Quote from ZombiecatCoffin Queen and Bone Dancer are on my buy list right now! Thank you. Dread Slaver, Geth and Lim-Dûl the Necromancer I've tried to have in though, the problem being mana cost. Lim-Dûl was actually my first commander for this deck and I wasn't able to cast him till turn 7 or 8. I'm trying to make this a quick aggo/control zombie deck. Fleshbag Marauder is definitely a good idea, I'm sure I can find room.
I actually own Grave Betrayal, Call to the Grave, Living Death and Cruel Revival. I'll mix them in and see how it goes. I'm mainly worried about mana costs, that's the only thing that was holding me back from using these cards. Tombstone Stairwell is a VERY interesting card that I will buy.
EDIT: Question about Tombstone Stairwell: If you have no cards in your graveyard, doesn't it backfire? Tokens DO go to the graveyard correct?
Quote from llynoI came pretty close to building a Tresserhorn deck. I kind of looked at it as more of a control deck with voltron elements. I put in creatures that can self resurrect as a means to keep my defense up while I set up a kill shot via Tresserhorn.
To accomplish this, I put in Squee, Goblin Nabob, Nether Traitor, Reassembling Skeleton, Gravecrawler and Bloodghast. Doing this allowed a lot of synergy within the deck. Allow you to combo cards like Gravepact with Skullclamp, or use cards like Arena to slow down possible threats that were going to beat your face. It also make River Kelpie extremely useful for some card advantage. I know you wanna keep more with the zombie theme, but with your general out and playing Call to the Grave you can keep the board clear and just start voltron swinging for the fences. The way I look at it, if you're going to sac due to your general, might as well run a package that makes the sac advantageous for you.
And if you're looking to utilize blue and need card draw, might I suggest only the most powerful draw effect in the game? Rhystic Study Yes it's annoying, yes people don't like it, tough cookies, though. You run blue, this should always be an auto include.
Quote from godofalluknowhi Toxic78,
i'm currently building a zombiethemed deck,too. well mine will be in BuG with the commander mimeoplasm, but maybe we can help each other
are you still looking for blue spells? or where do you see problems or what direction do you want to go with the deck?
for any blue spells there would be Forbidden Alchemy...
Quote from treesI have been wanting to build this guy for a long time. I was not going to play zombie tribal but focus more on the general. I know that's not what you are doing but I figured mentioning some of the things I was going to add might be helpful in some way. tainted strike, glistening oil, Mindslicer, stifle, trickbind, torpor orb, corrupted conscious, and consecrated sphinx. Not sure how much this plays into your theme but they work well with your general.