Where is the accurate spoiler to be found? because there can easily be more text after the scry reminder text.
Because as written this seems to be a far more likely uncommon, which leads me to think there is a downside.
Power-creep is one thing but not-uncommon and at 1 CMC with no stipulation seems a bit much.
Well someone has access to pictures, so maybe an individual asked them for the full text, and it was exactly as spoiled
So you can scry 1 for "free" every turn. If there is a downside to the card I could see "at the beginning of your endstep return ~ to your hand". But that would make it better in other situations (preventing 2-for-1, chosing new targets, getting extra cards from Kor Spiritdancer).
The spoiler is accurate for this card, so it's exactly as shown.
Is it certain that Nemesis of Mortals has no additional rules text after the cutoff? Not asking because I think it needs it, but there could possibly be additional lines below the reminder text for monstrous.
How did you download it?
Since it's checking for the class I assume you have java installed, is it the latest version of java?
The main class should be in the .jar file (if you open it in winrar it should be there)
As for the spread sheet, here's how it works.
There's 4 sections to the print run.
A, B, C1, C2.
A pack in MTGO contains cards from exactly two of them (and never C1, and C2 in the same pack).
The packs on MTGO can be constructed by choosing 2 of the sections, a number of cards from each section (between 4-6 it depends on which secions exactly).
And then you choose a starting point, in the run column, and take however many cards you're supposed to take going down (if you hit the bottom loop back up).
for example a pack can be made by choosing A and B: 4 cards for A, 6 cards for B
Starting at the first Giant Spider for A and the first Cyclops Tyrant for B
That's not what I meant, the print runs are the same, but how the packs are constructed from the sections can be different.
I've never checked the print run against paper, but someone in france did for SoM (? I can't find the link but it was a big set).
He found that unlike online, in paper the packs are made of
A+B+C1
A+B+C2
as opposed to online which is
A+B
A+C1
A+C2
B+C1
B+C2
That's what I mean by different. It may not be true for M14, but it has been true in the past the online packs != real life packs.
Which means that in paper, since the range of shock is smaller (6 max online less than 6 in paper), it only appears with claustrophobia in one of it's occurrences.
If you're drafting online the handy (unfinished) program in the link just does all the figuring out for you.
(need to fix the short printed common, and make it add cards automatically that are 100% missing)
And sorry yeah, my example is bad.
I should say online in a sealed if your opponent is playing UR, for every shock he plays there's a 43% chance that shock was with a claustrophobia.
30 total possibilities with shock, 13 of those also contain claustrophobia.
Just to note. It seems wizards has started randomizing the commons in the packs again. Everything is the same it's just way less obvious at a glance.
I'd assume it's to accommodate the people who migrate from Duals to MTGO.
They are used to spending 3$ and jamming a lot of games. Now they can pay once, and only pay in tiny amounts as they need. As opposed to having to deal with other players to sell packs/cards.
Sensory deprivation, claustrophobia, scepter of the mind magus (I gained 150-200 life over the course of a draft off the staff) for things you can't block.
You essentially trade 1 for 1, try not to die, gain life with scepter. Draw cards with divination/opportunity. Recur stuff with archeomancer, chump block, use elixer to shuffler you deck and do it all again.
I found it was actually a very skill testing deck to play with, as you have to navigate the early turn well or you might lose to a quick start or a 4-6 drop bomb.
To sum up what most people I've agreed with said, and my own thoughts.
1) Signalling in a swiss is more "what are the colors of the good cards in the pack"
Whereas in an 84 you want more "What cards in the pack are key players in archetype X"
To use an old example. In zendikar block I found the green deck wanted to draft vines of the vastwood pretty highly, so if you saw a 4th or 5th pick vines, assuming you were playing with people that know the archetypes, you could guess that it's open.
As someone said, metagames in drafts can change too, if everyone is drafting slow durdley decks and you see a signal to go into an aggressive deck, do it. Just know the cards you're looking for.
Also, remember the powerful cards you've passed (or just look at your draft cap). Knowing to play around a planar cleansing because you passed one, etc.
2) Let other people see your drafting (either by posting draft caps, recording them, or streaming them)
You might have to filter out the people that are trying to help but don't know they are bad, but it costs you nothing to solicit advice.
3) You can use the common printrun to see how well you're reading signals
I posted it on this forum, and it doesn't hurt
4) Win % is relative. Just because you have an 80% win rate in swiss doesn't mean you have an 80% win rate in 84's.
If you want to keep an objective count of your match win/loss % keep a spreadsheet. It take 20 seconds to add a draft to it, and you will have objective data on your win rate.
