White weenie only!
someday, someday....
Seriously, what other class of deck is gonna pay :symw::symw::symw:? How often was Jareth, Leonine Titan played outside of monowhite decks. And this card is easily as good as Dawn Elemental
EDIT: I know, I'm comparing it to rares. But with those abilites, it should be a rare, or cost something like :4mana::symw::symw::symw:, and then it won't be playable at all
Klyth, in hitting creatures, should give a supertype called Plague. Word as follows
Whenever Klyth, the Foul Plague deals damage to a creature, it gains the Plague supertype.
Whenever Klyth deals damage, put a +1/+1 counter on it.
At the beginning of each player's upkeep, that player loses 1 life for each +1/+1 counter o Klyth. All Plague creatures that player controls get -1/-1 for each +1/+1 counter on Klyth.
I like frenzied strike.
Braindribble is pure red if new school, and pure black as old school
As for Worthy Sacrifice: Sacrifice a creature: Prevent all damage to you from one source.
Now it works like a charm!
[Shadowninja1] and [Shadowninja2] are pointless. take off their ninjutsu, and make them something like [ninjaenabler1] and [ninjaenabler2]
And shouldn't [ninja3] be called [Mindleech Ninja]? That is its flavor, after all. I love it.
Either make the [dimir ninja] smaller, or make the mill bigger. For a nice suprise effect, 3 cards isn't nearly enough. Compare with Raven Guild Master for good mill numbers.
Why are the normal ninjas hurting you? Ninjas are loyal. Damn bastard ninjas
Vision of the Brush - :symg::symg:
Instant (U)
Target creature's power and toughness becomes equal to the number of Forests you control until end of turn.
Renewable Salve should say
"Target player gains 3 life. Shuffle your library. If CARDNAME is countered, shuffle your library"
Doesn't it go to the graveyard from the stack upon resolution, or on being countered?
Shadow washed golem is fine
Do you want spaced germination to mimic old cantrips? Cause those triggered at the begining of next turn's upkeep, not your next turn's upkeep
Scion of the Timeless Space
Legendary Creature-Golem Wizard
Indestructable
All cards are colorless (This includes cards in all player's libraries, hands, in play, and in all graveyards)
"None shall enter here but with my approval, and none shall leave whilst life remains in them." 2/3
I'm honestly suprised that more people haven't come down in favor of Surge of Strength. Just look at Blazing Shoal. Adding is essentially giving a temporary Primal Frenzy. I don't think its possible to argue that this is out of flavor for R/G, especially considering that they are the pure beats, ignore anything but damage guild. Although they might get some artifact destruction, they won't get anything on the scale of hull breach...maybe Rack and Ruin as a mult....
Grave Consequences affects more than the golgari. It'll give dimir a way to push for death from damage, especially against reanimation (okay, golgari) decks. And who knows, maybe it'll have something to do with the B/W guild too
You need a "any player can play this ability" on the 2nd part of Mental Agony.
Enchantments don't tap as a rule of thumb, so Mind Maze should be an artifact.
Leeches 2 is fun
Time Double-This may make it overpowered, but how about paying 2U now and 2U when that turn starts? I think it captures the 'double' aspect much better
Sacrifice Punisher-Cost it more, or make the effect 1 life. Or take away the discard part (make a discard punisher)
Requinox
Pardic Huntress :1mana::symr::symr:
Creature- Human Barbarian
Provoke
Whenever a creature comes into play, change Pardic Huntress's power to that creature's toughness. (It doesn't change back at end of turn.) Your greatest defense is her greatest offense.
1/1
Bonus-5/5
Balance-8/10 I think this card runs the risk of being a touch too quick. On one hand, it can’t choose which creatue’s power to copy. On the other hand, turn 3 or 4 creature kill that’s infallible in red isn’t that great of an idea. At least you can prevent direct damage. Also, copying a big creature, and then just not bothering to provoke anything, or letting burn take care of the rest….
