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    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Trazaeth »
    I'd say that it's effect is less degeneracy and more that it makes decks partially homogenized. Basically, unless there's a very good reason not to, you should be starting every deck with 4 Chrome Mox, if it's legal. If anything though, it makes traditionally "fair" decks (aggro, control, ramp, and midrange) better against "unfair" (combo) decks. Admittedly, I think labeling decks "fair" or "unfair" is a bit loaded, but it's how the developers seem to think of things.


    No, not all decks would run a chrome mox. However, ramping in that manner only really suits combo decks and ramp decks towards early powerful spells. The loss of a card in hand would mean that aggro wouldn't want it since it's trying to just race on curve, and control would only use it in a prison tezzerator build at best. Being able to be possibly two turns up on mana can lead to virtual locks. Either way, what is being accomplished with having this unbanned eludes me.


    Basically all major archetypes in NBLM can or do run Chrome Mox, if they can support it. UWx Miracles, Tezzerator, WW, Storm (Non-Swath builds at least; PiF Storm builds love Chrome Mox, since they can absorb the CA hit), UR Turbo Twin, Pyroclamp, Elves, Dredge, GBx Hexdepths, 12 post, Bant Pod, Shoal Infect, Fairies... Really, the only decks that don't run it are Affinity, Eggs, Living End, Hypergenesis, and Eldrazi Aggro. Affinity and Eggs get Mox Opal as a replacement. Living End and Hypergenesis can't run it but usually have SSG in the list as a pseudo-Mox, though even the terrible lists that run off of the Expertise cycle from Kaladesh and As Foretold use Chrome Mox. Eldrazi get their Eye of Ugin and Eldrazi Temples, but the lack of a viable Mox replacement is a major issue with the deck. It's why they tend to get wrecked by Bridge decks and by Miracles.

    Honestly, I think that Chrome Mox is probably the format defining card of NBLM. No other card has warped the meta on the same scale; not even Dark Depths or Skullclamp, which is insane.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from ElectricEye »
    Quote from Mortal Coil »

    I don't think Belcher is the reason Chrome Mox should stay on the banned list. You actually can build a fairly consistent Belcher deck with just Chrome Mox, and Mox Opal as your mana base, shockingly enough, but that's beside the point really. Chrome Mox is an incredibly swingy card, especially on the play, when you're up 2 mana to nothing on turn 1. It gives most aggro, midrange, and control decks a huge leg up if they get to start with it, to the point where the advantage can easily snowball way out of control. I'd argue that the reason Fairies was so dominant was the Chrome Mox into Spellstutter Sprite starts. The only way to compete is to run 4 Chrome Mox yourself. It's a major issue in terms of deckbuilding balance. If you're building a deck with colored spells, it's usually correct to start with 4 Chrome Mox. Heck, half of the reason Tezzerator is so strong in NBLM is that it can afford to run Chrome Mox and Mox Opal, allowing some truly absurd turn 1 plays. Trust me, Chrome Mox should stay banned, and was absolutely a design mistake. There are three cards on the Banned List that absolutely need to stay banned or Modern will no longer be a fun format for most people: Skullclamp, Dread Return, and Chrome Mox. I can conceive of ways that you could make a meta to balance Dark Depths, Umezawa's Jitte, the artifact lands, or Sensei's Divining Top, but those three just break the game in half. You'd need to completely rework the rules to make them fair.


    Ignoring the Chrome Mox debate for a minute here, I am going to have to disagree that those 3 cards are the ones that should stay banned forever in modern.

    Skullclamp I agree with, that one is obvious.

    The other two I believe to be Sensei's Divining Top and Eye of Ugin. The first one causes time delays in the format and potentially makes miracles tier 0. The second one - well we saw what happens when Eye and Temple are legal at the same time.

    Dread Return makes dredge somewhat better than it is currently, but it doesn't solve any of dredge's problems. It still loses to the same graveyard hate that it currently does.

    Back to Chrome Mox.

    Chrome Mox is a very powerful card yes, but even though it has broad applications across the format not every colored deck is going to want to play it. It's still card disadvantage in the end. Noble Hierarch is also fairly swingy on the play, and many decks would prefer to play that than Chrome Mox.

