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  • posted a message on The Zendikar Standard Metagame
    The following is the metagame for standard with Zendikar, with percentages of how often the deck is being played:

    Tier 1:

    5% Boros Bushwhacker - These are the people who have figured out that it is awesome, is over 50% vs Jund, and who actually have the fetchlands needed.

    50% Jund - Prepare to play a ton of mirror matches. Jund is powerful and consistent.

    Tier 2:

    10% UWR Control - These are the people who are trying to make a decent control deck in this metagame, but havent figured it out yet. The deck is pretty good but has trouble against the tier 1 decks. Various builds exist.

    Tier 3:

    15% Vampires - These people love Twilight and havent figured out that the deck isnt all that good.

    10% Lotus Cobra decks - These players are rich enough to make this deck, but dumb enough to not realizes it loses.

    10% Random other decks that lose to Jund and Boros.
    Posted in: Standard Archives
  • posted a message on What Deck Can I Use My Feisty Scythe Tigers In?
    The "non-bo" of Tiger and Scute Mob is pretty hilarious. Smile

    I think the biggest problem that Tiger has is that it isnt nearly as good as Wild Nacatl.
    We arent hurting for good 1 drops right now.
    Posted in: Standard Archives
  • posted a message on What Deck Can I Use My Feisty Scythe Tigers In?
    The answer is none, because Scythe Tigers are pretty terrible. There are plenty of creatures out there that are as good or better, and require no land sacrifice, such as Wild Nacatl and Steppe Lynx.
    Posted in: Standard Archives
  • posted a message on [Development] R/W Bushwacker Boros
    Too bad that is an old list. As in The first one I ever saw.


    Yeah they posted a bad, old version of the deck, without the good landfall creatures.
    Posted in: Standard Archives
  • posted a message on Philly Star City 5k Results
    I've been playing the Boros deck this evening and it is REALLLLY good. Geopede and Steppe Lynx are insane, and it kills whatever creature you play for 1 mana and keeps attacking. Ranger of Eos for Bushwhacker is amazing.

    For any deck to be good, you will have to test it against this and Jund, and if it cant beat them, throw it away. If anyone can come up with a control deck that actually beats these two, it will be the control deck to play, imo.
    Lotus Cobra seems silly to me now, it will just get Burst Lightninged before you take 7 on turn 3.
    Posted in: Standard Archives
  • posted a message on Philly Star City 5k Results
    Does anyone know if there were any more control decks in the top 16, besides that monowhite deck? How about top 32?
    Posted in: Standard Archives
  • posted a message on Explorer's Scope is the best card in Zendikar... and possibly of all time
    In draft?? Yes its great if you have a lot of early drops.
    Constructed, I dont think so.
    Posted in: New Card Discussion
  • posted a message on Mindless Null
    Clearly, Wizards made this card specifically to enrage you. Smile
    Posted in: New Card Discussion
  • posted a message on Soldiers Post Rotation
    I should probably fit Ranger of Eos in there...
    Posted in: New Card Discussion
  • posted a message on Soldiers Post Rotation
    Here is my starting point.
    The ones without ? seem like auto-includes. Blademaster and Aeronaut are the top 2 drops and should be in there. Armorsmith is good too but mostly against Volcanic Fallout. I'd rather board him.

    I'm not sure Path is a great idea anymore, it triggers their landfall. I like Journey to Nowhere better but its hard to find room. Journey is vulnerable to maelstrom pulse however so I wouldnt want a bunch of them. So I am trying out 1 Journey and 1 ORing, just to see what they are like.

    (22 creatures)
    4 Elite Vanguard
    4 Steppe Lynx ?
    4 Kazandu Blademaster
    4 Kor Aeronaut
    2 Veteran Swordsmith ?
    2 Conqueror's Pledge ?
    2 Captain of the Watch ?

    (13 spells)
    4 Harm's Way
    4 Honor of the Pure
    1 Journey to Nowhere ?
    1 Oblivion Ring ?
    3 Ajani Goldmane

    (25 land)
    15 Plains
    4 Arid Mesa
    4 Marsh Flats (the fetches are for Steppe Lynx)
    2 Gargoyle Castle

    Obviously you only play fetches if you play Steppe Lynx.



