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    posted a message on Sheldon's Thoughts on infinite combos
    Quote from MRHblue »
    Quote from DigitalFire »
    cEDH player checking in with some of my thoughts, though it sounds like we're all at least mostly in agreement.

    Firstly, combos are easier, faster, more available, and more resilient nowadays. That's just going to happen as you print more cards. But would I say combo is more prevalent? No. I don't think so at all. If people are going down the combo route now, they would have done so before. Arms race was happening in my playgroup in 2011, it's the natural progression of things. Why is Sheldon talking about it now? Because he's starting to actually play EDH with people outside his niche and realizing that a large percentage of people don't play the game the way he does. Immediately after, he started the Commander Advisory Group as a way to combat being so out of the loop.
    Anyone pretending Sheldon just now started playing with people outside "his niche" really have not been paying attention.


    I thought he played with a group of empty wine bottles.......
    Posted in: Commander (EDH)
  • 3

    posted a message on 7/8 Banlist
    Quote from Leaf »
    Somebody pick up the phone because I called it!


    Posted in: Commander (EDH)
  • 1

    posted a message on Sheldon's Thoughts on infinite combos
    Quote from Pokken »
    They don't start out empty Smile


    instead of a life total, the bottle is defeated when it's empty? *deals 5 damage,takes five sips* like that?
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from JqlGirl »


    Your toil was not in vain! Huzzah!


    What insight can you give that changed the stance of what looks like everyone on the RC given the following:

    2015 was when ugin was printed and at the time Sheldon said the following:

    Ugin, the Spirit Dragon: Sure, it will leave artifacts and Eldrazi, and sure, it will hit only stuff below a certain converted mana cost, so it's not a complete World Slayer, but it's close enough. I've said before that it probably provided the final nail in the coffin making sure that Painter's Servant never comes off the banned list. I have no reason to move off that stance.


    and Papa funk said this back in '13


    PS is a card where most of the benign interactions are griefy and the less benign ones really suck. The number of OK interactions that aren't basically irrelevant is teeny and nobody can claim with a straight face that those are the ones that'll be used. Sounds like a totally awesome card to have in casual play.


    and Ban Ki-moon said this
    Painter's Servant is banned, and should stay banned, because almost every purpose it can serve reduces interaction between players and/or removes lines of play as options. Painter's Servant almost always moves the game into a more linear, forced state, taking away from "Player A beat Player B" while building on "Player A's deck beat Player B's deck." Building a Painter's Servant deck is way more fun than playing with the card in a game.

    Painter's Servant is definitely my least-favourite card to talk about, since the factors that keep it banned are rarely addressed directly by the people who want to play with it. Please note that power level, as always, isn't all that relevant to this issue.


    Maybe it's because I'm not a card guru but what
    We feel as though there are now more weird and fun uses for the card than there are dangerous ones.
    were you all thinking of?
    Posted in: Commander Rules Discussion Forum
  • 3

    posted a message on Goodbye paradox, hello painter's servant! What ways can we abuse this card?
    Quote from Gashnaw II »
    No stop dont give them ideas,

    I read that in this tone
    Posted in: Commander (EDH)
  • 1

    posted a message on Let's speculate on Monday's announcement
    Quote from cryogen »
    Quote from papa_funk »
    Crap, who left the banning-Cryo part off?

    It must be how I charmed Sheldon and Scott at Roanoke. I was hoping to make it to gencon but that's not happening. Really wanted a chance to meet you as well.

    On topic, A+ announcement, mad if the CAG had as much influence as I suspect, they should all get a pat on the back as well.


    well you didn't charm them enough recurring nightmare is still banned :p
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Sheldon's Thoughts on infinite combos
    Here's a comment that Sheldon agreed with on FB's thread on his page:

    T-"But what Sheldon's saying here, I believe, is that he takes issue with people moving more and more towards using those infinite combos as the primary way of ending games overall, and those combos happening a little sooner every time.
    A lot of my decks have an instant "I win" button for when the game's been going way too long and we need to wrap up, but nobody will concede, and that's fine- the issue is when people increasingly reach for that game-over button as the PRIMARY way to end every game, and reach for it sooner and sooner and sooner. Using a last-resort combo to end the game 2.5 hours in so you can all go eat something is way different than comboing off on turn 5 because you can"


    -Sheldon "Yeah, what T said"
    Posted in: Commander (EDH)
  • 1

    posted a message on Sheldon's Thoughts on infinite combos
    Quote from cryogen »
    Quote from Hermes_ »
    I don't recall where I saw it but I think we're going to get an announcement on the 8th regarding the philosophy document along with other bits from both the RC and the CAG.

    Sheldon mentioned a while back on a podcast that looking at the philosophy document was one of the first tasks for the CAG. I dont think there is an official date for this to be completed, but next ban list announcement seems like a reasonable guess.


    I found it the full quote is
    We should have an updated philosophy document for the 8 July release.
    http://mtgcommander.net/Forum/viewtopic.php?f=2&t=19154&start=0
    Posted in: Commander (EDH)
  • 2

    posted a message on Sheldon's Thoughts on infinite combos
    From his FB page today "A Commander game trend I noticed both at #SCGCon and in the few times I've been to my new LGS is "descent to the infinite." I'm not talking about competitive decks that want to go infinite as quickly as possible, but even more casual builds--and most of them have an eventual infinite combo of some kind. It's not "go infinite," it's "do some stuff for a while, then go infinite."

    This is not a healthy trend for the format. It's probably a natural progression of things, but it's still leading in a bad direction. In Commander, it's easy to fall into the trap of spiraling upward--going infinite is the easy way to win multiplayer games. It's the efficient way, even. The problem comes from the tendency to want to do it a little earlier next time because someone beat you to it. And then earlier after that. Arms races lead to bad places.

    I'm not demonizing combos here. What's of concern is that when they're the primary win condition, the format devolves. Games need to end at some point, so having a Backup Plan isn't all that bad. When the nuclear option becomes the first choice, then we get into trouble."
    Posted in: Commander (EDH)
  • 2

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Can I have worldfire unbanned...I'd totally use it fairly....I promise *shifty eyes*
    Posted in: Commander Rules Discussion Forum
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