why cant you? He gets pumped by all the auras on the battlefield so even if they are all on your opponents creatures, hes getting pumped and nothing can block him if their power isnt equal to his or higher. I went totem armor in the past on the enchantress deck but it rly didnt do it for me. at this point, yes i think totem armors need to be used and will/should have a rly good deck because their isnt rly any good spot removal at the moment other than black. like i posted, its a quick post deck. I will work with totem armors a little later. im bout to head out. post later.
I saw a friend run a similar deck at fnm. As a player of g/w enchatress deck, i liked the idea. I took out the zendikons for canopy cover and more creatures. His deck only ran aura gnarlid and one other playset of a creture. He also ran Spreading seas which i switched out for WoO. I like being able to stop all their creatures and swing with a massive gnarlid. I thought about adding Sun titan because everything is 3cmc or less but it along with spiritdancer seem to be auto removed. Any and all positive, moving forward suggestions are welcome anbd appreciated. yes i know about totem armor... just trying a different route but if need be, will return to the idea. This is just a quick list. Obviously many ways to fix and adjust this to be better. just made a quick version of the idea i like.
I'm currently working on a nihil stone deck. I like creatureless decks for g1 and then once they sb out most of the removal, add in the guul draz and the hyppie. I'm also running 2 megrim. I personally think you should run scepter of fugue because unless they are using draw/howling mine/Jace/font of mythos, your discard draws are sort of dead. I like having the ability to make them discard the one card if they decide to keep it rather than mind shatter for one or waste the mind rot for a single. Plus sb in a nyxathid is not a bad idea either. When I finish my build, I'll post it.
Black Splash. I already splash black in my RDW mainly so I can play Blightning maindeck. In the sideboard, I have 4x Doom Blade 4x Bloodchief Ascension as the black cards. Bloodchief Ascension destroys WW. Drop it, get it up to 3, use all your burn to kill everything they play. Works especially well with boarding in Doom Blade, and was already amazing with Blightning.
With a black splash, this little pro-red guy still isn't quite good enough to even give a WW deck a favorable matchup against RDW, let alone hose it. People just like to complain too much.
See... Ivan's got the idea. Someone posted it and i believe it as well... Chances are, you'll see Kor Firewalker in WW. Emeria tokens could be fun with it in sb.
Not to sound like a douche, but stop complaining. I'm a fan of rdw as well, but either change the deck a little by adding a color or get use to being 2 for 1ed or worse. It's magic. That's how it works. People complained about LD, they made it less efficient, people complained about counter magic, the make it less efficient, a bunch of people must have complained about rdw, they make an answer for it. See a trend? A lot of people have been saying counterburn so maybe red just needs to take a new approach. And honestly being 2 for 1ed isn't terrible as long as you don't let it happen over and over... I'd say UF and LB/BL. Two red to kill it. It sucks, but once you've taken care of the problem and been 2 for 1ed, they get some card advantage, get back on the gameplan. It happens. On ghostfire... I'd like to see it get reprinted but I don't think it will. It would be nice to have a colorless burn spell again though.
I don't disagree that it may not be the correct choice for the deck, but it is a three-drop; same as vortex. Of more concern it that they're bad topdecks once you have one in play.
o... My b. Thought it cost 2 r/b r/b. Well then hells yes go with torment. Yeah topdecking it would stink and dmg can't be prevented which has it's pros and cons.
Yeah it would, but Vortex was 3rd turn. Lasher is second turn and torment is 4th so if he's runnin burn, he should be able to play lasher followed by a burn on turn 3 and swing. If he hits, they can't gain life even if lasher dies later. Idk I don't play extended so I wouldn't know how fast extended is, but I'm thinking that torment is too slow bc once baneslayer hits, it's lifegain is stupid, at least in standard if u can't answer she's stupid. Isn't he running 2 drops anyways? But like I said, idk much about the meta in extended.
Ok... I'm working on a new deck. I have always been a turbofog player and when everyone sb'ed against me, I put the deckto rest. I still like that deck and I love sanguine bond so I got to thinking how I could work them together a little bit. Here's my idea:
I don't rly have a sb, but my meta is something like 4 rdw, 2 boros, 2 or 3 jund, 3 vamps, 2 mill, and 3 or so eldrazi green. I have yet to play this. The place I go to has every other wk draft, so I have 2 wks. Basically stall til u can get sanguine out and play landbind to gain lots of life. I chose Arcane Sanctum over marsh flatts bc when I was thinking of the sb, I was gonna add Quest for ancient secrets. Plus it adds black sources against the mill deck. Suggestions welcome! Thanks.
