Quote from Negator_402 »You need to learn to write without personal attacks or invectives. Your voice is so weak.
No, the 4th Amendment applies to government search and seizure. However, absent a burden of proof, the public opinion pillory becomes a witch hunt. Gee, did we ever have a history of people being black-balled due to empty allegations on a sensitive subject? Oh yes, the MCCARTHY ERA!
I ask you, on the topic of harassment: who marches in our streets and claims to punch people who are "Nazis"? Is it the "Alt-Right?" No sir, its the Alt-Left. There is no "Punch A Communist" or "Punch A Mujahideen" movement in the US, is there?
It's funny, because your posts include plenty of personal attacks directed at other posters, which I have avoided. Why are you so triggered by this?
By the way, there IS proof, which is why the offending video got taken down by Youtube for violating ToS.
I'm more talking about that shirt plus that necklace/pendant. It makes him look like a magician that makes things disappear in your drink. It's entirely based on how he's dressed, it's pickup artist style.
1. Noah Bradley has also been let go, so that portion of your argument has sunk
2. The proper term is "cuckquean" (sic). This has been a public service announcement, use this knowledge responsibly (incognito mode)
3. I have relatives with similar views to Nielson. If I had a business, I wouldn't want them representing it. And antisemitism is *****ty, and makes you *****ty if you buy into it. It's a dangerous belief system that has repeatedly led to real world atrocities, but the atrocities come only after antisemitism has taken root in a society and has become tolerated. It always starts off as fringe, and if is dismissed as harmless it eventually becomes tolerated, and once it's tolerated it begins to enter into serious conversation and worms it's way into public life, and by that point the stage is set for atrocities and it is too ingrained in society to fix without great effort (or a an atrocity that shocks observers into intolerance of anti semitism). Personally, I prefer that society stamps it out while it's fringe, that the proper reaction to genuine anti semitism (as opposed to good faith criticism of Israel for it's actions), is for society to hold it in contempt, and that being anti semitic should carry social consequences to put a cost on such views. The government should not ban such speech or beliefs, but people who espouse them should be corrected, and if they persist they should be shunned, and they should expect that companies do not want to associate with anti semites and people do not want to spend time with anti semites and society does not want to hear from antisemites. And I'd argue that goes for any similar ideology, be it white supremacy, Islamic extremism, homophobia, etc.
But, unlucky for her, people want WotC to be less *****ty, and her continued palling around with *****ty people went against that. Too bad,so sad. I'll miss her incredible artwork, but it's her own fault.
An interesting stat would be how often is a commander removed each game.
This isn't a hypothetical, we have her last actions to go on. And her past actions include destroying a city and murdering thousands of innocents to save a few dinosaurs. She may not be actively trying to wipe out humanity, but she smiles when thousands of people die because of her actions. That's completely fine by her. She had a reason to get back out the vampire nobles that tortured her, but she went there looking for trouble in the first place and started the fight. But whatever, they tortured her so **** them. But to destroy the whole city, and be cool with people who were completely uninvolved with her treatment getting eaten by dinosaurs and killed in the flood and city's collapse? That's just insanely evil.
I really, really like option 3 and have used it to great effect. I've actually taken it a step further in the past, where each member of the playgroup builds enough decks for each other member to use, and builds them the way they like. Then each night the group uses a different members decks. The member that built them explains the concept of each deck and everyone gets a chance to look through the deck they get to familiarize themselves with it before playing. The only rule is that each deck built by the same member should be around the same power level as the others, so they are evenly matched. Once you don't have to worry about the arms race, you feel comfortable building wonkier decks with sub optimal choices, because you can ensure its going up against decks built the same way. Some players will build a set of 75% decks of different archetypes, some will build upgraded precons, some will build theme decks, some tribal, some a mix, some will build niche archetypes, some will build a battlecruiser meta, some will build a cut throat meta, some will build an intentionally jank meta. Everyone gets a chance at their preferred meta having it's day in the sun, and the card and deck variety goes way up. The downside is you need a consistent playgroup, and most of the players need some disposable income (though slightly upgraded precons, intentionally jank, and battlecruiser metas can be built on the cheap).
This is pretty funny. Until the post describing this thread, I haven't done anything to this guy. I've disagreed with him, but that probably describes 90% of this forum. I think that about sums him up.