F/C/Q-9/10 I honestly would have changed it to ‘you may change’ instead of a mandatory change. The idea is very cool though, and the flavor text is nice. However, the idea fits a little more in blue than red. Not too bad
T-22/25
Natsume
Levinia-Eye Ring --- :2manaL
Artifact
T, Remove the top card of your library from the game: Choose a colored mana symbol in that card's mana cost. Until the end of turn, all colored mana symbols on cards in your hand and library become the chosen colored mana symbol until end of turn. (For example, if the card's mana cost is :1mana::symg::symb: , a card's casting cost of :1mana:;symb::symu: becomes either :1mana::symg::symg or :1mana::symb::symb:)
Bonus 4/5-all or none on the mana symbols, and last time I checked there is a icon
Balance 9/10 No power problems here. It makes rainbow decks more accessible, but for a card a turn. This shouldn’t be that big of a problem, besides major library manipulation, which there is a lot of. Other than that, its fine
F/C/Q-8/10-It’s a cool idea and all, but I just can’t get behind the concept. Sure changing mana symbols has been done, but never as an artifact, and never for anything besides white. Artifacts don’t really override things, white does. Had this been white, it would have been perfect. Also, the ‘…and library’ part is a little unnecessary.
8. Lemon and Lime Vs. Stevie T92 Lemon and Lime WINS
9. Musteval Vs. Requinox
Musteval
Intense Research
Instant
Play Intense Reseach only if you cycled a card this turn.
Draw three cards.
Cycling Urza would sacrifice anything for knowledge, including what knowledge he no longer needed. Flavor- 5/5 I really like the idea behind this…you’ve got to give something up to get something more Balance-5/5 Given that you can cycle a lot of cards really cheaply, and digging four cards in for two cards and at least 4 mana, I think this comes out okay Wording- 5/5 no problems here RF-5/5 Bonus- 3/5-Once again, I don’t like your art Total-23/25
Requinox
Argothian Scavenger
Creature- Elf Rogue
Remove a card with cycling in your graveyard from the game: Choose one -- You gain 1 life; or add :symg:to your mana pool; or Argothian Scavenger gets +1/+1 until end of turn.
2/2 It's outrageous what mages throw away! Flavor-5/5 This elf likes trash, and people throw away what they don’t need…. good Balance-4/5 Any mass pumping by removing cards in a graveyard is dangerous, as is mass mana generation. I don’t want to see this thing with Fluctuator ever Wording-4.5/5 maybe a space after the from “add :symg:to your mana pool" RF-5/5 Bonus-5/5 Total-23.5/25
Requinox WINS
And on a side note, can we make the RF harder. I've given nothing but free points there
Okay, I added another to the white one, pushed up the cost on the red one (I still really want it to be good) and changed the CiP on the black one. Random discard MUHAHAHAHAHA! <.< you saw nothing
Match #15-SoS v. StevieT92 StevieT92 Flavor-5/5 Cool. But aren’t you already in desperate times before you pay the life? Balance 5/5 nothing wrong with this, counterspells and bounce Wording-3.5/5 Put a Black 7/7 indestructible Demon token into play. And you misspelled indestructible RF 5/5 Bonus-3/5 Total 21.5
SoS Flavor-5/5 I like it a lot Balance- 4/5-Four mana and some life is risky for an extra turn. People will always use it Wording-5/5 Good RF-5/5 sigh Bonus-1/5 Total-20/25
WINNER-STEVIET92
Match #16-Musteval vs. eightytwopercent Musteval Flavor- 4/5 Ooh, you think you’re soo clever, with your unpronounceable name. Too blue. And it isn’t that funny Balance-5/5 too blue Wording-5/5 RF-5/5 sigh Bonus-3/5 Total 22/25
82%- Flavor- 5/5….but the “Celestial” in the title is kinda stupid Balance-4/5 no problems here, but could be too ‘mass removal’-y for blue to get…if anyone ever played it Wording- 4/5 “half of all the lands, creatures, and artifacts he or she controls, rounding up for each” RF-5/5-sigh Bonus 3.5/5 Didn’t love the art…and losing half your stuff could be counted as losing half a turn. So you lose half a point Total-21.5
WINNER-MUSTEVAL
Match #17-Requinox vs. Angelique Requinox Flavor- 5/5 Excellent. Balance- 5/5 Resuable tutor, that’s basically free…but needs creatures Wording-3/5 World enchantments don’t exist any more. Also, “Hand, then shuffles his or her library RF-5/5 groan
