2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on The One Word Card Game
    Unforgivable Promise 2UR
    Sorcery
    Search your library for an instant or an enchantment put that card
    Posted in: Custom Card Contests and Games
  • posted a message on Take on a counterspell
    How aboutsy like this it turns it into sideboard material for mirror matchups (colorwise)
    Mana Flux XX
    Instant
    Chose a color in target spells mana cost Mana Flux is that color.
    X can only be paid with chosen color.
    Counter target spell unless its controller pays X of chosen color.
    If target spell was countered like this that spell's controller's next main phase
    they add X mana of that color to their mana pool.

    By putting X can only be paid with chosen color makes less general and reserves it for mirror color matchups. The purpose of this was to create a colorless usable in any deck counter spell.
    Posted in: Custom Card Creation
  • posted a message on The Mana Cost Game
    Incendiary Plague BB(B/R)RR
    Instant
    Destroy all Creatures they deal damage
    equal to their power to their controller.
    As life burned into death I smiled
    -Sorin Markov


    Yes below thats a CMC of 10 and i'm serious I would also like to see this mana cost on a card
    W(W/U)U(U/B)B(B/R)R(R/G)G(G/W)
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Magic Ward 2GU
    Enchantment
    Whenever a nonland permanent activates an activated ability it's
    controller may either sacrifice it or have it deal 3 damage to them.
    "Enough!"
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Dur I don't know what the next word is gonna be... FOR

    Unforgivable Promise 2UR
    Sorcery
    Search your library
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Pyromatic Assassin 2RR
    Creature Elemental Assassin
    Shroud
    T:~ deals 3 damage to tapped creature
    2/2

    Next: Zombie Whale
    Posted in: Custom Card Contests and Games
  • posted a message on Another Winner is Judge
    Ceaseless Minotaur 3RR
    Creature - Minotaur {R}
    Ceaseless Minotaur can only be blocked by one Creature
    2RQ: Remove all damage from Ceaseless Minotaur.
    Ceaseless Minotaur may attack again if it is still your turn.

    We thought it was dead but it came again and again.
    Soon it filled the valley with blood.

    3/4

    If I win:
    A tri colored card (any type) that is not WGU /UWB /BUR /RBG /GRW that has synergy with all three of its colors
    Posted in: Custom Card Contests and Games
  • posted a message on Take on a counterspell
    Mana Flux - XX
    Instant {M}
    Chose a color in target spell's mana cost, Mana Flux is that color.
    Counter target spell unless its controller pays X of chosen color.
    (Colorless can be chosen) At the beginning of that spell's controller's
    next main phase he or she adds X to his or her mana pool of chosen
    color if target spell was countered.

    A man who tries against me, fails against me.
    -Nicol Bolas



    I think this should be a mythic because well it is a counter spell that will work in any deck. I put that mana boost in there to round it out so it wouldn't be to broken (especially without mana burn now). I know this spell is any color but I think it fit Nicol Bolas the best. Thoughts? suggestions? Too broken?
    Posted in: Custom Card Creation
  • posted a message on My Warp World
    Yeah I realized as such only after i created this thread sorry if a admin wants to take this down that would be fine.
    Posted in: Standard Archives
  • posted a message on My Warp World
    Lorwyn to Eventide rotates ALL on October 2nd (S#!T!!!!!!!!!!!)
    I will have no Type two decks!
    Posted in: Standard Archives
  • posted a message on My Warp World
    A playout:
    T1 - land
    T2 - land fertile or abundance
    T3 - land + Keeper
    T4 - Land Farhaven + Siege Gang
    T5 - Warp for 12 Permanents
    Thats almost a 50% chance of hitting a Nucks and recasting that turn. I could also warp on turn four but that would be 6 Permanent flip max.
    Posted in: Standard Archives
  • posted a message on Eating all the tokens
    Quite awesome may I sugest main decking a trace of abundance or Fertile ground looks like you need more mana accel. Also You need removal bad an aggro deck will kick your a$$ also you need removal for things like baneslayer but a really good concept.
    Posted in: Standard Archives
  • posted a message on Misplaced button
    Just something that seems off to me whenever I edit my replies instead of saying "save" or "Post Now" they sometimes say "vote now". It just seems off to me might be something to look into.
    Posted in: Community Discussion
  • posted a message on RW Aggro
    I would recomend Vollcanic fallout as well with figgy of destiny. Figgy serves as an all around bad a$$ and Fallout will knock em dead. Take out raging goblin chandras and 2 Hellsparks for four of each. Wait for the chandra the old one is lame it'll be dead before she can nuke at best shes a blaze for 5.
    Posted in: Standard Archives
  • posted a message on My Warp World
    As the October rotation looms most of my decks are turned to mush so I thought I better get started on a new one after searching around I decided to either time sieve or Warp World of the two WW looked the cheapest so there I began. As with most WW decks the permanents should make up approx 95% or more for warp world to be effective leaving only room for the warp worlds.



    It's a little inconsistent the most expensive part of the deck (besides what I already have) will be the siege-gang commanders. I am trying to keep this as rotation proof as possible (thats why no drifters) and from the looks of it if they print another enchant land accel in ZEN (which they better) this deck should be good until the set after world wake. Est mid-late 2010. When the Shadowmoor stuff starts to rotate.

    Warp World - Duh the deck is a Warp world deck

    Fertile Ground/Trace of abundance - permanent mana accel WW is 8 after all

    Keeper of Progenitus - Permanent Mana accel again

    Farhaven Elf - 2 permanents for one spell comes with mana accel

    Elvish Visionary - This deck needs to draw into a warp world and it might not naturally so just in case. Also a chump blocker

    Siege-Gang Commander - 4 Permanents for 1 spell and with a burn ability

    Bloodbraid Elf - Cascade, Haste, 3/2, 4 mana. Really any deck running G/R should have this card (with few exceptions)

    Wort - 3 Permanents one spell also conspiring WW is just sick

    Regal force - A big fatty that makes me draw cardsdoesnt do much when flipped by a WW but pre or post is good.

    Nucklavee - Returns WW to my hand can sometimes create long chains of WW

    Borgardan Hellkite - Board sweeper, Finisher all around bad a$$

    Broodmate Dragon - 2 Permanents one spell also a finisher.

    Incase you didn't know here is how this deck works. I get tons of stuff while acceling to WW play it watch as they get less permanents and I get more If I hit a Nucklavee with the WW its a free go again pass. Potentially infinite.

    Considerations
    Rise of the Hobgoblins - X permanents for one spell seems pretty good and you can even get tokens when flipped out of a WW cause enchantments come after and you dont have to cast it to pay the X and it would go well with the braids and other red stuff but it just didn;t seem to fit.

    Rhys the Redeemed - Token Doubling fun It just seemed a little inefficient at 6 also a legendary so I didn't think it was worth it

    Turn to Mist - Coupled with WW and Nucks its an infinite combo:cool: but one I have to splash and two its not quick enough
    (meaning combo speed) three its not a permanent even 2 of these will bring down my permanent percent to 90% and four down to 85%.

    Why no non basic it comes into play untapped thats why also its a budget deck.

    I don't know what to put in the sideboard and as WW takes out walkers I dont need a pithing needle. Help Suggestions and constructive criticism are all greatly appreciated keep in mind it is a budget deck. Thanks in adavance :).

    Cool : Cast this targeting Nucks cast WW when Nucks hits the field bring back Mist and WW to hand Repeat next turn.
    Posted in: Standard Archives
  • To post a comment, please or register a new account.