If the rules of the mending become so screwed up that it effectively undoes it, I'm all for that. The mending was always a mistake, from the start, it ruined Magic story's most unique facet, the Planeswalkers. Instead of focusing on plane bound characters that could only go to other planes with help from magical machines and planeswalkers, with those planeswalkers being larger than life demi gods looming over the story and occasionally interacting in cool ways, we've gone to focusing on planeswalkers all the time but taking away most of what made them a cool concept. When most planeswalkers are no different than any other regular character then they just aren't any more interesting than any other regular character, because being able to hop planes was never the interesting thing about planeswalkers (especially when the planes are usually just worlds of hats). In fact, it makes them LESS interesting than other characters, because they have an innate bug out button they can push when ***** goes sideways, whereas plane bound characters are much more invested in and connected to their planes, and thus face higher stakes and more compelling motivations.
As a side note, the world of hats model combined with following neowalkers around everywhere has had the effect of making the multiverse seem much smaller. When the world of hats model started pre mending, each world was occupied by unique characters you were just meeting and would leave when you left the world. There could be some connections to other worlds via planeswalkers, like Karn on Mirrodin or Bolas being involved with Kamigawa, but again those connections involved god like figures who were for the most part in the background. The result was that the worlds felt truly cut off from each other, even when we had the Weatherlight and planar portals, because without those contrivances we weren't following characters from plane to plane (Weatherlight again is the major exception, but that was basically putting a crew on the Enterprise). With neowalkers, you just have superheros that you follow from story to story, so when they hop from Ixalan to Innistrad to Kaladesh you don't get the feel that they are going to different universes, but just different continents on the same world that have different kinds of magic. Typing it out right now, I realize that the only difference between a story where Ixalan, Kaladesh, Tarkir, Theros and Innistrad are different worlds vs one where they are distant continents on the same world is that the former actually has LESS potential, because if they were on the same world you'd be able to set up a story where all those places find each other and interact.
But yeah, rambling aside, the god like immortal shapeshifting (often mad) beings that were oldwalkers were always more interesting than the superhero neowalkers. We already had superhero type characters in the old story, they were just plane bound characters. Oldwalkers were something that tied Magic closer to fantasy and gave Magic something that other properties didn't have. Neowalkers just don't stand out from the crowd, which is why the Gatewatch was immediately, derisively, and correctly labeled the Jacetus League. And all this was supposedly done so that the story could focus on the characters and spin better stories than in the past. Well, after almost 15 years I'd say that's failed miserably. Nothing that's been put out since then has been as good as the Thran, Kamigawa, Urza's Saga, or even the pretty paint by numbers Weatherlight saga or the intentionally pulpy Ravnica block. There's been a few great web stories, but overall the arcs have been pretty meh. And that's just quality, the creativity has been way down as well. The most outside the box flat out awesome thing has been Bolas' eternals plot, which can be described as a dragon wizard enslaves an Egypt plane to farm warriors to turn into zombies with which to attack a city world via stargate. Unfortunately, it falls apart for being a letdown in practice and serving the ultimate and tired motivation of Bolas wants to nom nom nom sparks so he can become a god like being again, which is honestly why I was rooting for him to succeed because its almost like meta commentary that Bolas realized how much neowalkers sucked and wanted to kill them off as a concept so Oldwalkers could come back. Compare that to the insanity of Invasion, which featured as a subplot 9 insane god wizards strapping into mechs to nuke Robot Hell with a bomb powered by the souls of gods. That's so over the top 90's metal its a statue of Jack Black made out of 70's vans with murals painted on their sides. I'd rather see confusing cluster****s that shred the continuity like Scourge than confusing cluster****s that shred the continuity like Scars of Mirrodin, because at least the former is a weird mescaline trip while the latter is some banal nonsense.
If her abilities have been turned into "she can turn into a ghost and do ghost *****" then I'll approve of it if we get to see her possess a villain and make them punch themselves in the nads. We're already at that level of camp, they might as well embrace it.
I don't think that this is enough to keep it banned any longer. We already have Meren being repetitive graveyard city and Whisper can pull of an RN impression easily enough, when she doesn't obsolete it that is.
Ishi-Ishi, Akki Crackshot basically does nothing except weakly hate on a tribe that isn't overly common.