Bonus-5/5 Ooh, aah Total 23/25
Angelique Flavor 3/5-That doesn’t sound like a temporal rift to me. Since when does the cost of my spells dictate the turns I take? Balance-4/5 Sure its seven mana, but somewhere, people will hit this and abuse it Wording-2/5 “Shuffle your library andremove the top card from the game. If its converted mana cost is odd .... If its converted mana cost is even… two extra turns instead. RF-5/5 Bonus-3/5 Total-17/25
WINNER-REQUINOX
Match #18-Natsume v. Twinkee Natsume Flavor-3/5 I get it, but it doesn’t live up to savioring… its not something that saves you, or other creatures. It just sends them back Balance-5/5 I don’t see why not. Its not like forcing people to shuffle is so bad Wording-4/5 You don’t need the must in ‘must shuffle a creature...’ It should just be ‘shuffles a creature…’ RF-5/5 fine Bonus-5/5 Total 22/25
Twinkee Flavor 2/5-just no….stupid jokes for titles do not make the rest of the card worth it Balance 4/5- Mass cards for life, but you’ve got a lot less to spend than a normal player. Fine Wording 3/5- lose half your life rounded up. RF-5/5 sigh Bonus-2/5 Total-16/25
State of Harmony :1mana::symw::symw: Enchant Creature When ~ comes into play, destroy another target enchantment. Enchanted creature has vigilance. :symw:: Prevent all combat damage that would be dealt to enchanted creature.
State of Chaos :2mana::symr::symr: Enchant Creature When ~ comes into play, destroy target land. Enchanted creature has haste. :symr:: Enchanted creature gets +1/+0 until end of turn
State of Unity :1mana::symg::symg: Enchant Creature When ~ comes into play, destroy target artifact. Enchanted creature has trample. :symg:: Enchanted creature gets +2/+2. Play this ability only twice each turn.
State of Fear :1mana::symb::symb: Enchant Creature When ~ comes into play, target player discards a card at random. Enchanted creature has fear. :symb:: Enchanted creature gets +1/-1 until end of turn
State of Wisdom :1mana::symu::symu: Enchant Creature When ~ comes into play, draw a card. Enchanted creature has flying. :symu:: Enchanted creature can’t be the target of spells or abilities until end of turn
Questions? Comments? "Thats really awesome"? feel free to respond (esp. the last one, it'll really help my ego)
Bah...almost no real snow, and trucks work too well...I don't want to go learn more damn english...How much more can I get out of 20 people reciting the same ten lines from the merchant of venice?
We have to drive with gears...We just can choose not to....Driving is hard, but fun. There are times when I really worry that I"m doing something wrong. And then I realize I'm in a parking lot, and I've got my turn signal going the wrong way. Thank god there wasn't anybody around....Slowly learning
White weenie only!
someday, someday....
Seriously, what other class of deck is gonna pay :symw::symw::symw:? How often was Jareth, Leonine Titan played outside of monowhite decks. And this card is easily as good as Dawn Elemental
EDIT: I know, I'm comparing it to rares. But with those abilites, it should be a rare, or cost something like :4mana::symw::symw::symw:, and then it won't be playable at all
Whenever Klyth, the Foul Plague deals damage to a creature, it gains the Plague supertype.
Whenever Klyth deals damage, put a +1/+1 counter on it.
At the beginning of each player's upkeep, that player loses 1 life for each +1/+1 counter o Klyth. All Plague creatures that player controls get -1/-1 for each +1/+1 counter on Klyth.
I like frenzied strike.
Braindribble is pure red if new school, and pure black as old school
As for Worthy Sacrifice: Sacrifice a creature: Prevent all damage to you from one source.
Now it works like a charm!
And shouldn't [ninja3] be called [Mindleech Ninja]? That is its flavor, after all. I love it.
Either make the [dimir ninja] smaller, or make the mill bigger. For a nice suprise effect, 3 cards isn't nearly enough. Compare with Raven Guild Master for good mill numbers.
Why are the normal ninjas hurting you? Ninjas are loyal. Damn bastard ninjas
Instant (U)
Target creature's power and toughness becomes equal to the number of Forests you control until end of turn.
