- esternaefil
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Member for 19 years, 3 months, and 21 days
Last active Sat, Nov, 26 2011 13:30:42
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Mar 24, 2007esternaefil posted a message on Keywords in [Copper]parry just seems like a colour non-specific flowstone//inverted flowstone... makes it inherently stronger a mechanic than the former. however, i agree, it feels like channel, it doesnt actually have a flavourful enough internal link to deserve a keyword//ability word.Posted in: Alacar's Design Zone
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Mar 24, 2007esternaefil posted a message on Tmntthat's anthro as in anthropomorphic and not anthropological, right?Posted in: Alacar's Design Zone
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Feb 5, 2007esternaefil posted a message on PTQ Deck?worship doesn't really do anything against TEPS... however, I have a friend with two chants, so I'm going to run them, and have four gilded lights.Posted in: Blog Serpent
I was, however, thinking about running the worships: they will not just help the boros matchup, but pretty much singlehandedly shut down any random aggro deck (slash big mana decks not running the echoing truth)... -
Jan 29, 2007esternaefil posted a message on Stupid MTGSers :(Just a warning: I'm arrogant and think I'm probably better than most people in this forum. If that will offend you, maybe you don't want to read this blog.Posted in: Blog Serpent
I'm also highly academic, I come about most of my conclusions through educated research and contemplation. otehrs are free to proveme wrong though -
Jan 29, 2007esternaefil posted a message on Stupid MTGSers :(to marshal ney: well said, your brilliant argument has forced me to succumb to your sharp-tongued wit.Posted in: Blog Serpent
doves: I never said my build was superior, nor did I say I disagree with people having different builds. I have a problem with people disregarding cards because they "don't like them" rather than having tested the alternatives. -
Jan 28, 2007esternaefil posted a message on dralnu list for tonight...i've since taken out the 1 mana leak for a third cancel. the grim harvest is superb in my control heavy environment. It provides me with some additional outs against a lucky moritfy++.Posted in: Blog Serpent
I went 2-1-2 at this week's FNM and then went 2-1 (losing in the finals in three games) at a small event this afternoon. -
Jan 26, 2007esternaefil posted a message on dralnu list for tonight...sure, 12 islands is a typo.Posted in: Blog Serpent
there is no dragonstorm in my metagame, but I have the trickbind as a sign of respect for the matchup.
I find taht the careful considerations allow me to draw a lot more cards than I normally would be able to, which tends to be a deciding factor. -
Jan 23, 2007esternaefil posted a message on Naval Battles : Beach House?I think that a reanimation build would be best with a built in discard outlet... like... compulsive research or careful consideration...Posted in: Blog Serpent
looks like solar flare to me.
Maybe if there was a putrid imp in the foramt I'd be willing to explore that direction, but reanimator strategies tend to focus around U/B for consistency of card draw. I'll be making a new post with a couple more ideas after a late lunch! -
Jan 23, 2007esternaefil posted a message on Naval Battles : Beach House?The tenebs will fill a role that has been lacking since ink eyes left the format: self-aggrandizing win-condition. The dragon is a substantial flier himself, but being a 6/6 flier without trample isn't always enough to pull through a win. Generally you should be able to get together enough removal to let him hit once, then with that you can fetch a dead angel, or even one of their threats that you have dispatched. i would be remiss if I didn't at least test with him.Posted in: Blog Serpent
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Jan 23, 2007esternaefil posted a message on Naval Battles : Beach House?due to the large amount of card draw, I feel that I will get the one congregation often enough that it will make a difference when I do get it. I did not design the deck around getting it, but I feel that having it will help randomly in every matchup (getting trips elephant, getting dubs angel and a dragon, getting a scarab and two angels, getting dubs house guard for tutoring, etc)...Posted in: Blog Serpent
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Jan 23, 2007esternaefil posted a message on i got home from workI'm sorry man, but "we can switch off"... that's some gentle comedy...Posted in: the best blog
btw: how old are you? -
Jan 22, 2007esternaefil posted a message on First post:thanks for your reply adamPosted in: Blog Serpent
I should have a post early tomorrow about a little of my design work, I had a long three hour night class tonight, and let me tell you, nothing gets my creative juices going like naval warfare! - To post a comment, please login or register a new account.
