Honestly, I wish more people knew that the word they should be using is Sapience when talking about Intelligent beings, as it has to do with being able to think and reason, and not Sentience, which has to do with being able to sense and react to the surroundings. Oh well.
I joined MTG Salvation way back in 2005. After harrassment by a previous moderator by the name Senori, I got fed up and left. Had Senori remained a moderator, I would have remained away. After a bit of curiousity to see if my account even still existed, I decided to log in, and found that my account still worked. I don't expect to take part in the speculation forums any more, as I have neither the time or patience for it. I do hope to put up a thread with the list of cards I have for trade sometime soon. Hopefully my time here will be less... aggravating, than it was last time.
So, another good Savor the Flavor. Maybe ol' Dougie is reading these forums. I liked it a lot, with one exception.
Is it really necessary to use the word 'muggle'. This isn't HP.
I think it's a hint that the author is aware of TvTropes, and is using it. After all, there is a reason the term Muggle is used as a Trope Name. This is a good thing as it means the creators and designers of Magic The Gathering are paying attention to media information and what can help or hurt a story or setting. It's a bad thing in that TvTropes will ruin your life.
the only downside of this would be that no one would be buying boosters anymore since they've got what they want in the precons
Let's say I want to play a white deck. How would a green chase rare help me in that, seeing as how I didn't get the card I needed for my deck, not even in the same color?
Quote from technik4 »
Which is why Watchwolf, Lightning Helix, Darkblast, and Putrefy were all in the precons for Rav.
Four cards do not make up for years and years of WotC's decision in helping to create a horde of extremely mediocre precons.
What this decision means, beyond the fact that there will be four of each precon in a box (compared to three, seeing as how the precons are sold in 12 box sets), is that the chances of getting chase rares just went down, by a lot. Why you ask? Simple, there will be a deal more of the specific cards printed for these three precons in circulation than your average four precon box, and WotC seems to have this allergy towards printing tournament viable cards in precons in large numbers.
If anything, Izzet should have the least reliable counterspells since all the flavor of that guild we've seen so far is big risk / big reward.
PokerFace :symur::symur:
Instant
Flip a coin. If it comes up heads, counter target spell. If it comes up tails, PokerFace does 4 damage to you.
Quote from cornflake_pirate_milk »
REGARDING FORCE OF WILL REMAKE
Hmmm..... Well it wouldn't really break Vintage or Legacy, since MUC is underpowered in those formats. Most "Blue" Vintage decks are at least 3 colours, and can barely fit enough actual blue cards to run just Force of Will. As for Legacy, I'm not too sure, but think it's a similar situation. At worst, it would just help budget players who can't afford 4x FoW.
Yeah, but WOTC is known for artificially creating a false sense of supply and demand on their consumers, leading to a lot of otherwise loopy things.
... well, looking at the spoiler list, these are the ten cards I want, in the order I want them in.
10. Bloodbond March
9. Scion of the Wild
8. Vinelasher Kudzu
7. Necroplasm
6. Suppression Field
5. Copy Enchantment
4. Master Warcraft
3. Remand
2. Devouring Light
1. Putrefy
Yes, I know what most of you are going to say. It's always the same too. Such a pity I might add that so few of you have what I like to call unique personalities. As for some of the cards not being rares, I think it's a moot point considering that most of these top ten lists are the same banal tripe, and banal tripe is just that, banal tripe.
And noone wishes to include the new Zombie Plant with Flying ? (Vulturous Zombie). It's even better (to me) than a Monger, thanks to its evasion ability.
Spiritmonger is a 6/6 regenerating creature that gets bigger. Vulturous Zombie is a 3/3 creature with Flying that gets bigger.
I'm sorry, but I'm not seeing how Vulturous Zombie is better than Spiritmonger here. Perhaps you're seeing something the rest of us aren't?
Most people prefere Llanawar Elf's and BOP's over the Elves of Deep Shadow, if they can get a hold of them. The fact that the EODS causes damage when tapped for mana only makes them good as early game mana fixers/acceleration, but the BOP's and LE's do the same thing and they do it better.
Long post with well meaning but seemingly wrong constructive criticism.
Well, I playtested both the original decklist, and the one I created. Needless to say, out of ten games, six wins for my list isn't bad. The Jitte worked very well midgame when I was pumping out tokens, though the Soilshapers were almost completely useless for most of the games in both of the decks. I do think a one drop like Llanowar Elves would be useful for my deck, but it really isn't needed for my decklist seeing as how the mana curve for the majority of the deck is two to three mana. However, the original decklist did hurt mine when it got out two to three Blood Clocks with a Kodama of the South Tree out, but the Kodama of the South Trees only had a full effect when the original deck bought enough time to set up its combo pieces (which, btw, the Okina, Temple to the Grandfathers didn't do squat in any of the games that were played, so honestly, you're better off dumping it some other sort of land). I think the fact that I played so aggressively however is what kept my opponent (playtesting the original list) from setting up what was needed for the win in the majority of the games. I honestly think Quicksand should be played in both the decks now that I think about it. Without removal beyond the Blood Clocks, the original decklist had a hard time keeping up with the altered list. However, the Carven Caryatids bought both decks the needed time to set up an offense. I'm thinking something like Traproot Kami for the original decklist (sideboard maybe?), and possible mine, is an insane defensive card for buying needed time for setting up the board, but defense doesn't win games, now does it?
