They include colors and are now in the rules. Easy. Card has a circle filled with its colors... it is those colors.
Mana symbols always indicate costs or mana production. Using a resource symbol (in a non-resource related capacity) to indicate a color identity is bad design. Using a color to indicate color identity is good design.
I know a blind girl who plays Magic. She has braille stickers attached to all the sleeves and she has all her card effects memorized. She checked her deck with a judge who said it should be fine (I don't know if there's an official ruling on that, though).
Colorblind players will need to memorize the colors of a few cards in their decks and ask about their opponents card or call a judge. It really isn't a legitimate issue. The solution is clean and efficient and in 99.9% of cases causes no complications. I do not see any simple solution besides the one used.
This card is pretty much perfect design wise, not sure it's constructed playable, but between this and the storm, zombies are getting some very flavorful attention.
It's fine as "Fight" its not quite as fluently understood as "Dies" is but it makes a lot more sense than "Intimidate"(why the heck would an angry pig like Bladetusk Boar scare off angels, demons etc. but not be frightening to a Kobold?).
We'll get used to it we always do, even "Battlefield" isn't as horrible to me as it once was.
I pretty much immediately liked battlefield. This game benefits greatly from the immersion that flavor can provide. It was one more step to fleshing out the flavor. Play spells, play lands, in play, out of play... I get it, I am playing a game, but I want to think about it in terms of flavor. Honestly I'm not sure why we don't have a word for putting a land onto the battlefield that has flavor.
On the boar, I think it is just that the creature is scary to things unfamiliar with that particular color of mana.
Green creatures: huge
Red creatures: crazy
Black creatures: creepy
White creatures: insanely pious (think preacher on the corner shouting)
Blue creatures: really weird? not sure on blue
"Fights" is concise and simple, just like "Dies". I like it.
Brawl seems to indicate more than 2 parties.
Duel indicates rules of decorum.
This is not combat, where the White knight is up on his high horse with a lance. This is when he jumps down and slugs the zombie in the face with his gauntlet.
so the rules state that the back face's mana cost is Zero, right, that makes for some awkwardness... cause then the mass destructive spells are way to good against any werewolf themed deck... things like pernicious deed, explosives, ratchet bomb... all of them would kill the entire team of werewolves, if I am correct.... kinda lame imo... I would think they would make it so that their mana cost is that of the creatures cost to play it.... wich is on the front face....
Ratchet bomb is going to be a key piece of tech if flips make a big showing in competitive decks. I get the feeling they will rise in value significantly.
Im just saying "if they touch the only sacred part of MtG: The Card Backside, they could touch everything". And everything means they also could print some kind of B.M.F. and a rarity above Mythic or just change the back of a whole Set.
It is a big fundamental shift in what is considered accessible design space. It does mean that WOTC considers that as long as the gameplay is balanced a card like BFM is possible if and when the rules can be bent to accommodate it. An Ultra-rarity is possible, 1 per box maybe, think Super Secret Tech. We could see a much wider variety of things than we ever though possible.
I also think this is a clear nod to the understanding at WOTC that eventually they will stop printing paper. Online these flip cards are a non-issue. Maybe not in 5-10 years, but someday. At that point MTG's profitability takes a big jump, they can reprint anything anytime they want, provided enough people at that time would just as soon play digitally.
Checklist cards in the deck, clear sleeved cards for the actual cards. I'll collect a playset of the checklists for each flip card and I'll create an overlay insert (removable) out of some paper to only show the correct version of the card for all my casual decks. If I run in a tournament I will use an industrial sharpie on the checklist cards.
The mayor card might actually have all the info on it that you need to know when it turns into the alternate form, the wolf might just be a completely optional token?
The one reason this isn't likely is the fact that there is a 5 ability planeswalker. While not confirmed, it seems most likely the walker will transform, revealing its 5th or 4 and 5th abilities. The only truly viable solution here is a token card which replaces/covers the original from a type of sideboard. I would guess the new sideboard rules will be 15 cards plus any number of B sides accompanying A sides in your deck or sideboard.
Films are out: polarized film costs much more than ink and paper and you would need multiples. it also vastly complicates evaluating game states.
lenticular: does not aid in keeping track of which view is valid or would confuse the opponent, depending on which axis controlled the image shift.
