Quote from DrendDragonspawnThere is a third effect you didn't mention. The more product is held, the higher prices climb in the present. Let us presume that they print 60,000 boxes, and as was noted, more and more people are buying it purely as an 'investment.' This will likely reach critical mass at some point, so lets say half. This only leaves 30,000 boxes actually on the market. One in five of those boxes holds a goyf. That is 12,000 goyfs ACTUALLY entering the market. This would raise the price on the originals, as this set has already increased interest in modern ten fold.
As far as I'm concerned, this product had been an abysmal failure, and it hasn't even been released.
Quote from ProfaniYou cannot get to a number of 9.7 mythics per pack on 8 boxes without doing something extraordinary. You also mention 8 boxes but then only mention the breakdown of 7 of them.
In any case, Cavern of Souls is worth more than 12 out of 15 mythics in this set and probably the only card in the set that is guaranteed to keep value, yet you complain. The average is 4 mythics in a box, so for every good box you open, someone has to get a lower number. Calling it ''unacceptable'' for you to finally become one of those is rather preposterous.
Quote from thraashmanIf they reprint shocks I would suspect it will be after Innistrad rotates.
Quote from Serpos of UrugThe sky is falling.
Quote from PhunczMy LGS said they got/get one, for 96 tourney players. I see grim nerdy rage stampede when that thing opens.
Quote from chlsmoI know that while I am frustrated at having to point out to my opponent why I am losing, the reality is I know that if I were playing a better player the resulting loss would be the same.
I just think that the complexity of Magic means that remembering/managing your beneficial triggers is a skill. Completely forgetting and blowing past whatever is going on in the game state because you drew your sweet mythic rare or whatever should not be rewarded in my opinion. Now if your new and you do not know how things work when multiple things trigger at once, but you ask if it is possible to have a certain outcome or something along those lines, I am totally fine with that.
I don't really see a difference between "I should have remembered that my card is supposed to gain me 5 life because an artifact died and I wasn't paying attention." and "Oops I should have blocked differently because I didn't realize your guy had First Strike." Competitive Magic should be 1 game not one thing at Competitive REL and almost casual at Regular REL.
I also think there is a difference between a turn based action like Drawing a card during your draw step, and drawing a card from Howling Mine. I referenced Monopoly as an example of a game that punishes not paying attention to detail.
Quote from CletusShifflettRed doesn't draw cards out of knowledge, but of instinct. Check out the flavor text of Bonded Fetch:
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
Looting is considered a calculated trade of "inferior" knowledge for more esteemed or useful knowledge and should clearly be in the realm of blue (or green, in the sense of growth of mind, i.e. why Sindbad was timeshifted into green). In no case should red flavorfully be able to control knowledge to that detailed of a degree. I could see it maybe being a blue/red hybrid card, as surges of unconscious intuition do fit the overlap between blue and red, but it should definitely have a random aspect to it to be a fully red card. Red also gets sorceries as it's "preferred" card type for the color, so I could see a looting effect that lets them dig for those as well, but just flat out looting? Doesn't make any sense.
Quote from BatDwarfThe article claims it's dark ascension which makes sense. There has been talk of moving looting into red as well.
I believe this.
EDIT: Looking at this though, I'd be surprised if the final card is rare and bet that the rare symbol is only being used for the promo version.