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Last active Fri, Jan, 19 2007 19:46:28
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Jan 30, 2005The only thing i don't like about the Ninphidian is that it's bad against affinity. How often are you going to have an unblocked attacker against affinity, and, for that matter, how ofter are you going to be attacking? I suppose with shackles it gets better, but even so, it's something to think about. Then again, i haven't gotten around to testing it at all yet, so i wouldn't know. Just speculation.Posted in: Standard Archives
@ButteBlues18: Shackles IS good. sure, it may get hit by shaman. But the pros greatly outweight the cons. Think about it. Shackles take disciples, affinity beatsticks like enforcers if they don't have a disciple out, even nexi. Against control, while it might get hit by shaman, it can also take shaman, take witness, take Kokusho, take Keiga, and take Meloku. One of the main reasons i don't have meloku in my build at this point is because of shackles. Which brings me to my next point.
I'm not sure Meloku is really needed in UG at this point. While providing chumpers, and winning slowly, meloku is more of a stalling card to draw rude awakening. So, why not just run more rude awakening instead? Sure, there are times when you'd rather have a meloku than a rude, but there are far more times when you'd rather have a rude then a meloku. IMO, however, 4 rude is too much. i'd suggest 3, and then another slot for some 3-of that you're making a 4-of, or even 2 rude awakening, if you really want to, although i'm not sure that's the best idea. Again, i think the best number is probably three. Unlike the Ninja issue, however, i do have testing to back up my ideas. I'm working on two different builds of UG right now; One more artifact-oriented, with baubles and thirsts, and one less so, with Ninjas and STEs. As i said, i haven't gotten to test the Ninja yet, but the artifact version seems to be working out pretty well, although we'll see what happens on Feb. 20th. I'll post my build(s) at a later date when they are more refined.
Jan 30, 2005Looks pretty good. I think the land card, and the Sanity's Requiem enchantment can stay the same if we fix some of the counter names and such. I changed the enchantment around a bit, and changed the pointless clause "At the end of the game, remove all counters" to "At the end of the turn, remove all counters", and then took away the tap requirement to make it more interesting.Posted in: Retired Clan Threads
Sanity's Requiem - :1mana::symu::symu:
Enchantment - Clan
Whenever a creature deals damage, put a charge counter on Sanity's Requiem.
At the end of the turn, remove all charge counters from Sanity's Requiem.
:2mana:, Remove a charge counter from Sanity's Requiem: Draw a card.
Jan 29, 2005I'm not sure what difference that makes, really. There's nothing REALLY Unglued about it, in that there's no balancing cards on heads, and no unrealistic stuff, such as post in target thread: you gain one life or something like that. Everything works out rules-wise, as far as i know. and hey, if they can have ki counters, why not post counters?Posted in: Retired Clan Threads
Jan 28, 2005okok, i finish school for the week, so i post, happy?Posted in: Retired Clan Threads
whatever, i fix zoobs problem...
Quark, Clan Spammer :1mana::symu:
Creature - Compulsive Poster
:1mana:,:symtap:: Put a post counter on target Thread card with Sanity's Requiem in it's name.
Hay guys what's going on in this thread??
-Quark, clan spammer
that ok, or something? bad? meh, probably...
EDIT: ooh i got a philosophy and a general.
Get Custom Fast :symb::symb:
:symb:: put a post counter on Get Custom Fast. If there are 500 post counters on Get Custom Fast, you win the game.
- Quark, clan spammer
Generic Creature Thing :1mana::symg:
Come on guys, it's almost the deadline and we need 4 more cards!
- ZoobSTAR, Valiant Leader
Any of them good?
Anyway, how much is it to custom, really? i just randomly made up 500. change it if it's wrong, i guess.
Jan 23, 2005i have to agree, lava spike seems good, although unfortunately i don't see room for it. one question though.. do you really need maindeck hearth kami, in block?Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 south kodama
4 hana kami
4 sakura-tribe elder
3 ishi-ishi, akki crackshot (good against other spirit decks)
4 kodama's might
4 kodama's reach
4 glacial ray
3 genju of the cedars
i'm thinking of blazing shoal.
or, a more controllish build:
4 baku altar
4 long-forgotten gohei
4 kodama's reach
4 sakura-tribe elder
4 glacial ray
4 kodama of the south tree
4 torrent of stone
4 hana kami
2 bind with anger
4 genju of the cedars
then, there's a ponza build which i don't ahve time to randomly make up a list for.
