Blitzkrieg Bolts R
Instant
Multikicker 1R
Destroy target artifact or nonbasic land for each time Blitzkrieg Bolts was kicked.
If Blitzkrieg Bolts was kicked at least four times, destroy all artifacts and nonbasic lands instead.
__________ 1:symwr::symwg::symgr:
Instant
Target creature gets +2/+2 until end of turn.
Target creature gains trample until end of turn
Target creature gains first strike until end of turn.
Seeds of Naya
_______ X1WB
Enchantment
_____ enters the battlefield with X Oblivion counters on it. WB, Remove an Oblivion counter from ____: Exile target nonland permanent.
When ____ leaves the battlefield, return all cards exiled by this card's effect to the battlefield.
Warlord of the White Shield4WW
Legendary Creature - Human Knight
Protection from black
Knight creatures you control gain first strike and lifelink. WW: Knight creatures you control gain flying until EOT.
4/4
Also, a mini-cycle of cards inspired by the Reality Strobe cycle of Future Sight, but they're multicolored!
Temporal Flux3GU
Sorcery
Creatures you control gain shroud and flying until end of turn. Exile Temporal Flux with three time counters on it.
Suspend 3-1GU <Uncommon>
Temporal Hope3GW
Sorcery
Return target permanent card in a graveyard to its owner's hand. Exile Temporal Hope with three time counters on it.
Suspend 3-1GW <Uncommon>
Temporal Vortex3UR
Sorcery
Draw two cards, then discard two cards at random. Exile Temporal Vortex with three time counters on it.
Suspend 3-1UR <Uncommon>
The mana ability is sort of a question, as I think it might just make this a bit too strong.
PS: I think the original post was my thousandth post. Hurrah!
Nice! There aren't enough Locus cards yet, so 10/10 for creativity.
However, does it have to be a land and a creature? Why not just a creature or just a land with the Locus subtype?
=====Example 1=======================
Locus Golem4
Artifact Creature
Locus Golem is a Locus land in addition to its other creature types.
Locus Golem gets +1/+1 for each Locus in play. T, Sacrifice Locus Golem: Add 1 to your mana pool for each Locus on the battlefield.
0/0 (Not sure if Locus land can be a creature subtype, but I digress.)
=====Example 2=======================
Golempost 2.0
Land - Locus
T: Add 1 to your mana pool. 4: Golempost 2.0 becomes a X/X Elemental artifact creature until the beginning of the end step, where X is the number of Locus cards on the battlefield.
The second one makes more sense to me IMO, and would be interesting to play in a Locus deck.
Stolen Dreams :1mana::symb::symb:
Sorcery Rare
Each opponent reveals their hand. Exile a non-land card revealed in this way. You may play that card as though it was in your hand as long as its exiled. (you must pay all its costs)
Hidden Infestation :1mana::symg::symg:
Instant Uncommon
Each opponent reveals their hand. For each land card revealed in this way, put a 1/1 green insect token into play.
Torrential Blaze :1mana::symr::symr:
Instant Uncommon
Each opponent reveals their hand. For each land card revealed in this way, ~ deals 1 damage to each creature and player.
Big fan of these, they seem balanced with the possible exception of the first one (can black do that?), also might want to make them all sorceries instead of instants, they're OP at instant speed, and of course they're INSANE in multiplayer games, but whatever, other than that, good job and if you can, finish the cycle with W and U!
Philosopher's Gem 1UUU
Tribal Artifact - Wizard 2UU,T: Target player draws a card.
All players have no maximum hand size. Rare
Swarm of Bats4BB
Sorcery
Put X 1/1 black Bat creature tokens with flying onto the battlefield, where X is the number of creatures in your graveyard. Exile your graveyard. Rare
Liliana, Corrupted3BB
Planeswalker - Liliana
<+2>: Target player sacrifices a nonblack creature.
<-0>: Discard a creature card. Return target creature card from your graveyard to your hand.
<-4>: Each opponent loses 4 life. You gain life equal to the total amount of life lost this way.