I think the important factor to consider when you are talking about 'win more' when you are swinging with a 6/6 is that sun titan has no evasion... you can be getting chumped by 0/1 plant tokens all day long, and so you will need to be swinging over and over to be putting 3cc perms into play.
the sun titan can play offense and defense, which is where you make your money, every turn you can swing, get back an edge, or an oring, or a jace, and still have a giant back to defend.
I wouldn't say bringing back a jace more than once or twice is overkill; since there's a good chance that depending on matchup, you are drawing cards without actually doing any damage.
1 foil arid mesa
1 verdant catacombs
i don't play magic anymore, so to ebay they go!
This statement is incorrect as the name on the ability is self-referential. If it were going to trigger off duplicates it would be worded as : Whenever a card named "THIS" is put into a graveyard from play...
Note the difference. Self-referential abilities do not trigger off duplicate copies occuring.
See: Mogg War Marshall. When Mogg WAr Marshall comes into play or leaves play, put a 1/1 red goblin creature token into play. When you have a mogg war marshall in play, and play an additional Mogg War Marshall, you do not get two tokens (one for the incoming creature and one for the instance already in play)... the name on the ability is self-referential and does not trigger when additinal instances of the element are present.
Thank god magma spray and terror are in the metagame, because I sure as heck don't want to have to sit back while my opponent untaps with this thing in play... can' really even path to exile it, because then you are still giving them the mana acceleration...
So, bant aggro suddenly becomes tier one in shards block... too bad that's an irrelevant format for regular players. No PTQ season for block means noble heirarch sadly doesn't really get a chance to shine.
lol, akroma has vigilence. She can attack and then block... There are going to be very few situations where she cannot block and then kill a rakdos.
I'm thinking that multilate is a very important reality for the deck... maybe barter in blood too... but I don't think the edicts will be as good (probably will be one or two in the deck though), mostly because from the interview it suggests that the divine deck will not be "ramp ramp ramp akroma" but rather will involve clerics and knights which would be very sacrificeable to an edict. But a barter would be a bit harder to play around.
I'm curious what brings this on? He's going to be approximately as rare as Ethersworn Canonist/Knight of White ORchid/Cruel Ultimatum. Maybe a little more so. 1 in 8 rares is going to be a mythic rare, there are five mythic rares in conflux. I think that's not so bad, 1 in 40.
He's going to be a powerhouse, but he's not going to be that difficult to get your hands on. A foil nonPR ajani vengeant is only going for approximately 30 dollars. I don't see a foil NBP going for more than 45. If that's what you meant, then good on you, but I don't live in a world where I pray that I rip a 45 dollar card so I can sell it and be suddenly rich
The card itself is awesome so far though. I mean, everyone thought that Ajani was a PW assassin, this guy is doubly so. But... His cost is very very high for something like that. Yeah, lots of loyalty. That's great, 8 mana is so much.
I mean, Jace, the ajanis and garruk saw play because you could hit them early and start generating card advantage in phase 1 and 2. This guy hits, you're already in phase three, and smacking a land up isn't going to accomplish much more than liliana's discard would at that stage. It's going to be a means to an end at that point, and I think that while the ability is very good it is going to be meaningless for a lot of people who actually play the card.
If his ultimate is in any way a letdown this guy will see literally zero constructed PTQ/Regionals play. If his ultimate reads: You win the game, or some variation on that theme, then he will probably see some fringe PTQ regionals play. I just don't see him shaking up the format... but then again, I used to be on the GerryT side of the Cruel Ultimatum argument too, and I now play two in my deck.
I should have played finks.
