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  • posted a message on How would Ravnica Treat a Unique Guild?
    Sounds kind of like the Infinite Consortium (mostly because of the gathering of the Planeswalkers thing, but the Consortium had many non-planeswalker employees, like Kallist) to me, they didn't have any heavy dealings or associations with any of the "real" guilds right?
    Posted in: Magic Storyline
  • posted a message on Can a deck ever be better with 61 cards instead of 60?
    Is it optimal to run as few cards as possible? Yes, it is, but the thing is, you probably won't notice a difference in consistency unless you play hundreds of games with the same deck that you're adding this 61st card to (even then, you'll probably only know the difference if you're keeping track of various statistics while you play). I know people that run 61-62 card decks, and the difference between their decks and one of my 60-card decks is negligible, but on very rare occasions it matters.
    Posted in: Magic General
  • posted a message on Intimidation Jr.
    I think it's fine, I made a version of this card myself for a custom core set a while ago, I called it "Mass Fear" or something. But you know, I'm also one those guys that thought Fervor sould've been at uncommon.
    Posted in: Custom Card Creation
  • posted a message on Mana Rocks?
    I don't deny the fact that the white one is terribly weak in the cycle, hence the reason I proposed it making tokens instead.

    Here's an adjusted version of the cycle, still trying to keep the theme of 3's in there:

    Pearl of Thune - 2
    Artifact
    ~ enters the battlefield tapped.
    T: Add W to your mana pool.
    W, T, Sacrifice ~: Put a 2/1 white Knight creature token with first strike onto the battlefield.

    ^This one somewhat breaks the theme, originally thinking of making three 1/1's but that would make this one much stronger than the rest, I was even considering a 3/3 Golem before settling on this, but it fits from the perspective of 2+1=3.

    Sapphire of Evos Isle - 2
    Artifact
    ~ enters the battlefield tapped.
    T: Add U to your mana pool.
    U, T, Sacrifice ~: Look at the top three cards of your library, then put them back in any order. Draw a card. Activate this ability only as a sorcery.

    ^Let's be honest here, Ponder -shuffling for 2U and sacrifice a mana source isn't exactly good, probably better than the rest of the cycle in the end just due to the nature of the ability, but it still isn't great. Added the sorcery clause to try and tone down the "advantage" it has on the others.

    Jet of Xathrid - 2
    Artifact
    ~ enters the battlefield tapped.
    T: Add B to your mana pool.
    B, T, Sacrifice ~: Target player loses 3 life.

    ^Bump in the Night on this one was to differentiate it from the red one.

    Ruby of Valkas - 2
    Artifact
    ~ enters the battlefield tapped.
    T: Add R to your mana pool.
    R, T, Sacrifice ~: ~ deals 3 damage to target creature.

    ^I personally like where this one is at, again trying to keep the the 3 theme and differentiating it from the black one (obviously with it only hitting creatures), but I think if I were to nerf this one, I'd probably add an "activate only as a sorcery" clause.

    Emerald of Kalonia - 2
    Artifact
    ~ enters the battlefield tapped.
    T: Add G to your mana pool.
    G, T, Sacrifice ~: Target creature gets +3/+3 until end of turn.

    ^Giant Growth? Rawr?
    Posted in: Custom Card Creation
  • posted a message on Mana Rocks?
    Okay guys, thanks for the input on the cycle, I'll likely change the mana costs to 2, W, and so on, and add an ETB tapped clause. I agree about breaking the 3 pattern, but I was really trying to make the cycle be a shout-out to the boon cycle from back in the day, obviously making adjustments because Recall is nuts and Dark Rit isn't exactly part of black's pie these days, nor would it exactly be "fair" to have black ramp even more mana then the other colors (granted with the new Liliana, Nirkana Revenant and cards along those lines popping up lately, I could see Rituals being a thing in black again).

    As for adjusting the "secondary abilities", would the white one making 1/1 Soldiers or something be more appropriate? And personally, I think if the red one is adjusted to cost 2 and enters tapped that 3 damage isn't too much of a stretch (essentially speaking you're sacrificing a mana source and paying 2R for 3 damage, compared to Searing Spear and Seal of Fire, it's somewhat poor as far as burn is concerned).

    Also, no one's commented on the "better" Khalni Gem, does that seem solid to everyone?
    Posted in: Custom Card Creation
  • posted a message on Mana Rocks?
    So, I was messing around with some designs for a little thing I'm doing, and I wanted to add some mana rocks. Anyway, I decided a vertical cycle going Manalith - ??? - Gilded Lotus would be a kind of cool idea, with obviously the ??? being an uncommon mana rock that added two mana of any one color and costing 4.

    This lead me to search the Gatherer, thinking yeah, there's probably a printed version of this card, but I found only Khalni Gem. Now, don't get me wrong, Khalni Gem is a fine and dandy card and all, but it has obvious Zendikar-centric design with the bouncing two lands to your hand "draw back", but thinking about it, would a "strictly better" Khanli Gem be broken? I don't really think so, but we'll let y'all decide.

    Prismatic Battery - 4
    Artifact (U)
    T: Add two mana of any one color to your mana pool.
    This doesn't seem broken to me in the least, it seems right on par with today's power level to me, but tell me what you think.

