How does Double Strike work with the new combat rules?
I know that under the old ones if your creature had trample and killed the defender with the first strike the rest of the damage went through to your opponent. And if your creature doesn't have trample, it doesn't go through to your opponent even if all his creatures are dead in the first strike damage stage because it's still considered 'blocked'.
So in the new rules how does this all work now? Does trample matter anymore or what? Or am I over thinking this and it works the exact same way as it did before?
This might be a stretch, but why not make it a Naya deck with big cheap beasts and some cascading goodness with the option to sac to the garden if your guys are targeted by removal? You can also run something like Titanic Ultimatum as a way to recover from early beats from faster decks. Just a random idea to throw out there.
For the first deck I would run Dramatic Entrance instead of the Piper. The piper is so fragile and it seems you don't have much in the way of protection for it. You really would need something like 8 mana with 3 being blue to properly protect it when you play him. With the Entrance, you can play it in response to whatever your opponent is doing and it can really mess with them. Like Realm Razer during their upkeep.
What about creatureless with Font of Mythos and Howling Mine with Underworld Dreams? Then you punish them when your opponent draws and discards cards. You get them both on the way in and the way out.
P.S.
I see Talara's Bane in your SB, but I still think you will be in big trouble against decks running Colossus, GSS, or Oversoul in main or side - which many will be.
I'm confused about this comment. If you are worried that you can't choose things with Pro Black, you are wrong. When the card isn't in play, it doesn't have any of it's abilities unless it says so like the Changeling ability.
Your experience sounds a lot like my friends experience at a non-ptq tourny he want to. The games he won, he got 3-4 land, the games he lost, he didn't. I need to test this deck out but I still think that the GWB version is the best. You get really solid removal and some big beaters that need to be dealt with. So... back to my small world where I can think about this some more.
You're wrong -- it'll see lands coming into play at the same time as it for the same reason that two Soul Wardens coming into play at the same time see each other: rule 603.6a.
603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event.
If you put in a baloth and a bunch of lands using warp world, there's no static effect when they all come into play (since they all come into play at the same time), therefore no 4/4s are made.
Haha, good call. I need some sort of motivation to play Warp World after the M10 rules changes removed the old token ownership rule that made Warp World so awesome with Huntedcreatures.
errr... it wouldn't do anything in WW -_- lands + creatures come into play at the same time so his ability wouldn't do anything
From all that I know, the Baloth is not even in play when the lands hit play. They are hitting at the same time, not a different times. To be able to get the tokens, the Baloth has to be in play before the land hits play. That's all that I know about this. Is there a judge anywhere?
I know that under the old ones if your creature had trample and killed the defender with the first strike the rest of the damage went through to your opponent. And if your creature doesn't have trample, it doesn't go through to your opponent even if all his creatures are dead in the first strike damage stage because it's still considered 'blocked'.
So in the new rules how does this all work now? Does trample matter anymore or what? Or am I over thinking this and it works the exact same way as it did before?
EDIT: BTW, it's Burning Inquiry.
http://forums.mtgsalvation.com/showthread.php?t=165960&highlight=lorescale
I'm confused about this comment. If you are worried that you can't choose things with Pro Black, you are wrong. When the card isn't in play, it doesn't have any of it's abilities unless it says so like the Changeling ability.
Added deck tags.
Without testing this myself, this is a very interesting idea here but I'm not sure you have enough early game. Oh, and where's the Wall of Frost?
From all that I know, the Baloth is not even in play when the lands hit play. They are hitting at the same time, not a different times. To be able to get the tokens, the Baloth has to be in play before the land hits play. That's all that I know about this. Is there a judge anywhere?
Ok, so when I clicked the link the first time, it showed me the 10th art and I didn't see that M10 was listed there. My mistake.