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  • posted a message on please solve for "?"
    white mana
    White weenie only!
    someday, someday....
    Seriously, what other class of deck is gonna pay :symw::symw::symw:? How often was Jareth, Leonine Titan played outside of monowhite decks. And this card is easily as good as Dawn Elemental

    EDIT: I know, I'm comparing it to rares. But with those abilites, it should be a rare, or cost something like :4mana::symw::symw::symw:, and then it won't be playable at all
    Posted in: Custom Card Creation
  • posted a message on Always trying new things.
    Klyth, in hitting creatures, should give a supertype called Plague. Word as follows
    Whenever Klyth, the Foul Plague deals damage to a creature, it gains the Plague supertype.
    Whenever Klyth deals damage, put a +1/+1 counter on it.
    At the beginning of each player's upkeep, that player loses 1 life for each +1/+1 counter o Klyth. All Plague creatures that player controls get -1/-1 for each +1/+1 counter on Klyth.

    I like frenzied strike.

    Braindribble is pure red if new school, and pure black as old school

    As for Worthy Sacrifice: Sacrifice a creature: Prevent all damage to you from one source.
    Now it works like a charm!
    Posted in: Custom Card Creation
  • posted a message on Stelth Ninjas
    [Shadowninja1] and [Shadowninja2] are pointless. take off their ninjutsu, and make them something like [ninjaenabler1] and [ninjaenabler2]
    And shouldn't [ninja3] be called [Mindleech Ninja]? That is its flavor, after all. I love it.
    Either make the [dimir ninja] smaller, or make the mill bigger. For a nice suprise effect, 3 cards isn't nearly enough. Compare with Raven Guild Master for good mill numbers.
    Why are the normal ninjas hurting you? Ninjas are loyal. Damn bastard ninjas
    Posted in: Custom Card Creation
  • posted a message on I Scored a 29 on the ACT
    Vision of the Brush - :symg::symg:
    Instant (U)
    Target creature's power and toughness becomes equal to the number of Forests you control until end of turn.

    Renewable Salve should say
    "Target player gains 3 life. Shuffle your library. If CARDNAME is countered, shuffle your library"
    Doesn't it go to the graveyard from the stack upon resolution, or on being countered?

    Shadow washed golem is fine

    Do you want spaced germination to mimic old cantrips? Cause those triggered at the begining of next turn's upkeep, not your next turn's upkeep

    And congrats on the ACT
    Posted in: Custom Card Creation
  • posted a message on The Nemesis Card Game (Not the set!)
    Scion of the Timeless Space 6 mana
    Legendary Creature-Golem Wizard
    Indestructable
    All cards are colorless (This includes cards in all player's libraries, hands, in play, and in all graveyards)
    "None shall enter here but with my approval, and none shall leave whilst life remains in them."
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on [GP] reprints
    I'm honestly suprised that more people haven't come down in favor of Surge of Strength. Just look at Blazing Shoal. Adding green mana is essentially giving a temporary Primal Frenzy. I don't think its possible to argue that this is out of flavor for R/G, especially considering that they are the pure beats, ignore anything but damage guild. Although they might get some artifact destruction, they won't get anything on the scale of hull breach...maybe Rack and Ruin as a mult....
    Grave Consequences affects more than the golgari. It'll give dimir a way to push for death from damage, especially against reanimation (okay, golgari) decks. And who knows, maybe it'll have something to do with the B/W guild too
    Posted in: The Rumor Mill
  • posted a message on Leeches Two, Mind Maze, Mental Agony
    You need a "any player can play this ability" on the 2nd part of Mental Agony.
    Enchantments don't tap as a rule of thumb, so Mind Maze should be an artifact.
    Leeches 2 is fun
    Posted in: Custom Card Creation
  • posted a message on Some strange card ideas
    Time Double-This may make it overpowered, but how about paying 2U now and 2U when that turn starts? I think it captures the 'double' aspect much better
    Sacrifice Punisher-Cost it more, or make the effect 1 life. Or take away the discard part (make a discard punisher)
    Posted in: Custom Card Creation
  • posted a message on March FCC - Round 3
    Match 5 Requinox vs. Natusme



    Requinox
    Pardic Huntress :1mana::symr::symr:
    Creature- Human Barbarian
    Provoke
    Whenever a creature comes into play, change Pardic Huntress's power to that creature's toughness. (It doesn't change back at end of turn.)
    Your greatest defense is her greatest offense.
    1/1


    Bonus-5/5

    Balance-8/10 I think this card runs the risk of being a touch too quick. On one hand, it can’t choose which creatue’s power to copy. On the other hand, turn 3 or 4 creature kill that’s infallible in red isn’t that great of an idea. At least you can prevent direct damage. Also, copying a big creature, and then just not bothering to provoke anything, or letting burn take care of the rest….

