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  • posted a message on Vohar Doomsday Storm
    Thoughts on Beseech the Mirror?
    Posted in: Competitive Commander (cEDH)
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Checking in to see what people are doing with Dreamcrusher these days? I personally just slotted in Nasty End and Shire Terrace. What exciting recent cards are people trying out?
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Hey Fr0sty711, we are talking about it in the Discord. Typically the conversation picks up around new sets, as one can expect. Right now, I believe the things most people are interested in trying out are some permanents like Mystic Remora and Rhystic Study in tandem with Urborg Reposession. The manabase is always evolving. Would love to have you join in and hear your thoughts!
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Just updated my list in the sheet to add Dig Up the Body and give Grapeshot a try. For those interested in getting spicy, High Tide + Dig Up the Body + Repository Skaab + Peregrine Drake can get you infinite mana and your library in your yard, then figuring out a win from there is up to you.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I've decided to cut Devour Flesh for Reckoner's Bargain. It gives the same effect, but uncounterable based on my play with it. I don't think I've targeted somebody else with it. Of note, Fade into Antiquity is a card we've had, but still a solid effect (that has been one-upped by Forsake the Worldly as VivienneHell mentioned). I mentioned in the discord that if you go the route of channel creatures, I think it may be worth exploring Hana Kami + Death Denied again.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Follow up on the Land Grant conversations of recent past. Goozefraba (shout out again since they are having Twitch account issues) is playing Valley Rannet in addition to Land Grant. I don't know if these were brought up previously, but any card with forestcycling could also function very similarly. Curious what other people think. I'd probably play one of the landcyclers before I play Environmental Sciences or Mycosynth Wellspring.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    On a somewhat related note, as everyone is diving into some card selection. Goozefraba in the Discord server mentioned compiling a list of all the previously played cards in this deck. I decided to scour back through the various threads and decklists I could find to put together a list on Moxfield of all the cards discussed in the context of this deck. Do with this info what you will. Some options are very easily outclassed nowadays, so it may be worth culling the list a bit later. I'm planning to revisit this list in light of all of the changes to the deck lately. Feel free to send me cards to add as well, as I plan on updating this every set release.


    My style of play seems like it aligns with urdjur. Child is a political piece that just serves to keep me alive and prevent anyone else from winning until everyone else is out of resources and I have tons of mana and control pieces. I regularly consider cutting the combo completely, but at this point, that would only mean cutting Cloud of Faeries and maybe Rolling Thunder (which I've considered cutting separately) so I may not even bother. I am giving Ephemerate a try, since I do get down to 1v1 scenarios or 1v2 scenarios regularly enough that a slow lock like that could still be very strong. I am not adding more than 2 recursion wizard effects just yet, but if I added a 3rd it would be Salvager of Secrets (already running Izzet Chronarch and Archaeomancer).
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Why Feign Death over Undying Evil? Without Opal Palace, Feign Death would just be worse since you leave your Child tapped when it recurs. I'm not saying that is some major difference, but I've definitely had situations come up where that would make a difference.

    Most of the other changes seem fine to me. I've tinkered with Impulse but typically find it underwhelming so it never sticks around. I may end up back on some of the False Defeat-like effects, but I don't think I'd go all-in on all of them. I usually want to find one of the more engine-ish recursion cards (Disturbed Burial/Reaping the Graves/Grim Harvest) and have the other recursion be there just in case.

    I am interested to hear how you feel about Minimus Containment. I opt for Forsake the Worldly because I can cycle it when I run into early on and don't need it, knowing I can likely recur it later as needed. If you're opting for Minimus, I'd also recommend trying out Faith's Fetters since it doesn't give the opponent access to something like a commander as easily by just sacrificing the newly created Treasure.

