Molten Psyche 1RR
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Is the effect worth it?
And will this be a Viable Win Condition after you have an active ascension? or will metalcraft be too hard to trigger?
To the guy saying he will toss all of his infect creatures because he won't have enough:
Your opponent has no idea how many you have. You can force him into awkward blocks because when he considers letting that 1/1 with infect through or not, he has to factor in what else you might have in your deck and if he can afford to take that one poison counter or not.
When you think about mechanics in a binary fashion (cards are either good or bad) then you're not going to go very far.
I Completely Agree
Kinda goes back to what LSV said about the set. Infect is so skill testing. On the one hand, having one or two may not be the greatest, because if you're not careful your opponent can start with a virtual 30 life. But then you force your opponent to think like so "Do I block the Infect creature, or block the normal one? How many infect creatures will he have? Can I afford to wait till poison counter #9? Or will he have something that adds poison counters outside of combat?"
At worst most infect creatures are decent blockers because of wither.
Does Darwin ever give set evaluations that help drive home an understanding for his choices? Like an article that states he believes M11 is X fast, and thus cards X, Y, an Z are worse than previous core sets. (which could be Safe Passage, Siege Mastadon, and Diabolic Tutor for example) Then we might understand why he does what he does.
He's writing about column about M11 Draft over at Mananation.com
Tattle tales and narcs are much lower quality of person then people who accidently cheat because they don't know how the rule works. I'm not advocating cheating, but tell your friend to learn the rules so he can call his own judge when there is a question.
I don't call the cops either, I handle my own problems myself, and I mind my own business.
No Offense, and sorry to flame, but that is the most ignorant thing that I've read on this forum yet, and I can't just not comment. As someone above already mentioned, it is well within the rights of the spectators and and as a member of the community to not shenanigans like this happen. On the off chance that the player genuinely didn't understand that it is an illegal play, now would be a great time to correctly that misunderstanding. But if his intentions were much sinister, it is this kinda of apathy that really drives people away and makes the community as a whole look bad.
Back on topic.... Germany National Championship. T8 has yet to be decided as of this post, but The Gräfensteiner brothers have both built and played the exact same 75 to the T8. They've stated that due to increasing awareness and as a result, sideboard hate for the Enchantment, they designed a Transformational Sideboard that Polymorphs the deck (pardon the pun).
Edit: Sebastian Thaler, Tobi & Daniel Gräfensteiner developed the deck and there were 5 pilots total and all of them finished in T32. The Brothers were paired up in the Quarterfinals, but Tobias made it to the finals before losing to Valakut Ramp.
This was originally Uril, the Miststalker Deck, but I began to realize 1) Other players really didn't like playing against it 2) my enchantress engine was often useless.
So I decided to change over to Jenara with the new plan of get shroud on her ASAP, and beat for the win.
Thus new deck, but I still have 4 open slots, and I know a few cards are wonky/questionable. So any advice?
I know I want to add some Counterspell(s), a few Control Magic Effects, and I think I can afford a few utility non-basics.
This Week's Latest Development Articles shed some good light on the nature of the format.
And I don't think things will be as bad as it seems. We've yet to see all the filler commons and what not (but there are answers like Green's 3cc Deathtouch, and Blue's Aura Tapper), and like Zendikar, once people adapt to the "speed" of the format and learn to do things like maybe ping off the Eldrazi Spawn, it won't be as degenerate.
Speaking of which, every format has its fair share of shenanigans happening. For RRR it just might be the turn 3 Eldrazi that happens every so often.
So we finally got a bunch of commons and uncommons spoiled, and it looks like ramp into Eldrazi might actually work after all. There are quite a handful of cards that just throw around the Spawns, while still giving a decent effect or leave a good body left behind.
I would try to squeeze Harrow in the deck as you really want to get as much Black as possible for all your cards, color fix for double green when necessary, and there's potential for landfall tricks with Hagra Crocodile, Caustic Crawler, and Turntimber Basilisk.
Also, Grim Discovery wouldn't be too bad as you have lots of good targets (and you could luck sack with Harrow and get a 2 for 1)
Also, Red doesn't look too bad to pair with black as you maintain the same number of allies (albeit a little weaker) but you become a more aggressive deck with a slightly less color intensive cards.
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Is the effect worth it?
And will this be a Viable Win Condition after you have an active ascension? or will metalcraft be too hard to trigger?
I Completely Agree
Kinda goes back to what LSV said about the set. Infect is so skill testing. On the one hand, having one or two may not be the greatest, because if you're not careful your opponent can start with a virtual 30 life. But then you force your opponent to think like so "Do I block the Infect creature, or block the normal one? How many infect creatures will he have? Can I afford to wait till poison counter #9? Or will he have something that adds poison counters outside of combat?"