Holograms: same as lenticular
Tutor: not from your library, otherwise you have 0 mana cost creatures in your deck which are dead draws or broken with green sun's zenith
4. holograms!!! or some such coating in which when the card is flipped it appears to the the wolfie
5. my minority position that it's a just a sac and search effect ala nissa revane and archnasus spinner and that the werewolves are seperate cards that are searched for.
As much as holograms, lenticular printing and films are novel, they are simply not practical.
We will see in all likelihood this solution:
The A and B cards will go in the same pack, replacing a land or token.
When you draft all the B cards will be put in the middle. Whoever drafts the A side will take the B side after the round is up. B sides will be unplayable without the A side so no one is going to try to steal them. You could easily make taking the B card an offense if you don't have the A card.
You will probably have to put the B versions in your sideboard. When the Day/Night trigger occurs you will pull the B version from your sideboard and replace or overlay the A version. In all likelihood your sideboard will now be 15 cards + any number of matching B versions.
My guess is that the day/night trigger will switch on your upkeep, likely with cards to force the switch at your convenience.
Two separate cards: I think this has to be it. But it raises a couple questions: Are both parts necessary in order to use the card? Are both parts guaranteed to be in the same pack? I think the answer to both is "no". Unless these day/night cards are only rare and mythic you'd end up needing more than one night version in some packs. You could wind up with two transforming commons, two transforming uncommons, and a transforming rare in the same pack and then you'd need 5 extra cards in that pack. That would make it less likely that Wizards would make you need both parts to use the card because then you could end up with lots of unusable cards.
Maybe they give a random night-version or two in every pack with rules tips on the back, similar to token cards? Maybe mix tokens & night versions?
I think you are close here. They will definitely be two separate cards. I think that the only real way they can be playable those is if 100% of the necessary information is on the first card. As you can see on the Mayor's card that appears to be the case as 3/3 is denoted above the normal P/T.
The B art makes the most sense as an auto include in every pack that has the A side card. Making people search for a matching B would be a terrible experience for players. Even as a token, some tokens are very rare. I know I only pulled 1 wurm token out of a whole case of M12.
The extra 15 cards will be the extra 15 B side cards. The B sides will just replace the insert/foil/land in decks with the A side card. This is the only way to prevent the mechanic from being a total pain.
My LGS is pretty decent, but not really competitive. They don't move a lot of singles so unless they are cards they know they have been selling the prices are usually about 50% of store sell price, which is fair for the risk. They don't operate an online store front so they know they could end up sitting on rares a long time and only have limited display space.
The upside of the LGS is typically no shipping costs or time and no risk of the cards being lost in the mail or being scammed. I've sold to SCG a few times and it's fairly painless, but unless you are getting store credit for packs or something it's not great either. Basically the best way to cash out is selling individual cards or playsets on ebay, but that gets tedious.
My main problem with it is that there is no funding for anyone that tries to challenge it, even though there are people that are officially HIV positive, but don't have AIDS.
Yeah, that's because anyone who understands what a virus is sees that having HIV, but not aids is perfectly within the realm of possibility. Especially when the majority of people with HIV do get AIDS. What is there to research?
A virus is just "designed" to use host cells to reproduce, it is entirely possible that it will encounter hosts that are highly resistant to its attempts to reproduce which allows the host to live on indefinitely without contracting the disease. Disease only occurs when the reproduction is so rapid as to overcome the bodies natural regeneration.
You have to be negligent of basic biology to consider this AIDS denial anything but conspiracy bunk.
EDH is a multiplayer casual format. If youre playing it in a 1 on 1 tournament setting, youre doing it wrong. Tournaments are a competitive format where the goal is to win and place in 1st. Its no secret that the decks that can do that the fastest and most consistantly are going to win (just like in fnm or any other tournament). Therefore, I think anything is fine in that format--- even land destruction, or infinite combos.
However, in casual EDH if you play those decks youre just being a douche bag, and I probably would pack up my cards and move to another table as soon as it hit (even if I could still win), and never play with whoever it was that made the play ever again.
Sure, some people enjoy the game more if they can win on turn 3. But I think most people enjoy games where anything can happen, and the game balance can switch back and forth from round to round-- where every play can be a game changer and even the guy that had some bad luck early on can still come back to win it all. And that kind of game is best had in a non-competitive setting where the goal is for everyone to have fun and not just the one guy that pulled off his combo before everyone else got a chance to get going.