<-9>: Exile target player's hand and graveyard. Search that player's library for all cards with the same name as cards exiled by this effect and exile them. That player shuffles their library afterwards.
<3> Mythic
================================================= Cycle time!
Thought I'd try some Legendary Lands! They each have a ETBT unless a certain condition happens clause, tap for mana, then have a "spell" effect if conditions are met during that turn. They are all rares or even mythics if necessary... Note: sorry about the bad Kamigawa-esque names, but they're kinda spur of the moment...
Kanmara, Peaks of Punishment
Legendary Land
Kanmara, Peaks of Punishment enters the battlefield tapped unless a player received damage by a spell or ability this turn. T: Add R to your mana pool. RR,T: Peaks of Punishment deals 2 damage to target player who received damage by a spell or ability this turn.
Yuseiko, Prairie of Lifeforce
Legendary Land
Yuseiko, Prairie of Lifeforce enters the battlefield tapped unless a player gained life this turn. T: Add W to your mana pool. WW,T: Target player gains 4 life if they gained life previously this turn.
Weislode, Isle of Mystery
Legendary Land
Weislode, Isle of Mystery enters the battlefield tapped unless a player drew 2 or more cards this turn. T: Add U to your mana pool. UU,T: Target player draws a card if they drew 2 or more cards this turn.
Jorgan, Grove of Deception
Legendary Land
Jorgan, Grove of Deception enters the battlefield tapped unless a player had 3 or more creatures enter the battlefield under their control this turn. T: Add G to your mana pool. GG,T: Target player puts a 3/3 green Beast creature token onto the battlefield if 3 or more creatures entered the battlefield under their control this turn.
Kyomyre, Marsh of Portent
Legendary Land
Kyomyre, Marsh of Portent enters the battlefield tapped unless a player discarded a card by a card effect this turn. T: Add B to your mana pool. BB,T: Target player discards a card if they discarded a card by a card effect this turn.
Horribly broken? Or not good enough? You decide!
Please leave feedback on these especially, I would like to polish them if possible, thanks!
================================================
"Why so SERIOUS? ...Let's put a smile on that face!" - The Joker
Alien Mindmaster2U
Creature - Alien Wizard
Other Aliens get +1/+1.
Your opponents play with their hands revealed. Telepathy sucks! Use me instead! - Jrokk, Alien Mindmaster
2/2 Rare
Alien Footsoldier1RR
Creature - Alien Soldier
First Strike RR,T: Target creature can't block Aliens this turn.
3/1 Uncommon
Undead Alien2BBB
Creature - Alien Zombie
Deathtouch B, Sacrifice Undead Alien: Each nonalien creature gets -2/-2 until the beginning of the end step. Putrid flesh atop a forlorn perch.
3/3 Rare
Martian Ambassador 5R
Legendary Creature - Alien Lord
Aliens get +1/+1.
During your upkeep, if you control 10 or more Aliens, you win the game. We come in peace! No, really! As long as there's more of us than there are of you, there will be peace!
2/3 Mythic
Martian Tripod9
Artifact Creature - Alien Construct
Affinity for Aliens (This spell costs 1 less to cast for each Alien you control.) ,T: Destroy target nonalien creature. Put a -1/-1 counter on Martian Tripod. Martians have learned how to turn harmless camera stands into weapons of mass destruction.
3/6 Rare
Devastator12
Legendary Artifact Creature - Alien Construct
Devastator is a Deceptacon in addition to its other creature types.
Affinity for Deceptacons T: Destroy target pyramid. It can't be rebuilt. This guy sucks! - Bob Barker, after watching Transformers 2
12/12 Mythic
Probing Needle3
Artifact - Equipment
Equipped Alien gets +2/+2, and ,T: Put a probe counter on target creature.
Creatures with probe counters on them can't attack or block and need to seek professional psychiatric help.
