hrm...I am uncertain how useful that saga may be. Rummaging is fine, but I suppose you would need to get at least two treasure tokens to maximize its value.
Well, if you have two cards with the same mana value, that's two Treasures right there, and that's not so unlikely.
Can't you already look at your own face-down cards any time you have priority? I guess that ability just allows you to look at your face-downs at instant speed. *shrug*
I'm confused. Why the need of the drawback to discard your hand at upkeep if you must have no cards in hands anyway to solve it, until end of turn? I mean sure, you could draw cards in opponent turns with permanents on the field that makes you draw, but it's pretty narrow...
Just because you are hellbent when you solve the case doesn't mean you will continue to have no cards in your hand. Next turn you draw two in the upkeep and then another in the draw step and you'll have three cards. If you cannot play them all, you discard the extras on the next upkeep and start over.
Oh so the Case need to be solved only the first time, then it auto-solves every turn even if you don't meet the requirement? Because from the card text alone, rules aren't very clear.
The rules were in the Mechanics article, but simply said, being "Solved" is sort of a switch. Once a Case is solved, it remains solved for as long as it remains on the battlefield.
Tokens have a name. It is usually the name of its type. So a saproling token has "Saproling" as a name.
It can't be blocked by face-down creatures however.
One little correction: saproling token's name would be "Saproling Token".
They changed the naming convention in Innistrad: Crimson Vow so cards that can name cards like Pithing Needle couldn't touch Blood tokens just because there is a card Flesh//Blood.
Well, it's a STORK, so it still fits
Well, if you have two cards with the same mana value, that's two Treasures right there, and that's not so unlikely.
It lets you look at opponent's face-downs.
The fun part is that it's "Leyline of the Guildpact" and the original cycle of Leylines was in the set Guildpact.
Those are normal goat eyes, though.
He's so big he needs butt-wings to keep himself aloft!
Because they are just bare-bones designs.
The rules were in the Mechanics article, but simply said, being "Solved" is sort of a switch. Once a Case is solved, it remains solved for as long as it remains on the battlefield.
One little correction: saproling token's name would be "Saproling Token".
They changed the naming convention in Innistrad: Crimson Vow so cards that can name cards like Pithing Needle couldn't touch Blood tokens just because there is a card Flesh//Blood.
The reason you can't put your finger on it is that it would bite it right off.