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  • posted a message on Clone Persist
    Persist is a triggered ability, while "Clone-like" effects are a replacement effect. When the three persist triggers trigger, you'll choose the order in which to put them on the stack. If you put the triggers on the stack with Woodfall Primus's last, it'll enter the battlefield before your "Clone"s, and their replacement effects will be able to find it and copy it.
    Posted in: Magic Rulings Archives
  • posted a message on word of command (... i'm sorry)
    Quote from Spied
    I keep seeing the line pop up when looking around, which leads me to believe that if there are lands that can make the mana required, then you must do so, since you are required.

    That line isn't on the card anymore. Click the card tag Word of Command and read the latest Oracle text.
    Posted in: Magic Rulings Archives
  • posted a message on word of command (... i'm sorry)
    Quote from bimmerbot
    Obviously if you can't produce the mana required to cast the spell from the lands that player controls, you aren't able to cast the spell.

    What about the other way around though? If the player *can* produce the mana required (but doesn't already have the mana required) does that mean they're "able" to play the card?
    Posted in: Magic Rulings Archives
  • posted a message on word of command (... i'm sorry)
    Quote from bimmerbot
    and the player is able to pay the costs as you determine

    That part -- will the game figure out all the possible combinations of mana my opponent can produce with (for example) a bunch of filter lands? In fact, will the game look at lands at all when determining if they're "able" to cast the spell?

    I plan on sticking this thing on Isochron Scepter so I want to know all of my options when I find a bunch of cards I really don't want them to cast at all :-P
    Posted in: Magic Rulings Archives
  • posted a message on word of command (... i'm sorry)
    Word of Command includes the text "The player plays that card if able." What does "if able" include? I assume that if legal modes and targets can be chosen, the player has the mana in their mana pool required to play it, and the requisite cards-in-hand/permanents/whatever to pay any other additional costs, they definitely must play it. What if they don't have the mana in their pool but they have the lands to produce that mana? How far will the game go in determining whether they can produce the mana they need?
    Posted in: Magic Rulings Archives
  • posted a message on jMagic -- it knows the rules. 0.11: Avacyn Restored and Magic 2013
    That's not you doing anything wrong, that's just no one hosting any games :-P

    I fire it up and host every once in a while, usually evenings EST on weekdays.
    Posted in: Third Party Products
  • posted a message on regular blocking clarification
    Yes, the M10 overhaul added damage assignment ordering.
    Posted in: Magic Rulings Archives
  • posted a message on "...for game" Shortcuts
    The shortcut proposed by the caster of Oblivion Ring is definitely "I cast Oblivion Ring, we both pass priority, I target your Runeclaw Bear with the triggered ability from Oblivion Ring, and we both pass priority."

    There are two points in that shortcut where the caster of Stave Off could interrupt. By saying only "respond with Stave Off" (or similar) they are unclear about what it is exactly they are responding to; that is, about which point at which they would like to propose a new shortcut. The caster of Stave Off should be careful to propose the new shortcut "You cast Oblivion Ring, we both pass priority, you choose Runeclaw Bear as the target and pass priority, and I cast Stave Off targeting Runeclaw Bear and pass priority" by saying "in response to the trigger".
    Posted in: Magic Rulings Archives
  • posted a message on regular blocking clarification
    When an attacking creature is blocked by multiple creatures, the controller of the attacking creature determines a damage assignment order for the creatures blocking the attacking creature. Then, when damage is assigned, in order to assign damage to a blocking creature, lethal damage must have been assigned to all creatures before it in the damage assignment order.

    In your scenario, when the defending player declares the two 3/3 creatures as blockers, the active player must choose which will receive damage first. Assuming no damage is already marked on the first creature in the order, the active player must assign at least 3 damage to it.
    Posted in: Magic Rulings Archives
  • posted a message on Teferi Q
    No. Teferi makes your opponent unable to cast a spell when he or she couldn't cast a sorcery, however your opponent has already cast the spell at this point.
    Posted in: Magic Rulings Archives
  • posted a message on Turn to Frog, what it can and can't do
    Doesn't matter. Since it's not a "from the battlefield" (or "dies") ability, the trigger examines its source the moment after the event that moved it rather than the moment before.
    Posted in: Magic Rulings Archives
  • posted a message on Turn to Frog, what it can and can't do
    There are two things wrong with targeting the creature Phantasmal Image would copy with Turn to Frog in order to turn the Image itself into a Frog:

    1. There is no point at which you know which creature Image's controller will choose and have priority, until after the Image enters the battlefield. (Unless there is only one creature on the battlefield at the time Image is entering the battlefield.) Thus you'd have to either guess or cast the Turn to Frog afterward.

    2. Turn to Frog produces a continuous effect that does not modify the copiable characteristics of the target. Barring any other copy effects applying to that creature, Phantasmal Image will copy the creature as its printed. (For permanents that aren't usually creatures but are currently creatures because of a continuous effect, this means Image will enter the battlefield as a noncreature permanent. Its "When this creature becomes the target..." ability will still trigger if it's targeted while it's not a creature.)
    Posted in: Magic Rulings Archives
  • posted a message on Priority; Combat Tricks, Man-Lands
    Quote from Woe Sha
    No. The active player always has priority first. Every player always has a chance to respond.

    To clarify this: The active player always has priority at the beginning of each step and phase in which priority is given (that is, all except the untap step and most cleanup steps), and after each object on the stack resolves. After taking an action (casting a spell, activating an ability, turning a face-down creature face-up, etc), the player who took the action has priority.
    Posted in: Magic Rulings Archives
  • posted a message on Cockatrice Software MWS alternative
    Quote from Brodie
    I think it's ridiculous we can't discuss the shuffler. That is a PROMINENT issue in MWS and the crux of a lot of people's preference in Magic progs.

    That's like having a Standard thread where you aren't allowed to discuss Stoneforge Mystic.

    ...lol


    You can't discuss the shuffler because no one knows how to discuss the shuffler. "The shuffler tends to do [x]" is not an argument, yet it's the only thing anyone ever says about it.
    Posted in: Third Party Products
  • posted a message on Topor Orb and Phlactery Lich
    Beating a dead horse, I know, but here's the citation:

    603.6e Some permanents have text that reads "[This permanent] enters the battlefield with . . . ," "As [this permanent] enters the battlefield . . . ," "[This permanent] enters the battlefield as . . . ," or "[This permanent] enters the battlefield tapped." Such text is a static ability -- not a triggered ability -- whose effect occurs as part of the event that puts the permanent onto the battlefield.

    614.1c Effects that read "[This permanent] enters the battlefield with . . . ," "As [this permanent] enters the battlefield . . . ," or "[This permanent] enters the battlefield as . . . " are replacement effects.
    Posted in: Magic Rulings Archives
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