At worst most infect creatures are decent blockers because of wither.
He's writing about column about M11 Draft over at Mananation.com
http://www.mananation.com/author/darwinkastle/
They feel just as questionable, but he supposedly shows good results.
No Offense, and sorry to flame, but that is the most ignorant thing that I've read on this forum yet, and I can't just not comment. As someone above already mentioned, it is well within the rights of the spectators and and as a member of the community to not shenanigans like this happen. On the off chance that the player genuinely didn't understand that it is an illegal play, now would be a great time to correctly that misunderstanding. But if his intentions were much sinister, it is this kinda of apathy that really drives people away and makes the community as a whole look bad.
Back on topic.... Germany National Championship. T8 has yet to be decided as of this post, but The Gräfensteiner brothers have both built and played the exact same 75 to the T8. They've stated that due to increasing awareness and as a result, sideboard hate for the Enchantment, they designed a Transformational Sideboard that Polymorphs the deck (pardon the pun).
Edit: Sebastian Thaler, Tobi & Daniel Gräfensteiner developed the deck and there were 5 pilots total and all of them finished in T32. The Brothers were paired up in the Quarterfinals, but Tobias made it to the finals before losing to Valakut Ramp.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/gernat10/day2#11
10 Island
3 Khalni Garden
5 Mountain
4 Scalding Tarn
4 Burst Lightning
2 Call to Mind
3 Foresee
2 Into the Roil
4 Lightning Bolt
4 Mana Leak
4 Ponder
4 Preordain
4 Pyromancer Ascension
4 See Beyond
3 Time Warp
3 Dispel
1 Emrakul, the Aeons Torn
2 Flashfreeze
4 Polymorph
1 Progenitus
4 Spawning Breath
Can you do the same kind of comparison for RoE vs Zendikar?
5 Plains
5 Forest
23 Other Lands
1 Krosan Tusker
1 Yavimaya Elder
1 Wall of Roots
1 Mesa Enchantress
1 Verduran Enchantress
1 Argothian Enchantress
1 Auramancer
1 Umbra Mystic
1 Academy Rector
1 Sovereigns of Lost Alara
1 Simic Guildmage
1 Eternal Witness
1 Rhox Warmonk
1 Seedborn Muse
1 Restock
1 Idyllic Tutor
1 Replenish
1 Austere Command
1 Kodama’s Reach
1 Wargate
1 Swords to Plowshares
1 Enlightened Tutor
1 Bant Charm
1 Sensei’s Divining Top
1 Sol Ring
1 Coalition Relic
1 Lightning Greaves
1 Favor of the Overbeing
1 Armadillo Cloak
1 Steel of the Godhead
1 Shielding Plax
1 Rancor
1 Aspect of the Mongoose
1 Bear Umbra
1 Snake Umbra
1 Battle Mastery
1 Indestructibility
1 Unquestionable Authority
1 Diplomatic Immunity
1 Zephid’s Embrace
1 Eldrazi Conscription
1 Lignify
1 Prison Term
1 Faith's Fetters
1 Crystallization
1 Wild Growth
1 Fertile Ground
1 Overgrowth
1 Oblivion Ring
1 Enchantress's Presence
1 Sylvan Library
1 Mirari's Wake
1 Mana Reflection
1 Sterling Grove
1 Greater Auramancy
4 OPEN
So I decided to change over to Jenara with the new plan of get shroud on her ASAP, and beat for the win.
Thus new deck, but I still have 4 open slots, and I know a few cards are wonky/questionable. So any advice?
I know I want to add some Counterspell(s), a few Control Magic Effects, and I think I can afford a few utility non-basics.
And I don't think things will be as bad as it seems. We've yet to see all the filler commons and what not (but there are answers like Green's 3cc Deathtouch, and Blue's Aura Tapper), and like Zendikar, once people adapt to the "speed" of the format and learn to do things like maybe ping off the Eldrazi Spawn, it won't be as degenerate.
Speaking of which, every format has its fair share of shenanigans happening. For RRR it just might be the turn 3 Eldrazi that happens every so often.
However, it looks like most of these is in green.
Gideon's 0 ability is activated and is a 6/6 creature with 6 damage on it.
I think some of the aggressively costed ones should be worth playing. Gives you some redundancy as anti-wrath tech.
30 triggers all seeing 6 allies in play milling for 180 cards.
Also, Grim Discovery wouldn't be too bad as you have lots of good targets (and you could luck sack with Harrow and get a 2 for 1)
Also, Red doesn't look too bad to pair with black as you maintain the same number of allies (albeit a little weaker) but you become a more aggressive deck with a slightly less color intensive cards.