I have Monument and Awakening zone to board out Warp World and Avenger of Zendikar to change the deck to R/G Eldrazi in case my opponent is playing a permanent heavy deck like Naya or something like Eldrazi which will likely kill me off after Warp Worlding. Perhaps it would be better to play the Monument Main deck and play Warp World sideboarded.
Emrakul is anti-mill and a good card to Warp World into. I know mill isn't seen often, but its 1 card that completely kills an entire archetype.
Manabarbs counters control decks.
Obstinate Baloth against Jund and Discard.
Dragon's Claw against Mono Red.
At the moment I'm lacking life gain, so I'm thinking of dropping the Rangers for Grazing Gladehearts, Leyline of Vitality, Jaddi Lifestrider, or Pelakka Wurm.
Been toying around with the idea of an enchantment deck for a while. So far I've come up with this. I know its far from being complete, but I think the framework has been established and a decent deck can be made from it.
At the moment my main problem is inactivity towards the beginning. The best I can seem to do is:
T1: Colonnade
T2: Basic into a Wall of Omens. This at the very least establishes a decent blocker against early aggro.
T3: I want to drop a Mesa Enchantress
T4: an Ardent Plea into either a Luminarch Ascension/Journey to Nowhere/Wall of Omens and draw 2 cards.
T5: is Sigil of the Empty Throne provided I'm not getting slammed by aggro, otherwise I want to drop a Baneslayer or an Archon to recap some life.
T6: Provided I was able to play the Sigil on T5, I want to cast another Ardent Plea and hopefully hit an enchantment to get 2 draws and 2 4/4 Angels. With 3 mana available, best case scenario is another Ardent into an enchantment.
T7: I can swing for game with four 4/4 Angels and an animated Colonnade.
Looking for constructive critique to improve the deck.
U*
Training Grounds + [Level-up Creature]
Usable in any deck using level up creatures.
Infinite Mana/Creature Generation Combo
Training Grounds 1-2 + Spawnspire of Ulamog
Pay 2-1 to create 2 Eldrazi Spawn tokens. Good for creature come into play effects. With 2 training grounds, pay 1 mana for 2 tokens. Use infinite mana to use Spawnspire's ultimate ability and pull in your Eldrazi creature. Splash red and banefire/comet storm for game. Splash black and Consume Spirit for game.
BU
Life Siphon Combo
Training Grounds 1-4 + Bloodrite Invoker - Pay 8/6/4/2/1 Mana for target player loses 3 life and you gain 3 life.
Black Titan Combo
Training Grounds + Zof Shade - Pay B to give Zof Shade +2/+2
Mana Lock Combo
Training Grounds 1-4 + Lorthos, the Tidemaker
When Lorthos attacks, Pay 8/6/4/2/1 to tap eight permanents and make them not untap during their controller's next untap. Target their lands to stop them from casting spells.
UW
Creature Lock Combo
Training Grounds 1-4 + Dawnglow Invoker - Pay 8/6/4/2/1 Mana to tap all target player's creatures.
Resilience Combo
Training Grounds + Hedron-Field Purists
Pay W to reduce source damage to you or your permanents by 1, pay 5 to reduce by 2.
UG
Ferocity Combo
Training Grounds + Feral Hydra
Pay 1 to put a +1/+1 counter on Feral Hydra
UR
Warfare Combo
Training Grounds 1-3 + Hellkite Charger
Pay RR5/RR3/RR1/RR to gain additional combat phases when Hellkite Charger attacks.
I realize that these are very minor combos, but they are some ideas. I believe Training Grounds will be a staple in the new Meta.
I think Omnath is a great card for RG decks. Build up green mana and feed it to a banefire or comet storm. The new red counter, ricochet trap, works well with this combo in case an opponent tries to remove Omnath or counter your burn spell.
I've been looking for a place to buy the altered art lands with the anime girls on them, as well as card sleeves with anime art as well. I'd appreciate it if anyone would be willing to post a link to such items.
Also, I'm also looking specifically for these items with Neon Genesis Evangelion artwork.
4 Raging Ravine
4 Verdant Catacombs
4 Misty Rainforest
5 Forest
3 Mountain
4 Bloodbraid Elf
4 Elvish Visionary
2 Siege-Gang Commander
4 Birds of Paradise
4 Nest Invader
2 Avenger of Zendikar
4 Noble Hierarch
2 Sylvan Ranger
2 Sarkhan Vol
4 Warp World
3 Eldrazi Monument
3 Awakening Zone
1 Emrakul, the Aeons Torn
3 Manabarbs
3 Obstinate Baloth
2 Dragon's Claw
I have Monument and Awakening zone to board out Warp World and Avenger of Zendikar to change the deck to R/G Eldrazi in case my opponent is playing a permanent heavy deck like Naya or something like Eldrazi which will likely kill me off after Warp Worlding. Perhaps it would be better to play the Monument Main deck and play Warp World sideboarded.
