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  • posted a message on Mono Red Aggro
    Quote from metaljesse »

    Does anyone have ideas on how to better my matchup against Vore and Eminent Domain?


    ive being testing a similar build (mono red) and 4 md blood moons and 4 paralectric feedback sb are my best answers to wildfire even though it´s still a very tough match luckly there arent many fire players left
    Posted in: Standard Archives
  • posted a message on graft and cytoshape
    thats what i thought thanks
    Posted in: Magic Rulings Archives
  • posted a message on graft and cytoshape
    what happens if i play cytochape to make an opponent´s creature a copy of a graft creature in play?? Does the target creature die due to being a 0/0 or does the counters copy as well?

    Cytoshape

    :1mana::symg::symu: Instant Choose a nonlegendary creature in play. Target creature becomes a copy of the chosen creature until end of turn."While very effective to model the flesh, these artificial cytoplastes cover the subject in a stinky mucus all over."
    -- Simic research notes
    Illus. Alan Pollack#108/180
    graft example:

    Simic Initiate

    green mana Creature - Human Mutant Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature into play, you may remove a +1/+1 counter on from this creature onto it.)0/0#92/180
    Posted in: Magic Rulings Archives
  • posted a message on now THIS is fun (welcome to the Beer Bong Chug)
    i like the idea even with a couple of confidants the sky swallores can become an acutal threat
    Posted in: Standard Archives
  • posted a message on [Official Thread] 'Owling Mine
    why not have 4 exhaustion?? it seems too me like a good way to slow down an opponent for a reasonable cost
    Posted in: Standard Archives
  • posted a message on U/B Leyline Abuse
    Quote from Amadi »
    how about white splash for ivory mask, reverence, faith's fetters and ghostly prison those pretty much wreck aggro.


    bad idea ur deck is already tight in color mana another one is just goint to make it less consistent that it already is

    about the aggro matchup i still cannot understand how can it be difficult a 7/7 trampler in 2nd turn beats any 1/1 or 2/2 creature also you should have counter/removal backup if the 7/7 monstar cant take on bears.

    Also its not very hard to get a a hunted creature and a leyline in the first turns basicly because you should mulligan until a leyline can be played for free and then you have 8 hunted creatures and sleight of hand to search for them
    Posted in: Standard Archives
  • posted a message on U/B Leyline Abuse
    Quote from sakeyah »
    any suggestions as to how make this deck survive aggro and burn?


    whats the problem there. Just play a hunter horror second turn with aleyline in play and they´ll never win the damage race and if they come close counter some burn to gain a bit of time
    Posted in: Standard Archives
  • posted a message on U/B Leyline Abuse
    i agree with incinerated equipments are not a good idea because ure not running as much creatures as you need for 6 equipment, even if a naginata phantasm is a 3 turn clock.

    IMO this deck should be played as a UB control deck hat starts with an advantage and just tries to keep it. Also i see the need of arena and confidant to assure recover from an agressive mulligan
    Posted in: Standard Archives
  • posted a message on U/B Leyline Abuse
    dark confidant is a good idea. with a beating 7/7 trampler with counter backup the game shouldnt take long
    Posted in: Standard Archives
  • posted a message on [RAV] R/G/w Gruul Beats
    i dont like the firebird in there, 2 more hierarch are better ways; also drop the gruul guildmage for rumbling slum and a cloak
    Posted in: [RGD] Ravnica, Guildpact, Dissension
  • posted a message on U/B Leyline Abuse
    why the toshiro umewaza combo imo it takes a bit of spaces and doesnt do much leyline + hunted creatures with protection should be more than enough
    Posted in: Standard Archives
  • posted a message on Bioplasm
    Quote from Vigilant Griffin »
    Good with congretion of the dawn or maybe with crown of convegence.

    Flavor feels more simic thought.



    the idea is that you wont waste resourses on the pump
    Posted in: New Card Discussion
  • posted a message on Bioplasm
    Card Name: Bioplasm
    Cost: 3GG
    Type: Creature — Ooze
    Pow/Tgh: 4/4
    Rules Text: Whenever Bioplasm attacks, remove the top card of your
    library from the game. If it’s a creature card, Bioplasm
    gets +X/+Y until end of turn, where X is the removed
    creature card’s power and Y is its toughness. (A *
    on a card not in play is 0.)
    Set/Rarity: Guildpact rare

    is this creature playable in a gruul beadown deck it has a self pump ability that can get really nasty or not
    Posted in: New Card Discussion
  • posted a message on B/W aggro control=viable?
    tHERES ALSO THE ENCHANTMENT THAT TAKES ONE LIFE AWAY FORM A PLAYER FOR EACH ATTACKING CREATURE. mIGHT BE A GOOD sB HOWEVER I STILL GO FOR THE WALL
    Posted in: New Card Discussion
  • posted a message on THe real neo-Gro
    i dont think kokusho s needed. and do think the best way for this is hard casted. Whith greens accel, white/black removal and blue draw, counter and tutor this can be a solid deck
    Posted in: New Card Discussion
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