Quote from The Y »75.
202.2a. If an ability of an object uses a phrase such as "this [something]" to identify an object, where [something] is a category or characteristic, it is referring to that particular object, even if it isn't the appropriate category or characteristic at the time.
Instant – Arcane
Return target creature to its owner's hand.
Target creature gets +2/+2 until end of turn.
The following actions are prohibited:
• Attempting to determine the winner of a game or match by a random method, such as a coin flip or die roll
419.5. If an event is prevented or replaced, it never happens.
408.1c. The active player gets priority at the beginning of most phases and steps, after any game actions are dealt with and abilities that trigger at the beginning of that phase or step go on the stack. No player gets priority during the untap step and players usually don't get priority during the cleanup step (see rule 314.3). The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority.
212.4e. If a local enchantment is coming into play by any other means than being played, and the effect putting it into play doesn't specify what it will enchant, the player putting it into play chooses a permanent or player for it to enchant as it comes into play. In this case, the enchantment doesn't target the permanent, but the player who is putting it into play still must choose a permanent or player that the enchantment can enchant. If no legal permanent or player is available, the enchantment remains in the zone from which it attempted to move instead of coming into play.
416.3. If an effect attempts to do something impossible, it does only as much as possible.
406.4. A mana ability can be activated or triggered. Mana abilities are played and resolved like other abilities, but they don't go on the stack, so they can't be countered or responded to.
508.2. In every zone other than the in-play zone, and also in the in-play zone before the permanent flips, a flip card has only the normal characteristics of the permanent. Once the flip permanent in the in-play zone has been flipped, the normal name, text box, type line, power, and toughness of the flip permanent don't apply and the alternative versions of those characteristics apply instead.
In the largest metropolis of a city-covered plane, perspectives will clash and laws will be tested. From the depths under the city to its lofty spires above, Ravnica's citizens eke out an existence even as all around them ancient guilds vie for control and power.
Quote from CrAzEd MiKe »(well, actually 11 green, i run one MD boseiju)