Equip 3 More common than you think...lol
Intergalactic Warp1UU
Sorcery
Search your library for an Alien creature and add it to your hand. Shuffle your library afterwards. Sure beats taking the bus... Uncommon
War of the Worlds4RRR
Sorcery
Epic
During your upkeep, you may tap all Aliens you control. Each Alien you tap this way deals damage equal to its power to target opponent's creature. Each creature dealt damage this way deals damage equal to target Alien you control of your opponent's choice. Mythic Not sure of the wording on this one, wanting it to be kinda like an Arena effect en masse... if wrong, please clarify so I can fix it, thanks!
Final Note: Anyone looking at these cards who becomes offended, please remember this is an attempt at humor and nothing more, I feel genuine sympathy for all "alien abduction victims" and I'm not trying to degrade them or the seriousness of what has happened to them (assuming aliens are real, of course).
Blazekite Dragonauts2UR
Creature - Faerie Wizard
Whenever you cast an instant or a sorcery spell, put a +1/+1 counter on --.
When -- deals combat damage to a creature or player, remove all counters from --.
2/2
Field Hospital xxW
Tribal Enchantment - Cleric
~ enters the battlefield with X charge counters on it.
If a source would deal damage to you, you may prevent X of that damage, where X is the number of charge counters on ~. If you do, remove a charge counter from ~ at end of turn.
:symtap:, tap two untapped clerics you control: Return ~ to its owner's hand.
next - another card from that cycle. (class tribal enchantment with XXC cost)
Meets the criteria, very flavorful, all in all a fine card: 9/10
School of Divination XXU
Tribal Enchantment - Wizard
-- enters the battlefield with X charge counters on it.
If one or more of your creatures dealt combat damage to a player, you may scry X, where X is the number of charge counters on --. If you do, remove a charge counter from -- at the beginning of the end step. T, tap two untapped Wizards you control: Return -- to its owner's hand.
Next: Continue the above cycle with green, red, or black!
Memory SiftingU
Sorcery
Multikicker - U, Exile a card from your hand.
Draw a card, then draw an additional card each time Memory Sifting was kicked.
If Memory Sifting was kicked at least 4 or more times, draw an additional 4 cards. “All intelligent thoughts have already been thought; what is necessary is only to try to think them again.”
-Johann Wolfgang von Goethe
Tried to make a card that gave you an additional bonus if it was kicked a certain number of times. I tried to balance it, but probably failed. Meh, probably broken, even at sorcery speed, but w/e...
My first suggestion would be using 'As an additional cost..' instead of the 'You may only play ___ from your hand..'.This template should make the cards simpler to read and it's a template already on other magic cards.
For example:
Chaos Emperor Dragon, Envoy of the End :5mana::symb::symb::symb:
Legendary Creature-Dragon Mythic Rare
As an additional cost to cast Chaos Emperor Dragon, Envoy of the End, exile a black creature and a white creature from your graveyard.
Sacrifice Chaos Emperor Dragon, Pay 5 Life: You and target opponent
discard your hands and sacrifice all permanents. That opponent loses
1 life for each permanent sacrificed this way.
6/5
This.
As a former Yu-Gi-Oh player, I can testify to the power of these cards. Even with the new cost involved, Mr. Chaos Dragon is still horribly overpowered. After all, 8 mana, exile a black and white creature, and 5 life for that effect is usually a decisive blow against your opponent. However, being faithful to the original design, is probably as balanced as it could get.
The flip side is, at least in Magic, unlike Yu-Gi-Oh, you can't just follow up with another "Special Summoned" monster to destroy what's left of your opponent, thus giving your opponent at least a small chance to recover.
eh. The god cards are bad designs no matter what game they are in. I would start with simpler cards.
Also, I agree with silvercut. The "God cards" and their variants are just plain stupid broken and shouldn't ever have been made, once you plop them down it's GG, usually. No more abominations like that should be made, in ANY game.
Other than that, good luck with future designs, just remember that Magic and Yu-Gi-Oh have different scales of power creep, what's overpowered in one game may be less so in the other game, and vice versa.
Umm Jace can use his lesser -loyalty ability three times before leaving. I'm not sure it would be a good idea to have Garruk start with 12 loyalty counters.
What is his starting loyalty?
