Here's random things I found on the forums or on the internet that I just found to be funny.
Quote from AlderantBaneslayer Angel could be hungover, slightly blind, and texting while flying and still win the game without Whispersilk Cloak.
Quote from blueconcept401.1a If your opponent does not own a sister, step sister or half sister of a mature age then your opponent's mother or cousin could be substituted. In the rare case that your opponent does not own any cousins or a mother please write to Wizards of the Coast Inc. with the matter and the company will promptly send you a Lindsay Lohan, Taylor Swift, or Megan Fox of your choosing.
Quote from FelecorrNo, Samuel L. Jackson already has the part.
"I'm tired of these motha ☺☺☺☺ing Phyrexians, on this motha ☺☺☺☺ing Plane!"
Quote from DemagogueArnold as Gerrard: "Get to de Weatherlight!"
Messor's New Song:
I'm a spazz when it comes to music, and I like to listen to one song a lot when I get into it. Here's the current song!
??/??/10 - Kuusou Rumba - Kenji Ootsuki
3/21/10 - You Give Love a Bad Name - Atreyu (Cover of Bon Jovi's "Shot Through the Heart")
4/8/10 - Wind Song - YTCracker (thanks Kapy for hitting me up with the album link! :P)
4/21/10 Free Without You - I Hate Kate (Beware the odd music video that's an add! :o)
Here's an adjusted version of the cycle, still trying to keep the theme of 3's in there:
Artifact
~ enters the battlefield tapped.
T: Add W to your mana pool.
W, T, Sacrifice ~: Put a 2/1 white Knight creature token with first strike onto the battlefield.
^This one somewhat breaks the theme, originally thinking of making three 1/1's but that would make this one much stronger than the rest, I was even considering a 3/3 Golem before settling on this, but it fits from the perspective of 2+1=3.
Artifact
~ enters the battlefield tapped.
T: Add U to your mana pool.
U, T, Sacrifice ~: Look at the top three cards of your library, then put them back in any order. Draw a card. Activate this ability only as a sorcery.
^Let's be honest here, Ponder -shuffling for 2U and sacrifice a mana source isn't exactly good, probably better than the rest of the cycle in the end just due to the nature of the ability, but it still isn't great. Added the sorcery clause to try and tone down the "advantage" it has on the others.
Artifact
~ enters the battlefield tapped.
T: Add B to your mana pool.
B, T, Sacrifice ~: Target player loses 3 life.
^Bump in the Night on this one was to differentiate it from the red one.
Artifact
~ enters the battlefield tapped.
T: Add R to your mana pool.
R, T, Sacrifice ~: ~ deals 3 damage to target creature.
^I personally like where this one is at, again trying to keep the the 3 theme and differentiating it from the black one (obviously with it only hitting creatures), but I think if I were to nerf this one, I'd probably add an "activate only as a sorcery" clause.
Artifact
~ enters the battlefield tapped.
T: Add G to your mana pool.
G, T, Sacrifice ~: Target creature gets +3/+3 until end of turn.
^Giant Growth? Rawr?
As for adjusting the "secondary abilities", would the white one making 1/1 Soldiers or something be more appropriate? And personally, I think if the red one is adjusted to cost 2 and enters tapped that 3 damage isn't too much of a stretch (essentially speaking you're sacrificing a mana source and paying 2R for 3 damage, compared to Searing Spear and Seal of Fire, it's somewhat poor as far as burn is concerned).
Also, no one's commented on the "better" Khalni Gem, does that seem solid to everyone?
This lead me to search the Gatherer, thinking yeah, there's probably a printed version of this card, but I found only Khalni Gem. Now, don't get me wrong, Khalni Gem is a fine and dandy card and all, but it has obvious Zendikar-centric design with the bouncing two lands to your hand "draw back", but thinking about it, would a "strictly better" Khanli Gem be broken? I don't really think so, but we'll let y'all decide.
Artifact (U)
T: Add two mana of any one color to your mana pool.
Anyway, since I'm on the Mana Rock subject, here's a quick cycle I did, but I'm unsure about the power level of these, so tell me what you think:
Artifact (U?)
T: Add W to your mana pool.
:sym2w:, T, Sacrifice ~: You gain 3 life.
Artifact (U?)
T: Add U to your mana pool.
:sym2u:, T, Sacrifice ~: Look at the top three cards of your library, then put them back in any order. Draw a card.
Artifact (U?)
T: Add B to your mana pool.
:sym2b:, T, Sacrifice ~: Target player loses 3 life.
Artifact (U?)
T: Add R to your mana pool.
:sym2r:, T, Sacrifice ~: ~ deals 3 damage to target creature.
Artifact (U?)
T: Add G to your mana pool.
:sym2g:, T, Sacrifice ~: Target creature gets +3/+3 until end of turn.
Inferno Titan: Fire, fire, everywhere, and trust me, it all hurts.
This is one of those instances where adding a term like this doesn't add a layer of complexity, it just makes sense.
As for the second ability, it seems fine, it isn't the greatest way to word it, but it makes sense. But to be honest "T: ~ fights target creature. Activate this ability only once and only during your turn." solves most of the issues of just tapping it to fight.
If going by colors and such, Tamiyo vs. Nissa and Gideon vs. Tibalt/Sarkhan could work, but I feel like both of those would have to be exceptionally good for me to want to get them (since we already own Nissa, Tibalt, and both Sarkhans).
Or, if the sleeves just stay the same over the years, you don't have to worry about it, it would become "oh this guy bought an event deck at some point in his life" instead of "I know this guy is playing X event deck and now I know how to win".
Magic has many notoriously difficult to kill creatures as is: Emrakul, Progenitus and most indestructible creatures (namely Darksteel Colossus, Ulamog and Blightsteel Colossus), under most circumstances, they can't be killed. Do you want one that can't be killed period?
However, the best way to do this is the line "~ can't leave the battlefield." It tackles all the issues - bounce, exile, shuffling, killing, the legend rule, and the 0 toughness thing. On a creature this would be pretty nuts and probably hike up the mana cost of the thing past Emrakul's or Progenitus' cost.
If we want to make a not-broken variant, indestructibility and shroud/hexproof would probably be the way to go, but even that's stretching it. (But it could still be killed for having 0 toughness, put into the deck with Hallowed Burial, Evacuated, etc.)
Impossible? Nope, just highly improbable.
I wouldn't expect this from TSG, nor anyone on ChannelFireball. :/
Oversized cards are pretty much for that part of the market that likes them, mostly as a novelty. You can't say these are for the Commander crowd, since its pretty impractical to carry one oversized card with your deck. And I'm pretty sure that 99% of the people who play Commander don't bother with these when playing the game.
Wizards, quite frankly, couldn't care less about the secondary market. They have the reserved list, sure, but that's also an arcane system that they've been forced into, I'm sure that if they could get rid of it without getting a s**t-storm from collectors they would.