Drain the Marrow - nice and flavorful, possibly overpowered, also reminiscent of Food Chain, maybe it should only be able to sac Black creatures instead of any color, but that's ok I guess. 9/10
Rift Angel0
Creature - Angel
Rift Angel is white.
Flash, flying
When Rift Angel enters the battlefield, exile each other creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
At the beginning of your next upkeep, pay 3WW. If you don't, you lose the game.
3/4
Damn, that's a lot of text, but w/e...
Next request: Another Pact creature, or an X spell with an unusual effect...
@Spectral Reaver - flavorful and playable, and meets the criteria, probably would have preferred deathtouch instead, but 9/10...
continuing the cycle...
Soul of the Winds2UU
Enchantment Creature - Elemental Spirit Aura
Astral form- Enchanted creature gets +1/+1 and is unblockable. (Whenever a non-enchantment, non-artifact creature that shares a subtype with ~ enters the battlefield, you may attach ~ to that creature.)
1/3
Soul Shield4
Artifact T, Exile target creature card from your graveyard: Prevent all combat damage that would be dealt to you by target creature this turn.
So many good cards to choose from, but my top 3 at the moment:
1: Primeval Titan - Big trampling beater that fetches 2 of any land, 'nuff said...
2. Mystifying Maze - Functional reprint of Maze of Ith, seems fun, if nothing else will see casual play...
3. Crystal Ball - I was wondering when they would do something like this (repeatable Scry), comparable to Sensei's Divining Top, just not quite as broken...
Despite a high casting cost, imagine this in U/W control... Planeswalkers at instant speed? Broken as hell if you ask me, nevertheless a great addition to a fantastic looking core set. Also as said before, great in EDH, like having two Vedalken Orrerys, hope the rest of this cycle (assuming it is a cycle) is playable.
Mace Forger - wow, pretty good, and flavorful as well. Probably not gonna break any formats, but a solid card nonetheless. 9/10
Creative Fog:
Divine Defense2W
Instant
Cast Divine Defense only during an opponent's combat phase.
Put a 1/1 White Spirit creature token onto the battlefield. It has "This creature can block any number of creatures" and "prevent all combat damage that would be dealt to this creature". Exile it at end of turn.
Next: A tri-color manland (land that taps for one of 3 colors of mana and can become a creature).
Anomos, Sage's Son2BBB
Legendary Creature - Vampire Wizard 2B, T: Each player sacrifices a non-Vampire creature. Part cruel, part devious, all vicious.
Sharra, the Lifegiver1GWU
Legendary Creature - Human Cleric
Whenever another creature is put into your graveyard from the battlefield, you may exile that creature. If you do, gain life equal to that creature's converted mana cost. WW: Prevent all damage to target creature this turn.
2/4
Golden Sword/ Golden Shield: Nice concept and flavor, but it has templating issues, right? It would be better as two separate cards, but whatever... 8/10
Amphibian with wings...
Cumulus Croaker2UUG
Creature - Frog
Flying 2UU: Creatures you control gain flying and shroud until end of turn.
3/3
Next: A powerful creature with Morph that would see serious tournament play...
My take on a Pact creature:
Rift Angel 0
Creature - Angel
Rift Angel is white.
Flash, flying
When Rift Angel enters the battlefield, exile each other creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
At the beginning of your next upkeep, pay 3WW. If you don't, you lose the game.
3/4
Damn, that's a lot of text, but w/e...
Next request: Another Pact creature, or an X spell with an unusual effect...
Epic Christmas sig FTW!
On a related note, NO Magic for me this Christmas... but that's OK
Wrath of Dog2WW
Sorcery
Destroy all nonhound, nonhyena creatures.
"It's a dog-eat-dog world, and I'm wearing Milkbone underwear!"
-Norm Peterson
Next: Mox Lotus, the REAL one, not a joke version
Box:
Also some decent rares,etc.
Fat Pack:
Overall a pretty good box, definitely got my money's worth IMO, and got most everything I wanted with the help of some good trades, etc.
Divine Banishing 2WW
Instant
Put up to two target artifacts and/or enchantments on the top or bottom of their owner's libraries.
Next: Parch
continuing the cycle...
Soul of the Winds 2UU
Enchantment Creature - Elemental Spirit Aura
Astral form- Enchanted creature gets +1/+1 and is unblockable. (Whenever a non-enchantment, non-artifact creature that shares a subtype with ~ enters the battlefield, you may attach ~ to that creature.)
1/3
Next: Continue the "astral form" cycle in R or W
Artifact
T, Exile target creature card from your graveyard: Prevent all combat damage that would be dealt to you by target creature this turn.
1: Primeval Titan - Big trampling beater that fetches 2 of any land, 'nuff said...
2. Mystifying Maze - Functional reprint of Maze of Ith, seems fun, if nothing else will see casual play...
3. Crystal Ball - I was wondering when they would do something like this (repeatable Scry), comparable to Sensei's Divining Top, just not quite as broken...
Artifact Creature - Human Cleric
Level up 1W [2/2]
[Level 4+] Each opponent can only cast one nonartifact spell per turn. [4/4]
Next: Cunning Sparkmage
Creative Fog:
Divine Defense 2W
Instant
Cast Divine Defense only during an opponent's combat phase.
Put a 1/1 White Spirit creature token onto the battlefield. It has "This creature can block any number of creatures" and "prevent all combat damage that would be dealt to this creature". Exile it at end of turn.
Next: A tri-color manland (land that taps for one of 3 colors of mana and can become a creature).
Legendary Creature - Vampire Wizard
2B, T: Each player sacrifices a non-Vampire creature.
Part cruel, part devious, all vicious.
Next: Darien, King of Kjeldor + Lovisa Coldeyes
Legendary Creature - Human Cleric
Whenever another creature is put into your graveyard from the battlefield, you may exile that creature. If you do, gain life equal to that creature's converted mana cost.
WW: Prevent all damage to target creature this turn.
2/4
Amphibian with wings...
Cumulus Croaker 2UUG
Creature - Frog
Flying
2UU: Creatures you control gain flying and shroud until end of turn.
3/3
Next: A powerful creature with Morph that would see serious tournament play...
Creature - Elf Berserker
Haste, Cascade, Level up RG
[4+]: The first creature spell you cast each turn has cascade.
3/2
Next: Glory Seeker