    Chrome Mox is, IMO, a way for decks that do not have access to Aether Vial, Mox Opal, mana dorks (birds, hierarch, arbor elf), Tron Lands, Eldrazi Lands, or red Rituals to compete against these decks by trading card advantage for mana. Tezzerator? Please show me a list and how you are going to reliably play both Mox Opal and Chrome Mox in the same deck when they each require you to play cards that do not synergize well together (Opal requires artifacts, Chrome requires non-artifacts)


    So here's the Tezzerator deck I'm on in NBLM:


    I've never really had much issue with activating both Moxen with this list, and it beats the pants off of everything except the mirror and White Weenie.It's a little less explosive than the versions with Gemstone Caverns, but it's a bit more consistent.
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Ym1r »
    Quote from ElectricEye »
    Quote from Wraithpk »
    Quote from ElectricEye »
    Why is Chrome Mox still banned?

    It doesn't fit into any of the current top decks. Phoenix, Dredge, Humans, Spirits, Death's Shadow, Hardened Scales, Tron, UW control, Amulet, Rock, Jund, Burn, Whir Prison.

    The only deck it fits into is Ad Nauseam, and even there its awkward and probably worse than Spirit Guide. So can someone explain this to me? Are there any decks I am forgetting?
    Chrome Mox makes Modern Belcher a thing, and nobody wants that. Even if it wasn't for Belcher, think about what that card does. Fast mana only speeds decks up, and the decks that would most want something like this are fast combo decks. Does Modern really need to be faster and even more unfair than it currently is? No, it does not. So Chrome Mox would not be a good card to put into Modern.


    I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects
    We are at a point in Modern where free mana is considered offensive (and for good reason IMHO). Mox Opal, according to a previous announcement, is on the "watchlist) for a potential ban. Why on earth would they unban the best free mana artifact available in the modern cardpool if they find Mox Opan offensive?

    I think his points stands. Modern Belcher is going to need a lot more than just Chrome Mox to become "playable." And when I say playable, I realize that everyone has a different definition. Some people believe that only UR Phoenix, Dredge, Amulet, Whir Prison, and Grixis Shadow are playable right now and I can't fault them for that line of thinking (yes, even with the 1 win that a Jund Titanshift deck did this weekend) We are talking about giving yourself the BEST chance, not just spiking a tournament with a deck that put you at a disadvantage from the start, even if you out tested all other 2,000 players at the GP.

    Even though many of us assume it, I don't think Wizards has ever said explicitly that Mox Opal to be close to a banning. Someone can correct me if I'm wrong here.

    But I do believe that your point also stands because Wizards seemingly does not want (and I say this loosely because honestly there isn't any proof) fast mana to be prevalent in Modern. I guess there technically is proof with Rite of Flame and Seething Song banned, but other cards are not banned. This is the most likely conclusion one can have.

    My point is that you can't blame someone for questioning the line of thinking - Chrome Mox won't get unbanned because of Belcher because Belcher has no relevance in the current meta and there is some percentage of players over 0% that don't believe Belcher to potentially be a problem if Chrome Mox is unbanned. My own opinion is that I don't think it currently should be unbanned, but I think it's close. I think 5 unbannings down the line, it SHOULD come off. I just don't know if that time period is 2 years or 22 years.


    I don't think Belcher is the reason Chrome Mox should stay on the banned list. You actually can build a fairly consistent Belcher deck with just Chrome Mox, and Mox Opal as your mana base, shockingly enough, but that's beside the point really. Chrome Mox is an incredibly swingy card, especially on the play, when you're up 2 mana to nothing on turn 1. It gives most aggro, midrange, and control decks a huge leg up if they get to start with it, to the point where the advantage can easily snowball way out of control. I'd argue that the reason Fairies was so dominant was the Chrome Mox into Spellstutter Sprite starts. The only way to compete is to run 4 Chrome Mox yourself. It's a major issue in terms of deckbuilding balance. If you're building a deck with colored spells, it's usually correct to start with 4 Chrome Mox. Heck, half of the reason Tezzerator is so strong in NBLM is that it can afford to run Chrome Mox and Mox Opal, allowing some truly absurd turn 1 plays. Trust me, Chrome Mox should stay banned, and was absolutely a design mistake. There are three cards on the Banned List that absolutely need to stay banned or Modern will no longer be a fun format for most people: Skullclamp, Dread Return, and Chrome Mox. I can conceive of ways that you could make a meta to balance Dark Depths, Umezawa's Jitte, the artifact lands, or Sensei's Divining Top, but those three just break the game in half. You'd need to completely rework the rules to make them fair.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)