Jan 23, 2005it was snowing a lot yesterday, so basically i spent the whole day goldfishing this deck. after a lot of changes, here's my list:Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
4x Akki Avalanchers
4x Goblin Cohort
4x Akki Raider
3x Akki Blizzard-Herder
3x Ishi-Ishi, Akki Crackshot
2x Zo-zu the Punisher
3x Ronin Houndmaster
4x Crack the Earth
4x Lava Spike
4x Glacial Ray
3x Gods' Eye, Gate to Reikai
3x Yamabushi's Storm (Meloku)
4x Stone Rain (Control)
2x Zo-zu the Punisher (Control)
4x Torrent of Stone (Samurai)
1x Ishi-Ishi, Akki Crackshot (Spiritcraft)
1x Patron of the Akki (Random win)
This deck is really built around cohort, and avalanchers+raiders. cohort is, despite the drawback, really good in this deck. to get around the drawback, you can just play more creatures. I had Patron of the Akki MD for a while, but burn was a better finisher. I just randomly made the sideboard up, so i have no idea if it's good or not.
As to stone rain/Zo-zu: in my opinion, this is a big issue. i moved them to the sideboard because of slowness, but kept 2 Zo-zu's in, against control. I can see why they're good, though.
As to Kumano, i don't think it fits in this deck. The thing i like about this deck is that nothing costs over three, so you can sac lands to avalanchers/crack the earth. the obvious combo of avalanchers and raider is really good in this deck, 4 of each are a must.
The thing i'm thinking about the most, however, is the Genju. i was choosing between ronin houndmaster and genju for the three slots. after testing the houndmaster, i was amazed. i expected it to be sub-par, but in fact, it was great. the houndmaster:
-has haste, for faster bashings
-has bushido, so it's better when blocked
-you only have to pay for for one turn
The first and last bullets, IMO, are the most important. however, the last is the big issue. In this deck, you're always sacrificing lands, whether from avalanchers, crack the earth, or blizzard-herder. with Genju, in order to attack with it each turn, you have to pay 3 mana, 2 for the cost, and effectively one for the mountain that you're tapping. Considering that you hardly have more than 3 or 4 lands, and want to consistently pump avalanchers/raider, Genju is too costly for this deck.
the only thing i'm not sure about is the Ishi-Ishi, really. i can see why it would be worth moving to the sideboard. the reason i have 3 main, however, is because it dominates spiritcraft decks, which i expect to see a lot of. Even if your not playing spirits, though, pretty much every deck in block has some spirits and arcane spells. and you can just board it out, game 2. the other thing i'm thinking about is Yamabushi's flame for the sideboard against spiritcraft and samurai, because it kills samurai's critters, and makes spirits not be able to soulshift.
EDIT: in response to people saying there should be 4 god's eye, i tried it. really. almost everything in my deck has been tried in multiples of 2, 3 and 4. i found 3 to be the right number for god's eye, because although it's really good to get more, you don't want to have to play one turn 1, or sometimes turn 2.
Jan 23, 2005Posted in: Retired Clan ThreadsQuote from Zoobamaphooza »It's Snowing!
I ♥ snow.
fixed.... i ♥ ascii :biggrin3:
Yah, it snowed a lot here, but almost too much... as of right now i have no idea whether or not i'm gonna be able to go to my PR :sweat:... i hope so, though
@Will those banners look good. i decide, then change, maybe. leaning towards link, right now, although it's green and SR is blue...
EDIT: or not. the evil filter strikes again!
Jan 22, 2005Posted in: Special OccasionsQuote from Agentdark »**** please dont leave you really cool.
Mods, he said the A↕ex word. :banhim:
...just kidding guys. seriously though, as corny and repetitive as it sounds, i'm sad to see you go, Alex.
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