Barook »
    For many, DEs were the only sane reason to play Constructed events on MTGO in the first place. Without them, alot less players would have joined MTGO. Hence tons of people leaving now.

    Which is a problem, but I'm trying to be realistic here: What incentive does WotC have to basically hand out free packs? It doesn't matter if you're 100% convinced that this is purely an unnecessary act of greed, the end result is the same: It's not going to change. Same deal with redemption costs, except there it's even more plausible that there would be actual unavoidable costs causing the increase. If MTGO isn't viable after this change then I expect it wasn't viable before, at least not at the profit margins they wanted for it. And in that case there's no prize scheme that will save it.

    Quote from Barook »
    And PP without a reasonable way to convert them into cards (no, forcing players into Limited is NOT reasonable) totally kills the "grow your collection" aspect of playing.

    The base idea behind PP isn't bad - it's the current execution that is a horrible failure.

    I honestly don't see what's so unreasonable about making a certain mode of play necessary for maximising your value, I think you're just upset that that mode isn't the one you prefer to play any more. Constructed Dailies used to be the way to grind value; if you weren't playing constructed you weren't gaining value. So how is this any different? Plus, if you really can't stand the thought of playing a single round of limited there's nothing stopping you from raredrafting then dropping. The notion of being flooded with so many play points that you can't use them all is a pretty optimistic problem to have anyway.

    This execution of play points is far from perfect but it's definitely not a horrible failure. The play points side of this change is broadly positive, it's the increase in the cost of Dailies (and the bizarre pseudo-Dailies for Vintage et al.) that is the negative.
    Posted in: Other Formats
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