2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on FALL 2018: NEW MTG BOARDGAME
    uuuuuuh, let's hope it's actually a board game. I LIKED the planeswalker arena game, i have the first one, but i didnt think it worth the price they sell for in greece, id love to get the innistrad expansion but it's rare/cant find it.


    does anyone actually like the "Board games" they released? Archenemy bolas and ixilan? it's more like variants of the card game, they look pretty bad to me(as board games AND card value)


    i'd love a well designed magic board game. why did they have to discontinue arena, it could be so much. i wont complete my set ever now :p
    Posted in: The Rumor Mill
  • posted a message on Best Beginner-Friendly Mono Colored Commanders
    my most basics mono decks are

    Ashling the Pilgrim works great as a noob friendly deck

    Posted in: Commander (EDH)
  • posted a message on Iconic Masters ignores the first half of Magic
    it's because powercreep is real , most old cards are useless powerwise. so not point to reprint them
    Posted in: Magic General
  • posted a message on Iconic Masters ignores the first half of Magic
    it's because powercreep is real , most old cards are useless powerwise. so not point to reprint them
    Posted in: Magic General
  • posted a message on Responding to weak playgroups
    Quote from 3drinks »
    Quote from Steveita »
    Quote from Horrornick »
    Quote from 3drinks »
    Train them. Offer them tips to improve and help them understand why their builds maybe aren't so good. You're likely not the only one whom will have a stronger deck than what they have to offer. If they refuse the help...well, that's on them.

    You can only lead a horse to water...can't make 'em drink.


    train them? like everyone has the same acess to the cardpool, or is willing to spend as much money to a hobby

    magic is less about skill, and more about your deckbuilding and choice of cards

    ill train you, buy 400$ of cards to improve your deck, that is.


    Deck building is a skill. Knowing how to play, how to bait, how to read the board, when to fold'em, when to show'em. blah blah etc you might disagree but not the point im going for.

    There are plenty of budget options, most newer players play stompy decks and there are plenty of 1$ rare/mythic decent big creatures.

    If they cant afford path to exile then condem is an acceptable budget choice.

    You can train them to be better players by showing then card interactions in your better decks. Like in a Meren deck they run naturalize but caustic catapiller offers real synergy.

    You can show them how to choose cards for a deck Rampant Growth is fine in most decks but you'd rather run farseek in a multicolored deck (this was during return to ravinca, most kids I taught had enough allowence to buy a pack or 2 a week and had 1-2 shocks).

    If they had a few bucks I'd show them a plethera of good playable 25 cent commons and uncommons and 1$ rares in the boxes.



    This is exactly what I was going for.


    except that doesnt work, because some commanders/playstyles needs some specific cards, if you dont have them you cant play them or you are much inferior, and some cards dont have replacements at all because they are unique effects (budget kaalia? lol )

    not to mention again,that deckbuilding is like 70-80% of mtg experience/gameplay, it's like clicking run on your code most of the time,it's not that tactical/skill demanding or brainy game as people make it to be ..
    Posted in: Commander (EDH)
  • posted a message on why is card hoarder selling cards 1/20th of the price of other card selling websites like card kingdom?
    Quote from nawillih »
    It's online cards not paper cards. A simple Google turns up the phrase "MTGO Superstore" on their own webpage.


    this is so funny and sad at the same time, rip op.
    Posted in: Magic General
  • posted a message on Responding to weak playgroups
    the thing is,magic is more about deckbuilding than piloting,even the Maker himself,god Garfield has said so in the past. yeah there are some baits and some outplays, but really there are not that much you can do while playing, you're quite limited by your cards/deck contruction . we arent talking about super noobs that dont time their spells well etc, people knowing the rules/their decks and playing the game without mistakes, the better deck will win.

    i myself have played with a bad deck, vs noob players on many occassions-i think of myself as an experienced mtg player- and i didnt have a chance.i was steamrolled, because of bad mana base, no answers,or just better quality of the cards my opponent had(my deck most of the time :P) . id love to believe that the master with the bad deck can win a ok player with a good deck, but i dont think it works that way.

    the best play/on curve most of the time is obvious if you look on the board, and then at your hand (i dont count "keep some threats to not be wiped,or bait counterspells as smart play, that's just how everybody should play vs some matchups,it's like saying hold a counter/removal for the combo deck,it's not smart,it's what you must do to not lose..)


    mtg is a great game, but if you venture into other games, you can clearly see it's weaknesses. Deck contruction is a key, piloting your deck -or better, let it pilot you the most efficient way, it's how you win "it runs like a well oiled engine"


    on thread, i think bringing low powered but well oiled decks works great,with clever interactions that make new players/bad players surprised so they dig into interactions and building efficient decks,with a little help..

    bringing high powered decks will turn the players off you, and maybe off the game.

    lending decks can work, but still it feels like playing vs dummy opponents, since they dont know the decks/havent built it themselves and dont know the interactions/how to play, so you have to teach each deck to each guy.. i used to do that a lot.. wears you out

    edit : about budget, some years ago ,you could build great decks with low budget, but now that commander is well known and supported, most of the cards have spiked(cards that didnt worth anything few yars ago).. so if you "budget" you play a much worse version most of the time..
    Posted in: Commander (EDH)
  • posted a message on Responding to weak playgroups
    Quote from 3drinks »
    Train them. Offer them tips to improve and help them understand why their builds maybe aren't so good. You're likely not the only one whom will have a stronger deck than what they have to offer. If they refuse the help...well, that's on them.