    SB ideas:
    Brave the Elements (vs damage based sweepers, or similar to sleep)
    Journey to Nowhere
    Veteran Armorsmith (vs Volcanic Fallout)
    Lapse of Certainty (vs Day of Jedgement / control decks)
    Devout Lightcaster
    Posted in: New Card Discussion
  • posted a message on [WWK] Multikicker -- Kicker That Can Be Paid Multiple Times
    It could be kicker without costs - the kicker is based on conditions, such as controlling a certain amount of lands, having dealt damage to an opponent this turn, etc.

    But then, maybe that has also already been done?
    Posted in: Speculation
  • posted a message on [Official Thread] UWx Reveillark/Barnslayer Control
    Quote from TwOnEight_Magic
    Harm's Way is SICK when you're running Baneslayer. Watch a Burn deck waste double burn on her, only to have you Harm's Way it back to them, and see your Baneslayer live.


    Yes it is Smile

    Its also great when you save your Sower from Volcanic Fallout with it and kill their bigger guy.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UWx Reveillark/Barnslayer Control
    Quote from sys41o
    Hello.

    I have been playing this deck, mostly online, for about the last month and I feel that I know how to play against most of the match up however I played against Faeries last night, for the first time, and I got absolutely crushed. The sorcery speed nature of this decks is something that Faeries likes to pray on but I'm wondering if someone has any pointers or advice on how to play against faeries?


    Faeries is the worst matchup for this deck, basically you board in celestial purge, negate and essence scatter and hope you can keep bitterblossom off the board.

    Fortunately it beats basically everything else. I've been playing 3 maindeck Harms Way and that turns the Merfolk matchup in you favor, while being good against many other things as well.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UWx Reveillark/Barnslayer Control
    Borderposts require sufficient basic lands - like 14+ or so.
    Also I feel Kitchen Finks is pretty important, especially against aggro. Its better than plumeveil, though plumeveil is good.
    Most Baneslayer decks run Glen Elendra Archmage.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UWx Reveillark/Barnslayer Control
    My latest Lark version:

    4 Reveillark
    4 Mulldrifter
    4 Sower of Temptation
    4 Kitchen Finks
    3 Vendilion Clique
    2 Meddling Mage

    4 Cryptic Command
    3 Broken Ambitions
    3 Path to Exile
    3 Harm's Way (They crush everything!)

    8 Island
    7 Plains
    4 Glacial Fortress
    4 Mystic Gate
    3 Gargoyle Castle

    SB:
    3 Burrenton Forge Tender
    1 Harms Way
    2 Essence Scatter
    3 Negate
    3 Ethersworn Canonist
    3 Celestial Purge (Mainly for bitterblossom, plus Jund, and Ajani Venjeant)

    Its pretty much beating everything but Faeries. Harm's Way beats Merfolk.
    I'm using 3 Harm's Way / 3 Path because often I need to kill something early but I dont want to give them a land. Harm's Way achieves this. It also protects your creatures from burn (especially Volcanic Fallout). Sower with a white up to Harm's Way is awesome. But I still need Path because Harm's Way is bad against very large creatures, and against Putrid Leech. 3/3 is 6 total, which gives me more ability to survive early aggro.
    I have considered 4/2 splits in favor of Harm's Way.

    I am considering swapping Meddling Mage for a couple Ethersworn Canonists from the board. (Then the mages go to the board or I get more room for other stuff). Often I name somethng like Bloodbraid Elf with the mage, and they Bituminous Blast it, or vice versa. I've been seeing way too many 5 color cascade decks recently. 2 drops are really nice with Harm's way, as on turn 3 you cna block their guy, harm's way, and wreck them, and still have mana for something like Broken Ambitions for 1 or Essence Scatter. I'd like to use some WW cost guy like Orchid, but the manabase is already a bit painful when you dont get Mystic Gate. (Gargoyle Castle is so good though).
    Posted in: Standard Archives
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