Quote from Arcesious »I'm not sure where else to ask this but I've noticed this forum has really slowed down, threads go for a long time without posts, new threads are pretty rare, I figure EDH isn't by any means losing popularity as a format - where's all the discussion gone? Is there some new forum everyone's flocking to? If so, I'd appreciate if someone could point me in that direction. Would like to see what sorts of new things people are making, get ideas. There's very little of anything new on here lately.
A lot of the old regulars have moved over to MTGNexus, while MTGSalvation still has some, and also gets the majority of the google crowd. Some users are on both.
There's a bit of an upheaval in the Commander forums and discussion space right now, as the official forums on MTGCommander.net have also been shut down as of a while. This is on top of a trend of the last few years of people moving discussion to reddit, deckbuilder sites like tappedout, as well as FB groups, and of course Discord.
That's all led to a fragmentation of sorts of discussion, and several of those other mediums are certainly better for certain types of discussions, I feel that the forums still hold an advantage over a number of those mediums for certain types of discussion, as most of those can't really hold persistent threads, or ongoing long-term discussions.
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I thought he played with a group of empty wine bottles.......
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instead of a life total, the bottle is defeated when it's empty? *deals 5 damage,takes five sips* like that?
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What insight can you give that changed the stance of what looks like everyone on the RC given the following:
2015 was when ugin was printed and at the time Sheldon said the following:
and Papa funk said this back in '13
and Ban Ki-moon said this
Maybe it's because I'm not a card guru but what were you all thinking of?
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I read that in this tone
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well you didn't charm them enough recurring nightmare is still banned
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T-"But what Sheldon's saying here, I believe, is that he takes issue with people moving more and more towards using those infinite combos as the primary way of ending games overall, and those combos happening a little sooner every time.
A lot of my decks have an instant "I win" button for when the game's been going way too long and we need to wrap up, but nobody will concede, and that's fine- the issue is when people increasingly reach for that game-over button as the PRIMARY way to end every game, and reach for it sooner and sooner and sooner. Using a last-resort combo to end the game 2.5 hours in so you can all go eat something is way different than comboing off on turn 5 because you can"
-Sheldon "Yeah, what T said"
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I found it the full quote is http://mtgcommander.net/Forum/viewtopic.php?f=2&t=19154&start=0
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This is not a healthy trend for the format. It's probably a natural progression of things, but it's still leading in a bad direction. In Commander, it's easy to fall into the trap of spiraling upward--going infinite is the easy way to win multiplayer games. It's the efficient way, even. The problem comes from the tendency to want to do it a little earlier next time because someone beat you to it. And then earlier after that. Arms races lead to bad places.
I'm not demonizing combos here. What's of concern is that when they're the primary win condition, the format devolves. Games need to end at some point, so having a Backup Plan isn't all that bad. When the nuclear option becomes the first choice, then we get into trouble."
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