For Dark Tidings, it would be "puts", not "sends".
Thanks for the feedback, while it's true that Jace can -1 three times, I think Garruk's now -3 ability may be too good for that. Also, Garruk starts with 4 loyalty.
Also fixed Dark Tidings' text. BTW, when I designed that card, I thought of Davy Jones from Pirates of the Caribbean, about to summon the Kraken on someone...
Instant
Multikicker 1R
Destroy target artifact or nonbasic land for each time Blitzkrieg Bolts was kicked.
If Blitzkrieg Bolts was kicked at least four times, destroy all artifacts and nonbasic lands instead.
Seeds of Naya
_______ X1WB
Enchantment
_____ enters the battlefield with X Oblivion counters on it.
WB, Remove an Oblivion counter from ____: Exile target nonland permanent.
When ____ leaves the battlefield, return all cards exiled by this card's effect to the battlefield.
Legendary Creature - Human Knight
Protection from black
Knight creatures you control gain first strike and lifelink.
WW: Knight creatures you control gain flying until EOT.
4/4
Next: Freed from the Real
Now, to hose it...
Mox Negator 2
Artifact
If a nonland source would add mana to a mana pool, it adds no mana instead.
How's that? (Not sure on the wording of that, but makes all mana dorks, rituals, Black Lotuses, Moxes, etc. worthless)
Next: An artifact with Multikicker (think Everflowing Chalice)
Mythics:
2x Avenger of Zendikar
1x Jace, the Mind Sculptor
1x Novablast Wurm
1x Admonition Angel
1x Wrexial, the Risen Deep
Notable Rares:
and also good uncommons (3 Smother, 1 FOIL)...
Much better than my M10 box a few months ago lol...
Poor, poor Great Sable Stag, sitting all by his lonesome, so I made some friends for him (finished the cycle)...
Noxious Demon 1BB
Creature - Demon
Intimidate
Protection from White and Green
Unholy and unreserved.
3/3
<Rare>
Blazing Elemental 1RR
Creature - Elemental
Haste
Protection from White and Blue
Unquenchable and uncontainable.
3/2
<Rare>
Soaring Seagull 1UU
Creature - Bird
Flying
Protection from Red and Green
Unfettered and unbound.
2/3
<Rare>
Radiant Sun Spirit 1WW
Creature - Spirit
First Strike
Protection from Black and Red
Iridescent and inspirational.
2/3
<Rare>
===================================================
Also, a mini-cycle of cards inspired by the Reality Strobe cycle of Future Sight, but they're multicolored!
Temporal Flux 3GU
Sorcery
Creatures you control gain shroud and flying until end of turn. Exile Temporal Flux with three time counters on it.
Suspend 3-1GU
<Uncommon>
Temporal Hope 3GW
Sorcery
Return target permanent card in a graveyard to its owner's hand. Exile Temporal Hope with three time counters on it.
Suspend 3-1GW
<Uncommon>
Temporal Vortex 3UR
Sorcery
Draw two cards, then discard two cards at random. Exile Temporal Vortex with three time counters on it.
Suspend 3-1UR
<Uncommon>
More to come later...
Creature - Cleric Soldier
Clerics and Soldiers have vigilance.
White creature cards have plainscycling 2.
4/5
Next: Snakeform
Nice! There aren't enough Locus cards yet, so 10/10 for creativity.
However, does it have to be a land and a creature? Why not just a creature or just a land with the Locus subtype?
=====Example 1=======================
Locus Golem 4
Artifact Creature
Locus Golem is a Locus land in addition to its other creature types.
Locus Golem gets +1/+1 for each Locus in play.
T, Sacrifice Locus Golem: Add 1 to your mana pool for each Locus on the battlefield.
0/0
(Not sure if Locus land can be a creature subtype, but I digress.)
=====Example 2=======================
Golempost 2.0
Land - Locus
T: Add 1 to your mana pool.
4: Golempost 2.0 becomes a X/X Elemental artifact creature until the beginning of the end step, where X is the number of Locus cards on the battlefield.
