Quote from Negator_402 »You need to learn to write without personal attacks or invectives. Your voice is so weak.
No, the 4th Amendment applies to government search and seizure. However, absent a burden of proof, the public opinion pillory becomes a witch hunt. Gee, did we ever have a history of people being black-balled due to empty allegations on a sensitive subject? Oh yes, the MCCARTHY ERA!
I ask you, on the topic of harassment: who marches in our streets and claims to punch people who are "Nazis"? Is it the "Alt-Right?" No sir, its the Alt-Left. There is no "Punch A Communist" or "Punch A Mujahideen" movement in the US, is there?
It's funny, because your posts include plenty of personal attacks directed at other posters, which I have avoided. Why are you so triggered by this?
By the way, there IS proof, which is why the offending video got taken down by Youtube for violating ToS.
She'd have worked better if she triggered off casting madness spells to cut off the temptation to cycle through all your madness cards. What would have worked even better though would have been to have her give all cards with madness Madness 0 instead of her untap ability. That would have supported actually playing those madness cards (because turning them into free cantrips once a turn, and free period if you have other discard options) makes even the weak ones a lot better.
There's an adventure commander in the bant Brawl deck, Chulane, Teller of Tales. He doesn't have an adventure or directly reference it, but he's sort of an adventure lord that can operate more broadly (which is a good thing). Like, he's generally good for rewarding you for casting creatures and being able to get them back to your hand to do it again, but he really makes adventure creatures a lot better by giving you a reliable way to get them back in hand to recast their adventures. He lets you cycle the same adventures over and over again if need be, and he gives the otherwise generally tiny creatures some more oomph by having them draw you a card and sometimes ramp you when you cast them. He's in the colors with the payoffs, and you really need to be able to recycle adventure creatures because there are too few to actually make a deck with them otherwise, even in brawl.
Well, one is impossible to deal with, but Carthage is polite. I'm always fine with having a conversation with someone I disagree with when they aren't a dick.
Yes, competitive decks, which is why the core of your argument that "It hurts variety in a casual format which makes decks and games go stale earlier than they should" is bull. cEDH doesn't count when discussing casual, just like Modern tournament diversity doesn't count when discussing 60 card casual. When playing at the highest levels, decks streamline and the number of viable decks inevitably decreases. And more importantly, its not something that defines the casual meta. lack of diversity and variance in cEDH does nothing to casual games. Even trying to argue about it as a problem is foolish. cEDH is a Spike meta. Its for people who want to challenge their skill with the best decks against the best decks. Yeah, competitive Teferi is going to have more tutors than a casual deck and play with far less variance than a casual deck, because that's the play experience cEDH players WANT. If you're arguing that its a problem, you're arguing that they shouldn't play the way they like. If you're arguing that its harming casual, you've got nothing to back it up.
Most of those cards from that list, for instance, aren't going to be issues outside of cEDH where they are searching up combos in a streamlined list as soon as possible. Is Trinket Mage typically a problem? How often does Transmute Artifact pop up outside of tuned lists? How about Muddle the Mixture, is that causing tons of problems when it pops up?
The biggest issue with this argument is that I can see where people are coming form when they say we should ban the fast universal tutors. Demonic, Vampirirc, and Imperial Seal are cheap, have little to no opportunity cost (2 life is negligible), and do the most to streamline even casual decks. But tutors exist on a continuum, two actually, from universal to highly specific, and from efficient to crap. Demonic is both highly efficient and universal, Urborg Panther is both extremely narrow and extremely crap. In between there is a wide variety of tutors, and you have to draw the line somewhere on where they become problematic. No reasonable person should argue that Rampant Growth or Muddle the Mixture are hurting the format, just as no reasonable person can argue that Demonic Tutor doesn't have an impact on variance. I disagree that the tutors should be banned, but I concede there are issues with Demonic, Vampiric, and Imperial Seal and can understand the argument for banning them despite disagreeing with it. Once you get to something like Diabolic Tutor I start doubting the relevance of your opinion, because Diabolic Tutor is not a good card and a sure sign that the pilot is working on a tight budget at best. When someone starts bringing up absolute garbage like Tainted Pact or Insidious Dreams, I have stifle laughter.
Perhaps if you count narrow tutors like Trinket mage and pals, or the harbingers, things like that, then hitting ten is easier, but those are narrow enough to not cause the same issues as the universal tutors. The ones that search for a broader category like Worldy etc are closer to the universal tutors in this regard. On the opposite end of the scale, Defense of the Heart, PHulk, and T&N aren't just tutors, they're self contained combos that grab multiple cards directly to play (typically grabbing an instant win combo). There's more of an issue with the total package there than the fact that they tutor, and yet when not grabbing combo they are perfectly fine (sidebar anecdote incoming: I just played a game on mtgo yesterday in which a guy running Ezuri flash hulked turn 2 and we were all ready to be upsetty until he just grabbed a bunch of mana dorks and creatures that grab lands because he didn't run any combos besides the flash hulk itself. It put him way ahead on mana but he lacked the draw to leverage it and we all lost turn 6 to grind clock Duskmantle Guildmage combo).
