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  • posted a message on short fang
    Nezumi Shortfang - card tags please

    No. The flipping is part of the activated ability. It only flips if it's ability is used and the targeted opponent has no cards in hand as the ability resolves (after discarding a card, if possible).
    Posted in: Magic Rulings Archives
  • posted a message on Simic Question
    Unless there is a cost (even if it is just :0mana:) and a colon followed by the effect, it is not an activated ability and Experiment Kraj will not get the ability.

    The types of abilities are Activated Triggered and Static

    Activated Ability
    An activated ability is written as “activation cost: effect.” By paying the activation cost, a player may play such an ability whenever he or she has priority. See rule 403, “Activated Abilities.”


    1U:untap target creature
    matches this form, so it is activated

    Trigger, Triggered Ability
    A triggered ability begins with the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability goes on top of the stack the next time a player would receive priority. See rule 404, “Triggered Abilities.”


    if it is neither triggered nor activated it is probably static

    Static Ability
    Static abilities do something all the time rather than being played at specific times. Static abilities create continuous effects, which are active as long as the permanent with the ability remains in play and has the ability, or as long as the object with the ability remains in the appropriate zone. A spell or ability can also create a continuous effect that doesn’t depend on a permanent; these may last a specified length of time or for the rest of the game. See rule 412, “Handling Static Abilities.”
    Posted in: Magic Rulings Archives
  • posted a message on Sprouting Phytohydra and Flame Fusillade
    Also the new tokens have summoning sickness, so they can't use any tap symbol abilities in any case.
    Posted in: Magic Rulings Archives
  • posted a message on Izzet Guildmage and Split cards
    No, when a split card is played, the non-chosen half is ignored


    505.2. In every zone except the stack, split cards have two sets of characteristics. As long as a split card is a spell on the stack, only the characteristics of the half being played exist. The other half’s characteristics are treated as though they didn’t exist.
    Posted in: Magic Rulings Archives
  • posted a message on Nightscape Familiar with Replicate
    Replicate is an additional cost (an optional one that can be paid multiple times, but still...). Additional costs are applied before reductions so ferro_man's formula is correct

    (1U + (1U)*2) - 4 = UUU

    Quote from comp rules »
    409.1f The player determines the total cost of the spell or ability. Usually this is just the mana cost (for spells) or activation cost (for abilities). Some cards list additional or alternative costs in their text, and some effects may increase or reduce the cost to pay. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost reductions. Once the total cost is determined, it becomes “locked in.” If effects would change the total cost after this time, they have no effect.
    (emphasis mine)

    You are correct that it is just one spell you are playing, so each familiar can only reduce the total cost by 1.
    Posted in: Magic Rulings Archives
  • posted a message on genjus
    1-If it is a creature and enchanted it gets the bonus from infiltrator's magemark. Therefore yes, it does get the benefit.

    2-You played and resolved an ability that makes it a creature until end of turn. Its effect will not end until the stated duration is up, even if the enchantment leaves play. Yes it does remain a creature until end of turn.
    Posted in: Magic Rulings Archives
  • posted a message on Substance?
    Just for emphasis:
    Quote from Morsetlis »
    Substance was created in order to make it so that the enchantments wouldn't fall off before damage wore off, which would cause the creatures to die.


    The "End" phase has two steps: "End of Turn" and "Cleanup"
    Damage and "until end of turn" effects don't wear off until the cleanup step. "At end of turn" events occur during the "End of Turn" step before that.

    Substance does do something and was needed (in some form). Armor of Thorns and it's kin functionally didn't work as they had been intended, and hadn't since 6th edition came out..... just no one noticed i guess...
    Posted in: Speculation
  • posted a message on Quicken + Reverse the Sands
    Not to mention both players would have to pass priority for either Reverse the Sands or Quicken to resolve.
    Posted in: Magic Rulings Archives
  • posted a message on Duress and Sneaky Half-Enchantments
    He is not allowed to chose Erayo. Therefore that is an illegal action and he must "backup" and pick something else (if possible)