    P.S. My list has now been updated on the spreadsheet as well!
    Posted in: Variant Commander
  • posted a message on Devious Cover-Up & Clear the Mind
    Since we've last talked, I've decided to try this combo a little more. I just added the pair to my Nevinyrral list that is likely slow as molasses. I also intend to include them in a Lonis, Cryptozoologist turbofog-style deck that I am working on. How has your experience been with them so far @Zombie Shakespeare?
    Posted in: Variant Commander
  • posted a message on Dreamcrusher Pt. III: Nevinyrral's Disco
    Here I am, back at it again with another take on an all commons EDH that's entire goal is to blow up everything over and over again and then win with random leftover beats! Nevinyrral is in many ways, a much worse Child of Alara. It doesn't deal with planeswalkers. Costs more to casts. Doesn't have access to green for ramp. And it doesn't attack as well. Why build it then? I like that it plays more like a flicker deck and can often leave you with a giant army after a board wipe that quickly ends the game. It is much clunkier, which is the main thing I am working to improve, but I like that it takes my favorite archetype in a different feel. I'd love any and all feedback as I haven't had much time to test it yet, but look forward to cherishing it like my Muldrotha and Child decks.



    This is the current list of cards I am considering, with plenty more to be added soon:

    Posted in: Variant Commander
  • posted a message on Muldrotha, Dreamcrusher REDUX
    Nice! I was just working on the list again myself and have been trying to tinker more with other 99 common Commanders. Here is the updated list: https://www.moxfield.com/decks/DZNoH7h0-0C-87Mv4C_3AQ. I will port that over to this format at some point. I do like more protection, I'm just not sure the exact number of enchantments because they are pretty clunky after you have one. I tried to make it so I have 1-2 options at each CMC. The manabase is the thing I am currently trying to figure out most. I intend to cut the Thriving lands, but I don't know if I want all the cheaper ramp since there are already so many other pieces of ramp that are cheap. You definitely found some card I haven't considered. Lingering Death is neat. I need to do a little bit more tuning and take it for a spin myself. There was one other person playing Muldrotha in that Child discord server and I am pretty excited about it. There are some cool Ashnod's Altar combos if those are your thing. The considering section is pretty big right now as I am still in the early stages of messing with it. I'd love any more thoughts on it. I'm so glad you enjoy the idea and deck as well!

    Further comments:
    1) Fleshbag Marauder over Slum Reaper - thanks to Commander Legends, Fleshbag is a common now. 1 mana cheaper and much easier to transmute for if need be.
    2) Recursion - I don't see the need to play much in the way of recursion. Muldrotha provides so much of the necessary recursion on its own. It may be worth playing 1-2, but outside of Archaeomancer, I don't see the need.
    3) 1v1 vs. multiplayer - as I continue tweaking the list, I keep having to make decisions on cards based on what setting I plan on playing in. I think I will aim to keep my list multiplayer focused, but I will maintain a sideboard of cards I think the deck should run should you anticipate more 1v1 play. I think the discard may just not be worth it unless you are in more 1v1 games.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I'm playing a Campus in my land flex slot right now to try it out, but I would tend to agree with your sentiment that it seems unlikely I'll ever be in the spot where I can activate it without something better to do.

    If you like Infuse with Vitality, I'd recommender Abnormal Endurance or Demonic Gifts instead. Same effect without the life gain, and a little easier to cast.

    The other other card I had on my radar to potentially try is Resculpt. I already don't play Crib Swap or Ravenform, but if I did, I think I'd play Resculpt for the simple fact that the 4/4 seems like it would be fairly negligible in most circumstances.

    This is the deck that gets me most excited for spoiler season! Can't wait for more on MH2 and the D&D set.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I agree w/ Vivienne on most of those points. Every time I go to Augur, it ends up bricking the first 3-4 times I cast it and I switch back. You're finally convincing me on Dream Fracture, since we have more card draw now. Current changes:

    - Impulse
    - Dream Fracture
    - Augur of Bolas
    + Behold the Multiverse
    + Psychic Strike (maybe Deprive later)
    + Sea Gate Oracle

    I am also strongly considering switching Tranquil Thicket to the UG or GB Campus and then changed Grim Discovery to something else as well. Maybe I cut Coiling Oracle for Spore Frog and play Disturbed Burial / Grim Harvest and aim for the grind more often than not.

