I third the oppinion about Savannah Lions/Elite Vanguard, but I could also understand if you would not want to include a functional reprint.
As for Harm's Way... I think it is quite good, but I might be wrong. In aggro, you redirect 2 damage from their blocker to their face, so your creature kills theirs and lives and you still deal some damage. In control, prevent 2 damage and kill a creature sounds all right for just W. And, at 1cc, it is good to lower the curve of the cube, if needed.
And i think i like Deadly Recluse enough to include it. At the beginnings of my cube, i had Skyshooter who proved to be just a bit short on being good enough. Deadly Recluse is better because it can also take down nonflyers.
Also, i think Ant Queen is better than both Verdant Force (debatable) and Mycoloth (for sure). While it's true that tokens cost mana with her, that is her only limit on how much she'll be producing. Just swarm the table with every mana you have and let them waste cards on dealing with that while saving up your cards. I remember doing this with Sliver Queen and the Ant tokens are even one mana cheaper. I predict a giant target on Ant Queens insectioid forehead when she comes into play. For reference, that is A Good Thing(TM).
If you have nothing on the board for Mycoloth to eat and have lots of mana the Queen is good, Mycoloth not so much. However, if you happen to have a creature for Mycoloth to eat, Mycoloth is bigger than the Queen and spits out tokens not only without costing you cards but without you having to pay mana as well.
So for me Ant Queen vs. Mycoloth is not an easy choice, though I tend to stick with the Mycoloth for now.
If I would read something in Toms Article, it would be this. Lightning Bolt, Dragon Whelp and Relentless Rats are back. Also, there are the Crusade and Mind Twist variants first posted by Kirblar and Skadrian:
I won't believe Lightning Bolt makes a comeback until I hold one in my hands. What 1cc or 2cc burn spells would they print in, say, Zen, if they put Lightning Bolt in M10?
Dual lands that'll end up being somewhere between Revised Duals and Shock Lands?
The new duals do not have the basic land types. If you play a new dual that provides two of your splash colours, it will enter the battlefield tapped more often than not. I think I'd rather play original duals, fetchlands, bouncelands, filters, vivid lands, shocks, shard lands and even pain lands in my cube.
On the other hand, I can see the new ones are good when you play them with one colour beeing your main colour. But, I don't think this new duals will kill any lands in my cube (back to topic, in a way :D)
As for putting in Su-Chi I would not bother in a cube the size of yours. With mana burn gone it will still just be a solid splashable body most of the time; just not good enough to make top50 imo.
As I just got granted the privilege of not only reading, but actually posting on this board, I felt I might as well drop by and let Usman know that of all cubelists I consulted when coming up with my initial list, his had the most influence. So, thx for your great work!
I don't want to include both Cloudgoat Ranger and Captain of the Watch in my ~400 cards cube. The same goes for Mycoloth and Ant Queen.
As for Harm's Way... I think it is quite good, but I might be wrong. In aggro, you redirect 2 damage from their blocker to their face, so your creature kills theirs and lives and you still deal some damage. In control, prevent 2 damage and kill a creature sounds all right for just W. And, at 1cc, it is good to lower the curve of the cube, if needed.
I'd rather run Thornweald Archer.
If you have nothing on the board for Mycoloth to eat and have lots of mana the Queen is good, Mycoloth not so much. However, if you happen to have a creature for Mycoloth to eat, Mycoloth is bigger than the Queen and spits out tokens not only without costing you cards but without you having to pay mana as well.
So for me Ant Queen vs. Mycoloth is not an easy choice, though I tend to stick with the Mycoloth for now.
The new duals do not have the basic land types. If you play a new dual that provides two of your splash colours, it will enter the battlefield tapped more often than not. I think I'd rather play original duals, fetchlands, bouncelands, filters, vivid lands, shocks, shard lands and even pain lands in my cube.
On the other hand, I can see the new ones are good when you play them with one colour beeing your main colour. But, I don't think this new duals will kill any lands in my cube (back to topic, in a way :D)
As for putting in Su-Chi I would not bother in a cube the size of yours. With mana burn gone it will still just be a solid splashable body most of the time; just not good enough to make top50 imo.
I might be wrong, though
As it still does nothing on its own, I won't include it.