No Holds Barred1UR
Enchantment
Sorceries may be played as instants during the combat phase. The young squire assumed the oldest of the mages would make the slowest target. The young squire was wrong.
Forgetful Master2UU
Enchantment
At the beginning of each players upkeep that player may pay where X is the number of creatures that player controls. If they do not, target opponent of that player may gain control of target creature that player controls. Wait, weren't you on my side? Oh, dear me.
Deep Visions1UU
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Look at the top three cards of your opponent's library and put them back in any order. (You do not need to reveal them.) Some seers, if they dug too deep into a mind, would find visions of themselves looking back.
You can't target a card in a hand. But as always, I'm not surprised that people likes wrong-spelled entries (beside the idea is good).
@Stax: U're a really lucky guy... u_U mmh, should I say congrats?... Yes I'll do (sincerelly I wanna play that card. hehe)
EDIT: @Silkenfist: "Finally, a few minus points for the end of turn trigger that doesn't balance the card at all. If the deck is built correctly, sooner or later only one player will have creatures left and that player can just keep adding creatures and keep Xenophobia in play indefinitely."
Mass removal becomes "Destroy all creatures & this damn enchantment." I wasn't looking for give an in-play balance here. Just to give the opponent the chance to destroy it without hate-enchantment cards. You can destroy it hitting the couple of guys that survived at the other side after combat step in order to destroy it too.
I'll admit it, my basically being out of Magic has apparently left my precise card wording in a bad state. That should probably be worded something like "Reveal an artifact card from your hand and put it into play." Again, as with Soron's comment on another one of my cards, the purpose of the card is quite clear even if it needs some slight tinkering.
Cruel Slavedriver3BB
Creature - Demon
When Cruel Slavedriver comes into play gain control of target creature and put a -1/-1 counter on it. Even the strongest-willed eventual bend to his commands.
2/2
Last-Second Save1WW
Instant
Remove all creatures from combat that would have lethal damage assigned to them. Prevent all combat damage dealt to those creatures. "Just when I thought I was out... I was."
Land, Ho!3UU
Enchantment
Whenever you draw a card, reveal it. If it is a land card put it into play tapped and draw a card. "I say matey, did you call me a ho?"
Mindeater2BB
Creature - Beast
Mindeater's power and toughness are equal to the number of cards in target opponent's hands.
Whenever Mindeater deals damage to an opponent, that player discards a card.
X/X
OvermedicateB
Instant
Destroy target creature that had damage prevented this turn. It took clerics two weeks to realize that they, and not the plague, were causing the rash of deaths in their ward.
Tendar, Necromancer Lord3BB
Legendary Creature - Shaman R
Deathtouch
Tendar, Necromancer Lord's power and toughness are equal to 1 plus the number of creature cards in graveyards. Grandeur - Discard another card named Tendar, Necromancer Lord: Return target creature from your graveyard to play. Play this ability only any time you could play a sorcery.
X/X
Deadliest Catch3UB
Enchantment - Aura
Enchant creature
Gain control of enchanted creature.
Enchanted creature has Deathtouch. "I walk these streets, a loaded six string on my back
I play for keeps, 'cause I might not make it back"
@Stax: Add "from" to the activation cost of your today's entry. The guy in the picture (for sure he is a famous rock star and ppl will think I'm an isolated freak that just knows the characters' names from Star Wars) is you? Just curiosity.
Enchantment
Sorceries may be played as instants during the combat phase.
The young squire assumed the oldest of the mages would make the slowest target. The young squire was wrong.
Enchantment
At the beginning of each players upkeep that player may pay where X is the number of creatures that player controls. If they do not, target opponent of that player may gain control of target creature that player controls.
Wait, weren't you on my side? Oh, dear me.
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Look at the top three cards of your opponent's library and put them back in any order. (You do not need to reveal them.)
Some seers, if they dug too deep into a mind, would find visions of themselves looking back.
I'll admit it, my basically being out of Magic has apparently left my precise card wording in a bad state. That should probably be worded something like "Reveal an artifact card from your hand and put it into play." Again, as with Soron's comment on another one of my cards, the purpose of the card is quite clear even if it needs some slight tinkering.
Creature - Demon
When Cruel Slavedriver comes into play gain control of target creature and put a -1/-1 counter on it.
Even the strongest-willed eventual bend to his commands.
2/2
Instant
Put target artifact from your hand into play. Sacrifice it at end of turn.
"I said it would be fast, I didn't say it'd be good."
Instant
Remove all creatures from combat that would have lethal damage assigned to them. Prevent all combat damage dealt to those creatures.
"Just when I thought I was out... I was."
Enchantment
Whenever you draw a card, reveal it. If it is a land card put it into play tapped and draw a card.
"I say matey, did you call me a ho?"
Creature - Beast
Mindeater's power and toughness are equal to the number of cards in target opponent's hands.
Whenever Mindeater deals damage to an opponent, that player discards a card.
X/X
Instant
Destroy target creature that had damage prevented this turn.
It took clerics two weeks to realize that they, and not the plague, were causing the rash of deaths in their ward.
Legendary Creature - Shaman R
Deathtouch
Tendar, Necromancer Lord's power and toughness are equal to 1 plus the number of creature cards in graveyards.
Grandeur - Discard another card named Tendar, Necromancer Lord: Return target creature from your graveyard to play. Play this ability only any time you could play a sorcery.
X/X
Enchantment - Aura
Enchant creature
Gain control of enchanted creature.
Enchanted creature has Deathtouch.
"I walk these streets, a loaded six string on my back
I play for keeps, 'cause I might not make it back"
I think you are crazy, AFAIK I've never submitted a card with that name for anything.
Thanks! And no, that's Ozzy Osbourne.