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  • posted a message on This needs to be said. *Long post regarding online trading*
    As with all things in life, this has becomes larger than the sum of its parts.

    With regards to the mods, I have two points I would like to state.

    The first being that I and probably others would appreciate being treated with a little more patience. I realize it is difficult to be patient with people who are not so with you. It does however lower your standings to the community when a moderator loses their cool. It is just a request on my part.

    The second being I appreciate your efforts in resolviong this issue with JayC. The trader will be glad to know you are working to get him the cards he traded for. I am glad a group of individuals are able to be called upon with the authority that we have given them to help in conflicts. Let us not forget they are moderators because we all come to this site. If we stopped writing/trading here, then mtgsalvation would have fewer moderators, less discussion, or could even be closed down.

    In conclusion, this is my first and only post on this issue. I am not interested in publicly discussing further. I hope that people will learn from the example I have set and everyone, public included, keeps their head during the more heated issues.
    Posted in: Community Discussion
  • posted a message on Anime cards - Request for opinions
    OK. One more addition for the night.

    Time Traveling Mirror 4 mana
    Artifact
    :xmana:, :symtap:: Remove target non-land permanent with a converted mana cost X or less from the game. Put two time counters on it and it gains suspend.
    Posted in: Custom Card Creation
  • posted a message on Anime cards - Request for opinions
    At a certain point in time, I have to cut flavor for function. I agree on the Jusenkyo Springs but I think the concept of drawing power from those that have already drowned there is a great concept.

    Pep Support was used to both defeat rivals from the sidelines and make your team feel unbeatable.

    Here's the revised

    Fast Break white mana
    Instant
    Remove an attacking or blocking creature you control from combat.
    The Saotome Final Attack is based in the concepts of motion, contemplation, and opposition.

    And

    Wanderer's Journey :2mana::symg:
    Sorcery
    Search your library for two land cards and reveal them. An opponent chooses one of the cards. Put the chosen card into your graveyard and the rest into play. Then shuffle your library.

    I like the idea on thematically with a Flash Equipment for Fist of the White Swan, but it was only a surprise a few times.

    Fist of the White Swan :1mana::symw:
    Instant
    Target creature gets +1/+0 and gains first strike until end of turn.
    Flashback red mana

    And I will be changing Happo-Fire Burst to instant.

    Now for some new cards:

    Temporary Restraints white mana
    Enchantment - Aura
    Enchant creature
    Vanishing 2.
    Enchanted creature cannot attack, block, or use activated abilities.

    Frog Hermit :2mana::symu:
    Legendary Creature - Frog Wizard
    Frog Hermit has shroud as long as it is untapped.
    Morph green mana
    2/3

    Let me know what you think and any balance issue.
    Posted in: Custom Card Creation
  • posted a message on Anime cards - Request for opinions
    Wanderer's Journey is designed to fetch non-basics as well. To balance, I compared to Reap and Sow. I know it is similar to Search for Tomorrow but I wanted a design that shows somthing different. I see now it still hits to close so I'll take it back to the drawing board.
    Posted in: Custom Card Creation
  • posted a message on Anime cards - Request for opinions
    The title explains it all and bonus points to anyone who can name the Anime inspiration for these cards.

    Jusenkyo Springs
    Land
    :symtap:: Add one mana of any color to your mana pool that shares a color with a card in your graveyard.

    Pep Support :2mana::symw:
    Enchantment
    Creatures you control gain absorb 1. (If a source would deal damage to a creature you control, prevent 1 of that damage.)

    Fast Break white mana
    Instant
    Remove a blocking creature you control from combat.

    Wanderer's Journery :2mana::symg:
    Sorcery
    Search your library for a land card and put it into play tapped.
    Suspend 2 - white mana

    Fist of the White Swan :3mana::symw:
    Instant
    Target creature gets +2/+0 and gains first strike until end of turn.
    Flashback :1mana::symr:

    Happo-Fire Burst :1mana::symr:
    Sorcery
    Happo-Fire Burst deals 1 damage to target creature.
    Happo-Fire Burst deals 1 damage to target creature.
    Happo-Fire Burst deals 1 damage to target creature.