Renewable Salve should say
"Target player gains 3 life. Shuffle your library. If CARDNAME is countered, shuffle your library"
Doesn't it go to the graveyard from the stack upon resolution, or on being countered?
Shadow washed golem is fine
Do you want spaced germination to mimic old cantrips? Cause those triggered at the begining of next turn's upkeep, not your next turn's upkeep
And congrats on the ACT
Legendary Creature-Golem Wizard
Indestructable
All cards are colorless (This includes cards in all player's libraries, hands, in play, and in all graveyards)
"None shall enter here but with my approval, and none shall leave whilst life remains in them."
2/3
Grave Consequences affects more than the golgari. It'll give dimir a way to push for death from damage, especially against reanimation (okay, golgari) decks. And who knows, maybe it'll have something to do with the B/W guild too
Enchantments don't tap as a rule of thumb, so Mind Maze should be an artifact.
Leeches 2 is fun
Sacrifice Punisher-Cost it more, or make the effect 1 life. Or take away the discard part (make a discard punisher)
Requinox
Pardic Huntress :1mana::symr::symr:
Creature- Human Barbarian
Provoke
Whenever a creature comes into play, change Pardic Huntress's power to that creature's toughness. (It doesn't change back at end of turn.)
Your greatest defense is her greatest offense.
1/1
Bonus-5/5
Balance-8/10 I think this card runs the risk of being a touch too quick. On one hand, it can’t choose which creatue’s power to copy. On the other hand, turn 3 or 4 creature kill that’s infallible in red isn’t that great of an idea. At least you can prevent direct damage. Also, copying a big creature, and then just not bothering to provoke anything, or letting burn take care of the rest….
F/C/Q-9/10 I honestly would have changed it to ‘you may change’ instead of a mandatory change. The idea is very cool though, and the flavor text is nice. However, the idea fits a little more in blue than red. Not too bad
T-22/25
Natsume
Levinia-Eye Ring --- :2manaL
Artifact
T, Remove the top card of your library from the game: Choose a colored mana symbol in that card's mana cost. Until the end of turn, all colored mana symbols on cards in your hand and library become the chosen colored mana symbol until end of turn. (For example, if the card's mana cost is :1mana::symg::symb: , a card's casting cost of :1mana:;symb::symu: becomes either :1mana::symg::symg or :1mana::symb::symb:)
Bonus 4/5-all or none on the mana symbols, and last time I checked there is a icon
Balance 9/10 No power problems here. It makes rainbow decks more accessible, but for a card a turn. This shouldn’t be that big of a problem, besides major library manipulation, which there is a lot of. Other than that, its fine
F/C/Q-8/10-It’s a cool idea and all, but I just can’t get behind the concept. Sure changing mana symbols has been done, but never as an artifact, and never for anything besides white. Artifacts don’t really override things, white does. Had this been white, it would have been perfect. Also, the ‘…and library’ part is a little unnecessary.
T-21/25
Requinox wins
Lemon and Lime WINS
9. Musteval Vs. Requinox
Musteval
Intense Research
Instant
Play Intense Reseach only if you cycled a card this turn.
Draw three cards.
Cycling
Urza would sacrifice anything for knowledge, including what knowledge he no longer needed.
Flavor- 5/5 I really like the idea behind this…you’ve got to give something up to get something more
Balance-5/5 Given that you can cycle a lot of cards really cheaply, and digging four cards in for two cards and at least 4 mana, I think this comes out okay
Wording- 5/5 no problems here
RF-5/5
Bonus- 3/5-Once again, I don’t like your art
Total-23/25
Requinox
Argothian Scavenger
Creature- Elf Rogue
Remove a card with cycling in your graveyard from the game: Choose one -- You gain 1 life; or add :symg:to your mana pool; or Argothian Scavenger gets +1/+1 until end of turn.
2/2
It's outrageous what mages throw away!
Flavor-5/5 This elf likes trash, and people throw away what they don’t need…. good
Balance-4/5 Any mass pumping by removing cards in a graveyard is dangerous, as is mass mana generation. I don’t want to see this thing with Fluctuator ever
Wording-4.5/5 maybe a space after the from “add :symg:to your mana pool"
RF-5/5
Bonus-5/5
Total-23.5/25
Requinox WINS
And on a side note, can we make the RF harder. I've given nothing but free points there
StevieT92
Flavor-5/5 Cool. But aren’t you already in desperate times before you pay the life?
