I look at this card and I see an EXCELLENT card for cubes that want it.
(Personally I prefer Nature's Claim over something like this, but if I had space, I would include this one too. - lets continue to agree to disagree wtwlf - Fast answers are worth their weight in gold in powered cubes)
My issue is that G/B is so ridiculously stacked;
Pulse & Deed are #'s 1 and 2, no question.
#3 is where a lot of these cards are similar in caliber.
Lotleth Troll & Putrid Leech are similar
Abrupt Decay & Putrefy are very similar (I think decay has a slight edge)
Vraska is one of those cards that push drafters into a color pair, so I give it the slight edge in my cube, since it basically screams "Deal with me or lose". But honestly I could include any 1 of those 5 cards as my third nonland Golgari card and be perfectly happy with the quality.
I'm starting to run into trouble with this section when cards are 'similar' in power level, I want to include the one which inspires the drafter to move into the color pair (so usually bigger, flashier stuff like Vraska wins out over Abrupt Decay). The problem is that there are some colors pairs which are much more highly saturated with high-powered stuff that I feel like I'm leaving out important stuff. (And I just expanded by one card for each pair)
Ahh. Missed that one. When I gatherer searched I searched for "cannot be countered" instead of "can't be countered". And I didn't start playing until Alara, so old cards that see no play, I don't know
Man, you are making me feel old. Everything new faced still feels 'new' to me.
I don't know why people are so sure that into the roil is a better card without playing the new bounce spell. It's a pretty low opportunity cost for a potential blowout. I'm not sure though, it depends how often they can just dump everything the next turn.
It is because in most environments the critical turns of the game are fairly early (between turns 3 and 5) where both modes of into the roil are effective. Rift is strictly worse (can't bounce your own things) with its first mode, and the 2nd mode is strictly a late game effect. Yeah, that overload ability is powerful, but the self-bounce utility loss early and tempo+card parity offered by ItR that CR doesn't make up for it.
I would play it in a large cube probably, but not in the smaller registers.
Posted from someone in the Create-a-card forums. What say you all?
Eek, I wouldn't touch that one in a cube environment. Giving your opponent a +3 card advantage to counter a spell... is not what I want to be doing in any deck.
I ask because tribal interactions are hard to support when players are likely to be 2-3 colors. When a player is likely to have at most 15 cards in his deck of one color, and multiple players are after the same color's tribal effects (even it not intentionally, but my R/W non-tribal aggro deck will take goblin guide, mogg fanatic, and siege gang commander away from the other guy trying to draft goblins), then you end up with such an unreliable tribe (e.g goblin king is worthless unless you have multiple goblins in play, otherwise he is just overcosted and bad).
The 'good' creatures in each tribe will be taken by players who aren't after the tribal support, and the players who are trying to use the tribe are going to find their pool limited because either a) the tribe makes up a large % of the cube and multiple players are trying to take it. or b) the tribe makes up a smaller % of the cube and the one player trying to take it is having his quality support creatures taken by players just drafting 'good cards'.
Unless you can support more cross-color tribes, I don't see how tribal can really work (without it being a backseat, not-as-good-as-other-decks sort of archetype).
If you can generate 'tribes' which allow somebody playing the red tribe to get support from at least two other colors, then it should probably work. Expecting everyone to play monocolored decks is going to stagnate and 'dilute' your cardpool.
Talk to a GM - They will restore anything that was lost within a very short while.
Make sure your password is switched as well!
I reset my password within 90 seconds of it happening, and put in a ticket. Whatever good that will do.
I also got an authenticator, which I would have liked to know about before my account got compromised. Some heads up that it is a critical security feature (or that it even existed) would have been be nice.
So I logged onto Diablo 3, and all of my character's gold and equipment is gone. Just gone. I have a level 31 barbarian now with no equipment. Apparently this is an issue that has happened to a few people. Don't know what to do.
Just happened to me as well. Makes me not want to play anymore.
(Personally I prefer Nature's Claim over something like this, but if I had space, I would include this one too. - lets continue to agree to disagree wtwlf - Fast answers are worth their weight in gold in powered cubes)
My issue is that G/B is so ridiculously stacked;
Pulse & Deed are #'s 1 and 2, no question.
#3 is where a lot of these cards are similar in caliber.
Lotleth Troll & Putrid Leech are similar
Abrupt Decay & Putrefy are very similar (I think decay has a slight edge)
Vraska is one of those cards that push drafters into a color pair, so I give it the slight edge in my cube, since it basically screams "Deal with me or lose". But honestly I could include any 1 of those 5 cards as my third nonland Golgari card and be perfectly happy with the quality.
