man you guys are thinking way too hard over-analyzing what, at face value, was a rather straightforward decision.
like attributing choosing bridge over another card because they are greedy and only care about selling new product. is it not possible that bridge was chosen because it was actually the appropriate choice given its role in the most degenerate play patterns and its awkward and frankly poor design?
similarly their citing of certain data points but not including all the data they looked at isnt some deliberate attempt at deceive or hide anything. there isnt some set of immutable guidelines for ban decisions where some burden of proof exists. they are just people designing a game, and they adapt the 'rules' as they see fit in order to craft what they believe is a more enjoyable environment. so you either agree or you dont, and in turn you trust them or you dont. i get that players, especially ones that might use this forum/thread, would delight in more transparency; however it behooves wizards not to share everything they look at and the specifics because its needlessly constrains future decisions by setting precedent/expectations that most will likely misinterpret.
i mean did anything about the announcement seem unreasonable if taken at face value? regardless if anyone believed bridgevine didnt ultimately cross some line, i dont believe it can be argued the deck w/ bridge wasnt at least a borderline case.
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tronix posted a message on The State of Modern Thread (B&R 08/07/2019)Posted in: Modern Archives -
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wolffman posted a message on The State of Modern Thread (B&R 11/03/2019)Not sure if anyone posted this yet, but CFB has a very good modern win % analysis posted at:Posted in: Modern Archives
https://www.channelfireball.com/articles/bilbao-braggings-the-full-story-of-who-beats-whom-in-modern/
There is a really big sample size used for the analysis and I think it clearly demonstrates what the best and worst decks are in modern right now. -
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Depian posted a message on The State of Modern Thread (B&R 11/03/2019)Posted in: Modern ArchivesQuote from ElectricEye »
Dread Return makes dredge somewhat better than it is currently, but it doesn't solve any of dredge's problems. It still loses to the same graveyard hate that it currently does.
Having played Dredge in Vintage with Bridge from Below and Dread Return, I think you don't realize how explosive the nut draws can be when you have access to a free reanimation spell that creates an army of zombies when you cast it.
Seriously, it's one of those cards you don't realize how stupidly strong it is until you play it. -
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Ym1r posted a message on The State of Modern Thread (B&R 11/03/2019)ALL the data from GP Bilbao! https://www.channelfireball.com/articles/full-meta-packet-the-99-of-grand-prix-bilbao/Posted in: Modern Archives -
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edinburgerboulderer53 posted a message on The State of Modern Thread (B&R 11/03/2019)Strangely the whole article included content on hand disruption too. Maybe just don't add the bit about silly (those in glass houses) and we could focus on your excellent response.Posted in: Modern Archives
Anyway the comments section of the CFB article also has an interesting point regards what players are happy to allow in a format (via ban list)
It says
Most modern players are ok with Xerox styled decks being the best decks and anything better and different tends to end up banned. Goes on to suggest that this is a player perception issue rather than a card power and Brian DeMars agrees that he couldn't think of a rebuttal for this.
Now that is what lead me to preordain it also leads us into the murky twin water. so instead of that do we have any eternal format players able to highlight times when Xerox was bested and something got banned?
Edit - I could never condone the banning of looting and stirrings. Kills to many brews. Tron lands stay to. Whenever I come back to this thread I feel like what modern players hate most is their opponents getting to play magic too.
WotC may not have realised but they're seeking to balance this same internal inconsistency by changing the Mulligan rule.
We want players to consistently play games of magic (because it's fun) but we don't want to give them consistency tools.(because that's not fun)?? -
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Kathal posted a message on The State of Modern Thread (B&R 11/03/2019)Posted in: Modern ArchivesQuote from CrashCapt »~stuff~
I wish they banned Looting, Stirrings, tron lands and maybe amulet, then the format would be mostly fair and a variety of strategies would be playable and fun.
Sorry to burst your bubble, but that train is long gone. Modern cannot become Standard++ nor can it become something like Pauper. It is shaped from all kinds of different and big (contextual) design mistakes over the years.