Make sure to include all data. Some people don't record that time they got mana screwed and lost, but every game counts. If you want to add notes to it you can do that though
Because win % are relative there can be a sweet spot where 4322 > 84 for you, but...
5) This is my opinion, but, please don't play 4322. 11<12 so until they are 5322's vote with your wallet and boycott them.
6) Variance is much higher in an 84. what does this mean? A bad streak in a swiss, and you loose 12 tickets in an hour, a bad streak in an 84 and you lose 36 tickets in an hour.
If you don't have the bank roll to absorb back streaks (assuming it is just bad luck and not playskill they will be balanced out by good streaks in the long run), then unless you can continually dump money into magic, you will have to just stop playing until you can buy more tickets.
Personally, I stick to swiss. I don't have the bankroll to absorb the variance of an 84, and I like to play 3 rounds of magic. If I had more money I'd probably do 84's eventually, but I don't want to get to a point where I lose 4 84's in a row and can't play magic for the rest of the month.
Except for vintage? So this is false? (Though the banned list is just skill cards, ante cards, and cards that mess up tournaments)
Nathed
Well someone has access to pictures, so maybe an individual asked them for the full text, and it was exactly as spoiled
The spoiler is accurate for this card, so it's exactly as shown.
Yes
If I missed any or the text is cut off of an unknown card tell me and I will get it (If I still can :))
How did you download it?
Since it's checking for the class I assume you have java installed, is it the latest version of java?
The main class should be in the .jar file (if you open it in winrar it should be there)
As for the spread sheet, here's how it works.
There's 4 sections to the print run.
A, B, C1, C2.
A pack in MTGO contains cards from exactly two of them (and never C1, and C2 in the same pack).
The packs on MTGO can be constructed by choosing 2 of the sections, a number of cards from each section (between 4-6 it depends on which secions exactly).
And then you choose a starting point, in the run column, and take however many cards you're supposed to take going down (if you hit the bottom loop back up).
for example a pack can be made by choosing A and B: 4 cards for A, 6 cards for B
Starting at the first Giant Spider for A and the first Cyclops Tyrant for B
Which gives you the pack
Giant Spider
Armored Cancrix
Rumbling Baloth
Dawnstrike Paladin
Cyclops Tyrant
Divination
Plummet
Suntail Hawk
Zephyr Charge
Undead Minotaur
<Basic Land>
<Uncommon>
<Uncommon>
<Uncommon>
<Rare/Mythic>
So how can this be useful?
Well you know that if A was the section (it is always 4 cards from section A)
then the only packs that contain giant spider these exact cards in them
Show of Valor
Chandra's Outrage
Dark Favor
Giant Spider
Chandra's Outrage
Dark Favor
Giant Spider
Wring Flesh
Dark Favor
Giant Spider
Wring Flesh
Pay No Heed
Giant Spider
Wring Flesh
Pay No Heed
Rumbling Baloth
Siege Mastodon
Demolish
Archaeomancer
Giant Spider
Demolish
Archaeomancer
Giant Spider
Lightning Talons
Archaeomancer
Giant Spider
Lightning Talons
Vile Rebirth
Giant Spider
Lightning Talons
Vile Rebirth
Dawnstrike Paladin
Dark Favor
Show of Valor
Demolish
Giant Spider
Show of Valor
Demolish
Giant Spider
Armored Cancrix
Demolish
Giant Spider
Armored Cancrix
Rumbling Baloth
Giant Spider
Armored Cancrix
Rumbling Baloth
Dawnstrike Paladin
No other pack on MTGO will contain a giant spider and not have contained those other 3 cards.
What draft helper does is takes the whole "range" of giant spider.
Show of Valor
Chandra's Outrage
Dark Favor
Giant Spider
Wring Flesh
Pay No Heed
Rumbling Baloth
Siege Mastodon
Demolish
Archaeomancer
Giant Spider
Lightning Talons
Vile Rebirth
Dawnstrike Paladin
Dark Favor
Show of Valor
Demolish
Giant Spider
Armored Cancrix
Rumbling Baloth
Dawnstrike Paladin
And checks that against other cards from printrun A that you see in the pack.
Ie if you add demolish the range becomes
Siege Mastodon
Demolish
Archaeomancer
Giant Spider
Lightning Talons
Dark Favor
Show of Valor
Demolish
Giant Spider
Armored Cancrix
Rumbling Baloth
and then if you add Lightning Talons
You get
Demolish
Archaeomancer
Giant Spider
Lightning Talons
Which means if you don't see an Archaeomancer in the pack, someone took it (or it was a foil)
That's not the fastest way to do it by hand, so it's hard to do in real time, but you can do something similar with a draft cap in the post.