1 Stomping Ground
1 Taiga
1 Wooded Foothills
1 Kird Ape
1 Stormbind
1 Bloodbraid Elf
1 Polluted Delta
1 Underground Sea
1 Watery Grave
1 Creeping Tar Pit
1 Shadowmage Infiltrator
1 Psychatog
1 Flooded Strand
1 Hallowed Fountain
1 Tundra
1 Celestial Colonnade
1 Geist of Saint Traft
1 Detention Sphere
1 Savannah
1 Temple Garden
1 Windswept Heath
1 Loam Lion
1 Qasali Pridemage
1 Sigarda, Host of Herons
1 Blood Crypt
1 Bloodstained Mire
1 Dreadbore
1 Terminate
1 Blightning
// Enemy Colors
1 Godless Shrine
1 Marsh Flats
1 Scrubland
1 Vindicate
1 Lingering Souls
1 Sorin, Lord of Innistrad
1 Scalding Tarn
1 Steam Vents
1 Volcanic Island
1 Fire // Ice
1 Izzet Charm
1 Electrolyze
1 Arid Mesa
1 Sacred Foundry
1 Plateau
1 Lightning Helix
1 Ajani Vengeant
1 Slayers' Stronghold
1 Overgrown Tomb
1 Verdant Catacombs
1 Maelstrom Pulse
1 Pernicious Deed
1 Vraska the Unseen
1 Breeding Pool
1 Misty Rainforest
1 Tropical Island
1 Trygon Predator
1 Mystic Snake
1 Simic Sky Swallower
I also have a 'hybrid' section (unbalanced)
1 Murderous Redcap
1 Figure of Destiny
1 Stillmoon Cavalier
1 Dryad Millitant
1 Rakdos Cackler
I'm starting to run into trouble with this section when cards are 'similar' in power level, I want to include the one which inspires the drafter to move into the color pair (so usually bigger, flashier stuff like Vraska wins out over Abrupt Decay). The problem is that there are some colors pairs which are much more highly saturated with high-powered stuff that I feel like I'm leaving out important stuff. (And I just expanded by one card for each pair)
Man, you are making me feel old. Everything new faced still feels 'new' to me.
It is because in most environments the critical turns of the game are fairly early (between turns 3 and 5) where both modes of into the roil are effective. Rift is strictly worse (can't bounce your own things) with its first mode, and the 2nd mode is strictly a late game effect. Yeah, that overload ability is powerful, but the self-bounce utility loss early and tempo+card parity offered by ItR that CR doesn't make up for it.
I would play it in a large cube probably, but not in the smaller registers.
Great Design!
I would cube with it for sure.
Eek, I wouldn't touch that one in a cube environment. Giving your opponent a +3 card advantage to counter a spell... is not what I want to be doing in any deck.
I would cast that on myself if it did 6 damage to me.
Clicky ^^
I ask because tribal interactions are hard to support when players are likely to be 2-3 colors. When a player is likely to have at most 15 cards in his deck of one color, and multiple players are after the same color's tribal effects (even it not intentionally, but my R/W non-tribal aggro deck will take goblin guide, mogg fanatic, and siege gang commander away from the other guy trying to draft goblins), then you end up with such an unreliable tribe (e.g goblin king is worthless unless you have multiple goblins in play, otherwise he is just overcosted and bad).
The 'good' creatures in each tribe will be taken by players who aren't after the tribal support, and the players who are trying to use the tribe are going to find their pool limited because either a) the tribe makes up a large % of the cube and multiple players are trying to take it. or b) the tribe makes up a smaller % of the cube and the one player trying to take it is having his quality support creatures taken by players just drafting 'good cards'.
Unless you can support more cross-color tribes, I don't see how tribal can really work (without it being a backseat, not-as-good-as-other-decks sort of archetype).
If you can generate 'tribes' which allow somebody playing the red tribe to get support from at least two other colors, then it should probably work. Expecting everyone to play monocolored decks is going to stagnate and 'dilute' your cardpool.
Just my two cents.
We used those for a while. They work great. My roommate really liked to have 'packs' so we bought them and it did a great job.
You have to cut the ziplock bits off the bag to make them work, but after that they work like a charm. Look good too.
I reset my password within 90 seconds of it happening, and put in a ticket. Whatever good that will do.
I also got an authenticator, which I would have liked to know about before my account got compromised. Some heads up that it is a critical security feature (or that it even existed) would have been be nice.
Just happened to me as well. Makes me not want to play anymore.