Like I said, the other half of "if you don't want it to be stolen with bribery, don't run it" is "If you run it, expect it to be a bribery target." Nobody is telling you not to run Blightsteel, they are telling you to accept that running blightsteel means you have a great bribery target in your library. You admit in your first post that this thread exists because you were salty that someone killed you with your own blightsteel. Did you complain about it? Were you obviously upset? If it seemed like you were being overly salty about it, then I could see your opponents telling you not to run Blightsteel if you don't want that to happen again. You of course don't have to take their advice, but if you continue to run it you should just accept that it may get stolen. Steal effects are just part of the game, and healthy for it.
Nah, not really. Not running such creatures is a way to avoid bribery, but when someone says something like "if you don't want to get your blightsteel taken by bribery, don't run blightsteel" they are also implicitly saying "if you want to run blightsteel, be prepared to see it grabbed by bribery effects." Basically, if you want to run big, stompy, game winning fatties, don't complain when someone else steals them. You've already decided that it's ok to run those creatures so you have no room to complain when they get used against you. Is it a bit of a feel bad to get killed by your own blightsteel? Of course, but no more than it's a feel bad to get killed by someone else's. Heck, it's a feel bad to get your wincon creature exiled by STP as well. These are pretty low level feel bad that are impossible to remove from the game without ruining the game. This isn't a case of locking people out or pulling off a cheesy combo or just targeting on person, it's just a player not having something go well for them, which is going to happen at some point to all but one player at most in any game.
What's actively against the spirit of the format is the attitude that you should be able to run what you want without your opponents being able to take advantage of that in any way. Bribery is as much an EDH card as blightsteel, a fun splashy card that only gets to shine in this format. You think it's fun to run blightsteel, they think it's fun to use bribery to grab it from your deck. If that is really so problematic for you, then you should cut blightsteel because that prevents it, otherwise stop complaining and deal with the fact that it gets stolen sometimes. You know that in addition to counter magic there are other options for dealing with that. You can exile blightsteel, you can hit it with an aura that prevents it from attacking, you can steal it back, etc. If someone manages to stick boots on it oh well, too bad, they got a 2 card combo that needed a card from your deck to work. If that's something they are gunning for every game, taking out blightsteel would be worth it for the look on their face when it's not there, while if it's just something that happens occasionally oh well, sometimes you don't win. You should run some artifact removal to deal with the boot up anyway, it's an equipment that shouldn't be allowed to stick. Throw in homeward path and some tutors for it to turn their bribery in your favor. Through in brand if your red. Through in that mass path to exile spell from Ixalan that exiles all attackers. Use mass sacrifice spells.
Btw, blightsteel is more problematic than bribery, it's a cheesy one hit kill. Its not banworthy, but it checks more boxes than bribery. It's a classic centralizing card whose existence in a game results in it being fought over, it's just not prevelant enough to spur people to run steal effects just to get it. If you consistently include it in your decks, you'll sleep your meta into running more steal effects as it's such a juicy target. That's a problem caused by blightsteel. What you are doing is complaining that the other players want a chance to benefit from you running such a swingy card that can end them out of nowhere. You should also consider that if blightsteel gets hit with bribery and thrown directly at your face rather than used to take out the table first, then perhaps your opponents don't like playing against blightsteel and using it only to take you out as a way to remove it from the game (and send you a message, which they also sent by literally telling you to stop running it). People don't like getting one hit killed by a surprise blightsteel, as you seem to be figuring out.
I'd say most of those players understand just fine, they just take advantage because they're dicks. That dude knew he intended to combo before turn 5, and knew that the purpose of describing the decks was to give everyone an idea of the power level to expect in the game, and he knew the power level of everyone else's deck was lower than what he was rolling with, and still made a decision to describe his deck in a way that understated it's power level and hid that it was a combo deck. He knew he was going to get an in game advantage from doing so, and knew that doing so would go against what everyone else in the group was trying to do, namely to have a social game where people were being honest about power level. That's just a dick move.
Expropriate should typically be worse than Time Stretch. Blatant Thievery is a good card, but Time Warp is better, and I'd rather have 2 Time Warps than a Time Warp plus a Blatant Thievery most of the time, especially when the former comes at a lower cost. It's a great splashy card, but it only becomes a problem when someone other than the caster votes for time. That's a problem that you should head off before it resolves by explaining how stupid it is to vote for time. 3+ time walks is usually going to be insurmountable, but a timewalk plus a Blatant Thievery should not be (at least when Time Warp wouldn't win on its own).
That's, actually interesting. Menace matters
T&N grabbing a couple swole bois to wreck face is fine, but the combo creatures that can win almost regardless of board state are not necessarily cards you'd normally play. Triskelion is only hitting decks that combo with it. Hoof/Avenger is a combo that involves two cards you are already incentivized to run in green, but it doesn't get the win off of an empty board unless you've already got a decent amount of lands (so ramping into T&N off of rocks isn't going to do it, turn 5 it'll kill 1 person).
I'm all for a T&N banning though, it's as borderline as they come