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  • posted a message on World's Worst
    A Little Tikes car.

    WW Mythbusters topic.
    Posted in: Other Forum Games
  • posted a message on Wishing gone Awry
    Granted. Your life will end tomorrow.

    I wish Pacquiao had won instead of Mayweather.
    Posted in: Other Forum Games
  • posted a message on Commander Game
    Melystri, the Ravenous Maw 13
    Legendary Creature - Eldrazi
    When you cast CARDNAME, each player discards all colored cards in his or her hand.
    Deathtouch, reach
    CARDNAME can block any number of creatures.
    When CARDNAME is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
    13/13

    Next: A planeswalker commander in two or more colors.

    Posted in: Custom Card Contests and Games
  • posted a message on May 2, 2015
    First time for this... Not too late for today I hope?

    Votes: Groovelord, scrad_the_wanderer

    Psychic Erudition 1UU
    Enchantment
    At the beginning of your upkeep, scry 1.
    Your opponents play with their hands revealed.


    Posted in: Monthly Contests Archive
  • posted a message on Instant Coffee: Take 2!
    @Reinforced Arms: Seems pretty good, I personally love this, but maybe it could be a mana cheaper? 8/10

    Gonna go with our mysterious friend Arel, Unseen Whisperer from Tarkir. Very little is known about this character, so I just kinda freelanced her. I did made two assumptions: Temur colors, and set in the original Tarkir timeline.

    Arel, Unseen Whisperer GUR
    Legendary Creature - Human Shaman
    3, T, Exile a creature card from your hand: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
    Ferocious--While you're searching your library, you may cast a creature card with power 4 or greater from your library if you control a creature with power 4 or greater. Activate this ability only once per turn.
    2/2

    Fauna Shaman meets Panglacial Wurm? Kinda unsure about this, and probably busted as hell, but it looked good on paper... Sorry if it's horrible.

    Next: Something from The Elder Scrolls: Skyrim world. A creature, equipment, magic spell, etc. Bonus points for a "Dragon Shout" spell.
    Posted in: Custom Card Contests and Games
  • posted a message on So...What do you collect?

    I currently have 18 Astral Coruncopias and always looking for more. It's somewhat unwieldy, but it's currently my favorite manarock. Maybe I'll fill a whole folder with them just for kicks.
    Posted in: Magic General
  • posted a message on Dragonlord Kolaghan and counterspell

    That's what I was afraid of, oh well, guess there won't be any sneaky flashing loss of life going on here. Thanks for your answer!
    Posted in: Magic Rulings Archives
  • posted a message on Dragonlord Kolaghan and counterspell

    Hi, I have a question concerning Dragonlord Kolaghan also. Let's say you control a Quicksilver Amulet (but the situation involves any way of playing Kolaghan at instant speed). Can you wait until your opponent casts a creature/planeswalker with the same name as one in their graveyard, then flash in Kolaghan, thus triggering his effect by surprise? Or is it too late to do so by then?

    This seems similar to flashing in Ob Nixilis, Unshackled in response to them searching their library, but I wasn't sure it would work the same way here.

    Someone please clear this up for me. Thanks in advance!
    Posted in: Magic Rulings Archives
  • posted a message on Possess - A new version of Haunt
    Edit: Double post, sorry.
    Posted in: Custom Card Creation
  • posted a message on Possess - A new version of Haunt
    I've always had an issue with the mechanic Haunt, from Guildpact. It always seemed kinda clunky to me, and didn't have much depth, even if somewhat flavorful. However, there's little chance it'll return or be expanded upon.

    So, I came up with a new version, called "Possess". It only triggers when the creature dies, then it "possesses" an opponent's creature. The effect lasts as long as the possessing creature remains in your graveyard (so graveyard removal can deal with it.) Here are a few cards to demonstrate it. I'm not 100% sure on the wording of this mechanic, so please be gentle with your criticism.

    Thrull of Punishment 2WB
    Creature - Thrull
    Flying
    Possess (When CARDNAME dies, you may possess target creature you don't control.)
    While CARDNAME is in your graveyard, the creature it possesses can't attack or block.
    1/3
    Uncommon

    A basic Pacifism effect. Seems Orzhov-ish I suppose.

    Penance Revenant 1 W/B mana W/B mana
    Creature - Spirit
    Possess (When CARDNAME dies, you may possess target creature you don't control.)
    While CARDNAME is in your graveyard, the creature it possesses gets “When this creature dies, sacrifice a nonland permanent.”
    2/2
    Rare

    A nod to High Priest of Penance. Again, nothing special.

    Prolocutor of Souls
    Legendary Creature - Human
    Possess (When CARDNAME dies, you may possess target creature you don't control.)
    While CARDNAME is in your graveyard, possessed creatures you don't control get -2/-2 and “When this creature dies, put a 1/1 colorless Spirit creature token onto the battlefield under an opponent’s control.”
    4/2
    Mythic

    Now we're talking! This is the one I'm most unsure about the wording on, but basically it weakens all their possessed creatures, not just the one that this guy possesses, and when they die, you get a Spirit token (their soul). There is an issue in multiplayer with the last ability (allowing a choice of opponent), but I wasn't sure how to word it so that only you could get the token. It should work fine in 1 vs 1 though. If anyone knows how to word it properly please let me know.

    Thanks in advance!
    Posted in: Custom Card Creation
  • posted a message on [[Official]] Modern Huge Gainers
    Surprised no one has noticed a surge on Waves of Aggression. Wonder why this jumped all of a sudden? Seems like a decent card, but is it actually played anywhere?
    Posted in: Market Street Café Archive
  • posted a message on [[Official]] Standard Huge Gainers
    So.. Pearl Lake Ancient is taking off on TCGplayer... up to $6 minimum and only a few vendors have it. UB control may not have been the best meta call, but it is apparently winning enough to warrant consideration, right?
    Posted in: Market Street Café Archive
  • posted a message on MTG Nostalgia - Favorite Decks of the Past
    During Scars/Innistrad standard, ran something like this, worked ok at FNM and kitchen table...



    Two main ways to win, resurrect a fatty (cough Griselbrand cough), or use the curses. Worked pretty well in an era of Delver decks, believe it or not, probably thanks to Curse of Death's Hold and Elesh Norn, Grand Cenobite...
    Posted in: Magic General
  • posted a message on Instant Coffee Game (read the rules please)
    @Aysvald Sphere - interesting card, but it doesn't meet the criteria; @Rush_Clasic specified to make a creature card... 2/10

    My take on the Temur Khan... even though he will probably be spoiled soon lol

    Surrak Dragonclaw 4GUR
    Legendary Creature - Human Warrior
    Other attacking creatures you control get +2/+2.
    Whenever Surrak Dragonclaw attacks an opponent, you may put a creature card with power 4 or greater from your hand onto the battlefield tapped and attacking that opponent.
    5/4

    Next: Something to make the Morph mechanic tournament playable (or at least better)
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    @Heart of Alara: I really like this. Can be abused by things like Energy Chamber, etc., but this fits the flavor perfectly, I think. 10/10

    creative use of snow?

    Eternal Blizzard 2UW
    Snow Enchantment
    Nonland permanents gain Cumulative upkeep: S.
    If unused mana would empty from your mana pool, it becomes snow instead.

    Not sure of the wording of this, but I think you get the idea. Second ability because, even thought "mana storage" isn't white/blue, it seemed cool to be able to save your unused mana as snow mana to pay for the upkeep cost.

    Next: Another "cool" use of snow, OR make a playable (but not overpowered) land that cares about enchantments.
    Posted in: Custom Card Contests and Games
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