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  • 2

    posted a message on So Power Creep, much awful
    Other dual lands have a condition to have them enter the battlefield untapped. Shocklands enter untapped if you take 2 damage. Fetchlands deal 1 damage to you and effectively result in the same thing as these new duals. M10 duals required that you already have a basic (in standard), while Scars duals needed to be one of your first two land drops. These have no real drawback. It's the color you need when you play it. If you have one of these and a basic land in your opening hand, you have both colors you need with no drawback, much like M10 and Scars duals. You could play 12 of these in a 3 color deck, and there's no reason you shouldn't. Who wouldn't play these over any of the other lands I've mentioned? There's no drawback. And in a set that will inevitably have land bounce to promote landfall effects, you're not even stuck on the first color you picked.
    Posted in: Magic General
  • 2

    posted a message on So Power Creep, much awful
    Am I the only one that is put off by the blatant power creep? I remember making custom lands that people criticized for not ETB tapped because they were "strictly better" than basics. Now Wizards is just straight up printing dual lands that don't ETB tapped but you have to settle on one of the two colors. How are these not instantly slotting out basics? Especially with recent duals being harder than ever to have enter untapped? Am I missing something, or is the power creep on display just massive for this set?
    Posted in: Magic General
  • 1

    posted a message on Please help me understand Devious Cover-Up
    Further, the reason Goyf doesn’t die to a Bolt in that situation is because state based actions would be checked after the Bolt resolves, at which point it’s in the graveyard, giving Goyf 4 toughness and 3 damage marked.
    Posted in: Magic Rulings
  • 1

    posted a message on Eye of the Storm and playing off Expertise cards.
    I would clarify that not every spell exiled goes on the stack, only whichever ones you’d like to cast. So assuming you have Eye of the Storm with a Bolt under it then you cast Baral’s Expertise the stack would be:

    EotS trigger
    Expertise

    If you let the trigger resolve, it exiles the Expertise and gives you copies of it and Bolt that you can cast. You do have to decide which ones to cast before you can then cast Brainstorm on top of those copies, which would trigger EotS again. However if you cast Brainstorm before the EotS trigger resolves, the stack would be:

    EotS trigger
    Brainstorm
    EotS trigger
    Expertise

    The timing is pretty important in this case, as Brainstorming before you allow the trigger to resolve would only net you 1 expertise.

    EDIT: As far as your original question’s stack though it would be:

    EotS trigger
    Expertise

    The trigger resolves and exiles expertise, allowing you to then cast the copy of the expertise and the bolt, which would look like:

    Expertise
    Bolt

    Expertise resolves and you cast Brainstorm off the expertise:

    EotS trigger
    Brainstorm
    Bolt

    Trigger resolves, exiles Brainstorm and gives you copies of it, Expertise, and Bolt:

    Expertise
    Brainstorm
    Bolt
    Bolt

    Side note: anything that trigger each time you cast an instant or sorcery would trigger on the original card being cast and the copy being cast. A card like Wee Dragonauts would get really big really fast in this scenario.
    Posted in: Magic Rulings
  • 1

    posted a message on Jace Cunning Castaway question
    3. When copies of something enter the battlefield, they enter the same way that thing would when it first enters the battlefield. You can read rule 706.2 to learn more about copiable values, but in a nutshell, copies only copy the text on the card, not any counters or temporary modifiers like “+2/+2 until end of turn”. For a Planeswalker, that includes its starting loyalty, which for Jace is 3.
    Posted in: Magic Rulings
  • 2

    posted a message on Creature with counters vs damage
    I do think it’s relevant to point out that they can remove both counters in response to whatever would be dealing the 1 damage. This wouldn’t work if it was combat damage and the player with the Ballista let his 2 combat damage go through, but in the case of something like Rain of Embers, the player with the Ballista can remove both counters before the damage resolves.
    Posted in: Magic Rulings
  • 3

    posted a message on [Official] Digital Rendering Thread
    Huge update.

    So I haven't completely finished it yet, but I'm uploading what I have so far. I haven't added the leveler overlays, devoid overlays, or miracle overlays, but here's a small sample of what this template is capable of:

    You can download the template here.
    Posted in: Artwork
  • 1

    posted a message on [Official] Digital Rendering Thread
    I made a thing.

    Download link
    Posted in: Artwork
  • 2

    posted a message on [Official] Digital Rendering Thread
    And it's done!

    You can download the PSD file here.
    Posted in: Artwork
  • 2

    posted a message on [Official] Digital Rendering Thread
    I'm not sure if people are still interested in this, but it's just about finished. Take a peek

    I've been on a break from Magic for a couple years, and away from these forums for quite some time. After 5 years though, I should hope my Photoshopping skills have gotten infinitely better.
    Posted in: Artwork
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