Greetings,
Kathal -
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k0no posted a message on The State of Modern Thread (B&R 11/03/2019)Posted in: Modern ArchivesQuote from ktkenshinx »
1. Why did IP overperform so much?
1a. A combination of better players gravitating towards it and the deck just being naturally powerful and consistent.
it's more than that.
I've been scouring podcasts, articles, expert opinions and lighting up discord chats for pro players and there's one consistent message coming through loud and clear from those players:
people haven't figured out how to beat phoenix. They are packing the wrong hate-cards and mis-evaluating the deck and the matchups.
this will change in time, people will figure it out. Right now though people are try to beat Phoenix decks incorrectly.
it was pretty eloquently put on the MTG Grindcast, the GAM podcast and a few other sources recently, where they went into specifics and discussed how you feel (from the Phoenix side of the table) when someone spends one of their early turns dropping a rest in peace that they've sideboarded in against you. the answer? amazing. As the phoenix player, you have just watched your opponent timewalk themselves, switch off their own snapcasters (if they are running them) and delay any sort of proactive gameplan, while you are free to hardcast phoenixes, TiTi and drakes. and surgical extraction? it's very much in vogue at the moment, but do you know how happy a phoenix player would be to trade an in-library resource (i'm imagining Phoenix itself) for a card in your hand? very happy. And then they'd drop a TiTi or a crackling drake and proceed to out-card you for the rest of the game because you wasted valuable slots in your deck on Surgical.
don't get me wrong, these cards have an effect. They do something but they aren't windmill-slam hate-cards like people are assuming, and taking a turn away from a proactive plan, or just using up slots in your deck to use these effects isn't going to win this matchup.
and finally, the (incorrect) rhetoric that Phoenix is a 'combo deck' seems to be the root of this misunderstanding. Combo decks usually fold to these hate cards and so we as a playerbase, by buying into this description of the deck are being led astray.
you know what works? proactive strategies. Jund, The Rock, Burn - hands from these decks that 'curve out' will beat most starts from a Phoenix deck, with discard, tarmogoyf, scavenging ooze, and redundant burn spells pulling a lot of weight here. Forcing a Phoenix player to use all their mana to try and catch up rather than enact a dominant position in the game is a good way to approach the matchup.
yes; Phoenix decks are showing a high percentage of success at the moment and as you say, many of the best players in a given room on tournament day will be making the switch to that deck. But! Genuinely, for whatever reason, the wider magic playerbase has taken a twitter-esque approach of decrying the deck as some sort of unbeatable combo, without ever quite understanding what the deck is trying to do on a fundamental level. People just aren't understanding the matchup and it really shows (even just last night I heard players in the LGS crudely dismissing the deck as a broken combo without really 'getting it' or how to beat it). the "who's the beatdown" mentality needs to be invoked here - everyone needs to be seeking out the knowledgeable players on this deck and enacting some more nuanced approaches instead of engaging in a complaint-driven circlejerk where we see very little adaptation from players to meet a new successful deck. -
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ktkenshinx posted a message on Do you enjoy modern right now?Posted in: ModernQuote from Bearscape »Quote from cfusionpm »Yeah, thank GOD that deck lost favor at my store. But instead I have to deal with monumental disparity between streamlined tier decks and wacky random brews, or decks way out of favor. Just this last week, I lost a tight round 1 against Eldrazi Taxes (hi RIP and Leyline against GDS), so I go into the loser's bracket and play Bant Pile of Planeswalkers, then Grindstone combo, then Eldrazi Stopmpy. Awesome. Why do I even bother trying to pick my deck or tune my sideboard for anything. Meanwhile, the other half of the room was all Humans, Spirits, and Phoenix.
