2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Take Root, Living woods
    Since Living Woods is nearly impossible to remove, how about this

    Living Woods :2mana::symg::symg::symg:
    Enchantment
    All Creatures are now Forests. (They gain the type Land and the subtype Forest. They are no longer creatures. They can be tapped for mana)
    Sacrifice 3 lands you control: Destroy Living Woods. Any player may play this ability
    Each Tree bore a look of calm rage. And occasionally, one moved.

    As for the combat, I always imagined that the creatures wouldn't be removed. I mean, what do you do if the goblin in front of you is turned to wood? Burn him, of course!

    And in that light, I present
    Sweeping Fires :xmana::xmana::symr::symr:
    Sorcery
    Destroy X target lands. Add red mana to your mana pool for each land destroyed this way.
    As soon as they found a way to use the forestfires to power their engines, Mishra's engines became the most fearsome force on the island.



    EDIT: Bumped up mana cost, made a sorcery. More fair now?

    Oh, and also
    Reflective Scrying :symg::symu:
    Instant
    Look at target player's hand. You may choose a card in it. That player shuffles that card into his or her library
    Target player looks at your hand. He or she may choose one card in it. Shuffle that card into your library.
    Draw a card

    Its too wordy. Is there a better way to do this?
    Posted in: Custom Card Creation
  • posted a message on Take Root, Living woods
    Take Root :1mana::symg::symg:
    Instant
    Target Creature becomes a Forest until end of turn.(It gains the type Land and the subtype Forest. It is no longer a creature. It can be tapped for mana)
    The ground suddenly felt inviting, asking him to stay, and rest, and be at home.

    Living Woods :2mana::symg::symg::symg:
    Enchantment
    All Creatures are now Forests. (They gain the type Land and the subtype Forest. They are no longer creatures. They can be tapped for mana)
    Each tree bore a face, tortured, and yet, somehow, calm.

    Is this even possible?
    Posted in: Custom Card Creation
  • posted a message on [GP] Streetbreaker Wurm, Wurmweaver Coil
    Time for face smashery....and wurm tokens.
    Question-Do I get flavor points if I enchant something created from Roar of the Wurm with this? Can Wurms get more wurmy?

    Overall, its good to fill two more spots on the spoiler....
    If only the wurm-chant had trample
    Posted in: The Rumor Mill
  • posted a message on Critique for a casual Golgari deck?
    I question the usefulness of Life from the Loam It feels like you could get better use out of those two slots, such as adding the Drooling Groodions you so desperately need. I might also go with a couple Golgari Brownscales, because they can recoup some of that life loss from the elves.
    The thing you have to ask yourself with dredge is whether or not you want the dredged card more than those Putrefys you keep losing. You have to be willing to risk it if you do
    Posted in: Casual & Multiplayer Formats
  • posted a message on Blood Funnel Insanity
    So, at first I misread tangleroot, thinking it was whenever a creature comes into play. Whoops. Anyway, now I've got 4 spots open in the deck. I"m looking for less expensive cards, and altough stuff like chrome mox and necropotence would be nice, I'm just not that rich.

    I'm also hesitant about using Boseiju because I'm precarious enough on life as it is. My only ways to gain life back are spoils of evil, which is very conditional, and Consume Spirit which should end games. All my life is needed for the times when I'm getting 7 more saprolings and I've got two Carnival of souls in play.

    Changes- -4 Tangleroot
    +4Llanowar Elves
    -4Druids Call
    +4 Fists of Ironwood
    Posted in: Casual & Multiplayer Formats
  • posted a message on Blood Funnel Insanity
    So, my friends and I recently did a reject rare draft, and walked away with both Carnival of Souls and Blood Funnel. I was challenged to find a use for both of these cards, and this is what I came up with.

