For the unconditional kill spell I was looking at Disembowel too, since you can destroy weenies with few mana, token for just and for monoliths you have counters that will most likely be online by then.
Seize the Soul has the advantage of being able to double up and gives you a blocker but the targets can be few, altho it's only a 1of
I run a disembowel main over seize due to the high level of Brine Elemental morph in my area, but it's also been useful at other times, and is sometimes just faster.
I'm very torn, with the mirror being so popular now, and counters in general so numerous, I'm starting to head towards think twice to back up compulsive research.
If you're running electrolyzes main, you shouldn't need them.
That would be so much worse than Promise of Bunrei + Husk it's funny.
IM me at some point since every post I make on this forum seems to get deleted.
You had one post deleted, which contained the great content of a single smiley face. Stop being a victim. Troll warning issued for adding absolutely nothing to the thread with this post either.
Ok, lets compare it to Vitu-Gazi.
Pros for Vitu-Gazi:
Don't have to commit.
Generates colorless mana.
Pros for W/U card:
Costs less.
Gives you better creatures.
Harder to remove.
Is attached to a creature.
This creature (since you always have to assume that a card will be used to it's full potential) costs 2 mana less than creatuers with it's P/T should (Keldon Warlord, Battle Squadron). Oh, and since it generates flying things, it's not really a worst case senario, it's the likely one.
Bonus cons for the W/U card:
The creature is extremely off the color pie, since it's definitely a red or green ability, not U/W.
The token generating ability is also off the pie, since the ability is clearly W/G, not W/U.
I would continue this with you, but since you apparently only hear what you want to hear I don't see the point. You're totally ignoring all of the cons of your "broken" card, but expect a PM mocking you if this turns out to be real and sees no competitive play.
About the invitational card: tapping greatly reduces the power of it, sadly.
You pay attention: If you're playing control, you will have to do something with your mana then. You'll have to wait 'till you have 7 mana to actually start using the ability, assuming that you've got 2 mana disruption. I don't have to use the ability when I have 4 mana, I can wait, just like I would have to with Vitu-Gazi. Sure, ok, you have to commit ahead of time, but it still costs less, and gets you better creatures, which more than makes up for it, in my opinion. And again, even if it's not exactly as good as vitu-gazi, it's attached to a creature which also should cost at least twice what it does.
EDIT: @toolazy2stand: It generates flying creatures, is what I ment. If you have 6, a bunch probably came from it, itself.
If you're playing control, then this guy is not going to be aggressive, and therefor not OMG SUPER BOKRNEN!!!11LOLZ like you're claiming he is.
And if you're playing control with blue in it, then you aren't going to want to spend 4 mana during your upkeep that you could otherwise be using until far later in the game, where you want to be dropping.. threats? Not 1/1 fliers.
You've never played a control deck with Gazi, have you? Besides, good luck controlling your board with all that mana accel going on.
And, yeah, when it's a 7/7, you've got 6 flying creatuers, but guess what? Odds are, he gave you them!
Oh, yeah, and while the forecast migth not be better than meloku straight up, it is cheaper than him, and still pretty near unkillable.
The simple fact is, the strongest 2 mana creature without a drawback ever is 3/3. This is consistently that, or more, and it doesn't matter if it's late game or not. (Though, it will often be not.)
Basically, think to yourself, how much should a 1/1 generator cost per turn? Vitu-Gazi says at least 5. How much should adding flying cost? At least one mana, I'd say. Oh, and how much should making it extreamly hard to get rid of cost? Probably a few more mana.
Then, add on the fact that you've got a 1/1 that potentially gets +1/+1 for each other creature you control. Those tend to cost at least 4 mana, themselves, and for good reason. Chameleon Spirit, off the top of my head, was an in-color craeture that had the P/T of some of your creatures, not all, and it cost 4.
Does this add up to 2 mana and 4 mana? No... it adds up to 4+ mana and 7+ mana.
Pay attention:
Advantage of Vitu: I can do this at the end of my turn, assuming I dont' feel like using the mana for anything else.