    422.1. If a player realizes that he or she can’t legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was playing a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities played while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library or from a library to any zone other than the stack. Players may not reverse actions that involved a random choice or random zone change.
    Posted in: Magic Rulings Archives
  • posted a message on Gifts Ungiven: do I have to choose?
    Gifts says you must search for 4 cards with the quality of having different names.

    library is not a public zone, therefore this applies from the comp rules
    Search
    If you’re required to search a zone not revealed to all players for cards of a given quality, such as type or color, you aren’t required to find some or all of those cards even if they’re present; however, if you do choose to find cards, you must reveal those cards to all players. Even if you don’t find any cards, you are still considered to have searched the zone.
    If you’re simply searching for a quantity of cards, such as “a card” or “three cards,” you must find that many cards (or as many as possible). These cards often aren’t revealed.
    Example: If an effect causes you to search a player’s library for all duplicates of a particular card
    and remove them from the game, you may choose to leave some of them alone, but if an effect causes you to search your library for three cards and it contains at least three, you can’t choose less than
    three.


    therefore the question is pertinent (and has been answered accurately).
    Posted in: Magic Rulings Archives
  • posted a message on Questions about twincast
    Each Glimpse or twincast copy of a glimpse that resolves, will only mill 10 cards.

    The specific questions have been answered.
    Posted in: Magic Rulings Archives
  • posted a message on Combat Damage and Sacrificing question
    Basically, combat damage works a lot like other abilities/spells.

    The choices of how it is divided/assigned is done upon putting it on the stack. Just like abilities, removing the source does not remove the spell/ability/"combat damage". So removing a creature after its damage is on the stack will not prevent/remove that damage from being dealt.

    When it resolves, it does so to the best of it's ability. If a recipient of damage is not present, then that damage is simply not dealt ("fizzles").

    This is why #2 is incorrect and #3 is correct. The Jitte will not receive counters because, while the Hero assigned damage, no damage was dealt by the Hero.
    Posted in: Magic Rulings Archives
  • posted a message on B/W question (could be an old question)
    sorry, Binary is correct. It doesn't loop under any of these circumstances.

    In this case each point of damage is a separate single event. No matter how many times it is redirected it is still the same event.

    If you control a creature (and the two enchantments) enchanted with Pariah and Treacherous Link and damage is dealt to you, you apply Pariah to it then have to apply Treacherous Link. Now both replacement effects have been used on this damage and can not be used again on this damage.

    In short one Pariah on a creature you control cancels out one treacherous link on a creature you control.
    Posted in: Magic Rulings Archives
  • posted a message on Riptide Mangler question
    Quote from CompRules »
    418.5a The values of an object’s characteristics are determined by starting with the actual object,
    then applying continuous effects in a series of layers in the following order:
    (1) copy effects (see rule 503, “Copying Objects”),
    (2) control-changing effects,
    (3) text-changing effects,
    (4) type-, subtype-, and supertype-changing effects,
    (5) all other continuous effects, except those that change power or toughness, and
    (6) power- or toughness-changing effects.
    Inside each layer, apply effects from characteristic-setting abilities first, then effects from all other abilities. For power- or toughness-changing effects, apply changes from counters after changes from characteristic-setting abilities. See also the rules for timestamp order and dependency (rules 418.5b–418.5g).

    The Mauler's ability set's it's power (which is a characteristic) and therefore is a characteristic-setting ability. The shuko ability is not a characteristic setting ability. This means that the Mauler's ability is always applied before the Shuko and will grant him a 1-point boost for copying his "current" power.
    Posted in: Magic Rulings Archives
  • posted a message on pariahs shield + belltower sphinx?
    Quote from Dr. Tom »
    Before the Champions FAQ, if someone would have asked, "If I play a second Kokusho, do both trigger when they die?" we would have said, "You can't play a second one because of the legend rule." We all know how that one turned out...


    Then someone would have politely corrected you: "The second one (the permanent with that name that had been a legend for the shortest period of time) would die and trigger; the first one lives. The lengend rule never stopped people from playing spells (or putting cards/tokens into play)."

    But the point is still the same. Until the FAQ (and corresponding official rules and oracle text) comes out, it is impossible to make an informed ruling.
    Posted in: Magic Rulings Archives
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