Quote from Wuffles_II »Sorry dude, keep that away from this thread, please.
1. Signet - Polyjak is an avid supporter of this, it appears - however, I am very much unsure as to its effectiveness. I think that the most certain way to avoid LD is to splash white for sacred ground in the board. Aside from that, the deck has proven quite resistant to mana/color screw - and it doesn't need to accelerate its mana - it will roll over the opponents soon enough.
I don't know about the white splash as yet - it will depend upon the format. However, splashing white into the deck would give three potential cards.
1. Wrath of God - of course, this would involve turning the deck into an aggro-control deck. Totally metagame dependant.
2. Sacred Ground - if your meta has a lot of neo-ED or U/R 'vore in it, then clearly, this would be a sensible choice. Once more, totally metagame-dependant.
3. Lightning helix - if either of the first two cards are splashed for, then this card will also be added. It is not good enough by itself, though, I don't think.
Well, that'll do me I guess.
Quote from fbi_boy »while he may not be ideal for this deck, i woudln't go as far as to say yojimbo is a horrible card.
he is a pretty decent stall card. coming down turn 3, or turn 2 if you had a birds or elf, he will block at 2/5 and stop basically anything out there at that time. he can pay to prevent more damage if the creature happens to have power 6 or more. he can block one creature. then tap to prevent damage from another.
he can take a shock, or a helix for you.
I'd say that is a lot for 3 mana.
Quote from S.NEO »MMMM... Me likes me likes
My comment: -1 glare... +1 ghostly? (or maybe another thing)... What bout Nature's Will? (combos with him and Hokori are kinda game, though diff to get... Paladin en-vec could help since hes almost unblockable, but thats probably too many slots). Or Privileged Position?
I would also consider some more good instants, Seedborn Muse allows u to play them so nicely (combat triks like otherwordly journey, maybe one of the G/W creature tutors...who knows)
Quote from Joseph Penney »
Now, on to Tolsimir, I tested him out a bit and the only time I really saw him benifit was in that random token match. I don't think he should earn a specific slot in the maindeck, maybe in the board. Now I know how much this deck doesn't like non-creature spells in its build, but I'm going to test out Moldervine Cloak, because it was an absolute HOUSE in a G/R/W Three Deuce deck that I faced earlier, and I think it could work to a similar effect here (except it won't be powering up Boros Swiftblades, making Kird Ape into a 5/6, or getting Skyknight Legionarre into that "ridiculous flying guy" range).
Quote from Phylar »Why Devoring Light? you're already taping down the creatures... it might help early game, but I think Storage Matrix might be a nice replacement in that deck to finish off the lock. Really, there's so many white lock cards now, including Marble Titan, Reverence, Ghostly Prison etc... Although I wouldn't suggest any of them but Storage Matrix.