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  • posted a message on Lightning Strike reprint
    All hail our mono red overlords:

    https://twitter.com/samstod/status/904745886961381377
    Posted in: The Rumor Mill
  • posted a message on Reddit preview - Eldrazi Displacer
    Card seems decent. 3/3 for 3 is already good stats, and the flicker effect that can be used on any creature is sweet. Kills hangarback walker for days.
    Posted in: The Rumor Mill
  • posted a message on [OGW] Goblin Darkdwellers (Buy-A-Box Promo)
    So in decks that run this, do you play truths or read the bones in standard? One is obviously better in a vacuum (truths), and the other works with this card. Some split, or is it not necessary to run bones when you have duress, fiery impulse, crackling doom and kolaghan's command for targets?
    Posted in: The Rumor Mill
  • posted a message on [OGW] Goblin Darkdwellers (Buy-A-Box Promo)
    Quote from DRay563 »
    Quote from Hanmac »
    Quote from mazeTemporal »
    Quote from Juzam_Lover »
    This + Split cards with Fuse = Really fun times


    EDIT: Wow... beck // call flashbacked with this goblin is nuts

    Fuse says "from hand". That is unfortunate, but you can still do kicker and other optional additonal costs.


    you need to play it differently ... first play Beck from beck // call,
    then play the goblins and draw a card (or more correct, put that on the stack),
    then use the Effect of the goblins to play Call from beck // call
    which you gain four creatures and draw four cards.

    I don't think this work.
    708.2a If a player casts a split card without using fuse, that player chooses which half of that split card he or she is casting before putting it onto the stack. Only that half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.

    Goblin Dark-dwellers specifies that the spell must have a CMC of 3 or less, so when attempting to cast it, it will do a CMC check, at which point "Call" will be evaluated as having a CMC of 6.


    From the gatherer rulings of isochron scepter, when you cast a split card, you choose which side of the split card you cast. Since beck//call returns both 2 AND 6, it can be targeted by the goblins ability. But it doesn't say which side of the split card you have to cast (unlike snapcaster, which requires you to pay the cost of the side you want to play), just that you may now cast that spell from your graveyard without paying its cost. The restriction is on the target. There is no "CMC check" on casting the spell.
    Posted in: The Rumor Mill
  • posted a message on CCl December Round 2 - A Place by the Fire

    Kvelle is a location within Svalverden. Its a gigantic open icy prairie on top of a plateau, and home to several settled tribes of humans. The tribes on the plateau are mostly attuned to white mana and green mana.

    Kvellen Solar Farm WW
    Enchantment {U}
    At the beginning of your upkeep, you may put a solar counter on Kvellen Solar Farm for each Kvellan Solar Farm you control.
    1, Remove a solar counter from Kvellen Solar Farm: Choose one --
    • Prevent the next 2 damage that would be dealt to target creature you control.
    • Gain 2 life.

    Koross, Kvellen Sunshaper GWW
    Legendary Creature - Human Shaman {M}
    Vigilance, Lifelink
    Remove a solar counter from a permanent you control: Target creature you control gains hexproof until end of turn.
    W, Remove a solar counter from a permanent you control: Koross deals 3 damage to target non-white creature.
    3/4
    Posted in: Monthly Contests Archive
  • posted a message on December 2015 Round 1/Signups - A Winter Wonderland?
    Kvelle is a location within Svalverden. Its a gigantic open icy prairie on top of a plateau, and home to several settled tribes of humans. The tribes on the plateau are mostly attuned to white mana and green mana.

    Kvellen Solar Farm WW
    Enchantment {U}
    At the beginning of your upkeep, you may put a solar counter on Kvellen Solar Farm for each Kvellan Solar Farm you control.
    1, Remove a solar counter from Kvellen Solar Farm: Choose one --
    • Prevent the next 2 damage that would be dealt to target creature you control.
    • Gain 2 life.
    Posted in: Monthly Contests Archive
  • posted a message on July MCC Round 1 - "Newborn"
    Roiling Foliage 1UG
    Creature - Elemental {U}
    Landfall -- Whenever a land enters the battlefield under your control, put a 0/1 green Plant creature token onto the battlefield.
    Sacrifice 3 Plants: Return target permanent to it's owner's hand.
    "Curiously, the plants of Zendikar find ways of adapting to the roil." -- Ilyanna, Bala Ged Trailblazer
    2/2


    Posted in: Monthly Contests Archive
  • posted a message on Icefall Regent (Magic Show)
    So its Dungeon Geists with and extra power and an extra clause that makes it harder to kill, for an extra mana. Not bad. Will definitely be good in limited. In constructed, I might see it as a one of in the top end of blue aggro is that ever picks up.
    Posted in: The Rumor Mill
  • posted a message on Cunning Breezedancer
    To reiterate the full details:

    Cunning Breezedancer 4UW
    Creature - Dragon {Uncommon}
    Flying
    Whenever you cast a non-creature spell, Cunning Breezedancer gets +2/+2 until end of turn.
    4/4
    Posted in: The Rumor Mill
  • posted a message on [C14] Commander 2014 Discussion (AKA, which decks want to run Dualcaster Mage?)
    Quote from wallycaine »
    Neither Containment Priest or Song of the Dryads will do anything to a card that it comes in off show and tell with. Song can only hit cards that were already in play, not those coming in at the same time, and Containment Priest's replacement effect doesn't do anything until she's in play.


    Not true.

    Containment priest can be flashed in response to SnT.

    Song of dryads, since its an aura, you have to attach it to a valid permanent when state-based actions are checked, which is after the spell is resolved and song of the dryads and the opponent's card are already in play. It works since the card is not cast, which requires a valid target to already be in play.
    Posted in: Legacy (Type 1.5)
  • posted a message on Kira Great glass spinner + animating land after been targeted.
    Hey All. Quick question for the community.

    You control a celestial colonnade, enough lands to animate it, and a kira, great glass-spinner.

    Opponent controls a liquimetal coating and an untapped plains (and 6 other lands, all tapped)

    Opponent targets Colonnade with the ability from Liquimetal coating. After liquimetal coating's ability resolves, you animate colonnade to turn it into a creature. After it has been turned into a creature, opponent attempts to path to exile the Colonnade. Does Kira's ability trigger to protect it?
    Posted in: Magic Rulings Archives
  • posted a message on [Deck] I broke standard
    Kiora's follower is interesting, but with all the defenders you have, why not axebane guardian?
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Courser of Kruphix
    Also of note that is has 4 toughness. This dodges all non-kill/non-wrath removal, including bile blight and anger of the gods and lightning strike (sans mizzium mortars)

    This card is really good. A 2/4 for 3 is already decent, but adding incremental card advantage makes this awesome.
    Posted in: Standard Archives
  • posted a message on Black Fated Card
    Calling it now. Instant speed double demonic tutor. Grin One can hope.
    Posted in: Speculation
  • posted a message on [[BNG]] Tokens/Emblems
    #10 is a "Gold Token"

    Sac this artifact: Add 1 mana of any color to your mana pool
    Posted in: The Rumor Mill
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