    Obviously, the goal is to keep around enough mana for a couple giant Consume Spirits to end it, along with a token bum rush. Any thoughts, comments, concerns?
    Posted in: Casual & Multiplayer Formats
  • posted a message on [GP] Skarrg, the Rage Pits
    Woo.
    Turn One-Mountain, Kird Ape
    Turn Two-Forest, Gruul Guildmage?, some small bloodthirst guy?
    Turn Three-Smashy Smashy.
    Bloodlust enabler from here to eternity for 3 lands. Fine by me
    Posted in: The Rumor Mill
  • posted a message on The Cards ... the cards of DOOM
    It has to be another Yawlirith to win you the game. And last time I checked, having 9 mana twice should have made you win already.

    I like. I like alot. I am, however, picturing Velvet Mind w/ a power conduit, removing the age counters, and making them +1/+1 counters. :grin2:
    Posted in: Custom Card Creation
  • posted a message on Promised Cards
    In the reminder text for promise, you don't say why the cost exists in the first place. Now, I assume you mean something like "Promise - Cost (Cost, Discard this card: for each colored mana symbol in this card's mana cost, add one mana of any of that symbol's colors to your mana pool. Play this ability only any time you could play a instant.)
    There's an important difference there.

    Other than that, I like. Spirit Guides for all.


    Oh, and do :symb::symb::symb: promise cards add :symb::symb::symb:, or just :symb:?
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Okay, I add 2 mana to a card, give it +2/+3, trample, and untargetablity....Okay. Now, its out of the range of most varieties of burn, -X/-X, and can't be pacified. At least Platinum Angel could be killed on occasion. Why not just make an artifact that says When ~ comes into play, you win the game. Because thats what you're going for here. The legendaryness is just icing on the cake

    Honorable One :2mana::symw::symw:
    Creature- Knight Avatar
    First Strike
    Whenever you play a Knight, you may return ~ from your graveyard to your hand
    3/3
    He pledged his loyalty to his lord. His troops pledge their loyalty to him
    Posted in: Custom Card Contests and Games
  • posted a message on a cycle
    Green dream is bah-ro-ken....free mythic proportions, and my opponents all burn for 7 unless they're stockpiling potentially useless instants?

    Blue and Red are exceptionally weak

    Black's half okay....until Black Dream is the last card in your hand.;)
    Posted in: Custom Card Creation
  • posted a message on a Legend
    Good Omens all the way!!!!
    Maybe if it were black and blue, and did a llawan, cephalid empress effect....
    Right now, too weak, by a lot
    Posted in: Custom Card Creation
  • posted a message on Flavor Text Game - Version 2.0
    Stop This Nonsense :3mana::symg::symg:
    Enchantment
    All cards in play become as written. (Ignore all spells or abilities that would increase or decrease a creature's power or toughness, make it unable to activate abilities, attack, block, or chage its color or types. The same is true for artifacts, lands, and enchantments)
    A horse is a horse, of course, of couse.


    Hmmm, I think I need a shave.
    Posted in: Custom Card Contests and Games
  • posted a message on The Reverse Flavor Text Game
    Fling Into Oblivion :symb::symr:
    Instant
    Remove target creature from the game. At end of turn, return it to play under its owner's control and it deals damage equal to its power to another target creature or player.
    Gruk liked his unexpected vacation. He did not, however, like using his friends as a cushion for his return.

    Izzet Arsonist :symu::symur::symr:
    Creature-Drake Wizard
    Flying
    When Izzet Arsonist comes into play, it deals 3 damage to target creature or player, and you may draw up to 2 cards.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Umm, didn't they print this already? Didn't it cost more? Did it have some name like Scythe of the Wretched?
    All jokes aside, this card feels wierd. I never liked the flavor here of requiring damage to be dealt to the reanimated creature. Why can't it be :"At the end of each turn, chose one creature card in a graveyard and return it to play under your control, attaching Necromancer's Teachings to it"?
    Aside from that flavorful nitpicking, I like it a lot.

    Lovelorn Savage :2mana::symw::symr:
    Creature-Human Barbarian Wizard
    Lovelorn Savage can't attack or block
    :symtap::Lovelorn Savage deals 4 damage to target creature or player
    He longs for her hand in marriage, and she asked him not to wage war. He thinks throwing rocks is okay though.
    3/1
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.