- Horrornick
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Member for 14 years, 10 months, and 3 days
Last active Tue, Sep, 15 2020 22:06:24
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Sep 7, 2014Horrornick posted a message on KTK Digest 1: #FetchlandsConfirmed, Mechanics, Khans, Planeswalkers, and More!Gratuitous Violence for Narset? maybe Savage Beating :3Posted in: Articles
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Feb 4, 2014Horrornick posted a message on Launch Giveaway!My favorite card is Phage, The Untouchable She has a story behind her, great card,able to one shot any player,can be made a commander, ZOMBIE!! working with tribal zombies is so good!Posted in: Announcements
Rooftop Storm and friends. (flashing her in my grixis teaching edh for 0 mana and one shotting people is the best thing ever )
I LOVE PHAGE! <3.
Im in greece so i can't win. meh - To post a comment, please login or register a new account.
they still expensive even without lands (600$ decks, or budget decks are 100 for one deck. 100 for 60 cards... yeah..., but yeah sorry, forgot how expensive lands are,i havent played in a long time so i forgot that tiny detail..haha)
you actually enchance my post even more by saying , dont forget lands, they are much more expensive than the actual decks!
<thanks for nitpicking!>
my point is that magic is too expensive for what it is, sure the community is fun,trading (does anyone still do it) is fun,stories are pretty good, artwork is good,gameplay is ok but the economic aspect kills it for me, especially since i found games like Netrunner,Mage wars, Game of thrones lcg vs system and all the rest of games (lcgs other card games or board games in general) are much more worth it at the money per cards ratio. tcg is just a model to rip you off sadly
a lcg model or decks/collections reprints could really help the game but that's how magic does it and yeah it wont change.. so stuck with that and thats great if you have money for the luxurious hobby that magic is, but the competitive scene is pay to win first, then skill
i still miss magic sometimes but i just check the pricing on the cards/decks and compare how many other cards or board games i can get with that money and i forget it in minutes
edit: with 1/5 of the sets i meant that like if a set is 250 cards, many cards from it are vanilla or unplayable/useless because there is draft, and you dont want opening/ buying them or including them in a "lcg" pack
not all lcgs have the FFg model, and even with that, they only do that with the core set
in magic ,you dont need all the sets(fully), because of the sets,are what, 1/5 is playable? the other cards are filler, or useless /reprints and you want like 5-6 sets to construct a deck. (even for modern,and you will sure have more than a deck if you buy 5 complete sets.)
with lcgs you can play ALL the decks. not just one with 200E .
there are no rarities, this happens only in the lcgs of FFG,and that happens because there are so many factions and there so many c ards to be included so every faction is represented so they do that, 1-2 copies instead of 3 . it's bad that you arent covered with a core set but you get so many cards,and if you get another one you have like 10 decks and more that you can play with 80E.
there are no chase mythics, no scarcity, you can play the full game, not being cut out of it because of the budget
your calculations aren't up with reality,even if you wanted to play one deck, and you HAD TO BUY ALL THE SETS AT ONCE(even with the crap/draft /filler cards) you would buy only the sets that include the cards you want.
a magic deck has 60 cards, 20 of them at least are lands, so it's 40 cards, many cards are playsets, you would buy what, 3-4 sets maximum to get the deck you want,only the sets that have the cards you want,and and you will get so many other cards to complete other decks /deckbuild
don't be so biased, lcg is much cheaper and healthier distribution model.
let's say you had to buy all the sets in standard, 7 sets, that would be like 40E each set (remember in lcg useless cards dont exist(base core cost 40E,expansions cost 15-20) so that's 280 E if we take core set price. with 280 YOU HAVE ALL THE CARDS IN STANDARD, you can play all the decks. of standard. that's a good calculation , thank you very much
there's no point getting boosters, having a super low chance to get what you want, most of the time you get 0,50$ rare. and cards that you throw into the bin unless if you draft them before throwing them
the only good thing of booster system is trading
opening expensive cards isnt good, it's part of the problem
other than that, yeah it's not very new or exciting, it is cool though
the question is, will the tokens appear in the same booster that you get the card? or you will have to hunt for them...?
there are more skill intensive games, like netrunner, magewars or other lcgs to name a few
Worldspine Wurm
Kresh the Bloodbraided don't forget fling effects,pandemonium etc..
Xenagos, God of Revels
Hellkite Overlord
Primordial Hydra
Apocalypse Hydra
there are also great cheap lands/land comboes that fix your mana
mana and mana fix: ravnica duals with Amulet of Vigor easily tutorable
for more mana
land enchanting auras that give mana +untappers is a great way of huge bursts of mana easily.
mana tapping creatures, especially those that give lots of mana for creature types or their power, easily abusable
but dont focus on one creature,add multiple ways, a single removal shouldnt ruin your mana base
there are alternates to mana rocks, i dislike them a lot tbh ,but there arent that effective /easy
edit :woops, i didnt read this was about hating on lands, i do hate mana rocks though. haha
it also self sacrifices, triggers landfall, is an artifact, lots of things going with this little stag
lands stay, while artifacts can be blown up easily (after the sacrifice) also work for other effects (for each plains,for each land)
nice for controlly mono white builds,or red
i can't believe noone has mentioned Eight-and-a-Half-Tails, i had a Isamaru deck made for the lols, for cheap fast commander damage, using equipment, and double strikes (with equips)
it was cute when it did work, but it fell flat to serious strategies and removal
But eight and a half tails fixes all that, Maze of what? Tower of haha, kor haven?? i live in Kor heaven with all my kor's and equips, thank you very much\
protection from removal, check, protection for my equips? check, can become unblockable, for multiple strikes with my equips +triggers, check
drawback is needs mana for multiple activations in a turn, but mono white/edh mana doublers can fix that.
or because it's FOXfire, you know
Rise of the Dark Realms needs creatures in the graveyards aswell.. so it's not a one card win condition.
and surges need permanents in the decks.
the point is, you should raise their skill ,winning all the time isnt fun
this was one of the reasons i stopped playing mtg, and i loved deckbuilding ,trying out my new decks, seeing they work as i intended, but it was so lame that opponents never upgraded their decks, or played smart, or they were just using my decks, so there was no joy at all
it's normal for people to attack the player that wins everytime, but yeah i get it that those kinds of attacks seem unfair. most of the time i used the decks i wanted to test, then changed to a low powered one/junk or funny
maybe introduce another good player into your group, so you arent the only scapegoat of their hate