Emrakul is anti-mill and a good card to Warp World into. I know mill isn't seen often, but its 1 card that completely kills an entire archetype.
Manabarbs counters control decks.
Obstinate Baloth against Jund and Discard.
Dragon's Claw against Mono Red.
At the moment I'm lacking life gain, so I'm thinking of dropping the Rangers for Grazing Gladehearts, Leyline of Vitality, Jaddi Lifestrider, or Pelakka Wurm.
4 Glacial Fortress
4 Celestial Colonnade
8 Plains
4 Island
4 Halimar Depths
Creatures
4 Wall of Omens
2 Archon of Redemption
3 Baneslayer Angel
4 Mesa Enchantress
3 Day of Judgement
1 Jace, the Mind Sculptor
1 Gideo Jura
2 Jace Beleren (Budget)
Enchantments
3 Sigil of the Empty Throne
3 Luminarch Ascension
3 Journey to Nowhere
4 Oblivion Ring
3 Ardent Plea
Win Conditions:
Why the heck is this here?:
Ardent Plea- Its an enchantment for 3 that can either hit a Wall of Omens or another enchantment. Useful synergy with Sigil of the Empty Throne and Mesa Enchantress
Archon of Redemption- The metagame has heavy aggro and Archon's lifegain ability helps recover from beatings. Has good synergy with Sigil of the Empty Throne and Luminarch Ascension
At the moment my main problem is inactivity towards the beginning. The best I can seem to do is:
T1: Colonnade
T2: Basic into a Wall of Omens. This at the very least establishes a decent blocker against early aggro.
T3: I want to drop a Mesa Enchantress
T4: an Ardent Plea into either a Luminarch Ascension/Journey to Nowhere/Wall of Omens and draw 2 cards.
T5: is Sigil of the Empty Throne provided I'm not getting slammed by aggro, otherwise I want to drop a Baneslayer or an Archon to recap some life.
T6: Provided I was able to play the Sigil on T5, I want to cast another Ardent Plea and hopefully hit an enchantment to get 2 draws and 2 4/4 Angels. With 3 mana available, best case scenario is another Ardent into an enchantment.
T7: I can swing for game with four 4/4 Angels and an animated Colonnade.
Looking for constructive critique to improve the deck.
A 4 of in any deck.
U*
Training Grounds + [Level-up Creature]
Usable in any deck using level up creatures.
Infinite Mana/Creature Generation Combo
Training Grounds 1-2 + Spawnspire of Ulamog
Pay 2-1 to create 2 Eldrazi Spawn tokens. Good for creature come into play effects. With 2 training grounds, pay 1 mana for 2 tokens. Use infinite mana to use Spawnspire's ultimate ability and pull in your Eldrazi creature. Splash red and banefire/comet storm for game. Splash black and Consume Spirit for game.
BU
Life Siphon Combo
Training Grounds 1-4 + Bloodrite Invoker - Pay 8/6/4/2/1 Mana for target player loses 3 life and you gain 3 life.
Black Titan Combo
Training Grounds + Zof Shade - Pay B to give Zof Shade +2/+2
Mana Lock Combo
Training Grounds 1-4 + Lorthos, the Tidemaker
When Lorthos attacks, Pay 8/6/4/2/1 to tap eight permanents and make them not untap during their controller's next untap. Target their lands to stop them from casting spells.
UW
Creature Lock Combo
Training Grounds 1-4 + Dawnglow Invoker - Pay 8/6/4/2/1 Mana to tap all target player's creatures.
Resilience Combo
Training Grounds + Hedron-Field Purists
Pay W to reduce source damage to you or your permanents by 1, pay 5 to reduce by 2.
UG
Ferocity Combo
Training Grounds + Feral Hydra
Pay 1 to put a +1/+1 counter on Feral Hydra
UR
Warfare Combo
Training Grounds 1-3 + Hellkite Charger
Pay RR5/RR3/RR1/RR to gain additional combat phases when Hellkite Charger attacks.
I realize that these are very minor combos, but they are some ideas. I believe Training Grounds will be a staple in the new Meta.
Also, I'm also looking specifically for these items with Neon Genesis Evangelion artwork.