    Anyway, since I'm on the Mana Rock subject, here's a quick cycle I did, but I'm unsure about the power level of these, so tell me what you think:

    Pearl of Thune - 2/W
    Artifact (U?)
    T: Add W to your mana pool.
    :sym2w:, T, Sacrifice ~: You gain 3 life.
    Sapphire of Evos Isle - 2/U
    Artifact (U?)
    T: Add U to your mana pool.
    :sym2u:, T, Sacrifice ~: Look at the top three cards of your library, then put them back in any order. Draw a card.
    Jet of Xathrid - 2/B
    Artifact (U?)
    T: Add B to your mana pool.
    :sym2b:, T, Sacrifice ~: Target player loses 3 life.
    Ruby of Valkas - 2/R
    Artifact (U?)
    T: Add R to your mana pool.
    :sym2r:, T, Sacrifice ~: ~ deals 3 damage to target creature.
    Emerald of Kalonia - 2/G
    Artifact (U?)
    T: Add G to your mana pool.
    :sym2g:, T, Sacrifice ~: Target creature gets +3/+3 until end of turn.
    Posted in: Custom Card Creation
  • posted a message on Invent some flavour text for Frost Titan and Inferno Titan
    Forst Titan: Winter's come early.

    Inferno Titan: Fire, fire, everywhere, and trust me, it all hurts.
    Posted in: Custom Card Creation
  • posted a message on Bloodthirsty Wolf
    Sure the original wording isn't correct as of now, but as RickCorgen said, the terminology makes perfect sense. If you want, you can put it into reminder text ~ survives if it didn't take lethal damage from the fight. or something.

    This is one of those instances where adding a term like this doesn't add a layer of complexity, it just makes sense.

    As for the second ability, it seems fine, it isn't the greatest way to word it, but it makes sense. But to be honest "T: ~ fights target creature. Activate this ability only once and only during your turn." solves most of the issues of just tapping it to fight.
    Posted in: Custom Card Creation
  • posted a message on The next planeswalker Duel Deck speculation thread
    It'd be nice to get Tamiyo in something, but like Tibalt, she doesn't exactly have much of a story at the moment (which will hopefully be rectified soon), maybe when we get a story for these guys we'll find a combination that makes sense.

    If going by colors and such, Tamiyo vs. Nissa and Gideon vs. Tibalt/Sarkhan could work, but I feel like both of those would have to be exceptionally good for me to want to get them (since we already own Nissa, Tibalt, and both Sarkhans).
    Posted in: Baseless Speculation
  • posted a message on All the Fluff - Crap that we should've been getting anyway
    Want to solve the Event Deck sleeve problem? Make the sleeves the generic as hell, like you get plain Ultra-Pro sleeves with no designs (if they did this they'd probably make it so you randomly get one of the five mana colors).

    Or, if the sleeves just stay the same over the years, you don't have to worry about it, it would become "oh this guy bought an event deck at some point in his life" instead of "I know this guy is playing X event deck and now I know how to win".
    Posted in: Baseless Speculation
  • posted a message on should unkillable creature(s) be designed? how would you cost it?
    Magic doesn't need unkillable creatures, ones that are hard as balls to get rid of are fine, but flat-out unkillable would be bad design.

    Magic has many notoriously difficult to kill creatures as is: Emrakul, Progenitus and most indestructible creatures (namely Darksteel Colossus, Ulamog and Blightsteel Colossus), under most circumstances, they can't be killed. Do you want one that can't be killed period?

    However, the best way to do this is the line "~ can't leave the battlefield." It tackles all the issues - bounce, exile, shuffling, killing, the legend rule, and the 0 toughness thing. On a creature this would be pretty nuts and probably hike up the mana cost of the thing past Emrakul's or Progenitus' cost.

    If we want to make a not-broken variant, indestructibility and shroud/hexproof would probably be the way to go, but even that's stretching it. (But it could still be killed for having 0 toughness, put into the deck with Hallowed Burial, Evacuated, etc.)
    Posted in: Custom Card Creation
  • posted a message on Return to New Phyrexia
    Quote from krishnath
    Very funny, but full of things that are impossibe. Rolleyes


    Impossible? Nope, just highly improbable. :p
    Posted in: Baseless Speculation
  • posted a message on Jarad + Abyssal Percy.
    Fairly certain that if they're low enough, they automatically die when the Persecutor leaves play, and then any remaining opponents would lose 6 life.
    Posted in: New Card Discussion
  • posted a message on Sadness - Tristan Shaun Gregson
    That's really sad, he couldn't just ask for a bonus or anything? I mean, money problems happen to all of us, but you shouldn't have to resort to stealing from your job and your friends.

    I wouldn't expect this from TSG, nor anyone on ChannelFireball. :/
    Posted in: Magic General
  • posted a message on All the Fluff - Crap that we should've been getting anyway
    You need to have a normal sized Commander, you need to be able to shuffle them into your library and such. Obviously, you can solve this with a decent proxy, but oversized cards don't really do anything to solve this problem at all. Its not like you can put an oversized Azusa on the bottom of your library when someone uses Spin into Myth or shuffle it when they use Voidstalker.

    Oversized cards are pretty much for that part of the market that likes them, mostly as a novelty. You can't say these are for the Commander crowd, since its pretty impractical to carry one oversized card with your deck. And I'm pretty sure that 99% of the people who play Commander don't bother with these when playing the game.

    Wizards, quite frankly, couldn't care less about the secondary market. They have the reserved list, sure, but that's also an arcane system that they've been forced into, I'm sure that if they could get rid of it without getting a s**t-storm from collectors they would.
    Posted in: Baseless Speculation
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