    It says
    Most modern players are ok with Xerox styled decks being the best decks and anything better and different tends to end up banned. Goes on to suggest that this is a player perception issue rather than a card power and Brian DeMars agrees that he couldn't think of a rebuttal for this.

    Now that is what lead me to preordain it also leads us into the murky twin water. so instead of that do we have any eternal format players able to highlight times when Xerox was bested and something got banned?


    In Modern, the most infamous example is probably Pod. It took a giant dump on Delver, the UR Xerox deck of the time period, and it got banned. Was the deck actually OP? At the time, it was a surprisingly borderline case despite ballooning to over 20% of the meta due to how soundly it beat Delver, which was pushing 15% itself, IIRC. It was one of the early examples of when people began to cotton onto how the Meta might become imbalanced by indirect means.
    Posted in: Modern Archives
  • 1

    posted a message on Your most favorite unban in Modern and why?
    Sword of the Meek was the most hilarious unban. People were on tinterhooks about how broken it would be, only to find out that it wasn't even that good in the context of that meta. It also helped pave the way for more interesting unbans, like JtMS and BBE.
    Posted in: Modern
  • 1

    posted a message on The State of Modern Thread (B&R 16/04/2018)


    And pretty awkward for the "Ban Stirrings" crowd. Wink

    Posted in: Modern Archives
  • 1

    posted a message on Core Set 2019 Spoiler Discussion Thread
    Quote from idSurge »
    Is that Esper Dragon playable? I've never played Esper control outside of messing around with things like Mentor and Ashiok but its got me wanting to try it out.


    Not in any Esper shell I've ever heard of.
    Posted in: Modern
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  • 1

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Kathal »
    Quote from pizzap »
    NBL Modern is a different format than Modern, so I don't think it has any use for predicting unbans.

    Exactly.

    As a NBL player and crafter, I get really mad on how bad most of the top 32 decks were designed. I'm also surprised that nobody played Tezzerator (arguably the strongest Control deck), Affinity(with Skullclamp, only one guy in day 2) and Dredge, however, I attribute this to the lack of knowledge about the format than anything else.

    Though, the deck BBD played is REALLY good (from a deck design perspective), it's Eldrazi match-up is really good.

    Also, something people need to realise about NBL Modern, the angst from Combo is an illusion, Control decks either play Chalice or Top + Counterbalance, the "Tempo" decks have enough disruption (be it Discard, Counters (MM, Spell Pierce, Leak), or hatebears (Thalia says hi)) and all other decks have either a combination of the last mentioned things, or can just race you.

    So yeah, for me it was expected that the metagame will look something like this, cause it is the "lazy" approach (people knew what is obviously good so they played, for the next layer they didn't want to invest enough time).

    Greetings,
    Kathal


    Well, in their defense, NBLM Tezz is probably about as punishing of poor play as Lantern Control. At this point it's pretty much the strongest control deck in the format thanks to its ability cheat on mana, but it's not an easy deck to pick up. Too many tutor effects. Honestly, I was more surprised at the lack of Pyroclamp. It's a pretty forgiving archetype, it does reasonably well against Eldrazi aggro, and you get to play Skullclamp, Treasure Cruise, Chrome Mox, Jitte, MM, and Probe. Ditto for Death and Taxes, pretty easy to play, reasonable matchups across the board.
    Posted in: Modern Archives
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    posted a message on [Primer] UB/x Faeries
    Quote from truth_bomb »
    was building a sick brew but when i read Riptide Laboratory, i realized it wasn't modern legal =(


    RIP Riptide Laboratory. Maybe in the next set we'll see a reprint.
    Posted in: Aggro & Tempo
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