With this, you have to waste 4 mana on your turn, DURING YOUR UPKEEP. This means that you spent your entire turn, starting with turn 5, doing nothing but making a 1/1 flying token.
With Vitu-Gazi, you also have to wait until you have mana for both, because you're opponent will never sit there and let you go unopposed. And, since it costs less... wow, you'll have the mana to cast both, quicker! Oh, and even if it isn't exactly as good as vitu-gazi (which I dispute), it's still got a very cheap and powerfull creature attached... it will always be at least a 3/3 in a deck using it, and you can't tell me that U/W is usually the colors that get huge creatures, or pump. And if you've been using the ability, it could easily be a 2 mana 7/7+, and I defy you to call that ballenced.
It's balanced. What now?
Seriously, go over a deck based around it and put it against R/G aggro. Your hypothetically broken deck is really.. weak.
EDIT: or any serious aggro deck for that matter.
EDITEDIT: or any serious control deck for that matter.
SafetyDance & SafetyDance: There's a lot of removal in this environment. Deal with it. Aggro is still viable. Oh, and isn't this in the counterspell colors?
The ability is slightly more restricted than Vitu-Gazi, though in practice would be played almost as often, costs one less, and a 1/1 with flying > vinilla 1/1 by a whole lot. Also, it doesn't cost you a card either, because you can get an arbitrarially large finisher at any time.
The ability is as easy to get as bloodthirst, and while it doesn't get trample, it can easily become far larger than the Mauler... heck, larger than Rumbling Slum!
EDIT: The U/W creature is defenately broken, research/development has questionable text, and is arguably broken as well, and the hydra's text keeps shifting, but it broken half the time too.
The u/w creature is not broken in any way, shape or form. I don't see what's so difficult to understand about this.
A. It's fake.
or
B. It's as broken as Ravager. And easily identifiable as such.
Yeah, it's not like there's 40 spot removal spells in the format for our ground pounding friend there or anything. And 4 mana for one token a turn is not as broken as you make it sound, considering you have to do it on your turn, during your upkeep.
When it comes to land, and a legendary land specifically, I'd say that it's perfectly fine. Running a random Damnation or whatever is a bit different.
Wrath fits nicely in white, because its a card about balance, which is something that white cares for quite a bit.
They would most likely print Armageddon again if it weren't so format-warping, because it belongs in white.
I run a disembowel main over seize due to the high level of Brine Elemental morph in my area, but it's also been useful at other times, and is sometimes just faster.
If you're running electrolyzes main, you shouldn't need them.
You had one post deleted, which contained the great content of a single smiley face. Stop being a victim. Troll warning issued for adding absolutely nothing to the thread with this post either.
How about a Dual of your choice vs. your 10 bucks?
I would continue this with you, but since you apparently only hear what you want to hear I don't see the point. You're totally ignoring all of the cons of your "broken" card, but expect a PM mocking you if this turns out to be real and sees no competitive play.
About the invitational card: tapping greatly reduces the power of it, sadly.
If you're playing control, then this guy is not going to be aggressive, and therefor not OMG SUPER BOKRNEN!!!11LOLZ like you're claiming he is.
And if you're playing control with blue in it, then you aren't going to want to spend 4 mana during your upkeep that you could otherwise be using until far later in the game, where you want to be dropping.. threats? Not 1/1 fliers.
Pay attention:
Advantage of Vitu: I can do this at the end of my turn, assuming I dont' feel like using the mana for anything else.
With this, you have to waste 4 mana on your turn, DURING YOUR UPKEEP. This means that you spent your entire turn, starting with turn 5, doing nothing but making a 1/1 flying token.
Seriously, go over a deck based around it and put it against R/G aggro. Your hypothetically broken deck is really.. weak.
EDIT: or any serious aggro deck for that matter.
EDITEDIT: or any serious control deck for that matter.
The u/w creature is not broken in any way, shape or form. I don't see what's so difficult to understand about this.
Yeah, it's not like there's 40 spot removal spells in the format for our ground pounding friend there or anything. And 4 mana for one token a turn is not as broken as you make it sound, considering you have to do it on your turn, during your upkeep.