The thing with PMing people, is that they're all active somewhere here. Just not posting on our two theads. LSK does check in sometimes, and I"ve seen stuff from requinox and Eliminator recently. So just ask them to contribute a little
Don't worry. We won't spolier anything for you. Now, I've got an ethical question about voting.-what steps are being taken to prevent us from voting for ourselves? you know, besides the promise that we won't
I admire the concept, but they're horribly worded. Read all the cards carefully and they make sense.
Flip and Flop make you mill the top 4 cards when the stack is empty
Ping and Pong deal one damage
When Flip and flop are countered, mill 8
When Ping and Pong are countered, deal two damage
The only problem with these cards is that they get very very degenerative. With 4 flips and 4 flops I can mill 512 cards for 8 cards and 8 mana.
4 PIng and 4 pong-again 8 cards, 8 mana-128 damage
Touch and Meresia are both good. I like reuseable burn, and the ability to funnel 'useless' enchanted permanents into life is always good.
Cover of Blossoms: This card just feels like you could have done a lot more with it. Its not a hoser, its not that good in mono g, and it costs too much 3/5 of the time. Mana staiblizing lands are better than this, but not in theme
I like the whole conversion trigger thing. Although I think this set is a little all over the place with cards. A good idea would be to put as much as we can in, and then worry about cutting things. Some of it is good, but others (Rootmaze Creamatory) seem out of place for various reasons (in this case color)
Here's some land Matters cards
Rootfolk Seeker :symg::symg:
Creature-Plant
Whenever you play a Forest, ~ gains "Discard a card: Search your library for a land and put it into your hand" until the end of the turn
1/1
Draconic Posession:2mana::symr::symr:
Enchantment
All creatures you control are dragons and gain Skytravel 2 as long as you control a nonbasic land
Uprooted Futures :3mana::symu::symu:
Instant
Return all lands to their owner's hands
Scrambled Defense :2mana::symw:
Enchant Creature
Enchanted creature gets +1/+5 and has "Whenever you play a Plains, enchanted creature gains vigilance until the end of the turn"
Calladra Hypnosis :2mana::symb:
Enchant Creature
Whenever you play a Swamp, enchanted creature gets +3/-3 and becomes a Vampire until the end of the turn.
And a converter
Territorial Maps
Cards in your hand have conversion costs equal to the number of lands you control. All cards in your hand are treated as having 0 as their converted mana costs for conversions.
Burnt Savings :2mana::symr::symg:
Enchantment
When ~ comes into play, remove all cards in your graveyard from the game.
Whenever a card is put into your graveyard, remove it from the game
Creatures you control have ":symtap::Return a card from your graveyard to your hand.
Creature - Human Shaman
Whenever ~ is targeted by a spell that deals damage, flip it
1/1
///
Une Gaz, Undefeated Warrior
Instant
Remove all cards in all graveyards from the game. Return one card removed this way to each player's hand.
Flip and Flop make you mill the top 4 cards when the stack is empty
Ping and Pong deal one damage
When Flip and flop are countered, mill 8
When Ping and Pong are countered, deal two damage
The only problem with these cards is that they get very very degenerative. With 4 flips and 4 flops I can mill 512 cards for 8 cards and 8 mana.
4 PIng and 4 pong-again 8 cards, 8 mana-128 damage
Kiku, Graceful Assassin
Hand -1 Life -3
Cover of Blossoms: This card just feels like you could have done a lot more with it. Its not a hoser, its not that good in mono g, and it costs too much 3/5 of the time. Mana staiblizing lands are better than this, but not in theme
Here's some land Matters cards
Rootfolk Seeker :symg::symg:
Creature-Plant
Whenever you play a Forest, ~ gains "Discard a card: Search your library for a land and put it into your hand" until the end of the turn
1/1
Draconic Posession:2mana::symr::symr:
Enchantment
All creatures you control are dragons and gain Skytravel 2 as long as you control a nonbasic land
Uprooted Futures :3mana::symu::symu:
Instant
Return all lands to their owner's hands
Scrambled Defense :2mana::symw:
Enchant Creature
Enchanted creature gets +1/+5 and has "Whenever you play a Plains, enchanted creature gains vigilance until the end of the turn"
Calladra Hypnosis :2mana::symb:
Enchant Creature
Whenever you play a Swamp, enchanted creature gets +3/-3 and becomes a Vampire until the end of the turn.
And a converter
Territorial Maps
Cards in your hand have conversion costs equal to the number of lands you control. All cards in your hand are treated as having 0 as their converted mana costs for conversions.
Instant
Target spell cannot be countered
Instant
Remove all untargetable permanents from the game
fine, I'll do it myself
Burnt Savings :2mana::symr::symg:
Enchantment
When ~ comes into play, remove all cards in your graveyard from the game.
Whenever a card is put into your graveyard, remove it from the game
Creatures you control have ":symtap::Return a card from your graveyard to your hand.
Enchantment
The colorless mana in Conversion's cost can only be paid with black or blue mana
All Swamps become Islands