The second one makes more sense to me IMO, and would be interesting to play in a Locus deck.
Big fan of these, they seem balanced with the possible exception of the first one (can black do that?), also might want to make them all sorceries instead of instants, they're OP at instant speed, and of course they're INSANE in multiplayer games, but whatever, other than that, good job and if you can, finish the cycle with W and U!
================================================
Serious submissions:
Tribal Artifact - Wizard
2UU,T: Target player draws a card.
All players have no maximum hand size.
Rare
Swarm of Bats 4BB
Sorcery
Put X 1/1 black Bat creature tokens with flying onto the battlefield, where X is the number of creatures in your graveyard. Exile your graveyard.
Rare
Liliana, Corrupted 3BB
Planeswalker - Liliana
<+2>: Target player sacrifices a nonblack creature.
<-0>: Discard a creature card. Return target creature card from your graveyard to your hand.
<-4>: Each opponent loses 4 life. You gain life equal to the total amount of life lost this way.
<-9>: Exile target player's hand and graveyard. Search that player's library for all cards with the same name as cards exiled by this effect and exile them. That player shuffles their library afterwards.
<3>
Mythic
=================================================
Cycle time!
Thought I'd try some Legendary Lands! They each have a ETBT unless a certain condition happens clause, tap for mana, then have a "spell" effect if conditions are met during that turn. They are all rares or even mythics if necessary...
Note: sorry about the bad Kamigawa-esque names, but they're kinda spur of the moment...
Kanmara, Peaks of Punishment
Legendary Land
Kanmara, Peaks of Punishment enters the battlefield tapped unless a player received damage by a spell or ability this turn.
T: Add R to your mana pool.
RR,T: Peaks of Punishment deals 2 damage to target player who received damage by a spell or ability this turn.
Yuseiko, Prairie of Lifeforce
Legendary Land
Yuseiko, Prairie of Lifeforce enters the battlefield tapped unless a player gained life this turn.
T: Add W to your mana pool.
WW,T: Target player gains 4 life if they gained life previously this turn.
Weislode, Isle of Mystery
Legendary Land
Weislode, Isle of Mystery enters the battlefield tapped unless a player drew 2 or more cards this turn.
T: Add U to your mana pool.
UU,T: Target player draws a card if they drew 2 or more cards this turn.
Jorgan, Grove of Deception
Legendary Land
Jorgan, Grove of Deception enters the battlefield tapped unless a player had 3 or more creatures enter the battlefield under their control this turn.
T: Add G to your mana pool.
GG,T: Target player puts a 3/3 green Beast creature token onto the battlefield if 3 or more creatures entered the battlefield under their control this turn.
Kyomyre, Marsh of Portent
Legendary Land
Kyomyre, Marsh of Portent enters the battlefield tapped unless a player discarded a card by a card effect this turn.
T: Add B to your mana pool.
BB,T: Target player discards a card if they discarded a card by a card effect this turn.
Horribly broken? Or not good enough? You decide!
Please leave feedback on these especially, I would like to polish them if possible, thanks!
================================================
"Why so SERIOUS? ...Let's put a smile on that face!" - The Joker
Creature - Alien Wizard
Other Aliens get +1/+1.
Your opponents play with their hands revealed.
Telepathy sucks! Use me instead! - Jrokk, Alien Mindmaster
2/2
Rare
Alien Footsoldier 1RR
Creature - Alien Soldier
First Strike
RR,T: Target creature can't block Aliens this turn.
3/1
Uncommon
Undead Alien 2BBB
Creature - Alien Zombie
Deathtouch
B, Sacrifice Undead Alien: Each nonalien creature gets -2/-2 until the beginning of the end step.
Putrid flesh atop a forlorn perch.
3/3
Rare
Martian Ambassador 5R
Legendary Creature - Alien Lord
Aliens get +1/+1.
During your upkeep, if you control 10 or more Aliens, you win the game.
We come in peace! No, really! As long as there's more of us than there are of you, there will be peace!
2/3
Mythic
Martian Tripod 9
Artifact Creature - Alien Construct
Affinity for Aliens (This spell costs 1 less to cast for each Alien you control.)
