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  • posted a message on I think I just broke Bolas' Citadel (Storm)
    Think artificer's assistant might help? I spent $400 on mox opals, I'm damn well going to play every deck possible that has them in it.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Wow yasova is pretty sweet tech, I was looking for things that can be played in blue
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I'm waiting for hydroid krasis to go down in price, which it will. I always hate it when I have a bunch of mana and the best I can do is get a primetime that eats a pte. A reprint of wild growth would be very reasonable and hype. Unfortunately there isn't much else good in UG from what I can tell.
    Posted in: Big Mana
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    I made an extended legal no land belcher deck back in.... 2009? That was with rite of flame and seething song legal along with chrome mox. Played it at a seattle ptq with some 120 people. I went off once, right around turn 1. And I lost every round. It's really hard to get to 7 mana. So in summary belcher isn't something to worry about. It had an extra plan of skirk prospector and empty the warrens as a win con with also making mana possibly too.

    It had to be no land belcher because it sucks to go off and hit your 1 land in 4 cards. You can now return to 2019 modern discussions.
    Posted in: Modern
  • posted a message on [Primer] Affinity
    I've been trying out ethersworn canonist, along with tempered steel with a land base similar to what you see in the hardened scales version. Canonist is a md hoser against a lot of decks right now and tempered steel makes your creatures good against stony.
    Posted in: Aggro & Tempo
  • posted a message on Hardened Scales
    If you can get 20 +1/+1 counters on the board you're probably winning anyways.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from cfusionpm ยป
    I can't wait for SFM to be unbanned and do absolutely nothing. I'll be sure to sell my copies quickly.


    I just want to play it in a quest for the sacred relic deck. It's been banned so long a lot of weird things can happen.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    oof. I had 2 goryo's vengeance and a through the breach I've just been holding onto since I got them at prereleases and were junk rares. I finished the sets a couple months ago, guess I should have waited.
    Posted in: Modern
  • posted a message on Hardened Scales
    The deck needs more sac outlets than just ravager so it's something people are trying out. And there's a lot of do nothing cards, so an extra land that does something is good too.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    I'm glad HS affinity is actually making results. Anyone testing the deck would see it outperforms standard affinity (and I'll tell you there are a lot of salty affinity players that don't want to pick up the deck). I'm worried people are going to think the matt nass version is "best", when it's metagamed to beat a format filled with control decks (GP's)(maindeck leap and animation module). You saw a real weakness when it folded 2-0 to tron. Hard removal is very good (path, terminus, karn). Just destroying isn't good enough. The deck is best against midrange and control, worst against combo and burn. Spirits also gave me a beatdown at a couple pptq's. Expect a falloff of the current lists depending on how hard the meta shifts.
    Posted in: Modern Archives
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    It does when you hit a bird or summoner's pact you might not be able to pay for next turn.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I ran into a ton of bolt decks recently (and humans). I was playing the scg T8 list from a couple months back with nissa, voice. The problem was getting stuck at 4-5 mana and drawing birds and BTE. Or casting something big just to have it reflector maged. I moved into a BBE SLC and already getting better results. Able to win the game off the backs of not craterhoof or primetime.



    BBE missing sucks, but getting free bodies and blocks is good.
    Posted in: Big Mana
  • posted a message on Hardened Scales
    Evolutionary leap is great against terminus when combined with tokens. And it's a sac outlet. G: draw a creature is pretty damn good. The winning decklist was set up to beat control, and boy was there a lot of it. And don't expect a lot of attention. Most affinity players think regular affinity is better. Probably because the decklist needs tons of tuning. There are huge differences you can go with depending on what type of matchups you're expecting. Here near Seattle there isn't much control, but lots of mid-range, aggro and noninteractive combo. So trying to get to turn 6 with a board isn't a super great idea.
    Posted in: Aggro & Tempo
  • posted a message on Hardened Scales
    The deck is overloaded at the 2 drop slot. Overseer, ravager, hangarback, ballista (throne and mimic depending). Accelerating to 3 mana isn't as good as getting to 2. Removal is starting to get to insane levels. If you're playing creatures on curve they're just going to die eot. By your own thinking mox has zero synergy with the deck since it does nothing for the explosivness of 1/1 counters. Zyrnac has 4 leagues he uploaded before las vegas, and he was thinking about cutting the mox because it wasn't getting him any mana against removal until turn 3-4, and wasn't getting metalcraft on turn 1 or 2 consistently. I'll keep worker in mind.

    I'm not being dismissive but I don't think you understand the difference between HS and normal affinity. HS avoids the need to build a critical mass of artifacts to win quickly. 2 or 3 will do. Normal affinity on 2-3 artifacts would take multiple turns of combat to win. HS can completely avoid combat (ballista) or get in all at once ( really big inkmoth, hangarback tokens). You're pretty much never going to see a 10/10 inkmoth from affinity, but in HS it's an easy task. But just generating counters isn't enough, you need to be able to move them. I've let a game play out 7+ turns without attacking once, and then my opponent is dead after tapping out. That's something affinity can't do. You never know when HS is going to go linear, or non linear. HS has a lot more top decks that can end the game on the spot.
    Posted in: Aggro & Tempo
  • posted a message on Hardened Scales


    I think the only real problem is hitting metalcraft for mox opal, and 1 drops don't help that. Memnite is a contruct so you can drop it as a 2/2 or 3/3 after mimic. Welding jar + spellskite + shaper's sanctuary for all those grindy match ups (mardu pyro, jeskai). Inkmoth > blinkmoth, it's easy to get to 10 damage with an inkmoth, and it's another enabler for turn 2 win. Karn hasn't been pulling his weight for me. At 4 he's often stuck in my hand because I have so much I can do with mana. Whenever he's drawing me cards I'm usually getting something really bad. I've been playing a lot of FNM and MNM, the deck does very well unless I keep 1 landers. I don't want to spend 700 for the deck on mtgo right now, but I'd like to play it more.
    Posted in: Aggro & Tempo
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