Man with such a matchup lottery, it almost sounds like you would've been better off playing something extremely linear that can mostly ignore the opponent's gameplan
For what feels like the two dozenth time, matchup lottery is not a real effect. There is no difference between top player MWP in Modern vs. other formats at either the SCG or GP level. The ceiling and spread are both statistically identical. Either so-called matchup lottery doesn't exist at all in Modern, or it has no impact on MWP for top players. This is true of both average grinders who attend lots of events and true of the top 50ish players in the world. Either way, it's not something to complain about. Philosophically, it's also not something to complain about because we know Modern will always be, and has always been, Wizards' diversity format. They want as many random, diverse decks viable as possible, which necessarily leads to less predictable fields. If one doesn't like diversity, Modern is not the format for that player. There are many legitimate things to complain about in Modern, and I have stayed largely silent in this thread and the State of Modern thread recently while people identify those legitimate areas of grievance. But matchup lottery is not one. -
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k0no posted a message on The State of Modern Thread (B&R 21/01/2019)Posted in: Modern ArchivesQuote from cfusionpm »Quote from 13055 »According to the M Files today, Kaya was designed for Modern. No idea what they were thinking on that one.
These are the kinds of statements from Wizards that continually show they know absolutely nothing about Moddern. And that their ideas about Modern are driven 100% from data figures, analyzed by people with a loose, surface-level understanding of a deeply complex ecosystem.
Cards that are good in Modern are almost exclusively two things: excessively pushed or design accidents. Statements like these continue to show that's true.
WOTC incompetence towards Modern gets another example to point to.
Chill. A card can be designed for modern without being an immediate format staple. Leaning a card generally in the direction of doing things that modern does is enough for a card to be described as 'designed for modern' and shouldn't be cause to draw disdain and insults from the community.
Remember. Modern is a card pool. Modern isn't necessarily happening at a GP 100% of the time. Cards like these can exist in the ecosystem and provide choices without being a slam-dunk and that's totally fine. -
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ktkenshinx posted a message on The State of Modern Thread (B&R 26/11/2018)Posted in: Modern ArchivesQuote from ElectricEye »BAN - Ancient Stirrings, Faithless Looting
I think this would make the format very interesting and a brewers paradise. It would hit so many of the most played and most complained about archetypes:
. KCI
. Phoenix
. Tron
. Dredge
. Hollow One
. Amulet Titan
. Scales Affinity
Decks that would remain unaffected:
. Spirits
. Humans
. UW
. Jeskai
. Grixis Shadow
. Storm
. Burn
. Jund
. Infect
. Druid Combo
Thoughts?
We were doing so well for a few pages. Now it's back to the unjustifiable ban claims. This post is particularly troubling because it doesn't even attempt to support a ban case with anything resembling Wizards' B&R rationale. It just asserts that the bans would make the format "more interesting" and a "brewer's paradise" by some unspecified subjective standard. Never mind that Modern already has the most viable top-tier decks of any format. Never mind that you don't make any case about how arbitrarily targeting a dozen top decks makes the format "more interesting."
Bans should be, and historically are, a last resort for broken metagames that have failed to self-regulate. Are you or other ban proponents making a case that these cards are doing that? If so, let's see the GP, PT. and MTGO numbers, I.e. the datapoints that actually inform ban decisions. If people aren't willing to make ban claims at this level of evidence and analysis, we should not give any credibility to those making the claims. Doubly so if the arguments in favor of a ban are in the "brewer's paradise" category. You know how else we can foster a brewer's paradise? Banning all powerful top-tier decks to open up the format in the classic race to the bottom ban problem. If that's the justification for a ban, it's hard to take that claim seriously. - To post a comment, please login or register a new account.
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Basically all major archetypes in NBLM can or do run Chrome Mox, if they can support it. UWx Miracles, Tezzerator, WW, Storm (Non-Swath builds at least; PiF Storm builds love Chrome Mox, since they can absorb the CA hit), UR Turbo Twin, Pyroclamp, Elves, Dredge, GBx Hexdepths, 12 post, Bant Pod, Shoal Infect, Fairies... Really, the only decks that don't run it are Affinity, Eggs, Living End, Hypergenesis, and Eldrazi Aggro. Affinity and Eggs get Mox Opal as a replacement. Living End and Hypergenesis can't run it but usually have SSG in the list as a pseudo-Mox, though even the terrible lists that run off of the Expertise cycle from Kaladesh and As Foretold use Chrome Mox. Eldrazi get their Eye of Ugin and Eldrazi Temples, but the lack of a viable Mox replacement is a major issue with the deck. It's why they tend to get wrecked by Bridge decks and by Miracles.