    I am making a deck, not a set, with these cards for casual play against a friend.
    Posted in: Custom Card Creation
  • posted a message on New/Old Card Idea
    Actually I never thought of that before. Well at least I phrased it right.

    Distortion Mage :2mana::symu:
    Creature - Wizard {U}
    All spells lose split second.
    "He keeps a pocket of stability among the chaos." - Venser, Shaper Savant
    1/3

    Is this more useful amd still balanced?
    Posted in: Custom Card Creation
  • posted a message on New/Old Card Idea
    I realize we have just recieved Lorwyn and the custom card makers race to use new mechanics. I was just sitting around when I had a new/old idea. I am sure I was never the first to have it but I didnt see it made yet. Here it is anyway.

    Distortion Generator 2 mana
    Artifact - Uncommon
    All spells lose split second.
    "How odd. It keeps a pocket of stability among the chaos." - Venser, Shaper Savant

    I dont think this is broken but could it cost 1 mana less or would that be pushing it?
    Posted in: Custom Card Creation
  • posted a message on Lenillion!
    But i dont think it would be unreasonable to scry and fateseal for +1/+1 counters on it. I mean 4 mana Scry 2 and Fateseal 2 on a 2/2 doesnt seem brutal to me. And mono color decks would only play this as draft filler.
    Posted in: Custom Card Creation
  • posted a message on Red card needed to complete cycle
    Undenyable Havoc 3R
    Sorcery
    Deal 3 damage to a creature or player. Damage dealt by this cannot be prevented.

    Just random passerby with random idea.
    Posted in: Custom Card Creation
  • posted a message on New Creator
    Hybrid mana shouldnt allow colors to do things they cant do on their own.

    Hybrid mana involves abilities that both colors have access too.

    Its just a very imbalanced thing to do with Hybrid mana.
    Posted in: Custom Card Creation
  • posted a message on [Specialty Game] Blood Moon Mafia - Night - Luna Invictus
    Lol, I enjoyed this game although I am actually glad I misplayed day 1 after replacing in. I put a large amount of attention and effort into this game but I would not have been able to continue for as long as this game dragged on.

    I still feel bad that an almost hammer vote made me mafia and slowed discussion down enough for an extra mafia kill to take me down. On the up-side, it pretty much caught the god-father with his pants down and gave the town a decent shot.

    I tried following the game for a while after I died but I just lost interest.

    I had fun replacing chamber for this game but I just dont enjoy mafia the way I used too.
    Posted in: Mafia
  • posted a message on Dovescape?
    The reason Dovescape stops Dragonstorm is that it counters all the mana spells leading to the big storm.
    Posted in: Standard Archives
  • posted a message on Free Cards to All....
    Its above power level compared to Chronomatic Expanse

    Expanse costs one more and only stops creatures from attacking you. Your version stops all damage.

    Im not really a fan since it seems like a trick I have seen before.
    Posted in: Custom Card Creation
  • posted a message on stasis
    I have two things too mention. I don't like Frozen Aether in this deck. I like to play mono-blue stasis. My personal solution is Gigadrowse. At the end of turn tap two or three permanents, then drop Stasis next turn. Helps locking down the game.

    The other thing I like too use is 2-3 copies of Perilous Research it disposes of Stasis nicely while drawing you more cards. I also use Chain of Vapor to reset my lockdown.

    Thats just my testing and two cents.
    Posted in: Legacy Archives
  • posted a message on Ruling Question on suspend
    I will simplify your plight a little. When the last time counter is removed from a spell with suspend like Ivory Giant or Rift Bolt, it is played just a like normal spell and put on the stack. The only difference is that it controller paid mana turns ago instead of this turn. Once on the stack it can be countered, redirected, or stolen just like a normal spell.
    Posted in: Magic Rulings Archives
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