    You can only lead a horse to water...can't make 'em drink.


    train them? like everyone has the same acess to the cardpool, or is willing to spend as much money to a hobby

    magic is less about skill, and more about your deckbuilding and choice of cards

    ill train you, buy 400$ of cards to improve your deck, that is.
    Posted in: Commander (EDH)
  • posted a message on Replacement for telepathy
    Mind Slash ,or Corpse Traders with any creature, He Who Hungers or Infernal Kirin with any spirit

    soo,a spirit generator or any creature generator would be great to have this effect permanently . Else you have to make a Etb engine with Mimic vat or something
    Posted in: Commander (EDH)
  • posted a message on How much should it cost to play Standard & Modern competitively?
    Standard should be cheap, it is a throw-a-way format whose whole point is to constantly change and evolve. 400-500 bucks is RIDICULOUS for a deck that will only be legal for a max of two years (usually less, sometimes a lot less).



    Not really.

    Just mind that 75 cards that cost you at lest 1$ per card is already 75$ , and thats an extremely cheap kind of deck.

    If you have just a single 4x 20$ card, these alone cost you 80$ , while the rest of the deck, even cheap, might cost you easily 150$ in total then and that is a cheap deck to build.


    "Good-stuff" decks usually opt to play the best cards and they are expensive, so if you deck packs multiple "top" cards, these alone cost you 200$ easily (say 4 times Gideon, 4 times Liliana, such stuff).

    However, what makes modern expensive is more the manabase and especially legacy is pulled by its lands.
    But that said, the land base is something you buy just once and then you are invested enough that building decks with them doesnt cost you much anymore (and its much easier to trade with friends to get cards you want, if you have the lands you all need).


    ----

    I wouldnt even consider these super essential cards a cost, its a barrier you have to buy at some point and you can fairly easily sell them for just that price again and they wont really lose value too.

    In standard the worst you can do is buy the cards with cash and sell them when they lost value at the end of the life-cycle , that will just throw all your money out of the window.
    If you are slightly smarter and sell the cards to get you a pool of money into cards from the new sets, its not expensive, just much more work, than for a older format, which just gets a tiny amount of cards that matter from a new set.

    ----

    500$ for standard to get a pool of necessary cards is quite realistic, but you have to buy/sell the cards to not lose your money over time (you can even make money, if you buy cards in advance if you play test with them and see the potential, before they finish strong in a tournament).

    Modern and legacy, you pretty much have to buy into the lands if you want to build a deck with fetchlands / multiple colors, thats easily ~800$ to get modern lands (but again, fetchlands you need for pretty much anything, so thats an investment thats just essential).

    Snapcaster, Goyf, Mox Opal and the like are all investments for specific decks, so you buy them if you feel confident you will run these decks for some time (and they carry enough value that you can sell and buy the other deck specific cards if you are "again" confident enough that exchanging them is worth your work).

    ----

    Legacy is especially expensive if you have nothing to begin with.

    However, if you have a bunch of cards from playing standard / modern , the big money cards are just again the lands.
    You dont need 4 times duals of any combination, you can get away by playing more fetchlands often enough and just 1 dual of the combinations you need to fetch for (its a reasonable approach).

    But investing in legacy cards is again something that you really dont "lose" money with, cards tend to become more expensive over time, so it can even make you a profit and if you have the big cards, buying new cards is really cheap, as theres almost nothing expensive that suddenly makes an impact in older formats.

    ----

    The best part about magic is that all the money you spend in cards isnt wasted, as long as you sell and buy the cards at least smart enough.



    for magic world maybe, 1$ is already stretching it for a card(it's just cardboard..). and that's never the case,many cards cost 5$ a pop, or 20..or more.., other cards games have each card 0.20 or even less (netrunner,mage wars,got) so comparing mtg prices and calling it fair or cheap is ridiculous, if with a card you can buy a whole new board game then the hobby costs w ay much..

    tcg model is a huge rip off imo in other models, you can buy a game fully for 500$(lcg), and have every deck available(in magic, 1-2 decks), something you can never do in magic. i bought my mage wars collection for 150$

    not to mention these games are much more skill based than self piloting decks and p2w

    calling 75 $ cheap, and in reality a 75$ deck is pretty mediocre non competitive except few monocolored cases, just dont try to justify the prices of the game , we all love the game, but the prices are ridiculous
    Posted in: Magic General
  • posted a message on Best Pillow Fort Win Conditions
    Luminarch Ascension Divine Intervention or Celestial Convergence in theme one card wincons, albeit slow (which is not a problem, but fragile, with protection they can be great.
    the new i win card? Approach of the Second Sun

    Jace, Architect of Thought could do it too
    Black Vise Ebony Owl Netsuke+ copies?? alright now im stretching it too much, haha , but it's death by a thousand cuts.. Smile

    one thing i noticed with my mono white pillowfort, is that changing the commander into a beatstick, greatly improved the deck, consider that aswell

    im not mentioning two card combies since they are way too many and others can cover them,i find them boring but effective
    Posted in: Commander (EDH)
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    dissapointed there is no zombies, but understandable..i hope there is clerics, since i had one cleric deck in the 60card era..

    else im gonna pass
    Posted in: The Rumor Mill
  • posted a message on recurrable removal
    there are really lots of stuff to mention...ill just chip in and mention my favorite tribe,zombies since it's not mentioned yet

    Flesh Marauder Skinrender Nameless Inversion (more useful in 60 card formats) Lord of the Undead

    just any etb zombie with removal and the many ways they have to recur... gisa multicolor card,


    the scarab god,havengul lich with any etb kill creature, or blinking

    Kiku, Night's Flower and Toshiro Umezawa definately hit multiple kills..

    Horobi, Death's Wail is definately the king of repeatable removal (kill anyone you target with lands/artifacts/multiple target spell)
    Posted in: Magic General
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    if there is no zombies (my favorite tribe) im getting cats, i think i dont own a leonin titan not sure though, yes the commander is kind of boring, but hey,it's there https://www.youtube.com/watch?v=sP4NMoJcFd4
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.