    EDIT: I also like the new card Resculpt in place of Crib Swap
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Here's my list but I feel like more changes are soon to come.

    https://www.moxfield.com/decks/uGoWoTNOOUy4vtnIazlnxA

    I like the Land Grant change to the manabase and how it works alongside the Into the North/Farseek package. Looking forward to better and better lands going forward since I still want to cut the panoramas but I'll give them another go. I think the only different I noticde mana wise was that I am playing Simic Growth Chamber over Opal Palace simply because I don't typically see myself wanting to fork over the extra mana for Child later in the game, he's already a sufficiently large beatstick for me.

    I only have a few other thoughts on your changes. I am happy to see you being open to shifting towards an overall lower mana curve. I think it makes the early and late game much smoother since you can always have interaction up, and typically a few pieces. I'm not so sold on the Fleshbag Marauder and Fiery Cannonad. Relying on the commander is just what the deck does and I'm not typically worried about the cards that can die to Cannonade if I'm not able to play Child. Fleshbag just seems like a worse version of any other kill spell, the body won't ever stick around and if you want an edict effect, I'd argue you're better off just playing an edict. I'll stick to only Sidisi's Faithful as my creature sacrifice outlet.

    I can't ever see myself dropping the double recursion wizard package. That's what made the deck so fun to me originally and I've multiple times considered cutting Cloud of Faeries and centering more around the controlling aspect and Flicker softlock. I want to like Deprive, and I think in a 1v1-centered build it is perfect. In multiplayer it seems way less appealing to me. Flood of Recollection is a card I was excited to try when it was first downshifted, but I think if I want a Regrowth-esque card, I'd go with Reclaim. I'm not sure the deck wants that at the moment, but if you're cutting a recursion wizard, it seems like the next best thing.

    I did decide to try out some of the cards you mentioned I've previously given up on. Here is my next out / experimenting with list as well as the list of other cards I'm considering to replace them.

    Iffy
    - Augur of Bolas
    - Coiling Oracle
    - Rolling Thunder
    - Impulse

    Next Up
    - Behold the Multiverse
    - Crib Swap
    - Rain of Revelation
    - Reclaim
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    I like the idea of Grim Discovery. I haven't been the biggest fan of Grim Harvest with the changes. The only time I love it is when I am doing Sidisi's Faithful shenanigans. Pulse and Treefolk are just so meh. Maybe with Mirage fetches, but I don't think I'd even want them then.

    Land Grant is a very interesting idea. I haven't been playing Wellspring already but I could be persuaded to try Land Grant. What is your exact manabase using that. I'm curious which Island snow duals you would also run, if any others.

    Dispel and Behold have the same type of reasoning. I want the deck to shift more towards very cheap answers due to the fact that the groups I'm playing with lean more toward the competitive side of things. Dispel often wins a lot of counter wars. I think the split on those will always just vary based on playgroup which means there isn't a "right" answer. I frequently go back and forth on BEB v. the second of Pyroblast/REB.

    Behold is also good because it is a cheap draw spell. I am typically foretelling it very early on turns where I've cast some type of ramp and don't need to worry about leaving up answers. The ab ility to toss it out there and get a 2 mana solid draw spell is good. It may not stay long term, but so far I've been happy with it. I have never like Foresee, but I think it mainly boils down to the fact that is isn't an instant. I don't mind paying 4 mana for a draw spell, but I don't want to be tapped down for an entire turn cycle to do so. I've also considered Rain of Revelation multiple times in the same slot.

    I had the same thought about Rolling Thunder right after I submitted my post but then didn't remember if I ever went back and mentioned that.


    Posted in: Variant Commander
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