Honestly, I think that Chrome Mox is probably the format defining card of NBLM. No other card has warped the meta on the same scale; not even Dark Depths or Skullclamp, which is insane.
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So here's the Tezzerator deck I'm on in NBLM:
1 Academy Ruins
2 Inventors' Fair
1 Ipnu Rivulet
1 Ghost Quarter
3 Island
3 Darksteel Citadel
4 Seat of the Synod
2 Tolaria West
Artifact
2 Welding Jar
1 Witchbane Orb
4 Chrome Mox
4 Mox Opal
1 Pithing Needle
1 Grafdigger's Cage
2 Sorcerous Spyglass
4 Mishra's Bauble
3 Chalice of the Void
1 Sensei's Divining Top
4 Ensnaring Bridge
1 Damping Sphere
1 Crucible of Worlds
1 Spellskite
4 Whir of Invention
2 Thirst for Knowledge
2 Repeal
Sorcery
4 Gitaxian Probe
Planeswalker
1 Tezzeret the Seeker
1 Bottled Cloister
1 Ghoulcaller's Bell
1 Pyrite Spellbomb
1 Pithing Needle
3 Relic of Progenitus
2 Damping Sphere
1 Engineered Explosives
2 Spellskite
1 Walking Ballista
2 Sai, Master Thopterist
I've never really had much issue with activating both Moxen with this list, and it beats the pants off of everything except the mirror and White Weenie.It's a little less explosive than the versions with Gemstone Caverns, but it's a bit more consistent.
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I don't think Belcher is the reason Chrome Mox should stay on the banned list. You actually can build a fairly consistent Belcher deck with just Chrome Mox, and Mox Opal as your mana base, shockingly enough, but that's beside the point really. Chrome Mox is an incredibly swingy card, especially on the play, when you're up 2 mana to nothing on turn 1. It gives most aggro, midrange, and control decks a huge leg up if they get to start with it, to the point where the advantage can easily snowball way out of control. I'd argue that the reason Fairies was so dominant was the Chrome Mox into Spellstutter Sprite starts. The only way to compete is to run 4 Chrome Mox yourself. It's a major issue in terms of deckbuilding balance. If you're building a deck with colored spells, it's usually correct to start with 4 Chrome Mox. Heck, half of the reason Tezzerator is so strong in NBLM is that it can afford to run Chrome Mox and Mox Opal, allowing some truly absurd turn 1 plays. Trust me, Chrome Mox should stay banned, and was absolutely a design mistake. There are three cards on the Banned List that absolutely need to stay banned or Modern will no longer be a fun format for most people: Skullclamp, Dread Return, and Chrome Mox. I can conceive of ways that you could make a meta to balance Dark Depths, Umezawa's Jitte, the artifact lands, or Sensei's Divining Top, but those three just break the game in half. You'd need to completely rework the rules to make them fair.
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In Modern, the most infamous example is probably Pod. It took a giant dump on Delver, the UR Xerox deck of the time period, and it got banned. Was the deck actually OP? At the time, it was a surprisingly borderline case despite ballooning to over 20% of the meta due to how soundly it beat Delver, which was pushing 15% itself, IIRC. It was one of the early examples of when people began to cotton onto how the Meta might become imbalanced by indirect means.
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And pretty awkward for the "Ban Stirrings" crowd.
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Not in any Esper shell I've ever heard of.
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Well, in their defense, NBLM Tezz is probably about as punishing of poor play as Lantern Control. At this point it's pretty much the strongest control deck in the format thanks to its ability cheat on mana, but it's not an easy deck to pick up. Too many tutor effects. Honestly, I was more surprised at the lack of Pyroclamp. It's a pretty forgiving archetype, it does reasonably well against Eldrazi aggro, and you get to play Skullclamp, Treasure Cruise, Chrome Mox, Jitte, MM, and Probe. Ditto for Death and Taxes, pretty easy to play, reasonable matchups across the board.
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RIP Riptide Laboratory. Maybe in the next set we'll see a reprint.