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  • posted a message on [ZEN] Sorin Markov (Complete card in 1st post)
    Quote from Messor

    On a side note: Doesn't Sorin defeat the purpose of making the game more "Newbie friendly" I bet no player likes having a person take of their turn.


    They don't have to cater to newbies all the time :p There will always be cards that appeal to different types of players.
    Posted in: The Rumor Mill
  • posted a message on Haunting echoes and Traumatize?
    The combo was around during Odyssey block. I don't recall anyone playing it seriously though.
    Posted in: Standard Archives
  • posted a message on [DD:GvL] Duel Decks - Garruk vs. Liliana packaging and promo cards
    Quote from Ryadic
    Is it just me or do these arts look Guay. Like, very Guay.


    I would say that yes, the Liliana art is very reminiscent of Guay's water colours. (especially the sash/robe)

    The Garruk art on the other hand is closer to Terese Nielson's usual work.
    Posted in: The Rumor Mill
  • posted a message on Wh...What?!
    Quote from MajoraX
    Crazy idea.

    Height Advantage 1U
    Enchantment (R)
    Creatures you control have flying.
    Flying is cumulative (Creatures with flying can't be blocked except by creatures with equal or more instances of flying and/or reach).

    Cool


    A very cool idea Cool But severely undercosted for what is essentially a superior Levitation.
    Posted in: Custom Card Creation
  • posted a message on [Planechase] PlaneDecks/16 Plane Names
    Quote from Hunter
    At least some of these places seem to create creatures

    Vesuva > clones
    Fourth Sphere > newts
    Pools of Becoming > ?



    (what's that on the picture on Pools of Becoming anyway?)


    If you use your imagination, it almost looks like a green/blue triceratops and orange stegosaurus :p
    Posted in: The Rumor Mill
  • posted a message on Shadowbolt
    Quote from Nemephosis
    Yeah, that is way, way, way too good. Compare with Soul Feast.


    Not really, since you are losing life with this card. In terms of power level, I think the closest cards to compare it to would be either a devour in shadow or vendetta that also hits players (which is actually quite a bonus), but can't kill all creatures. In that case, I don't think this is too out of hand. I would consider a cost at BB to be more fair perhaps, especially when you compare to devour in shadow.
    Posted in: Custom Card Creation
  • posted a message on [M10] FULL CARD ARTS FOR 8 CARDS! YAY!
    Umm..what the hell IS that? Thumbs Down
    It looks like she just has non-white (more owl-like?) wings. It probably doesn't help that both her lower legs look cut off since they are tucked behind her (sort of like Akroma x2)

    Quote from ElricJC
    The art is all wonderful IMO, BUT, is it just me, or does the Merfolk Sovereign have legs? Not very Merfolk-ish.


    Merfolk are known to transform their flipper into a pair of legs when they come on land. At least in the traditional stories... but I'm also fairly certain that the merfolk in Mercadia had that ability as well.

    Edit: And here are two:
    Quote from wcsae
    Saprazzan Bailiff and Waterfront Bouncer (who later became a merfolk).
    Posted in: The Rumor Mill
  • posted a message on Tiago Chan's invitational card
    Quote from Metallix87
    Indeed. This does, however, give us a hint about Zendikar block, since this card seems to outright go against the design of that entire block.


    "It didn't work out" can mean a lot of things. I think the more likely reason was that the card was too powerful and couldn't be toned down without making it suck horribly. By the time they realized this and Tiago submitted a new idea, it could have been too late for its inclusion in ZEN.
    Posted in: Speculation
  • posted a message on [M10] Cemetery Reaper
    Here it is attached

    Posted in: The Rumor Mill
  • posted a message on Question on the Cycling of standard.
    Yup. Here's the article that explains it: http://www.wizards.com/magic/Magazine/Article.aspx?x=mtg/daily/feature/27a


    To accommodate this much more rapid core set turnover, we are changing our format rotation policy beginning in the summer of 2010 with the release of the Magic 2011 core set. Magic 2011 will not knock Magic 2010 out of Standard; instead there will be only one rotation date per year, when the large Fall set is released. When the set codenamed "Lights" is released late in 2010, it will knock the Shards of Alara block and Magic 2010 out of Standard at the same time. Core sets will rotate as if they were part of the block preceding them. For approximately three months per year starting in 2010, there will be two core sets legal at a time, which is also a first.
    Posted in: Magic General
  • posted a message on Giant Growth & Lightning Bolt Part Of 1 for 3 Instant Cycle.
    Quote from videogamer99
    White is about balance and creating equality. What about this:

    Friendly Rivalry W
    Instant
    Each player gains 3 life.

    White is just so hard to find an evenly powered card that works well in the color pie that isn't useless like Healing Salve.


    This is even worse than healing salve in duels :/ (which you can gain life from as one of the modes)
    Posted in: Speculation
  • posted a message on Duels problem [Redeeming Garruk Code]
    Is anyone else getting the "unexpected server error" message on the DOTP website after clicking submit? I'm from Canada by the way.
    Posted in: Magic Duels
  • posted a message on Duels problem [Redeeming Garruk Code]
    Quote from pinkfloyd
    My code isn't working!
    Is this problem just in Australia?


    I keep getting an "Unexpected Server Error" message Frown
    Posted in: Magic Duels
  • posted a message on Everything your mother never told you about Yu-Gi-Oh
    I liked playing the Yu-Gi-Oh videogame on my GBA. Actually now that I think about, the Pokemon Card Game for the GBC was very good as well.

    Overall, I like it when I can play with a large variety of cards with minimal investment Grin

    Not sure how the modern Yu-Gi-Oh video games play these days. Are they just as fast as the first ones? Or did they start adding flashy and time-consuming battle graphics? Slant
    Posted in: Talk and Entertainment
  • posted a message on OHMYGOSH M10 Duals
    Quote from Adeimantus
    hm yes i see now ..i thought it was all a bit of a stretch but maybe red mages deriving their power from mountains justifies


    There was some hubbub when Glacial Ray was revealed, since I don't think any magic player ever thought ice would be red. In the end, I think the rationale was elemental damage = red?

    In that case, I don't think we need to care about iciness shifting back to blue, since ice has always mainly blue to begin with and even now. We'll still associate a lot of ice with blue, since most cards with ice involve freezing things solid (tapping), walls and barriers (like this fortress) rather than frostbite beams.
    Posted in: New Card Discussion
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