    F/C/Q-9/10 I honestly would have changed it to ‘you may change’ instead of a mandatory change. The idea is very cool though, and the flavor text is nice. However, the idea fits a little more in blue than red. Not too bad

    T-22/25



    Natsume

    Levinia-Eye Ring --- :2manaL
    Artifact
    T, Remove the top card of your library from the game: Choose a colored mana symbol in that card's mana cost. Until the end of turn, all colored mana symbols on cards in your hand and library become the chosen colored mana symbol until end of turn. (For example, if the card's mana cost is :1mana::symg::symb: , a card's casting cost of :1mana:;symb::symu: becomes either :1mana::symg::symg or :1mana::symb::symb:)


    Bonus 4/5-all or none on the mana symbols, and last time I checked there is a tap symbol icon

    Balance 9/10 No power problems here. It makes rainbow decks more accessible, but for a card a turn. This shouldn’t be that big of a problem, besides major library manipulation, which there is a lot of. Other than that, its fine

    F/C/Q-8/10-It’s a cool idea and all, but I just can’t get behind the concept. Sure changing mana symbols has been done, but never as an artifact, and never for anything besides white. Artifacts don’t really override things, white does. Had this been white, it would have been perfect. Also, the ‘…and library’ part is a little unnecessary.

    T-21/25



    Requinox wins
    Posted in: Custom Card Contests and Games
  • posted a message on March FCC - Round 2
    8. Lemon and Lime Vs. Stevie T92
    Lemon and Lime WINS


    9. Musteval Vs. Requinox


    Musteval
    Intense Research
    Instant
    Play Intense Reseach only if you cycled a card this turn.
    Draw three cards.
    Cycling
    Urza would sacrifice anything for knowledge, including what knowledge he no longer needed.

    Flavor- 5/5 I really like the idea behind this…you’ve got to give something up to get something more
    Balance-5/5 Given that you can cycle a lot of cards really cheaply, and digging four cards in for two cards and at least 4 mana, I think this comes out okay
    Wording- 5/5 no problems here
    RF-5/5
    Bonus- 3/5-Once again, I don’t like your art
    Total-23/25


    Requinox
    Argothian Scavenger
    Creature- Elf Rogue
    Remove a card with cycling in your graveyard from the game: Choose one -- You gain 1 life; or add :symg:to your mana pool; or Argothian Scavenger gets +1/+1 until end of turn.
    2/2
    It's outrageous what mages throw away!

    Flavor-5/5 This elf likes trash, and people throw away what they don’t need…. good
    Balance-4/5 Any mass pumping by removing cards in a graveyard is dangerous, as is mass mana generation. I don’t want to see this thing with Fluctuator ever
    Wording-4.5/5 maybe a space after the green mana from “add :symg:to your mana pool"
    RF-5/5
    Bonus-5/5
    Total-23.5/25


    Requinox WINS

    And on a side note, can we make the RF harder. I've given nothing but free points there
    Posted in: Custom Card Contests and Games
  • posted a message on States of Magic
    Okay, I added another to the white one, pushed up the cost on the red one (I still really want it to be good) and changed the CiP on the black one. Random discard MUHAHAHAHAHA! Slant <.< you saw nothing
    Posted in: Custom Card Creation
  • posted a message on March FCC - Round 1
    Match #15-SoS v. StevieT92
    StevieT92
    Flavor-5/5 Cool. But aren’t you already in desperate times before you pay the life?
    Balance 5/5 nothing wrong with this, counterspells and bounce
    Wording-3.5/5 Put a Black 7/7 indestructible Demon token into play. And you misspelled indestructible
    RF 5/5
    Bonus-3/5
    Total 21.5

    SoS
    Flavor-5/5 I like it a lot
    Balance- 4/5-Four mana and some life is risky for an extra turn. People will always use it
    Wording-5/5 Good
    RF-5/5 sigh
    Bonus-1/5
    Total-20/25

