- Horrornick
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Member for 14 years, 10 months, and 3 days
Last active Tue, Sep, 15 2020 22:06:24
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Sep 7, 2014Horrornick posted a message on KTK Digest 1: #FetchlandsConfirmed, Mechanics, Khans, Planeswalkers, and More!Gratuitous Violence for Narset? maybe Savage Beating :3Posted in: Articles
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Feb 4, 2014Horrornick posted a message on Launch Giveaway!My favorite card is Phage, The Untouchable She has a story behind her, great card,able to one shot any player,can be made a commander, ZOMBIE!! working with tribal zombies is so good!Posted in: Announcements
Rooftop Storm and friends. (flashing her in my grixis teaching edh for 0 mana and one shotting people is the best thing ever )
I LOVE PHAGE! <3.
Im in greece so i can't win. meh - To post a comment, please login or register a new account.
does anyone actually like the "Board games" they released? Archenemy bolas and ixilan? it's more like variants of the card game, they look pretty bad to me(as board games AND card value)
i'd love a well designed magic board game. why did they have to discontinue arena, it could be so much. i wont complete my set ever now
Ashling the Pilgrim works great as a noob friendly deck
except that doesnt work, because some commanders/playstyles needs some specific cards, if you dont have them you cant play them or you are much inferior, and some cards dont have replacements at all because they are unique effects (budget kaalia? lol )
not to mention again,that deckbuilding is like 70-80% of mtg experience/gameplay, it's like clicking run on your code most of the time,it's not that tactical/skill demanding or brainy game as people make it to be ..
this is so funny and sad at the same time, rip op.
i myself have played with a bad deck, vs noob players on many occassions-i think of myself as an experienced mtg player- and i didnt have a chance.i was steamrolled, because of bad mana base, no answers,or just better quality of the cards my opponent had(my deck most of the time :P) . id love to believe that the master with the bad deck can win a ok player with a good deck, but i dont think it works that way.
the best play/on curve most of the time is obvious if you look on the board, and then at your hand (i dont count "keep some threats to not be wiped,or bait counterspells as smart play, that's just how everybody should play vs some matchups,it's like saying hold a counter/removal for the combo deck,it's not smart,it's what you must do to not lose..)
mtg is a great game, but if you venture into other games, you can clearly see it's weaknesses. Deck contruction is a key, piloting your deck -or better, let it pilot you the most efficient way, it's how you win "it runs like a well oiled engine"
on thread, i think bringing low powered but well oiled decks works great,with clever interactions that make new players/bad players surprised so they dig into interactions and building efficient decks,with a little help..
bringing high powered decks will turn the players off you, and maybe off the game.
lending decks can work, but still it feels like playing vs dummy opponents, since they dont know the decks/havent built it themselves and dont know the interactions/how to play, so you have to teach each deck to each guy.. i used to do that a lot.. wears you out
edit : about budget, some years ago ,you could build great decks with low budget, but now that commander is well known and supported, most of the cards have spiked(cards that didnt worth anything few yars ago).. so if you "budget" you play a much worse version most of the time..
train them? like everyone has the same acess to the cardpool, or is willing to spend as much money to a hobby
magic is less about skill, and more about your deckbuilding and choice of cards
ill train you, buy 400$ of cards to improve your deck, that is.
soo,a spirit generator or any creature generator would be great to have this effect permanently . Else you have to make a Etb engine with Mimic vat or something
for magic world maybe, 1$ is already stretching it for a card(it's just cardboard..). and that's never the case,many cards cost 5$ a pop, or 20..or more.., other cards games have each card 0.20 or even less (netrunner,mage wars,got) so comparing mtg prices and calling it fair or cheap is ridiculous, if with a card you can buy a whole new board game then the hobby costs w ay much..
tcg model is a huge rip off imo in other models, you can buy a game fully for 500$(lcg), and have every deck available(in magic, 1-2 decks), something you can never do in magic. i bought my mage wars collection for 150$
not to mention these games are much more skill based than self piloting decks and p2w
calling 75 $ cheap, and in reality a 75$ deck is pretty mediocre non competitive except few monocolored cases, just dont try to justify the prices of the game , we all love the game, but the prices are ridiculous
the new i win card? Approach of the Second Sun
Jace, Architect of Thought could do it too
Black Vise Ebony Owl Netsuke+ copies?? alright now im stretching it too much, haha , but it's death by a thousand cuts..
one thing i noticed with my mono white pillowfort, is that changing the commander into a beatstick, greatly improved the deck, consider that aswell
im not mentioning two card combies since they are way too many and others can cover them,i find them boring but effective
else im gonna pass
Flesh Marauder Skinrender Nameless Inversion (more useful in 60 card formats) Lord of the Undead
just any etb zombie with removal and the many ways they have to recur... gisa multicolor card,
the scarab god,havengul lich with any etb kill creature, or blinking
Kiku, Night's Flower and Toshiro Umezawa definately hit multiple kills..
Horobi, Death's Wail is definately the king of repeatable removal (kill anyone you target with lands/artifacts/multiple target spell)