1 Ball Lightning
1 Lightning Reaver
1 Magma Phoenix
1 Extractor Demon
1 Scavenger Drake
1 Bogardan Hellkite
1 Deathgreeter
1 Vampire Hexmage
1 Phage the Untouchable
1 Rockslide Elemental
1 Rakka Mar
1 Ob Nixilis, the Fallen
1 Royal Assassin
1 Kalitas, Bloodchief of Ghet
1 Bloodghast
1 Hissing Iguanar
1 Squee, Goblin Nabob
1 Dread
1 Hostility
1 Lim-Dûl the Necromancer
Partners in Crime:
Chandra Nalaar
Liliana Vess
Enchantments:
Quest for Pure Flame
Furnace of Rath
Anthem of Rakdos
Bloodchief Ascension
Knollspine Invocation
Lethal Vapors
Black Market
Endless Whispers
Burning Sands
Vicious Shadows
Punishing Fire
Shock
Beacon of Destruction
Ghostfire
Incinerate
Flame Javelin
Fiery Temper
Sorceries:
Chain Lightning
Fireball
Titan's Revenge
Volcanic Hammer
Consume Spirit
Browbeat
Hammer of Bogardan
Disintegrate
Sign in Blood
Ambition's Cost
Warp World
Sadistic Sacrament
Nightmare Incursion
Rift Bolt
[ /deck ]
That's what I've made. It is deff a muliplayer deck. Basically you want to get kaervek out and protect him with shroud and burn everything they play or hit them in the face. All of the direct dmg is to creature or player so if they don't have a creature aim it to them. It is really fun to get black market out and let it grow. I had it at 15 black mana a turn once and those "x" burn spells were fun. Any sugestions are appreciated. Thanks!
4x Glacial Fortress
4x Misty Rainforest
3x Island
3x Forest
4x Plains
4x Wall of Omens
3x Kor Spiritdancer
3x Sacred Wolf
Auras: 24
4x Pacifism
4x Narcolepsy
4x Canopy Over
4x Guard Duty
4x Arrest
4x Paralyzing Grasp
I saw a friend run a similar deck at fnm. As a player of g/w enchatress deck, i liked the idea. I took out the zendikons for canopy cover and more creatures. His deck only ran aura gnarlid and one other playset of a creture. He also ran Spreading seas which i switched out for WoO. I like being able to stop all their creatures and swing with a massive gnarlid. I thought about adding Sun titan because everything is 3cmc or less but it along with spiritdancer seem to be auto removed. Any and all positive, moving forward suggestions are welcome anbd appreciated. yes i know about totem armor... just trying a different route but if need be, will return to the idea. This is just a quick list. Obviously many ways to fix and adjust this to be better. just made a quick version of the idea i like.
See... Ivan's got the idea. Someone posted it and i believe it as well... Chances are, you'll see Kor Firewalker in WW. Emeria tokens could be fun with it in sb.
I'm talkin bout everlasting torment. I know that vortex puts them on the clock.
o... My b. Thought it cost 2 r/b r/b. Well then hells yes go with torment. Yeah topdecking it would stink and dmg can't be prevented which has it's pros and cons.
Edit: just saw that u meant armored ascension
4 Arcane Sanctum
14 Plains
4 Swamp
4 Howling Mine
4 Sanguine Bond
4 Landbind Ritual
4 Angelsong
4 Safe Passage
4 Day of Judgement
4 Path to Exile
3 Celestial Purge
3 Journey to Nowhere
2 Ad Nauseam
2 Tainted Sigil
I don't rly have a sb, but my meta is something like 4 rdw, 2 boros, 2 or 3 jund, 3 vamps, 2 mill, and 3 or so eldrazi green. I have yet to play this. The place I go to has every other wk draft, so I have 2 wks. Basically stall til u can get sanguine out and play landbind to gain lots of life. I chose Arcane Sanctum over marsh flatts bc when I was thinking of the sb, I was gonna add Quest for ancient secrets. Plus it adds black sources against the mill deck. Suggestions welcome! Thanks.
General:
1 Kaervek The Merciless
Lands:
1 Dragonskull Summit
1 Tainted Peak
1 Vivid Marsh
1 Vivid Crag
1 Akoum Refuge
15 Swamp
16 Mountain
Creatures:
1 Ball Lightning
1 Lightning Reaver
1 Magma Phoenix
1 Extractor Demon
1 Scavenger Drake
1 Bogardan Hellkite
1 Deathgreeter
1 Vampire Hexmage
1 Phage the Untouchable
1 Rockslide Elemental
1 Rakka Mar
1 Ob Nixilis, the Fallen
1 Royal Assassin
1 Kalitas, Bloodchief of Ghet
1 Bloodghast
1 Hissing Iguanar
1 Squee, Goblin Nabob
1 Dread
1 Hostility
1 Lim-Dûl the Necromancer
Partners in Crime:
Chandra Nalaar
Liliana Vess
Enchantments:
Quest for Pure Flame
Furnace of Rath
Anthem of Rakdos
Bloodchief Ascension
Knollspine Invocation
Lethal Vapors
Black Market
Endless Whispers
Burning Sands
Vicious Shadows
Artifacts:
Whispersilk Cloak
Veilstone Amulet
Lightning Greaves
General's Kabuto
Cloack and Dagger
Dingus Staff
Instant:
Punishing Fire
Shock
Beacon of Destruction
Ghostfire
Incinerate
Flame Javelin
Fiery Temper
Sorceries:
Chain Lightning
Fireball
Titan's Revenge
Volcanic Hammer
Consume Spirit
Browbeat
Hammer of Bogardan
Disintegrate
Sign in Blood
Ambition's Cost
Warp World
Sadistic Sacrament
Nightmare Incursion
Rift Bolt
[ /deck ]
That's what I've made. It is deff a muliplayer deck. Basically you want to get kaervek out and protect him with shroud and burn everything they play or hit them in the face. All of the direct dmg is to creature or player so if they don't have a creature aim it to them. It is really fun to get black market out and let it grow. I had it at 15 black mana a turn once and those "x" burn spells were fun. Any sugestions are appreciated. Thanks!
Y rnt u useing gud spelin n ful wrds? Wrng 4 assultin teh nglsh lng.