Here's a link to you video page:
https://www.youtube.com/user/Mace1371/videos
But you should put them into a playlist and link that
I've never checked the print run against paper, but someone in france did for SoM (? I can't find the link but it was a big set).
He found that unlike online, in paper the packs are made of
A+B+C1
A+B+C2
as opposed to online which is
A+B
A+C1
A+C2
B+C1
B+C2
That's what I mean by different. It may not be true for M14, but it has been true in the past the online packs != real life packs.
Which means that in paper, since the range of shock is smaller (6 max online less than 6 in paper), it only appears with claustrophobia in one of it's occurrences.
If you're drafting online the handy (unfinished) program in the link just does all the figuring out for you.
(need to fix the short printed common, and make it add cards automatically that are 100% missing)
And sorry yeah, my example is bad.
I should say online in a sealed if your opponent is playing UR, for every shock he plays there's a 43% chance that shock was with a claustrophobia.
30 total possibilities with shock, 13 of those also contain claustrophobia.
Just to note. It seems wizards has started randomizing the commons in the packs again. Everything is the same it's just way less obvious at a glance.
Please don't double post
If they get a megantic sliver though counters it can be hard to stabilize depending on your draw.
It used to be good players that wrote articles would eventually get around to doing a write up of how a draft looks based on this.
For example:
If your opponent plays a claustrophobia, theres a large chance he's playing a shock too.
(It's slightly different online than in paper)
They are used to spending 3$ and jamming a lot of games. Now they can pay once, and only pay in tiny amounts as they need. As opposed to having to deal with other players to sell packs/cards.
You essentially trade 1 for 1, try not to die, gain life with scepter. Draw cards with divination/opportunity. Recur stuff with archeomancer, chump block, use elixer to shuffler you deck and do it all again.
I found it was actually a very skill testing deck to play with, as you have to navigate the early turn well or you might lose to a quick start or a 4-6 drop bomb.
1) Signalling in a swiss is more "what are the colors of the good cards in the pack"
Whereas in an 84 you want more "What cards in the pack are key players in archetype X"
To use an old example. In zendikar block I found the green deck wanted to draft vines of the vastwood pretty highly, so if you saw a 4th or 5th pick vines, assuming you were playing with people that know the archetypes, you could guess that it's open.
As someone said, metagames in drafts can change too, if everyone is drafting slow durdley decks and you see a signal to go into an aggressive deck, do it. Just know the cards you're looking for.
Also, remember the powerful cards you've passed (or just look at your draft cap). Knowing to play around a planar cleansing because you passed one, etc.
2) Let other people see your drafting (either by posting draft caps, recording them, or streaming them)
You might have to filter out the people that are trying to help but don't know they are bad, but it costs you nothing to solicit advice.
3) You can use the common printrun to see how well you're reading signals
I posted it on this forum, and it doesn't hurt
4) Win % is relative. Just because you have an 80% win rate in swiss doesn't mean you have an 80% win rate in 84's.
If you want to keep an objective count of your match win/loss % keep a spreadsheet. It take 20 seconds to add a draft to it, and you will have objective data on your win rate.
Make sure to include all data. Some people don't record that time they got mana screwed and lost, but every game counts. If you want to add notes to it you can do that though
Because win % are relative there can be a sweet spot where 4322 > 84 for you, but...
5) This is my opinion, but, please don't play 4322. 11<12 so until they are 5322's vote with your wallet and boycott them.
6) Variance is much higher in an 84. what does this mean? A bad streak in a swiss, and you loose 12 tickets in an hour, a bad streak in an 84 and you lose 36 tickets in an hour.
If you don't have the bank roll to absorb back streaks (assuming it is just bad luck and not playskill they will be balanced out by good streaks in the long run), then unless you can continually dump money into magic, you will have to just stop playing until you can buy more tickets.
Personally, I stick to swiss. I don't have the bankroll to absorb the variance of an 84, and I like to play 3 rounds of magic. If I had more money I'd probably do 84's eventually, but I don't want to get to a point where I lose 4 84's in a row and can't play magic for the rest of the month.
Same as most recent large sets.
Two of each A, B, C1, C2 in a pack.
Never C1 and C2 at the same time.
A new slightly improved draft helper will be up soon.
https://docs.google.com/spreadsheet/ccc?key=0At2k0LuFYr27dFF2X2IxTzFUYUJPbDJSZ2Fka2toaHc#gid=0
Hey look, a program that you just click/enter cards and it reads the print run for you
https://sites.google.com/site/mtgodrafthelper/