Exactly, any store holding an EDH tournament for prizes has lost the plot. You hold EDH events and auction door prizes or give attendance prizes. This fosters the spirit that EDH is based upon. It is a casual multi-player format. Even casual 1 on 1 is hard to make fun. Without the politics there is no balance for how much power decks can drop. EDH is the antithesis of legacy with a similar card base.
Legacy is all about winning as fast as possible. EDH is about maximizing fun, that is the whole concept of the format and why things that are too fast are generally banned. Early game combo decks do poorly in multi-player as there are multiple opponents who may have answers to your win condition, in one on one this disappears. If there was an deck that won turn 4-5 60-80% of the time in multi-player you can bet that part of it would show up on the EDH ban list.
Something to be aware of that you are apparently forgetting: a devaluation in current stock has literally no affect on a stores bottom line until that stock is sold.
What's more, the announcement that the reserve list is dead does not need to coincide with an announcement of reprints. So the stores have time to sell of "risky" stock before a plummet.
Additionally reprints would actually make any active reseller of Magic even more money than current stock of old cards possibly could.
Imagine you are a store that bought 10 black lotus at $500 some time ago and now are trying to sell them at $800+. You stand to make $300+ each for a total profit around $3000.
Now take a new product with a black lotus in it. You can sell thousands of the product at a significant markup, despite the devaluation it causes your current stock. If you could make $30 profit over msrp, think FTV, you would easily make as much as all your black lotus you had in stock and more. Any store actively moving product would make far more than any loss by moving volume of the reprinted cards. There really is no downside except for the individual personal investor. Even collectors retain ownership of the original print run, which is more valuable as a collectible, which is why collectors collect.
I really think we will see the reserve list decimated, but not until maybe the 20th or 25th anniversary of MTG.
They include colors and are now in the rules. Easy. Card has a circle filled with its colors... it is those colors.
Mana symbols always indicate costs or mana production. Using a resource symbol (in a non-resource related capacity) to indicate a color identity is bad design. Using a color to indicate color identity is good design.
Colorblind players will need to memorize the colors of a few cards in their decks and ask about their opponents card or call a judge. It really isn't a legitimate issue. The solution is clean and efficient and in 99.9% of cases causes no complications. I do not see any simple solution besides the one used.
"You ain't got time to make a profile."
This card is pretty much perfect design wise, not sure it's constructed playable, but between this and the storm, zombies are getting some very flavorful attention.
I pretty much immediately liked battlefield. This game benefits greatly from the immersion that flavor can provide. It was one more step to fleshing out the flavor. Play spells, play lands, in play, out of play... I get it, I am playing a game, but I want to think about it in terms of flavor. Honestly I'm not sure why we don't have a word for putting a land onto the battlefield that has flavor.
On the boar, I think it is just that the creature is scary to things unfamiliar with that particular color of mana.
Green creatures: huge
Red creatures: crazy
Black creatures: creepy
White creatures: insanely pious (think preacher on the corner shouting)
Blue creatures: really weird? not sure on blue
Brawl seems to indicate more than 2 parties.
Duel indicates rules of decorum.
This is not combat, where the White knight is up on his high horse with a lance. This is when he jumps down and slugs the zombie in the face with his gauntlet.
Ratchet bomb is going to be a key piece of tech if flips make a big showing in competitive decks. I get the feeling they will rise in value significantly.
It is a big fundamental shift in what is considered accessible design space. It does mean that WOTC considers that as long as the gameplay is balanced a card like BFM is possible if and when the rules can be bent to accommodate it. An Ultra-rarity is possible, 1 per box maybe, think Super Secret Tech. We could see a much wider variety of things than we ever though possible.
I also think this is a clear nod to the understanding at WOTC that eventually they will stop printing paper. Online these flip cards are a non-issue. Maybe not in 5-10 years, but someday. At that point MTG's profitability takes a big jump, they can reprint anything anytime they want, provided enough people at that time would just as soon play digitally.