Balance 5/5 nothing wrong with this, counterspells and bounce
Wording-3.5/5 Put a Black 7/7 indestructible Demon token into play. And you misspelled indestructible
RF 5/5
Bonus-3/5
Total 21.5
SoS
Flavor-5/5 I like it a lot
Balance- 4/5-Four mana and some life is risky for an extra turn. People will always use it
Wording-5/5 Good
RF-5/5 sigh
Bonus-1/5
Total-20/25
WINNER-STEVIET92
Match #16-Musteval vs. eightytwopercent
Musteval
Flavor- 4/5 Ooh, you think you’re soo clever, with your unpronounceable name. Too blue. And it isn’t that funny
Balance-5/5 too blue
Wording-5/5
RF-5/5 sigh
Bonus-3/5
Total 22/25
82%-
Flavor- 5/5….but the “Celestial” in the title is kinda stupid
Balance-4/5 no problems here, but could be too ‘mass removal’-y for blue to get…if anyone ever played it
Wording- 4/5 “half of all the lands, creatures, and artifacts he or she controls, rounding up for each”
RF-5/5-sigh
Bonus 3.5/5 Didn’t love the art…and losing half your stuff could be counted as losing half a turn. So you lose half a point
Total-21.5
WINNER-MUSTEVAL
Match #17-Requinox vs. Angelique
Requinox
Flavor- 5/5 Excellent.
Balance- 5/5 Resuable tutor, that’s basically free…but needs creatures
Wording-3/5 World enchantments don’t exist any more. Also, “Hand, then shuffles his or her library
RF-5/5 groan
Bonus-5/5 Ooh, aah
Total 23/25
Angelique
Flavor 3/5-That doesn’t sound like a temporal rift to me. Since when does the cost of my spells dictate the turns I take?
Balance-4/5 Sure its seven mana, but somewhere, people will hit this and abuse it
Wording-2/5 “Shuffle your library and remove the top card from the game. If its converted mana cost is odd .... If its converted mana cost is even… two extra turns instead.
RF-5/5
Bonus-3/5
Total-17/25
WINNER-REQUINOX
Match #18-Natsume v. Twinkee
Natsume
Flavor-3/5 I get it, but it doesn’t live up to savioring… its not something that saves you, or other creatures. It just sends them back
Balance-5/5 I don’t see why not. Its not like forcing people to shuffle is so bad
Wording-4/5 You don’t need the must in ‘must shuffle a creature...’ It should just be ‘shuffles a creature…’
RF-5/5 fine
Bonus-5/5
Total 22/25
Twinkee
Flavor 2/5-just no….stupid jokes for titles do not make the rest of the card worth it
Balance 4/5- Mass cards for life, but you’ve got a lot less to spend than a normal player. Fine
Wording 3/5- lose half your life rounded up.
RF-5/5 sigh
Bonus-2/5
Total-16/25
WINNER-NATSUME
WINNERS-STEVIET92; MUSTEVAL; REQUINOX; NATSUME
Enchant Creature
When ~ comes into play, destroy another target enchantment.
Enchanted creature has vigilance.
:symw:: Prevent all combat damage that would be dealt to enchanted creature.
State of Chaos :2mana::symr::symr:
Enchant Creature
When ~ comes into play, destroy target land.
Enchanted creature has haste.
:symr:: Enchanted creature gets +1/+0 until end of turn
State of Unity :1mana::symg::symg:
Enchant Creature
When ~ comes into play, destroy target artifact.
Enchanted creature has trample.
:symg:: Enchanted creature gets +2/+2. Play this ability only twice each turn.
State of Fear :1mana::symb::symb:
Enchant Creature
When ~ comes into play, target player discards a card at random.
Enchanted creature has fear.
:symb:: Enchanted creature gets +1/-1 until end of turn
State of Wisdom :1mana::symu::symu:
Enchant Creature
When ~ comes into play, draw a card.
Enchanted creature has flying.
:symu:: Enchanted creature can’t be the target of spells or abilities until end of turn
Questions? Comments? "Thats really awesome"? feel free to respond (esp. the last one, it'll really help my ego)