End of story.
and I'm not running condemn which is why I've been limiting my cipt lands. I was running condemn, but I replaced them with 2 board sweepers (I initially was running 3 wrath, 2 firespout before I made it 4 wrath, 3 jund charm).
thing about 5cc is they side out wrath against the mirror... I want to give them motivation to keep it in against me, so maybe my monks will do that... I want them to keep their wraths in, because they are so terrible against me it isn't funny; but if my monks are reason to keep them in, then that is pretty classy.
I dunno about innovative, it basically just takes a singular theme of the deck (LONG GAME) and takes it to an extreme. I don' run cruel ultimatum//nucklavee because I just find that resounding thunder and hellkite overlord to a better job of 'winning' the game whereas ultimatum does a very good job of putting your opponent in a situation where they have to either have already won (fifty kithkin on the board, and a mirrorweave inside a windswept) or start over again, which makes it hard for them to win.
tha's why I haven't really commented on your list: I think that it looks fine... I had the three islands too... but then I realized that there really isn't a place for them... they only make one colour, where every other land in the deck makes at least two. They aren't going to protect you from fulminator mage, are they? there aren't any blood moon effects to worry about in this format, and if there was, three islands isn't going to do it.
so I swapped them for some pains and another sunken ruins... then I started feeling the itch to get some more black and red lands which led to all this.
In short, I think that for a cruel deck, your looks fine? I dunno, but I would definitely consider taking out the islands for something more meaningful.
I probably don't need it every game, no... but there are a lot of situations where you needed turn three firespout. Toast decks famously have been able to manage turn three firespout for six months. Jund chard is harder.
I was thinking of sprouting thirnax, but I like Rhox War Monk so much right now, it really does a lot of the things that finks does in the lifegain department which ends up being important in the face of potentially never-ending aggro decks at states. He isn't as resilient as finks or thrinax though as he dies outright to wrath of god instead of leaving behind pieces of himself like the other two do. Will that be important? Probably, but will it outweigh how much strong he is from the starting block? that I'm not sure.
I don't know how arrogant I am for wanting specific help for my situation... and I suppose that a person who doesn't actually read a thread could easily be confused when he didn't see my decklist posted with the request (I meant to ask for help when I posted the list, but in effect that wouldn't have helped since clearly nobody saw my decklist).
As per your manabase you suggested, I'm sure you are probably kidding, but that actually looks pretty innovative. it is more CIPT lands then I like (I run 10 in mine hesitating to even go to 11), but I had been toying with the idea of shard lands... I will definitely have to test it out to see if not having ALL THE COLOURS hurts more than having BLACK AND RED when you need it...
my estimation is that it probably hurt in terms of getting to double white in a hurry... but seriously, my list is probably just plain too greedy.
It's on the prevous page, four posts above my request in the thread.
I am not running more red and black than white or green, I am running a base bant toast list like everyone else but I am maindecking jund charms. I was asking if anyone had any good tips for lands I could run to help smooth out my quest for RGB on turn three followed by UUU1 on turn four.
I know how to build a traditional toast mana base, I was looking for alternatives because of my alternative variant.
I don't run firespout in my list (I could go back, but I like Jund Charm maindeck so darn much right now), but when I did I usually found i didn't have a lot of trouble getting red OR green, my issue lately has been in getting Red, Green, AND Black all at once... consistenyl ,turn threee... that's not been easy.
I'm glad you agree with the pain lands approach though... I run one extra pain land but I might change the adarkar wastes for a fourth mystic gate... that might help the bleeding.
I love your arrogance.
Hwoever, you didn't quite get my question. I gave you a decklist like fuor posts above my request. I know what the foundation of the mana base usually looks like I've been running toast for six months now.
I was asking specifically what lands people think would help to ensure that my jund charms will be castable early while still maintaining early cryptic command mana. I was asking for specific help, not an outline.
I think I've decided with the help of a friend to cut my sunken ruins and cascade bluffs and the yavi coast for 3 underground river and 2 shivan reef. that should help me cast my jund charms early without being too many pain lands... I might keep one cascade bluffs over a shivan reef, I haven't quite decided yet.
Anyone think this is a stupid idea, or are there any other suggestions?