It doesn't regenerate, it isn't that big to begin with as it costs 5 mana for a 3/3 flyer, it can only get bigger if, and you should never trust "if's", cards from your opponents hand/library go to their graveyard (meaning he won't be getting bigger 'till a turn of two later), and seeing as how he doesn't regenerate, he can be easily removed. He is no Spiritmonger. So that card honestly won't be used in many, if any B/G decks. Oh, I forsee this card being used in U/B/G decks, or even U/G decks, but not many B/G decks.
This deck doesn't use it's lands for anything though, which makes this a subpar deck for ANY decent tournament. I think this list would be better for a deck like this.
long post showing how much shifterdarkwolf doesn't get it.
Because those people who come into threads claiming to have not read a single thing and then posting something completely asinine or banal because they haven't yet been run over in the parking lot of a Wal-Mart because they were trying to chase after a squirrel to feed their seemingly inbred family members who seemingly had the brilliant idea to give them a computer so they could bug they hell out of us, is more annoying than having to explain something as obvious as that to you!
I think it's a hint that the author is aware of TvTropes, and is using it. After all, there is a reason the term Muggle is used as a Trope Name. This is a good thing as it means the creators and designers of Magic The Gathering are paying attention to media information and what can help or hurt a story or setting. It's a bad thing in that TvTropes will ruin your life.
Let's say I want to play a white deck. How would a green chase rare help me in that, seeing as how I didn't get the card I needed for my deck, not even in the same color?
Four cards do not make up for years and years of WotC's decision in helping to create a horde of extremely mediocre precons.
PokerFace :symur::symur:
Instant
Flip a coin. If it comes up heads, counter target spell. If it comes up tails, PokerFace does 4 damage to you.
Yeah, but WOTC is known for artificially creating a false sense of supply and demand on their consumers, leading to a lot of otherwise loopy things.
10. Bloodbond March
9. Scion of the Wild
8. Vinelasher Kudzu
7. Necroplasm
6. Suppression Field
5. Copy Enchantment
4. Master Warcraft
3. Remand
2. Devouring Light
1. Putrefy
Yes, I know what most of you are going to say. It's always the same too. Such a pity I might add that so few of you have what I like to call unique personalities. As for some of the cards not being rares, I think it's a moot point considering that most of these top ten lists are the same banal tripe, and banal tripe is just that, banal tripe.
Spiritmonger is a 6/6 regenerating creature that gets bigger. Vulturous Zombie is a 3/3 creature with Flying that gets bigger.
I'm sorry, but I'm not seeing how Vulturous Zombie is better than Spiritmonger here. Perhaps you're seeing something the rest of us aren't?
Well, I playtested both the original decklist, and the one I created. Needless to say, out of ten games, six wins for my list isn't bad. The Jitte worked very well midgame when I was pumping out tokens, though the Soilshapers were almost completely useless for most of the games in both of the decks. I do think a one drop like Llanowar Elves would be useful for my deck, but it really isn't needed for my decklist seeing as how the mana curve for the majority of the deck is two to three mana. However, the original decklist did hurt mine when it got out two to three Blood Clocks with a Kodama of the South Tree out, but the Kodama of the South Trees only had a full effect when the original deck bought enough time to set up its combo pieces (which, btw, the Okina, Temple to the Grandfathers didn't do squat in any of the games that were played, so honestly, you're better off dumping it some other sort of land). I think the fact that I played so aggressively however is what kept my opponent (playtesting the original list) from setting up what was needed for the win in the majority of the games. I honestly think Quicksand should be played in both the decks now that I think about it. Without removal beyond the Blood Clocks, the original decklist had a hard time keeping up with the altered list. However, the Carven Caryatids bought both decks the needed time to set up an offense. I'm thinking something like Traproot Kami for the original decklist (sideboard maybe?), and possible mine, is an insane defensive card for buying needed time for setting up the board, but defense doesn't win games, now does it?
It sucks.
It doesn't regenerate, it isn't that big to begin with as it costs 5 mana for a 3/3 flyer, it can only get bigger if, and you should never trust "if's", cards from your opponents hand/library go to their graveyard (meaning he won't be getting bigger 'till a turn of two later), and seeing as how he doesn't regenerate, he can be easily removed. He is no Spiritmonger. So that card honestly won't be used in many, if any B/G decks. Oh, I forsee this card being used in U/B/G decks, or even U/G decks, but not many B/G decks.
22x Forest
4x Soilshaper
4x Sakura-Tribe Elder
3x Budoka Gardener
4x Loam Dweller
3x Elder Pine of Jukai
4x Carven Caryatid
4x Stampeding Serow
3x Umezawa's Jitte
3x Kodama's Reach
4x Blanchwood Armor
It would appear so.
Because those people who come into threads claiming to have not read a single thing and then posting something completely asinine or banal because they haven't yet been run over in the parking lot of a Wal-Mart because they were trying to chase after a squirrel to feed their seemingly inbred family members who seemingly had the brilliant idea to give them a computer so they could bug they hell out of us, is more annoying than having to explain something as obvious as that to you!
Any more questions?
Flame warning. -rancored_elf