,T: Destroy target nonalien creature. Put a -1/-1 counter on Martian Tripod.
Martians have learned how to turn harmless camera stands into weapons of mass destruction.
3/6
Rare
Devastator 12
Legendary Artifact Creature - Alien Construct
Devastator is a Deceptacon in addition to its other creature types.
Affinity for Deceptacons
T: Destroy target pyramid. It can't be rebuilt.
This guy sucks! - Bob Barker, after watching Transformers 2
12/12
Mythic
Probing Needle 3
Artifact - Equipment
Equipped Alien gets +2/+2, and ,T: Put a probe counter on target creature.
Creatures with probe counters on them can't attack or block and need to seek professional psychiatric help.
Equip 3
More common than you think...lol
Intergalactic Warp 1UU
Sorcery
Search your library for an Alien creature and add it to your hand. Shuffle your library afterwards.
Sure beats taking the bus...
Uncommon
War of the Worlds 4RRR
Sorcery
Epic
During your upkeep, you may tap all Aliens you control. Each Alien you tap this way deals damage equal to its power to target opponent's creature. Each creature dealt damage this way deals damage equal to target Alien you control of your opponent's choice.
Mythic
Not sure of the wording on this one, wanting it to be kinda like an Arena effect en masse... if wrong, please clarify so I can fix it, thanks!
Final Note: Anyone looking at these cards who becomes offended, please remember this is an attempt at humor and nothing more, I feel genuine sympathy for all "alien abduction victims" and I'm not trying to degrade them or the seriousness of what has happened to them (assuming aliens are real, of course).
Creature - Faerie Wizard
Whenever you cast an instant or a sorcery spell, put a +1/+1 counter on --.
When -- deals combat damage to a creature or player, remove all counters from --.
2/2
Next:
Kraken Hatchling
Meets the criteria, very flavorful, all in all a fine card: 9/10
School of Divination XXU
Tribal Enchantment - Wizard
-- enters the battlefield with X charge counters on it.
If one or more of your creatures dealt combat damage to a player, you may scry X, where X is the number of charge counters on --. If you do, remove a charge counter from -- at the beginning of the end step.
T, tap two untapped Wizards you control: Return -- to its owner's hand.
Next: Continue the above cycle with green, red, or black!
Sorcery
Multikicker - U, Exile a card from your hand.
Draw a card, then draw an additional card each time Memory Sifting was kicked.
If Memory Sifting was kicked at least 4 or more times, draw an additional 4 cards.
“All intelligent thoughts have already been thought; what is necessary is only to try to think them again.”
-Johann Wolfgang von Goethe
Tried to make a card that gave you an additional bonus if it was kicked a certain number of times. I tried to balance it, but probably failed. Meh, probably broken, even at sorcery speed, but w/e...
This.
As a former Yu-Gi-Oh player, I can testify to the power of these cards. Even with the new cost involved, Mr. Chaos Dragon is still horribly overpowered. After all, 8 mana, exile a black and white creature, and 5 life for that effect is usually a decisive blow against your opponent. However, being faithful to the original design, is probably as balanced as it could get.
The flip side is, at least in Magic, unlike Yu-Gi-Oh, you can't just follow up with another "Special Summoned" monster to destroy what's left of your opponent, thus giving your opponent at least a small chance to recover.
Also, I agree with silvercut. The "God cards" and their variants are just plain stupid broken and shouldn't ever have been made, once you plop them down it's GG, usually. No more abominations like that should be made, in ANY game.
Other than that, good luck with future designs, just remember that Magic and Yu-Gi-Oh have different scales of power creep, what's overpowered in one game may be less so in the other game, and vice versa.
Thanks for the feedback, while it's true that Jace can -1 three times, I think Garruk's now -3 ability may be too good for that. Also, Garruk starts with 4 loyalty.
Also fixed Dark Tidings' text. BTW, when I designed that card, I thought of Davy Jones from Pirates of the Caribbean, about to summon the Kraken on someone...