The one reason this isn't likely is the fact that there is a 5 ability planeswalker. While not confirmed, it seems most likely the walker will transform, revealing its 5th or 4 and 5th abilities. The only truly viable solution here is a token card which replaces/covers the original from a type of sideboard. I would guess the new sideboard rules will be 15 cards plus any number of B sides accompanying A sides in your deck or sideboard.
Films are out: polarized film costs much more than ink and paper and you would need multiples. it also vastly complicates evaluating game states.
lenticular: does not aid in keeping track of which view is valid or would confuse the opponent, depending on which axis controlled the image shift.
Holograms: same as lenticular
Tutor: not from your library, otherwise you have 0 mana cost creatures in your deck which are dead draws or broken with green sun's zenith
As much as holograms, lenticular printing and films are novel, they are simply not practical.
We will see in all likelihood this solution:
The A and B cards will go in the same pack, replacing a land or token.
When you draft all the B cards will be put in the middle. Whoever drafts the A side will take the B side after the round is up. B sides will be unplayable without the A side so no one is going to try to steal them. You could easily make taking the B card an offense if you don't have the A card.
You will probably have to put the B versions in your sideboard. When the Day/Night trigger occurs you will pull the B version from your sideboard and replace or overlay the A version. In all likelihood your sideboard will now be 15 cards + any number of matching B versions.
My guess is that the day/night trigger will switch on your upkeep, likely with cards to force the switch at your convenience.
I think you are close here. They will definitely be two separate cards. I think that the only real way they can be playable those is if 100% of the necessary information is on the first card. As you can see on the Mayor's card that appears to be the case as 3/3 is denoted above the normal P/T.
The B art makes the most sense as an auto include in every pack that has the A side card. Making people search for a matching B would be a terrible experience for players. Even as a token, some tokens are very rare. I know I only pulled 1 wurm token out of a whole case of M12.
The extra 15 cards will be the extra 15 B side cards. The B sides will just replace the insert/foil/land in decks with the A side card. This is the only way to prevent the mechanic from being a total pain.
The upside of the LGS is typically no shipping costs or time and no risk of the cards being lost in the mail or being scammed. I've sold to SCG a few times and it's fairly painless, but unless you are getting store credit for packs or something it's not great either. Basically the best way to cash out is selling individual cards or playsets on ebay, but that gets tedious.
Yeah, that's because anyone who understands what a virus is sees that having HIV, but not aids is perfectly within the realm of possibility. Especially when the majority of people with HIV do get AIDS. What is there to research?
A virus is just "designed" to use host cells to reproduce, it is entirely possible that it will encounter hosts that are highly resistant to its attempts to reproduce which allows the host to live on indefinitely without contracting the disease. Disease only occurs when the reproduction is so rapid as to overcome the bodies natural regeneration.
You have to be negligent of basic biology to consider this AIDS denial anything but conspiracy bunk.
Exactly, any store holding an EDH tournament for prizes has lost the plot. You hold EDH events and auction door prizes or give attendance prizes. This fosters the spirit that EDH is based upon. It is a casual multi-player format. Even casual 1 on 1 is hard to make fun. Without the politics there is no balance for how much power decks can drop. EDH is the antithesis of legacy with a similar card base.
Legacy is all about winning as fast as possible. EDH is about maximizing fun, that is the whole concept of the format and why things that are too fast are generally banned. Early game combo decks do poorly in multi-player as there are multiple opponents who may have answers to your win condition, in one on one this disappears. If there was an deck that won turn 4-5 60-80% of the time in multi-player you can bet that part of it would show up on the EDH ban list.
Additionally reprints would actually make any active reseller of Magic even more money than current stock of old cards possibly could.
Imagine you are a store that bought 10 black lotus at $500 some time ago and now are trying to sell them at $800+. You stand to make $300+ each for a total profit around $3000.
Now take a new product with a black lotus in it. You can sell thousands of the product at a significant markup, despite the devaluation it causes your current stock. If you could make $30 profit over msrp, think FTV, you would easily make as much as all your black lotus you had in stock and more. Any store actively moving product would make far more than any loss by moving volume of the reprinted cards. There really is no downside except for the individual personal investor. Even collectors retain ownership of the original print run, which is more valuable as a collectible, which is why collectors collect.
I really think we will see the reserve list decimated, but not until maybe the 20th or 25th anniversary of MTG.