    WINNER-STEVIET92

    Match #16-Musteval vs. eightytwopercent
    Musteval
    Flavor- 4/5 Ooh, you think you’re soo clever, with your unpronounceable name. Too blue. And it isn’t that funny
    Balance-5/5 too blue
    Wording-5/5
    RF-5/5 sigh
    Bonus-3/5
    Total 22/25

    82%-
    Flavor- 5/5….but the “Celestial” in the title is kinda stupid
    Balance-4/5 no problems here, but could be too ‘mass removal’-y for blue to get…if anyone ever played it
    Wording- 4/5 “half of all the lands, creatures, and artifacts he or she controls, rounding up for each”
    RF-5/5-sigh
    Bonus 3.5/5 Didn’t love the art…and losing half your stuff could be counted as losing half a turn. So you lose half a point
    Total-21.5


    WINNER-MUSTEVAL

    Match #17-Requinox vs. Angelique
    Requinox
    Flavor- 5/5 Excellent.
    Balance- 5/5 Resuable tutor, that’s basically free…but needs creatures
    Wording-3/5 World enchantments don’t exist any more. Also, “Hand, then shuffles his or her library
    RF-5/5 groan
    Bonus-5/5 Ooh, aah

    Total 23/25


    Angelique
    Flavor 3/5-That doesn’t sound like a temporal rift to me. Since when does the cost of my spells dictate the turns I take?
    Balance-4/5 Sure its seven mana, but somewhere, people will hit this and abuse it
    Wording-2/5 “Shuffle your library and remove the top card from the game. If its converted mana cost is odd .... If its converted mana cost is even… two extra turns instead.
    RF-5/5
    Bonus-3/5
    Total-17/25

    WINNER-REQUINOX



    Match #18-Natsume v. Twinkee
    Natsume
    Flavor-3/5 I get it, but it doesn’t live up to savioring… its not something that saves you, or other creatures. It just sends them back
    Balance-5/5 I don’t see why not. Its not like forcing people to shuffle is so bad
    Wording-4/5 You don’t need the must in ‘must shuffle a creature...’ It should just be ‘shuffles a creature…’
    RF-5/5 fine
    Bonus-5/5
    Total 22/25

    Twinkee
    Flavor 2/5-just no….stupid jokes for titles do not make the rest of the card worth it
    Balance 4/5- Mass cards for life, but you’ve got a lot less to spend than a normal player. Fine
    Wording 3/5- lose half your life rounded up.
    RF-5/5 sigh
    Bonus-2/5
    Total-16/25

    WINNER-NATSUME

    WINNERS-STEVIET92; MUSTEVAL; REQUINOX; NATSUME
    Posted in: Custom Card Contests and Games
  • posted a message on States of Magic
    State of Harmony :1mana::symw::symw:
    Enchant Creature
    When ~ comes into play, destroy another target enchantment.
    Enchanted creature has vigilance.
    :symw:: Prevent all combat damage that would be dealt to enchanted creature.

    State of Chaos :2mana::symr::symr:
    Enchant Creature
    When ~ comes into play, destroy target land.
    Enchanted creature has haste.
    :symr:: Enchanted creature gets +1/+0 until end of turn

    State of Unity :1mana::symg::symg:
    Enchant Creature
    When ~ comes into play, destroy target artifact.
    Enchanted creature has trample.
    :symg:: Enchanted creature gets +2/+2. Play this ability only twice each turn.

    State of Fear :1mana::symb::symb:
    Enchant Creature
    When ~ comes into play, target player discards a card at random.
    Enchanted creature has fear.
    :symb:: Enchanted creature gets +1/-1 until end of turn

    State of Wisdom :1mana::symu::symu:
    Enchant Creature
    When ~ comes into play, draw a card.
    Enchanted creature has flying.
    :symu:: Enchanted creature can’t be the target of spells or abilities until end of turn


    Questions? Comments? "Thats really awesome"? feel free to respond (esp. the last one, it'll really help my ego)
    Posted in: Custom Card Creation
  • posted a message on [The Raven Guild] New and Improved!
    Bah...almost no real snow, and trucks work too well...I don't want to go learn more damn english...How much more can I get out of 20 people reciting the same ten lines from the merchant of venice?
    Posted in: Retired Clan Threads
  • posted a message on [The Raven Guild] New and Improved!
    We have to drive with gears...We just can choose not to....Driving is hard, but fun. There are times when I really worry that I"m doing something wrong. And then I realize I'm in a parking lot, and I've got my turn signal going the wrong way. Thank god there wasn't anybody around....Slowly learning
    Posted in: Retired Clan Threads
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